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Copyright © 2009 YourVersion
Dan Olsen
Dan Olsen
CEO, YourVersion
CEO, YourVersion
Nov 2, 2009
Nov 2, 2009
Creating Something from Nothing:
Product Management for v1 Products
Copyright © 2009 YourVersion
Copyright © 2009 YourVersion
What I
What I’
’m Covering
m Covering
„ Understanding customer needs
„ Prioritization and maximizing ROI on
engineering resources
„ Validating your product concept
„ UI design
„ Usability testing
Will post slides to slideshare.net/dan_o
Copyright © 2009 YourVersion
My Background
„ Education
„ BS, Electrical Engineering, Northwestern
„ MS, Industrial Engineering, Virginia Tech
„ MBA, Stanford
„ PHP, MySQL, JavaScript, XHTML, CSS, UI design
„ 18 years of Product Management Experience
„ Managed submarine design for 5 years
„ 5 years at Intuit, led Quicken Product Management
„ Led Product Management at Friendster
„ Olsen Solutions LLC, PM consultant for startups
„ CEO & Founder of YourVersion, real‐time discovery startup
Copyright © 2009 YourVersion
For a v1 Product,
Which is More Important?
Qualitative
Qualitative
Information?
Information?
Quantitative
Quantitative
Information?
Information?
or
or
“When you’re Small,
start with Qual!”
Copyright © 2009 YourVersion
How is developing a v1 Product Different
from developing a Later Stage Product?
„ With a v1 stage product, you have
WAY MORE uncertainty about:
„ Who your target customers really are
„ Which customer needs you should address
„ How to best meet those needs
„ What product design works best
„ These are qualitative learnings/decisions
„ Quantitative is also valuable (later)
Copyright © 2009 YourVersion
What’s the Formula
for a Winning Product?
A product that:
„ Meets customers’ needs
„ Is better than other alternatives
„ Is easy to use
„ Has a good value/price
Copyright © 2009 YourVersion
„ Russians: pencil
„ NASA: space pen
($1 M R&D cost)
Example:
„ Ability to write in space
(zero gravity)
Problem Space vs. Solution Space
„ Problem Space
„ A customer problem,
need, or benefit that the
product should address
„ A product requirement
„ Solution Space
„ A specific
implementation to
address the need or
product requirement
Copyright © 2009 YourVersion
Problem Space vs. Solution Space
Product Level
Problem Space
(user benefit)
Solution Space
(product)
TurboTax
TaxCut
Pen and
paper
Prepare
my taxes
File my
taxes
Copyright © 2009 YourVersion
Problem Space vs. Solution Space
Feature Level
Problem Space
(user benefit)
Solution Space
(feature)
Gmail
importer
Make it easy
to share a
link with my
friends
Allow me to
reuse my
email
contacts
Design
#1
Design
#2
Design
#3
Design
Preview with
checkboxes
User can edit
before import
#1 No No
#2 Yes No
#3 Yes Yes
Copyright © 2009 YourVersion
The Customer Benefits “Ladder”
Higher
Higher‐
‐level
level
benefit
benefit
(more abstract)
(more abstract)
Quicken makes it easy for me
Quicken makes it easy for me
to balance my checkbook
to balance my checkbook
…
…which gives me a clear picture
which gives me a clear picture
of how much money I have
of how much money I have
…
…which makes me feel more in
which makes me feel more in
control of my finances
control of my finances
…
…which means one less thing to
which means one less thing to
worry about in my hectic life
worry about in my hectic life
Lower
Lower‐
‐level
level
benefit
benefit
(more specific)
(more specific)
Copyright © 2009 YourVersion
How Do You Prioritize User Benefits
and Product Features?
„ Need a framework for prioritization
„ Which user benefits should you address?
„ Which product features to build (or
improve)?
„ Importance vs. Satisfaction
„ Importance of user need (problem space)
„ Satisfaction with how well a product meets
the user’s need (solution space)
Copyright © 2009 YourVersion
High Importance + Low Satisfaction =
Opportunity
Importance
of
User
Need
Importance
of
User
Need
User Satisfaction with Current Alternatives
User Satisfaction with Current Alternatives
Competitive
Market
Opportunity
Low
Low High
High
Low
Low
High
High
Not Worth Going After
Copyright © 2009 YourVersion
Kano Model: User Needs & Satisfaction
User Satisfaction
User Satisfaction
User Dissatisfaction
User Dissatisfaction
Performance
(more is better)
Delighter (wow)
Need
Need
not met
not met
Need
Need
fully met
fully met
Must Have
Needs & features
migrate over time
Copyright © 2009 YourVersion
Importance vs. Satisfaction
Ask Users to Rate for Each Feature
98
87
84
86
79 84
70
55 80
72
80
75
41
50
55
60
65
70
75
80
85
90
95
100
40 50 60 70 80 90 100
Satisfaction
Importance
Recommended reading:
“What Customers Want” by Anthony Ulwick
Bad
Bad
Great
Great
Copyright © 2009 YourVersion
Prioritization and Scope
„ Customer value is only half the equation
„ How much engineering effort will it take?
„ Need to consider value and effort (ROI)
„ Ruthlessly prioritize: rank order
„ Be deliberate about scope & keep it small
„ It’s easy to try to do too much
„ Strategy = deciding what you’re NOT doing
„ Break features down into smaller chunks
„ Smaller scope → faster iterations → better
Copyright © 2009 YourVersion
Prioritizing Product Ideas by ROI
Prioritizing Product Ideas by ROI
Investment (developer‐weeks)
Return
(Value
Created)
Idea C
Idea B
Idea D
Idea A
Idea F
1
1
2
3
4
2 3 4
?
Copyright © 2009 YourVersion
The Art of Estimating Customer Value
for a Particular Product Idea
„ For any product idea, the Customer
Value it creates is higher:
„ The higher the importance of the user need
„ The lower the user satisfaction with the
status quo
„ The higher the # or % of users to which the
idea applies
„ The more frequently the product idea will
be used by users
Copyright © 2009 YourVersion
Have to Prioritize Across Multiple
Dimensions At The Same Time
Customer
Value
Customer
Value
Time
Time
Customer
Customer
Understanding
Understanding
Functionality
Quality
Ease of Use
Copyright © 2009 YourVersion
Case Study: Product Validation
Summary
„ My consulting client, CEO of TrustedID,
had an idea for a new product
„ Team: me, CEO, head of marketing, UI
design consultant
„ 4 weeks from 1st meeting to validated
product concept
„ Paid prospective users $1,500 ($75 x 20)
„ 1 round of iteration on product concept
Copyright © 2009 YourVersion
„ Product Concept was a “marketing report”
that let consumers more directly control the
direct mail that they receive
„ Concept was fuzzy with various components,
so we broke it into 2 different “flavors”:
„ #1 “Shield”: Service to reduce/stop junk mail
„ #2 “Saver”: Opt in to receive money‐saving offers
„ Within each concept, got feedback on modules
that mapped to a specific user benefit
„ Worked with UI designer to create paper
mockups of pages for each concept (5 pages
each)
Case Study: Product Validation
Developing Product Concept
Copyright © 2009 YourVersion
Copyright © 2009 YourVersion
Copyright © 2009 YourVersion
Clustering Potential User Benefits to
Create Product Concepts
Reduce
Junk Mail
Find out what
“they” know
about you
Money
Saving
Offers
Compare
Yourself
to Others
Social
Networking
Marketing
Report
Marketing
Score
Marketing
Profile
Save
Trees
“Shield” Concept “Saver” Concept
Copyright © 2009 YourVersion
„ Telephone recruit of prospective customers
„ Wrote screener using intuition for psychographic
segmentation
„ Wanted users who work full‐time & use internet
„ Fit for opt‐in concept: use coupons, Costco membership
„ Fit for anti‐junk mail concept: use paper shredder, block
caller ID
„ Recruiters used screener to recruit
„ Scheduled 3 groups of 2 or 3 people to discuss
each concept for 90 minutes
„ Moderated each group through the paper
mockups to hear their feedback
Case Study: Product Validation
Recruiting People
Copyright © 2009 YourVersion
Case Study: Product Validation
Findings on Concepts &User Benefits
Reduce
Junk Mail
Find out what
“they” know
about you
Money
Saving
Offers
Compare
Yourself
to Others
Social
Networking
Marketing
Report
Marketing
Score
Marketing
Profile
Save
Trees
Legend
Strong appeal
Somewhat positive
Low appeal
“Shield” Concept “Saver” Concept
Copyright © 2009 YourVersion
Case Study: Product Validation
Learnings from Research
„ Learned that “Shield” (anti‐junk mail) concept was
stronger than “Saver”
„ People didn’t like many of the “Saver” concept
components
„ Learned users’ concerns / questions about “Shield”
concept
„ Refined “Shield” concept:
„ Removed irrelevant components
„ Improved messaging to address user concerns / questions
„ Validated revised “Shield” concept with quick 2nd
round of tests
„ No customer concerns
„ Clear willingness to pay
Copyright © 2009 YourVersion
Copyright © 2009 YourVersion
Case Study: Product Validation
Summary
„ 4 weeks from 1st meeting to validated
product concept
„ Cost $1,500 to talk with 20 users ($75
each)
„ 1 round of iteration on product concept
„ Identified winning concept that users are
willing to pay $10/month for
„ Trimmed away non‐valuable pieces
„ You can achieve similar results
Copyright © 2009 YourVersion
User Benefits vs. Ease of Use
„ Q: If two products equally deliver the exact
same user benefits, which product is better?
„ A: The product that’s easier to use
„ ‘Ease of use’ provides benefits
„ Saves time
„ Reduces cognitive load
„ Reduces frustration
„ Not many companies excel at UI design
„ ‘Ease of use’ can be differentiator
Copyright © 2009 YourVersion
The UI Design Iceberg
The UI Design Iceberg
Visual
Design
Interaction
Design
Information
Architecture
Conceptual
Design
Recommended reading: Jesse James Garrett’s
“Elements of User Experience” chart, free at www.jjg.net
What most
people see
and react to
What good
PMs and
Designers
think about
Copyright © 2009 YourVersion
Elements of User Interface Design
Consists of Three Distinct Elements:
„ Information Architecture
„ Structure and layout at both site and page level
„ How site is structured (sitemap)
„ How site information is organized (site layout)
„ How each page is organized (page layout)
„ Interaction Design
„ How user and product interact with one another
„ User flows (e.g., navigation across multiple pages)
„ User input (e.g., controls and form design)
„ Visual Design
„ “How it looks” vs. “What it is”, often called “chrome”
„ Fonts, colors, graphical elements
Copyright © 2009 YourVersion
The Value of Usability Testing
„ Critical to talk with customers 1‐on‐1
„ Gain better understanding of
„ Usability issues with your product
„ Customer needs and problems
„ What alternatives customers are using,
pros & cons of each, customer preferences
„ QA: use cases & bugs you haven’t seen
„ Really a “user learning” session
„ Make test as real for user as possible
Copyright © 2009 YourVersion
“Ramen” Usability for Startups
„ Anyone can do it!
„ Ingredients:
„ 1 user with their laptop
„ 1 desk
„ 1 person to conduct usability
„ Pen and paper
„ N optional observers
„ N+2 chairs
Copyright © 2009 YourVersion
Typical Format for Customer Session
„ 5 ‐ 10 min: Ask questions to understand user
needs and solutions they currently use
„ 30 ‐ 50 min: Usability test
„ Non‐directed as much as possible
„ When necessary, direct user to attempt to
perform a specific task
„ 5 ‐ 10 min: Wrap‐up
„ Answer any user questions that came up
„ Point out/explain features you want to highlight
Copyright © 2009 YourVersion
Dos & Don’ts of Conducting Usability
„ Do
„ Explain to the user:
„ Their usability test will help improve the product
„ Not to worry about hurting your feelings
„ “Think Aloud Protocol”
„ Ask user to attempt the task, then be a fly on the wall
„ Ask non‐leading, open‐ended questions
„ Take notes and review them afterwards for take‐aways
„ Don’t
„ Ask leading questions
„ “Help” the user or explain the UI (e.g., “click over here”)
„ Respond to user frustration or questions (until test is over)
„ Get defensive
„ Blame the user
Copyright © 2009 YourVersion
And now,
And now,
for something completely
for something completely
different
different…
…
Quantitative!
Quantitative!
(finally)
(finally)
Copyright © 2009 YourVersion
Approaching Business as an
Approaching Business as an
Optimization Exercise
Optimization Exercise
Given reality as it exists today,
Given reality as it exists today,
optimize our business results
optimize our business results
subject to our resource constraints.
subject to our resource constraints.
Copyright © 2009 YourVersion
Profit =
Profit = Revenue
Revenue ‐
‐ Cost
Cost
Unique Visitors
Unique Visitors x
x Ad Revenue per Visitor
Ad Revenue per Visitor
Impressions/Visitor
Impressions/Visitor x Effective CPM / 1000
x Effective CPM / 1000
Visits/Visitor x
Visits/Visitor x Pageviews
Pageviews/Visit x Impressions/PV
/Visit x Impressions/PV
New Visitors
New Visitors + Returning Visitors
+ Returning Visitors
Invited Visitors
Invited Visitors + Uninvited Visitors
+ Uninvited Visitors
# of Users Sending Invites x Invites Sent/User x Invite Conv
# of Users Sending Invites x Invites Sent/User x Invite Conversion Rate
ersion Rate
Define the Equation of your Business
Define the Equation of your Business
“
“Peeling the Onion
Peeling the Onion”
”
Advertising Business Model:
Copyright © 2009 YourVersion
How to Track Your Metrics
„ Track each metric as daily time series
„ Create ratios from primary metrics: X / Y
„ Example: How good is your registration page?
„ Okay: # of registered users per day
„ Better: registration conversion rate =
# registered users / # uniques to reg page
Date
Unique
Visitors
Page
views
Ad
Revenue
New User
Sign‐ups
…
4/24/08 10,100 29,600 25 490
4/25/08 10,500 27,100 24 480
…
Copyright © 2009 YourVersion
Sample Signup Page Yield Data
Sample Signup Page Yield Data
Daily Signup Page Yield vs. Time
New Registered Users divided by Unique Visitors to Signup Page
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
1/31 2/14 2/28 3/14 3/28 4/11 4/25 5/9 5/23 6/6 6/20 7/4 7/18 8/1 8/15 8/29 9/12 9/26 10/1
0
Daily
Signup
Page
Yield
Changed
messaging
Added questions
to signup page
Started requiring
registration
Copyright © 2009 YourVersion
Continuous Feedback and
Continuous Feedback and
Improvement
Improvement
Copyright © 2009 YourVersion
Adding Metrics and Feedback to your
Product Process
Plan
Plan
Design
Design
Develop
Develop
Business
Objectives
Product
Objectives
Prioritized
Feature List
Scoping
Requirements
& Design
Code Test Launch
Site Level
Feature
Level
Optimize
Optimize Metrics & User
Feedback
Copyright © 2009 YourVersion
Optimization through Iteration:
Optimization through Iteration:
Continuous Improvement
Continuous Improvement
Measure
the metric
Analyze
the metric
Identify top
opportunities
to improve
Design & develop
the enhancement
Launch the
enhancement
Learning
Gaining knowledge:
• Market
• Customer
• Domain
• Usability
Copyright © 2009 YourVersion
v1 Product Management Cheat Sheet
v1 Product Management Cheat Sheet
„ Truly understand your customer needs
„ Get clear on your value proposition
„ Prioritize your feature set based on ROI
„ Validate your product concept with users
„ Launch v1
„ Talk with users 1‐on‐1 and get feedback
„ Learn and iterate
Copyright © 2009 YourVersion
„ Great way to stay on top of your interests
„ Real‐time discovery engine
„ Discovers new, relevant content tailored to your
specific interests
„ News, Blogs, Tweets, Webpages, Videos, Products
„ Bookmark and share via email, Twitter, Facebook
„ Launched in Sep at TechCrunch50
„ Free iPhone app
„ Check it out at www.yourversion.com
Copyright © 2009 YourVersion
Questions?
@danolsen
dan@yourversion.com www.yourversion.com

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Product Management For Version 1 Products: Creating Something from Nothing

  • 1. Copyright © 2009 YourVersion Dan Olsen Dan Olsen CEO, YourVersion CEO, YourVersion Nov 2, 2009 Nov 2, 2009 Creating Something from Nothing: Product Management for v1 Products
  • 2. Copyright © 2009 YourVersion
  • 3. Copyright © 2009 YourVersion What I What I’ ’m Covering m Covering „ Understanding customer needs „ Prioritization and maximizing ROI on engineering resources „ Validating your product concept „ UI design „ Usability testing Will post slides to slideshare.net/dan_o
  • 4. Copyright © 2009 YourVersion My Background „ Education „ BS, Electrical Engineering, Northwestern „ MS, Industrial Engineering, Virginia Tech „ MBA, Stanford „ PHP, MySQL, JavaScript, XHTML, CSS, UI design „ 18 years of Product Management Experience „ Managed submarine design for 5 years „ 5 years at Intuit, led Quicken Product Management „ Led Product Management at Friendster „ Olsen Solutions LLC, PM consultant for startups „ CEO & Founder of YourVersion, real‐time discovery startup
  • 5. Copyright © 2009 YourVersion For a v1 Product, Which is More Important? Qualitative Qualitative Information? Information? Quantitative Quantitative Information? Information? or or “When you’re Small, start with Qual!”
  • 6. Copyright © 2009 YourVersion How is developing a v1 Product Different from developing a Later Stage Product? „ With a v1 stage product, you have WAY MORE uncertainty about: „ Who your target customers really are „ Which customer needs you should address „ How to best meet those needs „ What product design works best „ These are qualitative learnings/decisions „ Quantitative is also valuable (later)
  • 7. Copyright © 2009 YourVersion What’s the Formula for a Winning Product? A product that: „ Meets customers’ needs „ Is better than other alternatives „ Is easy to use „ Has a good value/price
  • 8. Copyright © 2009 YourVersion „ Russians: pencil „ NASA: space pen ($1 M R&D cost) Example: „ Ability to write in space (zero gravity) Problem Space vs. Solution Space „ Problem Space „ A customer problem, need, or benefit that the product should address „ A product requirement „ Solution Space „ A specific implementation to address the need or product requirement
  • 9. Copyright © 2009 YourVersion Problem Space vs. Solution Space Product Level Problem Space (user benefit) Solution Space (product) TurboTax TaxCut Pen and paper Prepare my taxes File my taxes
  • 10. Copyright © 2009 YourVersion Problem Space vs. Solution Space Feature Level Problem Space (user benefit) Solution Space (feature) Gmail importer Make it easy to share a link with my friends Allow me to reuse my email contacts Design #1 Design #2 Design #3 Design Preview with checkboxes User can edit before import #1 No No #2 Yes No #3 Yes Yes
  • 11. Copyright © 2009 YourVersion The Customer Benefits “Ladder” Higher Higher‐ ‐level level benefit benefit (more abstract) (more abstract) Quicken makes it easy for me Quicken makes it easy for me to balance my checkbook to balance my checkbook … …which gives me a clear picture which gives me a clear picture of how much money I have of how much money I have … …which makes me feel more in which makes me feel more in control of my finances control of my finances … …which means one less thing to which means one less thing to worry about in my hectic life worry about in my hectic life Lower Lower‐ ‐level level benefit benefit (more specific) (more specific)
  • 12. Copyright © 2009 YourVersion How Do You Prioritize User Benefits and Product Features? „ Need a framework for prioritization „ Which user benefits should you address? „ Which product features to build (or improve)? „ Importance vs. Satisfaction „ Importance of user need (problem space) „ Satisfaction with how well a product meets the user’s need (solution space)
  • 13. Copyright © 2009 YourVersion High Importance + Low Satisfaction = Opportunity Importance of User Need Importance of User Need User Satisfaction with Current Alternatives User Satisfaction with Current Alternatives Competitive Market Opportunity Low Low High High Low Low High High Not Worth Going After
  • 14. Copyright © 2009 YourVersion Kano Model: User Needs & Satisfaction User Satisfaction User Satisfaction User Dissatisfaction User Dissatisfaction Performance (more is better) Delighter (wow) Need Need not met not met Need Need fully met fully met Must Have Needs & features migrate over time
  • 15. Copyright © 2009 YourVersion Importance vs. Satisfaction Ask Users to Rate for Each Feature 98 87 84 86 79 84 70 55 80 72 80 75 41 50 55 60 65 70 75 80 85 90 95 100 40 50 60 70 80 90 100 Satisfaction Importance Recommended reading: “What Customers Want” by Anthony Ulwick Bad Bad Great Great
  • 16. Copyright © 2009 YourVersion Prioritization and Scope „ Customer value is only half the equation „ How much engineering effort will it take? „ Need to consider value and effort (ROI) „ Ruthlessly prioritize: rank order „ Be deliberate about scope & keep it small „ It’s easy to try to do too much „ Strategy = deciding what you’re NOT doing „ Break features down into smaller chunks „ Smaller scope → faster iterations → better
  • 17. Copyright © 2009 YourVersion Prioritizing Product Ideas by ROI Prioritizing Product Ideas by ROI Investment (developer‐weeks) Return (Value Created) Idea C Idea B Idea D Idea A Idea F 1 1 2 3 4 2 3 4 ?
  • 18. Copyright © 2009 YourVersion The Art of Estimating Customer Value for a Particular Product Idea „ For any product idea, the Customer Value it creates is higher: „ The higher the importance of the user need „ The lower the user satisfaction with the status quo „ The higher the # or % of users to which the idea applies „ The more frequently the product idea will be used by users
  • 19. Copyright © 2009 YourVersion Have to Prioritize Across Multiple Dimensions At The Same Time Customer Value Customer Value Time Time Customer Customer Understanding Understanding Functionality Quality Ease of Use
  • 20. Copyright © 2009 YourVersion Case Study: Product Validation Summary „ My consulting client, CEO of TrustedID, had an idea for a new product „ Team: me, CEO, head of marketing, UI design consultant „ 4 weeks from 1st meeting to validated product concept „ Paid prospective users $1,500 ($75 x 20) „ 1 round of iteration on product concept
  • 21. Copyright © 2009 YourVersion „ Product Concept was a “marketing report” that let consumers more directly control the direct mail that they receive „ Concept was fuzzy with various components, so we broke it into 2 different “flavors”: „ #1 “Shield”: Service to reduce/stop junk mail „ #2 “Saver”: Opt in to receive money‐saving offers „ Within each concept, got feedback on modules that mapped to a specific user benefit „ Worked with UI designer to create paper mockups of pages for each concept (5 pages each) Case Study: Product Validation Developing Product Concept
  • 22. Copyright © 2009 YourVersion
  • 23. Copyright © 2009 YourVersion
  • 24. Copyright © 2009 YourVersion Clustering Potential User Benefits to Create Product Concepts Reduce Junk Mail Find out what “they” know about you Money Saving Offers Compare Yourself to Others Social Networking Marketing Report Marketing Score Marketing Profile Save Trees “Shield” Concept “Saver” Concept
  • 25. Copyright © 2009 YourVersion „ Telephone recruit of prospective customers „ Wrote screener using intuition for psychographic segmentation „ Wanted users who work full‐time & use internet „ Fit for opt‐in concept: use coupons, Costco membership „ Fit for anti‐junk mail concept: use paper shredder, block caller ID „ Recruiters used screener to recruit „ Scheduled 3 groups of 2 or 3 people to discuss each concept for 90 minutes „ Moderated each group through the paper mockups to hear their feedback Case Study: Product Validation Recruiting People
  • 26. Copyright © 2009 YourVersion Case Study: Product Validation Findings on Concepts &User Benefits Reduce Junk Mail Find out what “they” know about you Money Saving Offers Compare Yourself to Others Social Networking Marketing Report Marketing Score Marketing Profile Save Trees Legend Strong appeal Somewhat positive Low appeal “Shield” Concept “Saver” Concept
  • 27. Copyright © 2009 YourVersion Case Study: Product Validation Learnings from Research „ Learned that “Shield” (anti‐junk mail) concept was stronger than “Saver” „ People didn’t like many of the “Saver” concept components „ Learned users’ concerns / questions about “Shield” concept „ Refined “Shield” concept: „ Removed irrelevant components „ Improved messaging to address user concerns / questions „ Validated revised “Shield” concept with quick 2nd round of tests „ No customer concerns „ Clear willingness to pay
  • 28. Copyright © 2009 YourVersion
  • 29. Copyright © 2009 YourVersion Case Study: Product Validation Summary „ 4 weeks from 1st meeting to validated product concept „ Cost $1,500 to talk with 20 users ($75 each) „ 1 round of iteration on product concept „ Identified winning concept that users are willing to pay $10/month for „ Trimmed away non‐valuable pieces „ You can achieve similar results
  • 30. Copyright © 2009 YourVersion User Benefits vs. Ease of Use „ Q: If two products equally deliver the exact same user benefits, which product is better? „ A: The product that’s easier to use „ ‘Ease of use’ provides benefits „ Saves time „ Reduces cognitive load „ Reduces frustration „ Not many companies excel at UI design „ ‘Ease of use’ can be differentiator
  • 31. Copyright © 2009 YourVersion The UI Design Iceberg The UI Design Iceberg Visual Design Interaction Design Information Architecture Conceptual Design Recommended reading: Jesse James Garrett’s “Elements of User Experience” chart, free at www.jjg.net What most people see and react to What good PMs and Designers think about
  • 32. Copyright © 2009 YourVersion Elements of User Interface Design Consists of Three Distinct Elements: „ Information Architecture „ Structure and layout at both site and page level „ How site is structured (sitemap) „ How site information is organized (site layout) „ How each page is organized (page layout) „ Interaction Design „ How user and product interact with one another „ User flows (e.g., navigation across multiple pages) „ User input (e.g., controls and form design) „ Visual Design „ “How it looks” vs. “What it is”, often called “chrome” „ Fonts, colors, graphical elements
  • 33. Copyright © 2009 YourVersion The Value of Usability Testing „ Critical to talk with customers 1‐on‐1 „ Gain better understanding of „ Usability issues with your product „ Customer needs and problems „ What alternatives customers are using, pros & cons of each, customer preferences „ QA: use cases & bugs you haven’t seen „ Really a “user learning” session „ Make test as real for user as possible
  • 34. Copyright © 2009 YourVersion “Ramen” Usability for Startups „ Anyone can do it! „ Ingredients: „ 1 user with their laptop „ 1 desk „ 1 person to conduct usability „ Pen and paper „ N optional observers „ N+2 chairs
  • 35. Copyright © 2009 YourVersion Typical Format for Customer Session „ 5 ‐ 10 min: Ask questions to understand user needs and solutions they currently use „ 30 ‐ 50 min: Usability test „ Non‐directed as much as possible „ When necessary, direct user to attempt to perform a specific task „ 5 ‐ 10 min: Wrap‐up „ Answer any user questions that came up „ Point out/explain features you want to highlight
  • 36. Copyright © 2009 YourVersion Dos & Don’ts of Conducting Usability „ Do „ Explain to the user: „ Their usability test will help improve the product „ Not to worry about hurting your feelings „ “Think Aloud Protocol” „ Ask user to attempt the task, then be a fly on the wall „ Ask non‐leading, open‐ended questions „ Take notes and review them afterwards for take‐aways „ Don’t „ Ask leading questions „ “Help” the user or explain the UI (e.g., “click over here”) „ Respond to user frustration or questions (until test is over) „ Get defensive „ Blame the user
  • 37. Copyright © 2009 YourVersion And now, And now, for something completely for something completely different different… … Quantitative! Quantitative! (finally) (finally)
  • 38. Copyright © 2009 YourVersion Approaching Business as an Approaching Business as an Optimization Exercise Optimization Exercise Given reality as it exists today, Given reality as it exists today, optimize our business results optimize our business results subject to our resource constraints. subject to our resource constraints.
  • 39. Copyright © 2009 YourVersion Profit = Profit = Revenue Revenue ‐ ‐ Cost Cost Unique Visitors Unique Visitors x x Ad Revenue per Visitor Ad Revenue per Visitor Impressions/Visitor Impressions/Visitor x Effective CPM / 1000 x Effective CPM / 1000 Visits/Visitor x Visits/Visitor x Pageviews Pageviews/Visit x Impressions/PV /Visit x Impressions/PV New Visitors New Visitors + Returning Visitors + Returning Visitors Invited Visitors Invited Visitors + Uninvited Visitors + Uninvited Visitors # of Users Sending Invites x Invites Sent/User x Invite Conv # of Users Sending Invites x Invites Sent/User x Invite Conversion Rate ersion Rate Define the Equation of your Business Define the Equation of your Business “ “Peeling the Onion Peeling the Onion” ” Advertising Business Model:
  • 40. Copyright © 2009 YourVersion How to Track Your Metrics „ Track each metric as daily time series „ Create ratios from primary metrics: X / Y „ Example: How good is your registration page? „ Okay: # of registered users per day „ Better: registration conversion rate = # registered users / # uniques to reg page Date Unique Visitors Page views Ad Revenue New User Sign‐ups … 4/24/08 10,100 29,600 25 490 4/25/08 10,500 27,100 24 480 …
  • 41. Copyright © 2009 YourVersion Sample Signup Page Yield Data Sample Signup Page Yield Data Daily Signup Page Yield vs. Time New Registered Users divided by Unique Visitors to Signup Page 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% 1/31 2/14 2/28 3/14 3/28 4/11 4/25 5/9 5/23 6/6 6/20 7/4 7/18 8/1 8/15 8/29 9/12 9/26 10/1 0 Daily Signup Page Yield Changed messaging Added questions to signup page Started requiring registration
  • 42. Copyright © 2009 YourVersion Continuous Feedback and Continuous Feedback and Improvement Improvement
  • 43. Copyright © 2009 YourVersion Adding Metrics and Feedback to your Product Process Plan Plan Design Design Develop Develop Business Objectives Product Objectives Prioritized Feature List Scoping Requirements & Design Code Test Launch Site Level Feature Level Optimize Optimize Metrics & User Feedback
  • 44. Copyright © 2009 YourVersion Optimization through Iteration: Optimization through Iteration: Continuous Improvement Continuous Improvement Measure the metric Analyze the metric Identify top opportunities to improve Design & develop the enhancement Launch the enhancement Learning Gaining knowledge: • Market • Customer • Domain • Usability
  • 45. Copyright © 2009 YourVersion v1 Product Management Cheat Sheet v1 Product Management Cheat Sheet „ Truly understand your customer needs „ Get clear on your value proposition „ Prioritize your feature set based on ROI „ Validate your product concept with users „ Launch v1 „ Talk with users 1‐on‐1 and get feedback „ Learn and iterate
  • 46. Copyright © 2009 YourVersion „ Great way to stay on top of your interests „ Real‐time discovery engine „ Discovers new, relevant content tailored to your specific interests „ News, Blogs, Tweets, Webpages, Videos, Products „ Bookmark and share via email, Twitter, Facebook „ Launched in Sep at TechCrunch50 „ Free iPhone app „ Check it out at www.yourversion.com
  • 47. Copyright © 2009 YourVersion Questions? @danolsen dan@yourversion.com www.yourversion.com