Clodéric Mars
10
Abonné
Personal Information
Entreprise/Lieu de travail
Paris Area, France France
Profession
CTO at craft ai
Site Web
www.crowdscontrol.net
À propos
Enthusiastic, thoughtful and humming (mostly bad songs) software engineer with 9+ years of experience. I like helping ideas and technologies grow into usable stuffs, focusing on the actual user benefits.
Since the beginning of 2015, I'm leading the creation of craft ai, an AI engine for mobile, web, IoT and game applications. I previously worked on MASA LIFE, an AI middleware for Games & Simulations, at INRIA and Golaem on a navigation engine and at Teamlog on the creation of a 3d virtual city creation toolchain.
My focus is on providing tools and technologies to people wanting autonomous AND controllable AI behaviors.
I am a co-author on two chapters in Game AI Pro 2, was a speaker a...
Mots-clés
game ai
sqlite
spatial reasoning
navigation
formation
ai
assignment
planning
geometry
topology
motion
Tout plus
- Présentations
- Documents
- Infographies
Interface Design Basics (english)
Samo Korošec
•
il y a 14 ans
Paris Game/AI Conference 2011
Neil Henning
•
il y a 12 ans
So you want to do a startup, eh?
Tara Hunt
•
il y a 12 ans
Don't Play Games With Me! Promises and Pitfalls of Gameful Design
Sebastian Deterding
•
il y a 12 ans
BitSquid Tech: Benefits of a data-driven renderer
tobias_persson
•
il y a 13 ans