Inﬁnite Scroll: Release Plan (Implied) 1. Build inﬁnite scroll. Lots of work 2. Fix some bugs. 3. A/B to measure obvious big improvement. 4. Rent warehouse. 5. Hold release party in warehouse. Didn’t happenSunday, December 2, 12So if we go back to our “product plan,” we see a couple of major things wrong with it. We did a lot ofwork, and it was pointless.