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Hi. I am
JU-CHUN KO
aka. dAb
About
Ju-Chun, Ko.,
a Cross-Pollinator born in Taipei, Taiwan.
Receiving his Ph.D in Computer Science from National Taiwan University, Graduate
Institute of Networking and Multimedia, Image and Vision Lab, in Jan 2012. Prior to
that, he received Bachelor of Art in 2004, and Master of Informatics in 2006, in major
of Digital Media Design.
With such interdisciplinary background, which makes him not only become a HCI,
interaction design researcher, but also a blogger, artist, and entrepreneur.
He was the co-founding CEO of an app company Linkwish, Inc, which was one of the
earliest social app company in Taiwan.
He also founded, co-founded and organized several important developer workshops
and meetups in Taiwan, from HCI research to Facebook Development.
Being active in various fields and startup communities, earns him some interesting
opportunities, such as meeting President Ma, the President of Taiwan(R.O.C) in the
Presidential Office, or being judge on a TV Show, etc.
Now he is serving Substitute Military Service for his beloved country until Nov. 2013.
After that, he is willing and well-prepared to go abroad for any job or academic posi-
tion, which is related to his lifetime goal – to bring more openness and connectedness
to Taiwan, China and APAC area, through developers, designers, entrepreneurs with
progressing technology.
[See my Profile]
JU-CHUN KO
Built-in Apps
Educations.
- Bachelor of Art- Information Communication ,
- Master of Informatics- Digital Media Design ,
- Ph. D of Computer Science .
Skills. ActionScript, HTML5, JavaScript, Python, Sikuli, WordPress, PureData,
Flash, Photoshop, Illustrator, After Effect, iMovie, Keynote
Specialties. Interaction design, HCI and mobile app development process
(Concept, UI/UX), with interdisciplinary communication and presentation
skill.
Personality. A self motivated person with strong personal drive and can-do at-
titude, combine with innovative problem solving skills.
▾ AWARD & EXPERIENCE ▾
Before sunrise, Before sunset
Leader, Concept, Design & Present — Awards, Creative, Facebook
We want to “HACK the Hack day!", and we did it. We brought Vision IQ image
recognition technique and an iron to the Hackday hackthon, and win the Mobile Cat-
egory Award of 2012 Facebook World Hack Taipei.
Our social trip maker, code name – “Before sunrise, Before sunset”, which was in-
spired by the classic movie Before sunrise and Before sunset, empowering touring ex-
perience with image recognition technique and Facebook OpenGraph.
Facebook World Hackday 2012 / TPE Mobile Category Award (TW)
My Role in this project – Team Leader, Concept, Designer & Presenter
“I’ve seen many trip apps, but never like this before!”
- James Pearce, Facebook Developer Advocacy.
On the stage for Mobile Category Award with Facebook Developer advocacy – James
Pearce.
JU-CHUN KO
Founder & Organizer of Facebook HACK Meetup Taiwan
Posted on 2012 年 03 月 27 日 in Community, Facebook — Share this via
“Facebook HACK Meetup Taiwan” is a meetup group founded and organized by me,
with the support of Bear Douglas (Developer Advocate at Facebook), and co-orga-
nized with Linkwish, Inc and the developer xDite.
My Role in this project - Founder, Organizer & Host
The goal of Facebook HACK Meetup Taiwan
is to follow up the Facebook Developer World Hackday event, and encourage all top
designers and developers in Taiwan to participate such event and make as much
Facebook applications as they can.
All Facebook World Hack Taipei award winner were here, sharing their experience
and award winning work from Facebook World Hack 2012. More than 300
Hackers has joined two meetup events, and happily meetup together.
[ Visit Meetup Page on Meetup.com]
JU-CHUN KO
Event Host of Facebook HACK Meetup Taiwan @ NTU
Posted on 2013 年 05 月 22 日 in Community, Facebook — Share this via
2nd Facebook Hackday Taiwan Meetup in NTU CSIE Lecture Hall
All Facebook World Hack Taipei award winner were here, sharing their experience
and award winning work from Facebook World Hack 2012. More than 300
Hackers has joined two meetup events, and happily meetup together.
JU-CHUN KO
iBeauty99
2009 — Mobile
iBeauty99, Top#1 downloaded App on iPhone in 2009 (Taiwan). A beautiful lifestyle
app, that automatically pull the best photo from internet and push to your phone.
iBeauty99, ranked Top#1 downloaded iOS App at Taiwan in 2009. A beautiful life-
style app, that automatically pull the best photo from internet and push to your
phone.
iPhone App Store Ranked Overall Top Free #1 (Taiwan)
As seen in Apple Daily, TVBS and almost all major news channel in Taiwan.
Digital Times Magazine, Top32 iOS Apps in 2009.
My Role in this project – Teamleader, Concept & Design
Keynote Presentation about iBeauty99 concept and design
iBeauty99 available download on the App Store, in 2009
JU-CHUN KO
Linkwish
2011 — App, Mobile, Social
Linkwish, was one of the first LBS App shipping in Taiwan, Ranked Social Top#7 on
iTunes. People sharing their wishes on Linkwish, and link to others who have the
same wishes.
Linkwish, was one of the first LBS App shipping in Taiwan, aiming real-life social ac-
tivity making. People sharing their wishes and meet others who have wishes in com-
mon.
Social Networking App Top#10 in Taiwan iPhone App Store
Overall Top Free Top#50 in Taiwan iPhone App Store
25,000 Download/ Updates, 10,000 Linkwish member registered.
My Role in this project- Teamleader, PM, Concept & Design.
Founder and CEO of Linkwish, Inc (2010~2012).
JU-CHUN KO
MOS Order & MOS Wish
2012 — App, Mobile
The app "MOS Wish" & "MOS ORDER" are two apps collaborate with MOS BURG-
ER, the second largest fast food brand in Taiwan, provides Delivery Service, QR
Code Order, and Social Forum on mobile phone for custumers. Available on both iOS
and Android.
Lifestyle Top Free #1 in App Store (Taiwan)
Food & Drink Top Free #3 App in App Store (Taiwan)
Overall Top Free #5 in App Store (Taiwan)
Over 800 Ratings in average 4.5 Stars.
700,000 Download Times,
10,000 Linkwish member registered.
Bring NTD$5,000,000 revenue monthly,
for MOS BURGER
Digital Times Magazine, Top32 selected iOS Apps 2012
My Role in this project- Account Manager & Marketing.
JU-CHUN KO
Sociable Tetris 360 on i-m-Tube
2008 — Academic, Artworks, Creative, Game
"i-m-Tube" is knows as the world’s first curved-surface FTIR multi-touch display, and we devel-
oped an indiegame on it, which was called "Wetris: The Sociable Tetris 360". The installation
and the game has won several tech-art, indiegame prize from local to global, and published in
ACM Multimedia 2009.
IndieCade Festival 2008
▾ ACADEMIC RESEARCH ▾
imMatch: Fast Stitching Gestures for Multiple Heterogeneous
Multi-touch Surfaces.
Paper in Submission.
My Role in this project – Co-Concept, Co-Author, Programing Support,
Design & Video
In this research, we proposed several gestures, tried to find a better way to operate
the attachment of multiple multitouch displays. Also, we developed a HTML5 soft-
ware development kit (SDK) which would make it easier to explore the possibility of
multiple multitouch display applications.
Detail
Four gestures were designed and evaluated; Swipe, Pinch, Slide and Circle gestures.
Gestures could be used to estimate dot per inch (DPI) of the stitched devices which
DPI information is not able to obtain. When devices were stitched, their margins
would not able to detect touch events. Seamless gestures were developed to make the
cross-devices multi-touch gesture working like one original multi-touch surface. Sev-
eral applications were developed and introduced to demonstrate the private / public
mode switching by using stitching gesture.
Demo Video
Beyond the surface: 3D interactions for tabletop systems.
2010 — Academic, Interactive, Publication
The proposed techniques enable a collaborative multi-display multi-touch tabletop
system. We also present three interactive tools: i-m-View, i-m-Lamp, and i-m-Flash-
light, which consist of a mobile tablet and projectors that users can freely interact
with beyond the main display surface.
ACM SIGGRAPH 2010 Emerging Technologies (Los Angelus, US)
ACM UIST 2010 Symposium on User interface software and technology (New
York, US)
New Scientist – Future on display: Desk lamp turns table top into 3D
AOL Engadget - Another augmented reality, pico-projecting lamp threatens desk-
tops, brings tablet reinforcements (video)
My Role in this project – Co-Author, Co-Concept & Video
Current tabletop systems are designed to sense 2D interactions taken place on the
tabletop surface, such as finger touches and tangible objects. The ability to interact
above the tabletop surface makes it possible to support 3D interactions. For example,
an architect can examine a 2D blueprint of a building shown on the tabletop display
while inspecting 3D views of the building by moving a mobile display above the
tabletop. Recent approaches to localize objects in 3D requires visible markers or the
use of embedded sensors [Song et al. 2009]. The use of visible markers often interferes
with the content users are focusing on, limiting its usefulness and applicability.
Technical Demo Video
Publication Download
Enabling Beyond Surface Interactions for Interactive Surface with An Invisible
Projection.(Link)
UIST2010 – 23rd Symposium on User Interface Software and Technology (October 3-6, 2010 New
York, NY)
Li-Wei Chan, Hsiang-Tao Wu, Hui-Shan Kao, Home-Ru Lin, JU-CHUN KO, Mike Y.
Chen, Jane Hsu and Yi-Ping Hung. (9 Citations)
Beyond the surface: 3D interactions for tabletop systems. In ACM SIGGRAPH
2010 Emerging Technologies(Link)
ACM SIGGRAPH ’10. International Conference on Computer Graphics and Interactive Techniques.
Li-Wei Chan, Hsiang-Tao Wu, Hui-Shan Kao, Home-Ru Lin, JU-CHUN KO, Mike Y.
Chen, Jane Hsu, and Yi-Ping Hung.
Intro
JU-CHUN KO
Public Issues on Projected User Interface.
2010 — Academic, Publication
We argue that the Projected user interface (PUI) will introduce new problems both in
environmental and social aspects which are seldom been explored. This paper ex-
plores our rights to project and be projected in public space.
ACM CHI 2010, Extended Abstracts on Human Factors in Computing Systems
(Atlanta, US)
JU-CHUN KO
Mug-Forest
2009 — Academic, Interactive, Publication
This study of mobile persuasion system explores the use of a mobile phone, when at-
tached to an everyday object used by an everyday behavior, becomes a tool to sense
and influence that behavior.
ACM UbiComp ’09: the 11th international conference on Ubiquitous computing
(2009)
[acceptance rate 12%]
My Role in this project -
Co-Author, Project Leader, Concept, Visual Design & Video
JU-CHUN KO
Mug-Tree
2007 — Academic, Interactive, Publication
Mug-Tree: A Playful Mug to Encourage Healthy Habit of Drinking Fluid Regularly.
A digital photo frame that will remind people to drink regularly. We have explored
the design of a playful mug, called Mug-Tree, to motivate people to drink water regu-
larly and to develop a good water-drinking habit.
ACM UbiComp 2007, International Conference on Ubiquitous Computing (Inns-
bruck, Austria)
My Role in this project - Concept, Author & Video
▾ SPECIAL EVENT ▾
Meet President.
Posted on 2011 年 03 月 23 日 in Special — Share this via
As a blogger with a little famous in Taiwan, I was invited as guest campaign consultant during
Taiwan presidential election 2012. (This is true! And he won.), and as a consultant on web and
social networking strategy for the Taiwanese government.
Presentation to the President Ma in Presidential Office, October 14, 2010.
Interview with President Ma in Presidential Office, June 18, 2011.
Judge for TV Show (TTV)
Posted on 2013 年 06 月 02 日 in Special — Share this via
AppStar is a Reality TV Show for App developers competing with each other by their works,
the show make the jury to select the final champion of the Best App Star. It runs about
12 episodes, on TTV (Taiwan Television) channel every Saturday afternoon, from September
to December 2011. I was invited as the jury for 8~10 episodes.
[ Episodes on Youtube ]
JU-CHUN KO
雨生雨生 11 – a memorial photography exhibition
2007 — Creative, Performance, Photography
An event to memorize an famous Taiwanese singer, who had passed-by for ten years.
I cosplay him, and make a series of photo. The exhibition was held in a legendary late
night cafe' called "MO! Relax Cafe."
Postcard.
JU-CHUN KO
Singing in Cafe
2007, 2008 — Artworks, Performance, Special
To memorize my favorite singer's the 10th and 11th anniversary of his death, in 2007
and 2008, I held two small concert in cafe, sing his song, try to recall people's memory
of him.
▾ ARTWORKs ▾
JU-CHUN KO
I AM: All Living Things
2012 — Artworks, Interactive, Performance
This interactive work invites the visitor to experience a journey of choice and mani-
festation, by giving the visitor an opportunity to ponder the age-old question of “who
am I”. Using the technology of eye ball motion detection, participants communicate
with the digital images through their eyes. During the duality process, they feel the
blurred boundary between selves and others.
MOCA Taipei Studio: Being – The Digital Eye: Interactive Media
Exhibition (TW)
Trans-journey – 2012 Future Media Festival, Kaundu MOFA (TW)
Selected Award – 5th Digital Art Festival Taipei – KT
My Role in this project -
Co-Author, Co-Concept & Video
Demo Video
Selected Award – 2nd Taipei Digital Art Festival
“Not One Less”, is my first known Tech-art work, which was inspired by a movie
with the same name directed by a famous Chinese director -Zhang Yimou. The goal
of this work is to persuade people to re-think about the lost of “digital me.”
The 2nd Taipei Digital Art Festival / Selected Award (Taiwan)
KT Digital Art Award 2007 / Silver Prize (Taiwan)
Exhibition at Wikimania 2007 (Taiwan)
Taipei Digital Art Festival is the largest Tech-art Festival in Taiwan, and is the most repre-
sentative to get such award for a tech-art work.
Wikimania is an annual international conference for users of the wiki projects operated by the
Wikimedia Foundation (such as Wikipedia and other sister projects).
JU-CHUN KO
Where
2009 — Artworks, Interactive, Performance
A tech-art experimental work, using Pico-projector as a life-compass.
Using pico-projector in this work, to project random/dynamic arrow to answer some frequent-
ly asked questions, which were collected from Google Search Suggestion.
JU-CHUN KO
Bomber King
2004 — Creative, Designworks, Game
An interactive game, which allow user to use innovative controller to enjoy the game.
The controller was designed by the similar tech of Wii-remote, but earlier than the an-
nouncement of Nintendo Wii.
A Wii-remote like game called- “Bomber King”, which were designed in November
2004 for 4C National Digital Content Award, way before Nintendo Wii announce-
ment, and win the Finalist prize.
Selected Award, 4C National Digital Content Award 2004: Digital Game Catego-
ry (TW)
My Role in this project – Concept, Design & Animation
JU-CHUN KO
DSN5 – Dark Street No. 5
2003 — Creative, Designworks, Web
An early project using Flash, 3DMax and Cartoon Rendered Engine. Like the reflec-
tion effect of water on the ground.
Move your mouse to play.
The atmosphere of Dark Street No5
▾ CONTACT ME ▾
JU-CHUN KO
Contact
For all the talent you require. And all the talent you can’t require
without.
I am a Computer Science Ph. D, graduated from National Taiwan University in 2012,
with artistic mind and design eye. Through my interdisciplinary background – Bach-
elor of Art, and Master of Informatics (Design), I have done several type of works and
was actively enjoying entrepreneurship in these years.
[ Full Resume and a list of my references. ]
[Tech & HCI] [Mobile] [Dev Communities] [Artworks] [Special Experience]
Feel free to call me at +886.917.191.882, to arrange a time to meet or a phone inter-
view. I am willing and well-prepared to go abroad for any job or academic position.
Looking forward to hearing from you.
Peace & Cheers,
Sincerely Yours, Ju-Chun, Ko ( a.k.a dAb)
I am here,
地圖資料 ©2013 AutoNavi, Google, Kingway, ZENRIN - 使用條款
Send me a message.
Hello, KO.
Ju Chun Ko
Co-Founder of Linkwish, Inc
dablog@gmail.com
1 person has recommended Ju Chun
"Ju-Chun is very enthusiastic about interaction design. He supported and raised lots of activities in this area,
like OpneHCI Workshop 2009, and OpenHCI Workshop 2011. He is also very active. He was a leader of
graduate student association. Right now, he becomes an entrepreneur, as a co-founder of LinkWish.com. In
short, he is a very active, smart, and creative guy whom I ever met."
— Kai-Yin Cheng, PhD Student, National Taiwan University, studied with Ju Chun at National Taiwan
University
Contact Ju Chun on LinkedIn
Page11
Honors and Awards
Mobile Category Award
Facebook, Inc. 2012 Facebook World Hack Day (Taipei)
September 2012
The social travel app, “Tripmkr- Before Sunrise, Before Sunset”, lets people plan their trip and share the
experience with friends using information from the social network. People can scan the t-shirt to link to the
other traveler’s Facebook profile, share great places or even using image recognition as the trigger to
check-in.
"I've never seen a travel app like this before!" - Facebook#Head of Developer Advocacy, James Pearce.
Category Award
Nintendo, Co. JP. 1st Nintendo 3DS 3D Photo Contest
January 2012
#STEAK ATTACK!#- Using my 3DS to do snapshot in steak house, and win the prize in Japan. Nintendo 3D
Photo Contest was known for the first public 3D photo contest in Japan. The prize is a giant Mario statue
shipping from Japan by Nintendo company with a congratulation letter.
Selected Award
International Independent Arcade Festival
2007
Sociable Tetris 360 is a collaborative Tetris game played by finger touch. The game is projected onto a
cylinder and has multi-touch functionality. The system is the world’s first curved-surface FTIR multi-touch
system. - http://indiecade.com/games/selected/sociable-tetris-360
* The first and only Taiwan team to won the Selected Award of Individual Game Festival.
Projects
iBeauty99
December 2009 to Present
Members:Ju Chun Ko
iBeauty99 is a lifestyle app with intuitive Homescreen-like UI, which can automatically grabbing the hottest
beauties pictures online by human interest, and directly push to users' iPhone/iPod.
* Overall Top#1 in App Store in Taiwan, 30,000 downloads among 100,000 iPhone in Taiwan in 2009, and
get reported by local press hardly, including TVBS, TTV, Apple Daily, and other main medias.
Linkwish
Page2
November 2010 to Present
Members:Ju Chun Ko
Linkwish is the first Social Network Service that is aiming on real-life activities, link others by sharing your
wishes in common with someone else.
* The 1st LBS App in Taiwan, 35,000 downloads/ updates, 10,000 registered members (2010)
* 28 Ratings for 4 Stars.
MOS Order
July 2012 to Present
Members:Ju Chun Ko
The best way to order MOS BURGER on the fly. Provides Delivery Service and QR Code Order and more
amazing services. Popular in Taiwan. Available both on iOS and Android.
* One of the most popular Food & Drinks App in Taiwan, over 500,000 downloads/ updates;
* Earn 5M revenue per-month for MOS BURGER (The 2nd largest Fastfood Brand in Taiwan);
* 800 Ratings for 4.5 Stars.
Tripmkr.com
September 2012 to Present
Members:Ju Chun Ko
With our new social travel service- Tripmkr, an App with App-generated Trip plan t-Shirt printing service,
makes your trip more social more wonderful. With Tripmkr, you can always connect to new people and new
place, make Lonely Planet never be lonely.
*Winner of Best Mobile APP in Facebook Developer World Hack 2012 @ Taipei.
Experience
Alternative Military Services at Taipei City Government, Department of Environmental Protection
January 2013 - Present (6 months)
CEO & Co-Founder at Linkwish, Inc.
January 2011 - December 2012 (2 years)
Linkwish a startup company in Taiwan, ships great Apps that drives over 500,000 times downloads and 5M
revenue per month for our contracted client.
- Product Design.
- Business Development
Adjunct Assistant Professor at Shih Chien University, Institute of Communications Design
September 2011 - August 2012 (1 year)
Page3
Adjunct Instructor at Computer & Information Networking Center, National Taiwan University
2005 - 2008 (3 years)
Organizations
Facebook Heroes
Member Hero
December 2012 to Present
* Facebook Heroes, an official private dev-group initiate and maintained by Facebook Developer Advocate
team, only less than 20 members has been recruited from worldwide.
Facebook Hack Meetup Taiwan
Founder & Program Commitee
2012 to Present
1st Facebook Hack Meetup Taiwan ––http://meetup.com/Facebook-Hack-Meetup-Taiwan/ — 2012
[Soon become one of the largest Tech Meetup group in Taiwan.]
TPE TechMeetup
Founder & Steering Committee
2012 to Present
1st TPE TechMeetup 2012 — http://www.techmeetup.tw/
OpenHCI
Co-Founder
2009 to Present
* Co-Founder & Program co-Chairs, 1st OpenHCI Workshop 2009 — http://2009.openhci.com/
* Steering Committee, 2nd OpenHCI Workshop 2011 — http://www.openhci.com/
Honors and Awards
Finalists, "Not One Less", The 2nd Taipei Digital Art Festival 2007; Taipei, Taiwan
Silver Prize, "Not One Less", kt Digital Art Award 2007; Taipei, Taiwan
Silver Prize, "Wetris", kt Digital Art Award 2008; Taipei, Taiwan
Third Prize, "Multitouch Cylindrical Display", The 3rd ACER Long-Term Award; Taiwan
Technical Break Through Prize, "Turning Rust into Gold.", kt Digital Art Award 2009; Taipei, Taiwan
Finalist, Kt Digital Art Award 2010; Taipei, Taiwan
Page4
Interests
building new things, initiate events, new technology, entrepreneurship, photography, travel, creative design,
reading, movie.
Skills & Expertise
Interaction Design
Mobile Applications
Human Computer Interaction
JavaScript
User Experience
Entrepreneurship
Android
HTML
CSS
Solid Presentation Skills
Flash
ActionScript
HTML 5
Languages
English (Professional working proficiency)
Chinese (Native or bilingual proficiency)
Publications
Transformational Breathing between Present and Past: Virtual Exhibition System of the Mao-Kung Ting
ACM MMM'10: the 16th international conference on Advances in Multimedia Modeling January 2011
Authors: Ju Chun Ko
Chun-Ko Hsieh, Xin Tong, Yi-Ping Hung, Chia-Ping Chen, JU-CHUN KO, Meng-Chieh Yu, Han-Hung Lin,
Szu-Wei Wu, Yi-Yu Chung, Liang-Chun Lin, Ming-Sui Lee, Chu-Song Chen, Jiaping Wang, Quo-Ping Lin,
I-Ling Liu
i-m-Space: Interactive Multimedia-Enhanced Space for Rehabilitation of Breast Cancer Patients
ACM Multimedia 2010 International Conference (ACM MM 10') October 2010
Authors: Ju Chun Ko
JU-CHUN KO, Wei-Han Chen, Meng-Chieh Yu, Han-Hung Lin, Jin-Yao Lin, Szu-Wei Wu, Yi-Yu Chung,
I-Ling Hu, Wei-Ting Peng, Shih-Yao Lin, Chia Han Chang, Pei-Hsuan Chou, King-Jen Chang, Mei-Lan
Chang, Sue-huei Chen, Jin-Shing Chen, Ming-Sui Lee, Mike Y. Chen, Yi-Ping Hung. (1 Citations)
This paper presents i-m-Space, an interactive multimedia rehabilitation space that helps the post-surgery
recovery of breast cancer patients. Our goal is to improve patients' physical therapy and psychological
relaxation experience through careful applications of multimedia technology. i-m-Space consists of three
Page5
types of breathing-based relaxation and three types for interactive exercise-based rehabilitation.
Our inter-disciplinary team includes medical professionals, multimedia engineers, designers, and artists. We
have implemented i-m-Space in an experimental space in collaboration a local breast cancer foundation. To
evaluation i-m-Space, we have recruited several patients who recently recovered from breast cancer to use
i-m-Space and to share their first-hand experiences. Our contributions includes the following: 1) injecting a
sense of fun and playfulness into traditional therapy to attract patients; 2) providing therapists with sufficient
flexibility so they can personalize therapy sessions for each patient; 3) maintaining safety of patients.
i-m-Tube: an Interactive Multi-resolution Tubular Display
ACM Multimedia 2010 International Conference (ACM MM 10') October 2010
Authors: Ju Chun Ko
Jin-Yao Lin, Yen-Yu Chen, JU-CHUN KO, HuiShan Kao, Wei-Han Chen, Tsun-Hung Tsai, Su-Chu Hsu,
Yi-Ping Hung (8 Citations)
In this paper we introduce a tubular interface, the i-m-Tube, which provides convenient user interaction with
multimedia content by multi-touch input and multi-resolution display. With its tubular surface, the i-m-Tube
is suitable for displaying panoramic image content like the Chinese scroll painting "Along the River During
the Ch'ingming Festival" which has been regarded as a national treasure and widely known by its
extraordinary width and its various details. The strength of our system is that it is not just suitable for
displaying panoramic content, but also possible to create an intuitive and natural context for user interaction
with multimedia content displayed on the i-m-Tube by multi-finger touch. It also provides a high resolution
area on demand, which is projected by a steerable projector in a Full-HD resolution. We have developed our
system as an interface which can be applied adaptively to different applications, having the features of
multi-touch and multi-resolution interactivity on a tubular display. In this work, we have implemented several
prototypes designed for different applications, like "Tetris360" aiming on co-op arcade gaming, and
"Panoramic Cover Flow" for interactive digital signage, to show the capabilities and opportunities of the
i-m-Tube display system. With our preliminary experiments on the i-m-Tube, it is exciting to see the potential
of the i-m-Tube as a new interface for people to meet the interactive multimedia touch in this generation.
Beyond the surface: 3D interactions for tabletop systems. In ACM SIGGRAPH 2010 Emerging
Technologies
ACM SIGGRAPH ’10. International Conference on Computer Graphics and Interactive Techniques. 2010
Authors: Ju Chun Ko
Li-Wei Chan, Hsiang-Tao Wu, Hui-Shan Kao, Home-Ru Lin, JU-CHUN KO, Mike Y. Chen, Jane Hsu, and
Yi-Ping Hung.
Current tabletop systems are designed to sense 2D interactions taken place on the tabletop surface, such as
finger touches and tangible objects. The ability to interact above the tabletop surface makes it possible to
support 3D interactions. For example, an architect can examine a 2D blueprint of a building shown on the
tabletop display while inspecting 3D views of the building by moving a mobile display above the tabletop.
Recent approaches to localize objects in 3D requires visible markers or the use of embedded sensors [Song et
Page6
al. 2009]. The use of visible markers often interferes with the content users are focusing on, limiting its
usefulness and applicability.
Enabling Beyond Surface Interactions for Interactive Surface with An Invisible Projection.
UIST2010 - 23rd Symposium on User Interface Software and Technology (October 3-6, 2010 New York,
NY) October 2010
Authors: Ju Chun Ko
Li-Wei Chan, Hsiang-Tao Wu, Hui-Shan Kao, Home-Ru Lin, JU-CHUN KO, Mike Y. Chen, Jane Hsu and
Yi-Ping Hung. (9 Citations)
This paper presents a programmable infrared (IR) technique that utilizes invisible, programmable markers to
support interaction beyond the surface of a diffused-illumination (DI) multi-touch system. We combine an IR
projector and a standard color projector to simultaneously project visible content and invisible markers.
Mobile devices outfitted with IR cameras can compute their 3D positions based on the markers perceived.
Markers are selectively turned off to support multi-touch and direct on-surface tangible input. The proposed
techniques enable a collaborative multi-display multi-touch tabletop system. We also present three interactive
tools: i-m-View, i-m-Lamp, and i-m-Flashlight, which consist of a mobile tablet and projectors that users can
freely interact with beyond the main display surface. Early user feedback shows that these interactive devices,
combined with a large interactive display, allow more intuitive navigation and are reportedly enjoyable to
use.
Public issues on projected user interface.
ACM CHI 2010, Extended Abstracts on Human Factors in Computing Systems April 2010
Authors: Ju Chun Ko
JU-CHUN KO, Li-Wei Chan, Yi-Ping Hung. (3 Citations)
What will happen when pocket projectors become mainstream personal display channels? What will be
affected when numerous projections intrude our living space without proper control? Today's technology in
projection has promised a big screen viewing experience from mobile devices, pushing us toward a truly
ubiquitous display environment. But, is our society prepared for the next projection-generation?
We argue that the Projected user interface (PUI) will introduce new problems both in environmental and
social aspects which are seldom been explored. This paper explores our rights to project and be projected in
public space. Can we project on human body without asking for permission? Can we refuse to be projected?
Can projection pollute the environment and influence the people therein? This paper proposes several issues
about people's rights on projection, and provide discussions on possible solutions.
Playful bottle: a mobile social persuasion system to motivate healthy water intake.
UbiComp ’09: Proceedings of the 11th international conference on Ubiquitous computing (2009) [acceptance
rate 12%] 2009
Authors: Ju Chun Ko
Meng-Chieh Chiu, Shih-Ping Chang, Yu-Chen Chang, Hao-Hua Chu, Cheryl Chia-Hui Chen, Fei-Hsiu
Page7
Hsiao, JU-CHUN KO. (35 Citations)
This study of mobile persuasion system explores the use of a mobile phone, when attached to an everyday
object used by an everyday behavior, becomes a tool to sense and influence that behavior. This mobile
persuasion system, called Playful Bottle system, makes use of a mobile phone attached to an everyday
drinking mug and motivates office workers to drink healthy quantities of water. A camera and accelerometer
sensors in the phone are used to build a vision/motion-based water intake tracker to detect the amount and
regularity of water consumed by the user. Additionally, the phone includes hydration games in which natural
drinking actions are used as game input. Two hydration games are developed: a single-user TreeGame with
automated computer reminders and a multi-user ForestGame with computer-mediated social reminders from
members of the group playing the game. Results from 7-week user study with 16 test subjects suggest that
both hydration games are effective for encouraging adequate and regular water intake by users. Additionally,
results of this study suggest that adding social reminders to the hydration game is more effective than system
reminders alone.
Multimedia Feedback for Improving Breathing Habit.
U-Media 2008: 1st IEEE International Conference on Ubi-media Computing
Authors: Ju Chun Ko
Meng-Chieh Yu, Yi-Ping Hung, King-Jen Chang, Jin-Shing Chen, Su-Chu Hsu, JU-CHUN KO. (6 Citations)
Breathing is one of the most important functions in human body. Usually, people do not know enough about
how to breathe. Therefore, we develop a system which can detect the userpsilas breathing status and assist
him by multimedia. Our system allows a user to know their bodypsilas physical conditions and, through the
multimedia interactive feedback of the sense, the user can check weather their physical conditions are normal.
This physiological biofeedback system provides users an effective way to learn efficient breathing and
emotional control, and finally it helps to improve physical and mental health. In this way, it can help the users
to remain in relaxed condition most of the time. By combining smart clothing, interactive multimedia, and
expert knowledge of medical research and clinics, we build a smart clothing system which can amend the
userpsilas breathing habit, strengthen his immunity and improve his physical and mental health in a friendly
and natural way.
An Interactive Multimedia Web Editor
eScience '08: IEEE Fourth International Conference on e-Science December 2008
Authors: Ju Chun Ko
Chung Li Fei-Pi Chu, Hsiang-An Wang, JU-CHUN KO
Nowadays, many people started to produce personal web pages, and most web pages contain multimedia
content. However, there are some problems with the design of web content, the web editor provided by web
pages is very inconvenient, and there also exists the inconsistent problem on web content when the content
had been accessed. To resolve these problems, we propose a multimedia on-line editing technique that
enables users to edit web content and add comments on-line. In addition, web content on different web sites
can be easily accessed by our system. The original web content that is accessed can be updated at the same
Page8
time so that both versions are the same. The proposed system can also be used to e-learning. This function
helps people who produce abundance and a large number of teaching materials, and it facilitates interaction
and communication among users.
QPalm: A gesture recognition system for remote control with list menu.
U-Media 2008: IEEE International Conference on Ubi-media Computing July 2008
Authors: Ju Chun Ko
Yu-Hsin Chang, Li-Wei Chan, JU-CHUN KO. (4 Citations)
The coming ubiquity of digital media content is driving the need of a solution for improving the interaction
between the people and media. In this work, we proposed a novel interaction technique, QPalm, which allows
the user to control the media via a list menu shown on a distant display by drawing circles in the air with one
hand. To manipulate a list menu remotely, QPalm includes two basic functions, browse and choosing,
realized by recognizing the userpsilas palm performing circular and push motions in the air. The circular
motion provides fluidity in scrolling a menu up and down, while push motion is intuitive when the user
decided to choose an item during a circular motion. Based on this design, we develop a vision system based
on a stereo camera to track the userpsilas palm without interfering by intruders behind or next to the operating
user. For more specifically, the contribution of the work includes: (1) an intuitive interaction technique,
QPalm, for remote control with list menu, and (2) a palm tracking algorithm to support QPalm based on
merely depth and motion information of images for a practical consideration.
Mug-Tree: A Playful Mug to Encourage Healthy Habit of Drinking Fluid Regularly
ACM UbiComp 2007: ACM International Conference on Ubiquitous Computing September 2007
Authors: Ju Chun Ko
JU-CHUN KO. Yi-Ping, Hung. Hao-Hua, Chu. (5 Citations)
We have explored the design of a playful mug, called Mug-Tree, to motivate people to drink water regularly
and to develop a good water-drinking habit. Our system includes (1) a smart mug that can recognize user
drinking from it, and (2) a digital photo frame that displays a playful game connecting water drinking to
watering a virtual tree. The Mug-Tree reminds users to drink water regularly, and also help users to develop a
good water drinking habit by attracting continuous participation to this game.
Authorship and Liquidity in Wikiart.
WikiPedia2007: The International Conference of Wikimedia July 2007
Authors: Ju Chun Ko
Su-Chu, Hsu, JU-CHUN KO
Page9
Test Scores
TOEFL iBT
May 2013 Score:91
Reading 20
Listening 25
Speaking 24
Writing 22
Page10
with Facebook."
[ Check my Portfolio ]
©  All  Rights  Reserved.

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Ju chun ko-about-all-with-linked in-mit

  • 1. Hi. I am JU-CHUN KO aka. dAb
  • 2. About Ju-Chun, Ko., a Cross-Pollinator born in Taipei, Taiwan. Receiving his Ph.D in Computer Science from National Taiwan University, Graduate Institute of Networking and Multimedia, Image and Vision Lab, in Jan 2012. Prior to that, he received Bachelor of Art in 2004, and Master of Informatics in 2006, in major of Digital Media Design. With such interdisciplinary background, which makes him not only become a HCI, interaction design researcher, but also a blogger, artist, and entrepreneur. He was the co-founding CEO of an app company Linkwish, Inc, which was one of the earliest social app company in Taiwan. He also founded, co-founded and organized several important developer workshops and meetups in Taiwan, from HCI research to Facebook Development. Being active in various fields and startup communities, earns him some interesting opportunities, such as meeting President Ma, the President of Taiwan(R.O.C) in the Presidential Office, or being judge on a TV Show, etc. Now he is serving Substitute Military Service for his beloved country until Nov. 2013. After that, he is willing and well-prepared to go abroad for any job or academic posi- tion, which is related to his lifetime goal – to bring more openness and connectedness to Taiwan, China and APAC area, through developers, designers, entrepreneurs with progressing technology. [See my Profile]
  • 3. JU-CHUN KO Built-in Apps Educations. - Bachelor of Art- Information Communication , - Master of Informatics- Digital Media Design , - Ph. D of Computer Science . Skills. ActionScript, HTML5, JavaScript, Python, Sikuli, WordPress, PureData, Flash, Photoshop, Illustrator, After Effect, iMovie, Keynote Specialties. Interaction design, HCI and mobile app development process (Concept, UI/UX), with interdisciplinary communication and presentation skill. Personality. A self motivated person with strong personal drive and can-do at- titude, combine with innovative problem solving skills.
  • 4. ▾ AWARD & EXPERIENCE ▾
  • 5. Before sunrise, Before sunset Leader, Concept, Design & Present — Awards, Creative, Facebook We want to “HACK the Hack day!", and we did it. We brought Vision IQ image recognition technique and an iron to the Hackday hackthon, and win the Mobile Cat- egory Award of 2012 Facebook World Hack Taipei. Our social trip maker, code name – “Before sunrise, Before sunset”, which was in- spired by the classic movie Before sunrise and Before sunset, empowering touring ex- perience with image recognition technique and Facebook OpenGraph. Facebook World Hackday 2012 / TPE Mobile Category Award (TW) My Role in this project – Team Leader, Concept, Designer & Presenter “I’ve seen many trip apps, but never like this before!” - James Pearce, Facebook Developer Advocacy. On the stage for Mobile Category Award with Facebook Developer advocacy – James Pearce.
  • 6. JU-CHUN KO Founder & Organizer of Facebook HACK Meetup Taiwan Posted on 2012 年 03 月 27 日 in Community, Facebook — Share this via “Facebook HACK Meetup Taiwan” is a meetup group founded and organized by me, with the support of Bear Douglas (Developer Advocate at Facebook), and co-orga- nized with Linkwish, Inc and the developer xDite. My Role in this project - Founder, Organizer & Host The goal of Facebook HACK Meetup Taiwan is to follow up the Facebook Developer World Hackday event, and encourage all top designers and developers in Taiwan to participate such event and make as much Facebook applications as they can.
  • 7. All Facebook World Hack Taipei award winner were here, sharing their experience and award winning work from Facebook World Hack 2012. More than 300 Hackers has joined two meetup events, and happily meetup together. [ Visit Meetup Page on Meetup.com]
  • 8. JU-CHUN KO Event Host of Facebook HACK Meetup Taiwan @ NTU Posted on 2013 年 05 月 22 日 in Community, Facebook — Share this via 2nd Facebook Hackday Taiwan Meetup in NTU CSIE Lecture Hall All Facebook World Hack Taipei award winner were here, sharing their experience and award winning work from Facebook World Hack 2012. More than 300 Hackers has joined two meetup events, and happily meetup together.
  • 9. JU-CHUN KO iBeauty99 2009 — Mobile iBeauty99, Top#1 downloaded App on iPhone in 2009 (Taiwan). A beautiful lifestyle app, that automatically pull the best photo from internet and push to your phone. iBeauty99, ranked Top#1 downloaded iOS App at Taiwan in 2009. A beautiful life- style app, that automatically pull the best photo from internet and push to your phone. iPhone App Store Ranked Overall Top Free #1 (Taiwan) As seen in Apple Daily, TVBS and almost all major news channel in Taiwan. Digital Times Magazine, Top32 iOS Apps in 2009. My Role in this project – Teamleader, Concept & Design Keynote Presentation about iBeauty99 concept and design iBeauty99 available download on the App Store, in 2009
  • 10. JU-CHUN KO Linkwish 2011 — App, Mobile, Social Linkwish, was one of the first LBS App shipping in Taiwan, Ranked Social Top#7 on iTunes. People sharing their wishes on Linkwish, and link to others who have the same wishes. Linkwish, was one of the first LBS App shipping in Taiwan, aiming real-life social ac- tivity making. People sharing their wishes and meet others who have wishes in com- mon. Social Networking App Top#10 in Taiwan iPhone App Store Overall Top Free Top#50 in Taiwan iPhone App Store 25,000 Download/ Updates, 10,000 Linkwish member registered. My Role in this project- Teamleader, PM, Concept & Design. Founder and CEO of Linkwish, Inc (2010~2012).
  • 11. JU-CHUN KO MOS Order & MOS Wish 2012 — App, Mobile The app "MOS Wish" & "MOS ORDER" are two apps collaborate with MOS BURG- ER, the second largest fast food brand in Taiwan, provides Delivery Service, QR Code Order, and Social Forum on mobile phone for custumers. Available on both iOS and Android. Lifestyle Top Free #1 in App Store (Taiwan) Food & Drink Top Free #3 App in App Store (Taiwan) Overall Top Free #5 in App Store (Taiwan) Over 800 Ratings in average 4.5 Stars. 700,000 Download Times, 10,000 Linkwish member registered. Bring NTD$5,000,000 revenue monthly, for MOS BURGER Digital Times Magazine, Top32 selected iOS Apps 2012 My Role in this project- Account Manager & Marketing.
  • 12. JU-CHUN KO Sociable Tetris 360 on i-m-Tube 2008 — Academic, Artworks, Creative, Game "i-m-Tube" is knows as the world’s first curved-surface FTIR multi-touch display, and we devel- oped an indiegame on it, which was called "Wetris: The Sociable Tetris 360". The installation and the game has won several tech-art, indiegame prize from local to global, and published in ACM Multimedia 2009. IndieCade Festival 2008
  • 14. imMatch: Fast Stitching Gestures for Multiple Heterogeneous Multi-touch Surfaces. Paper in Submission. My Role in this project – Co-Concept, Co-Author, Programing Support, Design & Video In this research, we proposed several gestures, tried to find a better way to operate the attachment of multiple multitouch displays. Also, we developed a HTML5 soft- ware development kit (SDK) which would make it easier to explore the possibility of multiple multitouch display applications. Detail Four gestures were designed and evaluated; Swipe, Pinch, Slide and Circle gestures. Gestures could be used to estimate dot per inch (DPI) of the stitched devices which DPI information is not able to obtain. When devices were stitched, their margins would not able to detect touch events. Seamless gestures were developed to make the cross-devices multi-touch gesture working like one original multi-touch surface. Sev- eral applications were developed and introduced to demonstrate the private / public mode switching by using stitching gesture. Demo Video
  • 15. Beyond the surface: 3D interactions for tabletop systems. 2010 — Academic, Interactive, Publication The proposed techniques enable a collaborative multi-display multi-touch tabletop system. We also present three interactive tools: i-m-View, i-m-Lamp, and i-m-Flash- light, which consist of a mobile tablet and projectors that users can freely interact with beyond the main display surface. ACM SIGGRAPH 2010 Emerging Technologies (Los Angelus, US) ACM UIST 2010 Symposium on User interface software and technology (New York, US) New Scientist – Future on display: Desk lamp turns table top into 3D AOL Engadget - Another augmented reality, pico-projecting lamp threatens desk- tops, brings tablet reinforcements (video) My Role in this project – Co-Author, Co-Concept & Video
  • 16. Current tabletop systems are designed to sense 2D interactions taken place on the tabletop surface, such as finger touches and tangible objects. The ability to interact above the tabletop surface makes it possible to support 3D interactions. For example, an architect can examine a 2D blueprint of a building shown on the tabletop display while inspecting 3D views of the building by moving a mobile display above the tabletop. Recent approaches to localize objects in 3D requires visible markers or the use of embedded sensors [Song et al. 2009]. The use of visible markers often interferes with the content users are focusing on, limiting its usefulness and applicability. Technical Demo Video Publication Download Enabling Beyond Surface Interactions for Interactive Surface with An Invisible Projection.(Link) UIST2010 – 23rd Symposium on User Interface Software and Technology (October 3-6, 2010 New York, NY) Li-Wei Chan, Hsiang-Tao Wu, Hui-Shan Kao, Home-Ru Lin, JU-CHUN KO, Mike Y. Chen, Jane Hsu and Yi-Ping Hung. (9 Citations) Beyond the surface: 3D interactions for tabletop systems. In ACM SIGGRAPH 2010 Emerging Technologies(Link) ACM SIGGRAPH ’10. International Conference on Computer Graphics and Interactive Techniques. Li-Wei Chan, Hsiang-Tao Wu, Hui-Shan Kao, Home-Ru Lin, JU-CHUN KO, Mike Y. Chen, Jane Hsu, and Yi-Ping Hung. Intro
  • 17. JU-CHUN KO Public Issues on Projected User Interface. 2010 — Academic, Publication We argue that the Projected user interface (PUI) will introduce new problems both in environmental and social aspects which are seldom been explored. This paper ex- plores our rights to project and be projected in public space. ACM CHI 2010, Extended Abstracts on Human Factors in Computing Systems (Atlanta, US)
  • 18. JU-CHUN KO Mug-Forest 2009 — Academic, Interactive, Publication This study of mobile persuasion system explores the use of a mobile phone, when at- tached to an everyday object used by an everyday behavior, becomes a tool to sense and influence that behavior. ACM UbiComp ’09: the 11th international conference on Ubiquitous computing (2009) [acceptance rate 12%] My Role in this project - Co-Author, Project Leader, Concept, Visual Design & Video
  • 19. JU-CHUN KO Mug-Tree 2007 — Academic, Interactive, Publication Mug-Tree: A Playful Mug to Encourage Healthy Habit of Drinking Fluid Regularly. A digital photo frame that will remind people to drink regularly. We have explored the design of a playful mug, called Mug-Tree, to motivate people to drink water regu- larly and to develop a good water-drinking habit. ACM UbiComp 2007, International Conference on Ubiquitous Computing (Inns- bruck, Austria) My Role in this project - Concept, Author & Video
  • 21. Meet President. Posted on 2011 年 03 月 23 日 in Special — Share this via As a blogger with a little famous in Taiwan, I was invited as guest campaign consultant during Taiwan presidential election 2012. (This is true! And he won.), and as a consultant on web and social networking strategy for the Taiwanese government. Presentation to the President Ma in Presidential Office, October 14, 2010. Interview with President Ma in Presidential Office, June 18, 2011.
  • 22. Judge for TV Show (TTV) Posted on 2013 年 06 月 02 日 in Special — Share this via AppStar is a Reality TV Show for App developers competing with each other by their works, the show make the jury to select the final champion of the Best App Star. It runs about 12 episodes, on TTV (Taiwan Television) channel every Saturday afternoon, from September to December 2011. I was invited as the jury for 8~10 episodes. [ Episodes on Youtube ]
  • 23. JU-CHUN KO 雨生雨生 11 – a memorial photography exhibition 2007 — Creative, Performance, Photography An event to memorize an famous Taiwanese singer, who had passed-by for ten years. I cosplay him, and make a series of photo. The exhibition was held in a legendary late night cafe' called "MO! Relax Cafe." Postcard.
  • 24. JU-CHUN KO Singing in Cafe 2007, 2008 — Artworks, Performance, Special To memorize my favorite singer's the 10th and 11th anniversary of his death, in 2007 and 2008, I held two small concert in cafe, sing his song, try to recall people's memory of him.
  • 26. JU-CHUN KO I AM: All Living Things 2012 — Artworks, Interactive, Performance This interactive work invites the visitor to experience a journey of choice and mani- festation, by giving the visitor an opportunity to ponder the age-old question of “who am I”. Using the technology of eye ball motion detection, participants communicate with the digital images through their eyes. During the duality process, they feel the blurred boundary between selves and others. MOCA Taipei Studio: Being – The Digital Eye: Interactive Media Exhibition (TW) Trans-journey – 2012 Future Media Festival, Kaundu MOFA (TW) Selected Award – 5th Digital Art Festival Taipei – KT My Role in this project - Co-Author, Co-Concept & Video Demo Video
  • 27. Selected Award – 2nd Taipei Digital Art Festival “Not One Less”, is my first known Tech-art work, which was inspired by a movie with the same name directed by a famous Chinese director -Zhang Yimou. The goal of this work is to persuade people to re-think about the lost of “digital me.” The 2nd Taipei Digital Art Festival / Selected Award (Taiwan) KT Digital Art Award 2007 / Silver Prize (Taiwan) Exhibition at Wikimania 2007 (Taiwan) Taipei Digital Art Festival is the largest Tech-art Festival in Taiwan, and is the most repre- sentative to get such award for a tech-art work. Wikimania is an annual international conference for users of the wiki projects operated by the Wikimedia Foundation (such as Wikipedia and other sister projects).
  • 28. JU-CHUN KO Where 2009 — Artworks, Interactive, Performance A tech-art experimental work, using Pico-projector as a life-compass.
  • 29. Using pico-projector in this work, to project random/dynamic arrow to answer some frequent- ly asked questions, which were collected from Google Search Suggestion.
  • 30. JU-CHUN KO Bomber King 2004 — Creative, Designworks, Game An interactive game, which allow user to use innovative controller to enjoy the game. The controller was designed by the similar tech of Wii-remote, but earlier than the an- nouncement of Nintendo Wii. A Wii-remote like game called- “Bomber King”, which were designed in November 2004 for 4C National Digital Content Award, way before Nintendo Wii announce- ment, and win the Finalist prize. Selected Award, 4C National Digital Content Award 2004: Digital Game Catego- ry (TW) My Role in this project – Concept, Design & Animation
  • 31. JU-CHUN KO DSN5 – Dark Street No. 5 2003 — Creative, Designworks, Web An early project using Flash, 3DMax and Cartoon Rendered Engine. Like the reflec- tion effect of water on the ground. Move your mouse to play. The atmosphere of Dark Street No5
  • 33. JU-CHUN KO Contact For all the talent you require. And all the talent you can’t require without. I am a Computer Science Ph. D, graduated from National Taiwan University in 2012, with artistic mind and design eye. Through my interdisciplinary background – Bach- elor of Art, and Master of Informatics (Design), I have done several type of works and
  • 34. was actively enjoying entrepreneurship in these years. [ Full Resume and a list of my references. ] [Tech & HCI] [Mobile] [Dev Communities] [Artworks] [Special Experience] Feel free to call me at +886.917.191.882, to arrange a time to meet or a phone inter- view. I am willing and well-prepared to go abroad for any job or academic position. Looking forward to hearing from you. Peace & Cheers, Sincerely Yours, Ju-Chun, Ko ( a.k.a dAb) I am here, 地圖資料 ©2013 AutoNavi, Google, Kingway, ZENRIN - 使用條款 Send me a message. Hello, KO.
  • 35. Ju Chun Ko Co-Founder of Linkwish, Inc dablog@gmail.com 1 person has recommended Ju Chun "Ju-Chun is very enthusiastic about interaction design. He supported and raised lots of activities in this area, like OpneHCI Workshop 2009, and OpenHCI Workshop 2011. He is also very active. He was a leader of graduate student association. Right now, he becomes an entrepreneur, as a co-founder of LinkWish.com. In short, he is a very active, smart, and creative guy whom I ever met." — Kai-Yin Cheng, PhD Student, National Taiwan University, studied with Ju Chun at National Taiwan University Contact Ju Chun on LinkedIn Page11
  • 36. Honors and Awards Mobile Category Award Facebook, Inc. 2012 Facebook World Hack Day (Taipei) September 2012 The social travel app, “Tripmkr- Before Sunrise, Before Sunset”, lets people plan their trip and share the experience with friends using information from the social network. People can scan the t-shirt to link to the other traveler’s Facebook profile, share great places or even using image recognition as the trigger to check-in. "I've never seen a travel app like this before!" - Facebook#Head of Developer Advocacy, James Pearce. Category Award Nintendo, Co. JP. 1st Nintendo 3DS 3D Photo Contest January 2012 #STEAK ATTACK!#- Using my 3DS to do snapshot in steak house, and win the prize in Japan. Nintendo 3D Photo Contest was known for the first public 3D photo contest in Japan. The prize is a giant Mario statue shipping from Japan by Nintendo company with a congratulation letter. Selected Award International Independent Arcade Festival 2007 Sociable Tetris 360 is a collaborative Tetris game played by finger touch. The game is projected onto a cylinder and has multi-touch functionality. The system is the world’s first curved-surface FTIR multi-touch system. - http://indiecade.com/games/selected/sociable-tetris-360 * The first and only Taiwan team to won the Selected Award of Individual Game Festival. Projects iBeauty99 December 2009 to Present Members:Ju Chun Ko iBeauty99 is a lifestyle app with intuitive Homescreen-like UI, which can automatically grabbing the hottest beauties pictures online by human interest, and directly push to users' iPhone/iPod. * Overall Top#1 in App Store in Taiwan, 30,000 downloads among 100,000 iPhone in Taiwan in 2009, and get reported by local press hardly, including TVBS, TTV, Apple Daily, and other main medias. Linkwish Page2
  • 37. November 2010 to Present Members:Ju Chun Ko Linkwish is the first Social Network Service that is aiming on real-life activities, link others by sharing your wishes in common with someone else. * The 1st LBS App in Taiwan, 35,000 downloads/ updates, 10,000 registered members (2010) * 28 Ratings for 4 Stars. MOS Order July 2012 to Present Members:Ju Chun Ko The best way to order MOS BURGER on the fly. Provides Delivery Service and QR Code Order and more amazing services. Popular in Taiwan. Available both on iOS and Android. * One of the most popular Food & Drinks App in Taiwan, over 500,000 downloads/ updates; * Earn 5M revenue per-month for MOS BURGER (The 2nd largest Fastfood Brand in Taiwan); * 800 Ratings for 4.5 Stars. Tripmkr.com September 2012 to Present Members:Ju Chun Ko With our new social travel service- Tripmkr, an App with App-generated Trip plan t-Shirt printing service, makes your trip more social more wonderful. With Tripmkr, you can always connect to new people and new place, make Lonely Planet never be lonely. *Winner of Best Mobile APP in Facebook Developer World Hack 2012 @ Taipei. Experience Alternative Military Services at Taipei City Government, Department of Environmental Protection January 2013 - Present (6 months) CEO & Co-Founder at Linkwish, Inc. January 2011 - December 2012 (2 years) Linkwish a startup company in Taiwan, ships great Apps that drives over 500,000 times downloads and 5M revenue per month for our contracted client. - Product Design. - Business Development Adjunct Assistant Professor at Shih Chien University, Institute of Communications Design September 2011 - August 2012 (1 year) Page3
  • 38. Adjunct Instructor at Computer & Information Networking Center, National Taiwan University 2005 - 2008 (3 years) Organizations Facebook Heroes Member Hero December 2012 to Present * Facebook Heroes, an official private dev-group initiate and maintained by Facebook Developer Advocate team, only less than 20 members has been recruited from worldwide. Facebook Hack Meetup Taiwan Founder & Program Commitee 2012 to Present 1st Facebook Hack Meetup Taiwan ––http://meetup.com/Facebook-Hack-Meetup-Taiwan/ — 2012 [Soon become one of the largest Tech Meetup group in Taiwan.] TPE TechMeetup Founder & Steering Committee 2012 to Present 1st TPE TechMeetup 2012 — http://www.techmeetup.tw/ OpenHCI Co-Founder 2009 to Present * Co-Founder & Program co-Chairs, 1st OpenHCI Workshop 2009 — http://2009.openhci.com/ * Steering Committee, 2nd OpenHCI Workshop 2011 — http://www.openhci.com/ Honors and Awards Finalists, "Not One Less", The 2nd Taipei Digital Art Festival 2007; Taipei, Taiwan Silver Prize, "Not One Less", kt Digital Art Award 2007; Taipei, Taiwan Silver Prize, "Wetris", kt Digital Art Award 2008; Taipei, Taiwan Third Prize, "Multitouch Cylindrical Display", The 3rd ACER Long-Term Award; Taiwan Technical Break Through Prize, "Turning Rust into Gold.", kt Digital Art Award 2009; Taipei, Taiwan Finalist, Kt Digital Art Award 2010; Taipei, Taiwan Page4
  • 39. Interests building new things, initiate events, new technology, entrepreneurship, photography, travel, creative design, reading, movie. Skills & Expertise Interaction Design Mobile Applications Human Computer Interaction JavaScript User Experience Entrepreneurship Android HTML CSS Solid Presentation Skills Flash ActionScript HTML 5 Languages English (Professional working proficiency) Chinese (Native or bilingual proficiency) Publications Transformational Breathing between Present and Past: Virtual Exhibition System of the Mao-Kung Ting ACM MMM'10: the 16th international conference on Advances in Multimedia Modeling January 2011 Authors: Ju Chun Ko Chun-Ko Hsieh, Xin Tong, Yi-Ping Hung, Chia-Ping Chen, JU-CHUN KO, Meng-Chieh Yu, Han-Hung Lin, Szu-Wei Wu, Yi-Yu Chung, Liang-Chun Lin, Ming-Sui Lee, Chu-Song Chen, Jiaping Wang, Quo-Ping Lin, I-Ling Liu i-m-Space: Interactive Multimedia-Enhanced Space for Rehabilitation of Breast Cancer Patients ACM Multimedia 2010 International Conference (ACM MM 10') October 2010 Authors: Ju Chun Ko JU-CHUN KO, Wei-Han Chen, Meng-Chieh Yu, Han-Hung Lin, Jin-Yao Lin, Szu-Wei Wu, Yi-Yu Chung, I-Ling Hu, Wei-Ting Peng, Shih-Yao Lin, Chia Han Chang, Pei-Hsuan Chou, King-Jen Chang, Mei-Lan Chang, Sue-huei Chen, Jin-Shing Chen, Ming-Sui Lee, Mike Y. Chen, Yi-Ping Hung. (1 Citations) This paper presents i-m-Space, an interactive multimedia rehabilitation space that helps the post-surgery recovery of breast cancer patients. Our goal is to improve patients' physical therapy and psychological relaxation experience through careful applications of multimedia technology. i-m-Space consists of three Page5
  • 40. types of breathing-based relaxation and three types for interactive exercise-based rehabilitation. Our inter-disciplinary team includes medical professionals, multimedia engineers, designers, and artists. We have implemented i-m-Space in an experimental space in collaboration a local breast cancer foundation. To evaluation i-m-Space, we have recruited several patients who recently recovered from breast cancer to use i-m-Space and to share their first-hand experiences. Our contributions includes the following: 1) injecting a sense of fun and playfulness into traditional therapy to attract patients; 2) providing therapists with sufficient flexibility so they can personalize therapy sessions for each patient; 3) maintaining safety of patients. i-m-Tube: an Interactive Multi-resolution Tubular Display ACM Multimedia 2010 International Conference (ACM MM 10') October 2010 Authors: Ju Chun Ko Jin-Yao Lin, Yen-Yu Chen, JU-CHUN KO, HuiShan Kao, Wei-Han Chen, Tsun-Hung Tsai, Su-Chu Hsu, Yi-Ping Hung (8 Citations) In this paper we introduce a tubular interface, the i-m-Tube, which provides convenient user interaction with multimedia content by multi-touch input and multi-resolution display. With its tubular surface, the i-m-Tube is suitable for displaying panoramic image content like the Chinese scroll painting "Along the River During the Ch'ingming Festival" which has been regarded as a national treasure and widely known by its extraordinary width and its various details. The strength of our system is that it is not just suitable for displaying panoramic content, but also possible to create an intuitive and natural context for user interaction with multimedia content displayed on the i-m-Tube by multi-finger touch. It also provides a high resolution area on demand, which is projected by a steerable projector in a Full-HD resolution. We have developed our system as an interface which can be applied adaptively to different applications, having the features of multi-touch and multi-resolution interactivity on a tubular display. In this work, we have implemented several prototypes designed for different applications, like "Tetris360" aiming on co-op arcade gaming, and "Panoramic Cover Flow" for interactive digital signage, to show the capabilities and opportunities of the i-m-Tube display system. With our preliminary experiments on the i-m-Tube, it is exciting to see the potential of the i-m-Tube as a new interface for people to meet the interactive multimedia touch in this generation. Beyond the surface: 3D interactions for tabletop systems. In ACM SIGGRAPH 2010 Emerging Technologies ACM SIGGRAPH ’10. International Conference on Computer Graphics and Interactive Techniques. 2010 Authors: Ju Chun Ko Li-Wei Chan, Hsiang-Tao Wu, Hui-Shan Kao, Home-Ru Lin, JU-CHUN KO, Mike Y. Chen, Jane Hsu, and Yi-Ping Hung. Current tabletop systems are designed to sense 2D interactions taken place on the tabletop surface, such as finger touches and tangible objects. The ability to interact above the tabletop surface makes it possible to support 3D interactions. For example, an architect can examine a 2D blueprint of a building shown on the tabletop display while inspecting 3D views of the building by moving a mobile display above the tabletop. Recent approaches to localize objects in 3D requires visible markers or the use of embedded sensors [Song et Page6
  • 41. al. 2009]. The use of visible markers often interferes with the content users are focusing on, limiting its usefulness and applicability. Enabling Beyond Surface Interactions for Interactive Surface with An Invisible Projection. UIST2010 - 23rd Symposium on User Interface Software and Technology (October 3-6, 2010 New York, NY) October 2010 Authors: Ju Chun Ko Li-Wei Chan, Hsiang-Tao Wu, Hui-Shan Kao, Home-Ru Lin, JU-CHUN KO, Mike Y. Chen, Jane Hsu and Yi-Ping Hung. (9 Citations) This paper presents a programmable infrared (IR) technique that utilizes invisible, programmable markers to support interaction beyond the surface of a diffused-illumination (DI) multi-touch system. We combine an IR projector and a standard color projector to simultaneously project visible content and invisible markers. Mobile devices outfitted with IR cameras can compute their 3D positions based on the markers perceived. Markers are selectively turned off to support multi-touch and direct on-surface tangible input. The proposed techniques enable a collaborative multi-display multi-touch tabletop system. We also present three interactive tools: i-m-View, i-m-Lamp, and i-m-Flashlight, which consist of a mobile tablet and projectors that users can freely interact with beyond the main display surface. Early user feedback shows that these interactive devices, combined with a large interactive display, allow more intuitive navigation and are reportedly enjoyable to use. Public issues on projected user interface. ACM CHI 2010, Extended Abstracts on Human Factors in Computing Systems April 2010 Authors: Ju Chun Ko JU-CHUN KO, Li-Wei Chan, Yi-Ping Hung. (3 Citations) What will happen when pocket projectors become mainstream personal display channels? What will be affected when numerous projections intrude our living space without proper control? Today's technology in projection has promised a big screen viewing experience from mobile devices, pushing us toward a truly ubiquitous display environment. But, is our society prepared for the next projection-generation? We argue that the Projected user interface (PUI) will introduce new problems both in environmental and social aspects which are seldom been explored. This paper explores our rights to project and be projected in public space. Can we project on human body without asking for permission? Can we refuse to be projected? Can projection pollute the environment and influence the people therein? This paper proposes several issues about people's rights on projection, and provide discussions on possible solutions. Playful bottle: a mobile social persuasion system to motivate healthy water intake. UbiComp ’09: Proceedings of the 11th international conference on Ubiquitous computing (2009) [acceptance rate 12%] 2009 Authors: Ju Chun Ko Meng-Chieh Chiu, Shih-Ping Chang, Yu-Chen Chang, Hao-Hua Chu, Cheryl Chia-Hui Chen, Fei-Hsiu Page7
  • 42. Hsiao, JU-CHUN KO. (35 Citations) This study of mobile persuasion system explores the use of a mobile phone, when attached to an everyday object used by an everyday behavior, becomes a tool to sense and influence that behavior. This mobile persuasion system, called Playful Bottle system, makes use of a mobile phone attached to an everyday drinking mug and motivates office workers to drink healthy quantities of water. A camera and accelerometer sensors in the phone are used to build a vision/motion-based water intake tracker to detect the amount and regularity of water consumed by the user. Additionally, the phone includes hydration games in which natural drinking actions are used as game input. Two hydration games are developed: a single-user TreeGame with automated computer reminders and a multi-user ForestGame with computer-mediated social reminders from members of the group playing the game. Results from 7-week user study with 16 test subjects suggest that both hydration games are effective for encouraging adequate and regular water intake by users. Additionally, results of this study suggest that adding social reminders to the hydration game is more effective than system reminders alone. Multimedia Feedback for Improving Breathing Habit. U-Media 2008: 1st IEEE International Conference on Ubi-media Computing Authors: Ju Chun Ko Meng-Chieh Yu, Yi-Ping Hung, King-Jen Chang, Jin-Shing Chen, Su-Chu Hsu, JU-CHUN KO. (6 Citations) Breathing is one of the most important functions in human body. Usually, people do not know enough about how to breathe. Therefore, we develop a system which can detect the userpsilas breathing status and assist him by multimedia. Our system allows a user to know their bodypsilas physical conditions and, through the multimedia interactive feedback of the sense, the user can check weather their physical conditions are normal. This physiological biofeedback system provides users an effective way to learn efficient breathing and emotional control, and finally it helps to improve physical and mental health. In this way, it can help the users to remain in relaxed condition most of the time. By combining smart clothing, interactive multimedia, and expert knowledge of medical research and clinics, we build a smart clothing system which can amend the userpsilas breathing habit, strengthen his immunity and improve his physical and mental health in a friendly and natural way. An Interactive Multimedia Web Editor eScience '08: IEEE Fourth International Conference on e-Science December 2008 Authors: Ju Chun Ko Chung Li Fei-Pi Chu, Hsiang-An Wang, JU-CHUN KO Nowadays, many people started to produce personal web pages, and most web pages contain multimedia content. However, there are some problems with the design of web content, the web editor provided by web pages is very inconvenient, and there also exists the inconsistent problem on web content when the content had been accessed. To resolve these problems, we propose a multimedia on-line editing technique that enables users to edit web content and add comments on-line. In addition, web content on different web sites can be easily accessed by our system. The original web content that is accessed can be updated at the same Page8
  • 43. time so that both versions are the same. The proposed system can also be used to e-learning. This function helps people who produce abundance and a large number of teaching materials, and it facilitates interaction and communication among users. QPalm: A gesture recognition system for remote control with list menu. U-Media 2008: IEEE International Conference on Ubi-media Computing July 2008 Authors: Ju Chun Ko Yu-Hsin Chang, Li-Wei Chan, JU-CHUN KO. (4 Citations) The coming ubiquity of digital media content is driving the need of a solution for improving the interaction between the people and media. In this work, we proposed a novel interaction technique, QPalm, which allows the user to control the media via a list menu shown on a distant display by drawing circles in the air with one hand. To manipulate a list menu remotely, QPalm includes two basic functions, browse and choosing, realized by recognizing the userpsilas palm performing circular and push motions in the air. The circular motion provides fluidity in scrolling a menu up and down, while push motion is intuitive when the user decided to choose an item during a circular motion. Based on this design, we develop a vision system based on a stereo camera to track the userpsilas palm without interfering by intruders behind or next to the operating user. For more specifically, the contribution of the work includes: (1) an intuitive interaction technique, QPalm, for remote control with list menu, and (2) a palm tracking algorithm to support QPalm based on merely depth and motion information of images for a practical consideration. Mug-Tree: A Playful Mug to Encourage Healthy Habit of Drinking Fluid Regularly ACM UbiComp 2007: ACM International Conference on Ubiquitous Computing September 2007 Authors: Ju Chun Ko JU-CHUN KO. Yi-Ping, Hung. Hao-Hua, Chu. (5 Citations) We have explored the design of a playful mug, called Mug-Tree, to motivate people to drink water regularly and to develop a good water-drinking habit. Our system includes (1) a smart mug that can recognize user drinking from it, and (2) a digital photo frame that displays a playful game connecting water drinking to watering a virtual tree. The Mug-Tree reminds users to drink water regularly, and also help users to develop a good water drinking habit by attracting continuous participation to this game. Authorship and Liquidity in Wikiart. WikiPedia2007: The International Conference of Wikimedia July 2007 Authors: Ju Chun Ko Su-Chu, Hsu, JU-CHUN KO Page9
  • 44. Test Scores TOEFL iBT May 2013 Score:91 Reading 20 Listening 25 Speaking 24 Writing 22 Page10
  • 45. with Facebook." [ Check my Portfolio ] ©  All  Rights  Reserved.