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How to give your
project a kick in the
       mouth

Collin Schaafsma / Co-founder @
Set yourself up for
        success

Three things that must be right in order for
        your project to even start.
The Right Client
Is this client and project a good fit?
The Right Client
         Is this client and project a good fit?

Know your ideal client well.
- Compare all potential clients to that standard.
The Right Client
            Is this client and project a good fit?

Things you should ask yourself.
- Is the project too big or small?
- Is the work interesting?
- Are their expectations crazy?
- Can they afford you?
- Are they in a rush?
- Did they email you from a hotmail address?
Payment
Itʼs sorta important
Payment
                       Itʼs sorta important

Avoid the fixed bid!
- Fixed bids go against the Agile grain.
- Requires tons of change orders.
- Clouds judgment.
- No one wins.
Payment
                        Itʼs sorta important

Some rough numbers
- Use historical data, look at other projects.
- Contract with them for a story carding session.
- Don’t give them a line of shit. It’s OK to say “I don’t know now.”
- Explain your typical MVP engagement and what a pair costs a month.
Team Setup
Team Setup

Make sure the team is fully dedicated
- Context switching sucks.
Team Setup

Pairing is caring
- Increases productivity, focus and efficiency.
- Fosters collaboration and better communication.
- Forces real time code reviews.
- Increases the bus count.
- Ultimately results in a better product.
Team Setup

Remove the middle man or woman
- Things get lost in translation.
- The developer should be in direct contact with the client.
- If the client needs a lot of hand holding spread the work over the pair.
Let’s do this thing

Project is a go
1.) You have the right client and project.
2.) The time and materials contract is signed.
3.) Team is ready to crush it.
What are we building?

Inception Deck
- Why are we building this?
- Will it make money?
- What’s the desired timeline?
- What are the higher risk points?
- Who is the competition?
- How many developers will it take?
- What’s the elevator pitch?
Story Carding
    Map it out
Story Carding
                   Map it out

Do this with the client!
Story Carding
                    Map it out

Go analog at first
Story Carding
                               Map it out

Go analog at first
- Dedicate a wall.
- Use dry erase boards, cork boards, etc.
- Use 3 x 5 paper notecards.
- If you have wires, put them on the wall.
- Tape your inception deck on the wall.
- Categorize notecards with little colored stickers.
- Don’t mix up the permanent marker with a dry erase one.
Story Carding
                             Map it out

Story Weighting
- Do this with the client.
- Use voting cards.
- Try to have an odd number of developers voting.
- Without weighted stories you can’t track how well you’re doing.
Story Carding
                              Map it out

Defining the MVP
- Do this with the client.
- The more stories that don’t make the cut, the more likely for success.
- Collaborate, help your client make the hard decisions.
- Avoid shooting down a feature totally, propose a simpler solution first.
- Stick to your guns, they can’t have everything at once.
- Keep the client focused on the core offering.
- Don’t invent problems.
- The Facebook + Gmail + Twitter + Something that pops is not going to fly.
Story Carding
                  Map it out

Gather stories into a tool
Story Carding
                              Map it out

Gather stories into a tool
- Make sure you can track velocity.
- Make sure it’s something you and your client understand.
- Make sure the client can accept or reject stories.
- Make sure it can keep track of the story life cycle.


Examples
- Pivotal Tracker
- Trajectory
- Kanbanary
Staying on track
Staying on track

Communication
- Remove tiers of communication noise.
- Standup’s with the client.
- Story acceptance.
- Open channels with tools like Campfire.
- Retrospectives throughout the project.
Staying on track

Transparency
- Setup a daily environment, this can also be used for story acceptance.
- Make sure your client can access the code. Use Github.
- Give your client access to CI.
- Don’t sugar coat or hand wave. Keep it real, really real.
- Make sure your client is being transparent too.
Staying on track

Warning signs
- Velocity lowers a lot.
- Client involvement goes down.
- Tracker is not up-to-date.
- Client starts to add too many features in a sprint.
- Client is changing big features in the middle of a sprint.
- Dev team feels like they have to work more than a 9 - 5 day.
- Lots of blockers are coming up in standup.
- The client leans toward a waterfall style.
- You’re not looking forward to meeting with the client.
When shit hits the fan
When shit hits the fan

Resetting expectations
- If communication and transparency were good, you should be just fine.
When shit hits the fan

The “Come to Jesus” meeting
- Don’t schedule the meeting in a reactive state. Sleep on it.
- Work things out together, it’s a partnership.
- Don’t point fingers. Take the high road.
- Communicate value.
- Come up with a sound strategy to get things back on track.
Don’t forget!
- Not every project that comes through the door is right for you.
- Avoid the fix bid.
- Story card the analog way.
- Weight your stories and track your velocity.
- Use a tool that works best for you to track stories.
- Pair program. Communicate the value to your client.
- Communicate your face off. Developers need to be client facing.
- Don’t sugar coat or hand wave!
- When your project launches successfully party like a developer.
Thank you!


 @collinschaafsma
collin@quickleft.com

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How to give your project a kick in the mouth

  • 1. How to give your project a kick in the mouth Collin Schaafsma / Co-founder @
  • 2. Set yourself up for success Three things that must be right in order for your project to even start.
  • 3. The Right Client Is this client and project a good fit?
  • 4. The Right Client Is this client and project a good fit? Know your ideal client well. - Compare all potential clients to that standard.
  • 5. The Right Client Is this client and project a good fit? Things you should ask yourself. - Is the project too big or small? - Is the work interesting? - Are their expectations crazy? - Can they afford you? - Are they in a rush? - Did they email you from a hotmail address?
  • 7. Payment Itʼs sorta important Avoid the fixed bid! - Fixed bids go against the Agile grain. - Requires tons of change orders. - Clouds judgment. - No one wins.
  • 8. Payment Itʼs sorta important Some rough numbers - Use historical data, look at other projects. - Contract with them for a story carding session. - Don’t give them a line of shit. It’s OK to say “I don’t know now.” - Explain your typical MVP engagement and what a pair costs a month.
  • 10. Team Setup Make sure the team is fully dedicated - Context switching sucks.
  • 11. Team Setup Pairing is caring - Increases productivity, focus and efficiency. - Fosters collaboration and better communication. - Forces real time code reviews. - Increases the bus count. - Ultimately results in a better product.
  • 12. Team Setup Remove the middle man or woman - Things get lost in translation. - The developer should be in direct contact with the client. - If the client needs a lot of hand holding spread the work over the pair.
  • 13. Let’s do this thing Project is a go 1.) You have the right client and project. 2.) The time and materials contract is signed. 3.) Team is ready to crush it.
  • 14. What are we building? Inception Deck - Why are we building this? - Will it make money? - What’s the desired timeline? - What are the higher risk points? - Who is the competition? - How many developers will it take? - What’s the elevator pitch?
  • 15. Story Carding Map it out
  • 16. Story Carding Map it out Do this with the client!
  • 17. Story Carding Map it out Go analog at first
  • 18. Story Carding Map it out Go analog at first - Dedicate a wall. - Use dry erase boards, cork boards, etc. - Use 3 x 5 paper notecards. - If you have wires, put them on the wall. - Tape your inception deck on the wall. - Categorize notecards with little colored stickers. - Don’t mix up the permanent marker with a dry erase one.
  • 19. Story Carding Map it out Story Weighting - Do this with the client. - Use voting cards. - Try to have an odd number of developers voting. - Without weighted stories you can’t track how well you’re doing.
  • 20. Story Carding Map it out Defining the MVP - Do this with the client. - The more stories that don’t make the cut, the more likely for success. - Collaborate, help your client make the hard decisions. - Avoid shooting down a feature totally, propose a simpler solution first. - Stick to your guns, they can’t have everything at once. - Keep the client focused on the core offering. - Don’t invent problems. - The Facebook + Gmail + Twitter + Something that pops is not going to fly.
  • 21. Story Carding Map it out Gather stories into a tool
  • 22. Story Carding Map it out Gather stories into a tool - Make sure you can track velocity. - Make sure it’s something you and your client understand. - Make sure the client can accept or reject stories. - Make sure it can keep track of the story life cycle. Examples - Pivotal Tracker - Trajectory - Kanbanary
  • 24. Staying on track Communication - Remove tiers of communication noise. - Standup’s with the client. - Story acceptance. - Open channels with tools like Campfire. - Retrospectives throughout the project.
  • 25. Staying on track Transparency - Setup a daily environment, this can also be used for story acceptance. - Make sure your client can access the code. Use Github. - Give your client access to CI. - Don’t sugar coat or hand wave. Keep it real, really real. - Make sure your client is being transparent too.
  • 26. Staying on track Warning signs - Velocity lowers a lot. - Client involvement goes down. - Tracker is not up-to-date. - Client starts to add too many features in a sprint. - Client is changing big features in the middle of a sprint. - Dev team feels like they have to work more than a 9 - 5 day. - Lots of blockers are coming up in standup. - The client leans toward a waterfall style. - You’re not looking forward to meeting with the client.
  • 27. When shit hits the fan
  • 28. When shit hits the fan Resetting expectations - If communication and transparency were good, you should be just fine.
  • 29. When shit hits the fan The “Come to Jesus” meeting - Don’t schedule the meeting in a reactive state. Sleep on it. - Work things out together, it’s a partnership. - Don’t point fingers. Take the high road. - Communicate value. - Come up with a sound strategy to get things back on track.
  • 30. Don’t forget! - Not every project that comes through the door is right for you. - Avoid the fix bid. - Story card the analog way. - Weight your stories and track your velocity. - Use a tool that works best for you to track stories. - Pair program. Communicate the value to your client. - Communicate your face off. Developers need to be client facing. - Don’t sugar coat or hand wave! - When your project launches successfully party like a developer.

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