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SlideShare utilise les cookies pour améliorer les fonctionnalités et les performances, et également pour vous montrer des publicités pertinentes. Si vous continuez à naviguer sur ce site, vous acceptez l’utilisation de cookies. Consultez notre Politique de confidentialité et nos Conditions d’utilisation pour en savoir plus.
Sprint 0: 3 weeks - Developers are doing research on the technology and the Designers are doing the upfront analysis and design.<br />UX design is involved in creating the product vision: Actively engage the Developers in the design process (Collaborative Sketching, ... ) Devs have solutions that the UX designer wouldn't think of. This also can relate to a close relationship<br />Spreading competency of UXteam to Devs and vice versa should be part of the process<br />Topic 1Design before Development starts<br />
Problem of proper planning: Product Manager need to take ownership and needs to share the goal of what should be the result at the end of the sprint/project. <br />Each team member should have a broader view of what problems they are solving. The product manager should communicate it. Instruments:<br />Send all the material to everybody in the project.<br />Requirement gathering session with the whole team to get the input<br />Write down user stories and make the plan<br />Present again to the team and get feedback<br />Topic 1Design before Development starts<br />
Each team member should explain in the standup exactly what they are doing and what problem they are solving and not using the daily standup as a high-level meeting. > Better understanding, communication in the team and commitment.<br />The team need to have the trust in what they are doing and what they should deliver.<br />Inside the team you need to get rid of the feeling of "guilt" and "failure„. The team need to be confident about the problem and the possibilities of improving.<br />The Scrum Master should take care of the tranisition and he should have knowledge of how to do that.<br />Topic 2Transitioning into Agile(UX coming late in the project/process)<br />