1. Museums Give Teachers
Control to Create
learninglab.si.edu
@SmithsonianLab
SXSWEdu 2016
Wednesday, March 9
3:30PM - 4:30PM
These slides: s.si.edu/SLIDEPARTY!!!
2. Who Are We?
Brian Ausland
Director, Education Research
Navigation North Learning
@bausland /
brian@navnorth.com
Ashley Naranjo
Learning Initiatives Specialist
Smithsonian Center for
Learning and Digital Access
Smithsonian Institution
@AshleyMNaranjo /
naranjoa@si.edu
Darren Milligan
Senior Digital Strategist
Smithsonian Center for
Learning and Digital Access
Smithsonian Institution
@darrenmilligan /
milligand@si.edu
Melissa Wadman
Manager of Program
Evaluation
Smithsonian Center for
Learning and Digital Access
Smithsonian Institution
@melwad / wadmanm@si.edu
4. This Afternoon
1. Schools and Digital Media: So What?
2. Why the Smithsonian?
3. Research
4. Smithsonian Learning Lab
5. In the Hands of Teachers
6. What’s Next?
7. Q/A
5. This Afternoon
1. Schools and Digital Media: So What?
2. Why the Smithsonian?
3. Research
4. Smithsonian Learning Lab
5. In the Hands of Teachers
6. What’s Next?
7. Q/A
9. This Afternoon
1. Schools and Digital Media: So What?
2. Why the Smithsonian?
3. Research
4. Smithsonian Learning Lab
5. In the Hands of Teachers
6. What’s Next?
7. Q/A
24. Smithsonian (in 2015)
19 Museums and Galleries & National Zoo
138.1M Museums Objects & Specimens
2.1M Library Volumes
136,194 Cubic feet of archival material
25. Smithsonian (in 2015)
19 Museums and Galleries & National Zoo
138.1M Museums Objects & Specimens
2.1M Library Volumes
136,194 Cubic feet of archival material
6,511 Employees
721 Research Fellows
12,047 Volunteers
37. 1995
23.6 million physical visits to museums
72,942 digital visits
2015
26.7 million physical visits to museums
116 million digital visits
38. 1995
23.6 million physical visits to museums
72,942 digital visits
2015
26.7 million physical visits to museums
116 million digital visits
Physical: 26,700,000-23,600,000 /
23,600,000 X 100 = 13.16% increase
Digital: 116,000,000-72,942 / 72,942 X
100 = 158,930.5% increase
39. 1995
23.6 million physical visits to museums
72,942 digital visits
2015
26.7 million physical visits to museums
116 million digital visits
Physical: 26,700,000-23,600,000 /
23,600,000 X 100 = 13.16% increase
Digital: 116,000,000-72,942 / 72,942 X
100 = 158,930.5% increase
40. Pew Research Teachers Survey Report
February 2013
92%: Internet has “major impact” on their ability to
access content, resources, and materials for their
teaching
90%: use search engines to find info
84%: use Internet weekly to find content that will
engage students
80%: use Internet weekly to help them create
lessons
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51. Image: Haxorjoe at en.wikipedia, http://commons.wikimedia.org/wiki/File:Nokia1100_new.jpg, used under a Creative Commons Attribution-Share Alike 3.0 Unported, 2.5 Generic,
2.0 Generic and 1.0 Generic license.
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54. The Problem
Fragmented Brand
Outdated Platform
Lack of Detailed Data
Who is using our resources?
Why are they using them?
How are they using them?
Where are they using them?
How would they prefer to access them?
In what format would they prefer them?
Are they using them as designed?
Are students learning from them…?
55. This Afternoon
1. Schools and Digital Media: So What?
2. Why the Smithsonian?
3. Research
4. Smithsonian Learning Lab
5. In the Hands of Teachers
6. What’s Next?
7. Q/A
56. Remedial Evaluation of the Materials
Distributed at the Smithsonian
Institution’s Annual Teachers’ Night
(2010)
Literature review and evaluation to produce
generalizable guidelines for the design and
development of museum-based lesson plans and
investigated classroom educator methodologies for
incorporating museum-based lessons into
classrooms.
57. Capturing the Voice of Customer,
Satisfaction Insight Review of
SmithsonianEducation.org (2011)
Collected from more than seven thousand surveys
completed by visitors to the central Smithsonian
Education website, the makeup of this audience,
their motivations for site visitation, their activities
while on the website, and their sources of
dissatisfaction were explored.
58. Digital Learning Resources Project
(2012)
To assist the Smithsonian to better understand the
educational uses of Smithsonian digital resources
and provide a road map for future digital
development.
Research objectives focused on classroom
educators’ ability to identify, analyze, and extract
digital content, with the ultimate goal of enabling all
users to achieve their own personal learning
objectives through the Smithsonian’s resources.
59. Piloting Tools to Enable Active and
Participatory Learning for Middle
School Students: Facilitating Digital
Learning with Smithsonian Digital
Resources (2014)
Classroom educators have indicated that relevance
to students’ needs are a top priority. We are now
testing directly with students to better understand
how they use digital museum assets (specifically
digitized collection objects) and to document the
types of scaffolds necessary to enable active and
participatory learning using them.
60. Results META TIME!
Conclusions Focused on
• Educator search preferences
• Factors that contribute to difficult
analysis and resistance to use learning
resources
• Educators’ preferences for learning
resources
• Educators’ preferences for platform
content and functionality
61. Educator Search Preferences
• Searching assist via autocomplete
and/or spelling assist
• Search results that allow for both
browsing and filtering
• Scannable grade level and subject
information
• Resources from a wide variety
of sources
62. Factors that Contribute to
Difficult Analysis and Resistance to Use
Learning Resources
• Too many search results; too difficult to
browse quickly for relevant content
• Distracting user interfaces
• Unfamiliar terminology and/or lack of
contextual information
63. Educators’ Preferences for
Learning Resources
• Interdisciplinary and/or multidisciplinary
• Connection to students’ interests
• Alignment to teaching standards and/or
relationship to big ideas
• Highly Adaptable
• Downloadable format
64. Educators’ Preferences for
Platform Content and Functionality
• Content available from more than one
one producer/supplier
• Tools available within the platform for
student interaction with the resources
• Variety of sharing options
• Ability to save and structure resources
within the platform for later review/use
69. Smithsonian Digitization
138 million objects and specimens
9% objects and specimens
Two million library volumes
33% library volumes
153,000 cubic feet of archival material
52% archival material
70. Smithsonian Digitization
138 million objects and specimens
9% objects and specimens
12 million digitized objects & specimens
Two million library volumes
33% library volumes
660,000 digitized library volumes
153,000 cubic feet of archival material
52% archival material
80,000 cubic feet of archival material
71. Learning Lab Today
1.41 million resources
1.32 million images
40,800 text-based resources
11,500 video and audio files
2,100 lesson plans and website
332 user/institutionally-generated
published collections
1,825 total collections
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105. This Afternoon
1. Schools and Digital Media: So What?
2. Why the Smithsonian?
3. Research
4. Smithsonian Learning Lab
5. In the Hands of Teachers
6. What’s Next?
7. Q/A
116. This Afternoon
1. Schools and Digital Media: So What?
2. Why the Smithsonian?
3. Research
4. Smithsonian Learning Lab
5. In the Hands of Teachers
6. What’s Next?
7. Q/A
117. This Afternoon
1. Schools and Digital Media: So What?
2. Why the Smithsonian?
3. Research
4. Smithsonian Learning Lab
5. In the Hands of Teachers
6. What’s Next?
7. Q/A