El manual no-oficial Vademécum de Partida 1.0, creado por Carlos "Malky" Cabrero esta a tu disposición bajo licencia Creative Commons Reconocimiento-NoComerciai-Compartirlgual 3.0.
La guía no-oficial La Ciudad deMos Shuuta 1.1, traducido y revisado por Carlos "Malky" Cabrero y The City of Mos Shuuta V1.2 revisado por "Kainrath" estan a tú disposición
bajo licencia Creative Commons Reconocimiento-NoComerciai-Compartirlgual 3.0.
El manual no-oficial Leonera de Especies 1.4, traducido por Carlos "Malky" Cabrero y The Unofficial Species Menagerie 3.0, revisado por Jonathan Stevens y Ben Erickson estan
a tú disposición bajo licencia Creative Commons Reconocimiento-NoComerciai-Compartirlgual 3.0.
Cuaderno de personaje para las tres ambientaciones del juego de Rol de Star Wars sistema FFG. Contiene:
- Hoja de estadísticas de juego
- Hoja de talentos
- Hoja de equipo
- Hoja de armamento
- Hoja de armadura y prótesis
- Hoja de vehículos
- Hoja de relaciones
- Hoja de trasfondo
Pensado para ser imprimido en formato cuaderno, al estilo de los cuadernos de las cajas de inicio de las tres ambientaciones del juego de Rol de Star Wars sistema FFG:
- Al Filo del Imperio
- La Era de la Rebelión
- Fuerza y Destino
2024 State of Marketing Report – by HubspotMarius Sescu
https://www.hubspot.com/state-of-marketing
· Scaling relationships and proving ROI
· Social media is the place for search, sales, and service
· Authentic influencer partnerships fuel brand growth
· The strongest connections happen via call, click, chat, and camera.
· Time saved with AI leads to more creative work
· Seeking: A single source of truth
· TLDR; Get on social, try AI, and align your systems.
· More human marketing, powered by robots
ChatGPT is a revolutionary addition to the world since its introduction in 2022. A big shift in the sector of information gathering and processing happened because of this chatbot. What is the story of ChatGPT? How is the bot responding to prompts and generating contents? Swipe through these slides prepared by Expeed Software, a web development company regarding the development and technical intricacies of ChatGPT!
La guía no-oficial La Ciudad deMos Shuuta 1.1, traducido y revisado por Carlos "Malky" Cabrero y The City of Mos Shuuta V1.2 revisado por "Kainrath" estan a tú disposición
bajo licencia Creative Commons Reconocimiento-NoComerciai-Compartirlgual 3.0.
El manual no-oficial Leonera de Especies 1.4, traducido por Carlos "Malky" Cabrero y The Unofficial Species Menagerie 3.0, revisado por Jonathan Stevens y Ben Erickson estan
a tú disposición bajo licencia Creative Commons Reconocimiento-NoComerciai-Compartirlgual 3.0.
Cuaderno de personaje para las tres ambientaciones del juego de Rol de Star Wars sistema FFG. Contiene:
- Hoja de estadísticas de juego
- Hoja de talentos
- Hoja de equipo
- Hoja de armamento
- Hoja de armadura y prótesis
- Hoja de vehículos
- Hoja de relaciones
- Hoja de trasfondo
Pensado para ser imprimido en formato cuaderno, al estilo de los cuadernos de las cajas de inicio de las tres ambientaciones del juego de Rol de Star Wars sistema FFG:
- Al Filo del Imperio
- La Era de la Rebelión
- Fuerza y Destino
2024 State of Marketing Report – by HubspotMarius Sescu
https://www.hubspot.com/state-of-marketing
· Scaling relationships and proving ROI
· Social media is the place for search, sales, and service
· Authentic influencer partnerships fuel brand growth
· The strongest connections happen via call, click, chat, and camera.
· Time saved with AI leads to more creative work
· Seeking: A single source of truth
· TLDR; Get on social, try AI, and align your systems.
· More human marketing, powered by robots
ChatGPT is a revolutionary addition to the world since its introduction in 2022. A big shift in the sector of information gathering and processing happened because of this chatbot. What is the story of ChatGPT? How is the bot responding to prompts and generating contents? Swipe through these slides prepared by Expeed Software, a web development company regarding the development and technical intricacies of ChatGPT!
Product Design Trends in 2024 | Teenage EngineeringsPixeldarts
The realm of product design is a constantly changing environment where technology and style intersect. Every year introduces fresh challenges and exciting trends that mold the future of this captivating art form. In this piece, we delve into the significant trends set to influence the look and functionality of product design in the year 2024.
How Race, Age and Gender Shape Attitudes Towards Mental HealthThinkNow
Mental health has been in the news quite a bit lately. Dozens of U.S. states are currently suing Meta for contributing to the youth mental health crisis by inserting addictive features into their products, while the U.S. Surgeon General is touring the nation to bring awareness to the growing epidemic of loneliness and isolation. The country has endured periods of low national morale, such as in the 1970s when high inflation and the energy crisis worsened public sentiment following the Vietnam War. The current mood, however, feels different. Gallup recently reported that national mental health is at an all-time low, with few bright spots to lift spirits.
To better understand how Americans are feeling and their attitudes towards mental health in general, ThinkNow conducted a nationally representative quantitative survey of 1,500 respondents and found some interesting differences among ethnic, age and gender groups.
Technology
For example, 52% agree that technology and social media have a negative impact on mental health, but when broken out by race, 61% of Whites felt technology had a negative effect, and only 48% of Hispanics thought it did.
While technology has helped us keep in touch with friends and family in faraway places, it appears to have degraded our ability to connect in person. Staying connected online is a double-edged sword since the same news feed that brings us pictures of the grandkids and fluffy kittens also feeds us news about the wars in Israel and Ukraine, the dysfunction in Washington, the latest mass shooting and the climate crisis.
Hispanics may have a built-in defense against the isolation technology breeds, owing to their large, multigenerational households, strong social support systems, and tendency to use social media to stay connected with relatives abroad.
Age and Gender
When asked how individuals rate their mental health, men rate it higher than women by 11 percentage points, and Baby Boomers rank it highest at 83%, saying it’s good or excellent vs. 57% of Gen Z saying the same.
Gen Z spends the most amount of time on social media, so the notion that social media negatively affects mental health appears to be correlated. Unfortunately, Gen Z is also the generation that’s least comfortable discussing mental health concerns with healthcare professionals. Only 40% of them state they’re comfortable discussing their issues with a professional compared to 60% of Millennials and 65% of Boomers.
Race Affects Attitudes
As seen in previous research conducted by ThinkNow, Asian Americans lag other groups when it comes to awareness of mental health issues. Twenty-four percent of Asian Americans believe that having a mental health issue is a sign of weakness compared to the 16% average for all groups. Asians are also considerably less likely to be aware of mental health services in their communities (42% vs. 55%) and most likely to seek out information on social media (51% vs. 35%).
AI Trends in Creative Operations 2024 by Artwork Flow.pdfmarketingartwork
This article is all about what AI trends will emerge in the field of creative operations in 2024. All the marketers and brand builders should be aware of these trends for their further use and save themselves some time!
A report by thenetworkone and Kurio.
The contributing experts and agencies are (in an alphabetical order): Sylwia Rytel, Social Media Supervisor, 180heartbeats + JUNG v MATT (PL), Sharlene Jenner, Vice President - Director of Engagement Strategy, Abelson Taylor (USA), Alex Casanovas, Digital Director, Atrevia (ES), Dora Beilin, Senior Social Strategist, Barrett Hoffher (USA), Min Seo, Campaign Director, Brand New Agency (KR), Deshé M. Gully, Associate Strategist, Day One Agency (USA), Francesca Trevisan, Strategist, Different (IT), Trevor Crossman, CX and Digital Transformation Director; Olivia Hussey, Strategic Planner; Simi Srinarula, Social Media Manager, The Hallway (AUS), James Hebbert, Managing Director, Hylink (CN / UK), Mundy Álvarez, Planning Director; Pedro Rojas, Social Media Manager; Pancho González, CCO, Inbrax (CH), Oana Oprea, Head of Digital Planning, Jam Session Agency (RO), Amy Bottrill, Social Account Director, Launch (UK), Gaby Arriaga, Founder, Leonardo1452 (MX), Shantesh S Row, Creative Director, Liwa (UAE), Rajesh Mehta, Chief Strategy Officer; Dhruv Gaur, Digital Planning Lead; Leonie Mergulhao, Account Supervisor - Social Media & PR, Medulla (IN), Aurelija Plioplytė, Head of Digital & Social, Not Perfect (LI), Daiana Khaidargaliyeva, Account Manager, Osaka Labs (UK / USA), Stefanie Söhnchen, Vice President Digital, PIABO Communications (DE), Elisabeth Winiartati, Managing Consultant, Head of Global Integrated Communications; Lydia Aprina, Account Manager, Integrated Marketing and Communications; Nita Prabowo, Account Manager, Integrated Marketing and Communications; Okhi, Web Developer, PNTR Group (ID), Kei Obusan, Insights Director; Daffi Ranandi, Insights Manager, Radarr (SG), Gautam Reghunath, Co-founder & CEO, Talented (IN), Donagh Humphreys, Head of Social and Digital Innovation, THINKHOUSE (IRE), Sarah Yim, Strategy Director, Zulu Alpha Kilo (CA).
Trends In Paid Search: Navigating The Digital Landscape In 2024Search Engine Journal
The search marketing landscape is evolving rapidly with new technologies, and professionals, like you, rely on innovative paid search strategies to meet changing demands.
It’s important that you’re ready to implement new strategies in 2024.
Check this out and learn the top trends in paid search advertising that are expected to gain traction, so you can drive higher ROI more efficiently in 2024.
You’ll learn:
- The latest trends in AI and automation, and what this means for an evolving paid search ecosystem.
- New developments in privacy and data regulation.
- Emerging ad formats that are expected to make an impact next year.
Watch Sreekant Lanka from iQuanti and Irina Klein from OneMain Financial as they dive into the future of paid search and explore the trends, strategies, and technologies that will shape the search marketing landscape.
If you’re looking to assess your paid search strategy and design an industry-aligned plan for 2024, then this webinar is for you.
5 Public speaking tips from TED - Visualized summarySpeakerHub
From their humble beginnings in 1984, TED has grown into the world’s most powerful amplifier for speakers and thought-leaders to share their ideas. They have over 2,400 filmed talks (not including the 30,000+ TEDx videos) freely available online, and have hosted over 17,500 events around the world.
With over one billion views in a year, it’s no wonder that so many speakers are looking to TED for ideas on how to share their message more effectively.
The article “5 Public-Speaking Tips TED Gives Its Speakers”, by Carmine Gallo for Forbes, gives speakers five practical ways to connect with their audience, and effectively share their ideas on stage.
Whether you are gearing up to get on a TED stage yourself, or just want to master the skills that so many of their speakers possess, these tips and quotes from Chris Anderson, the TED Talks Curator, will encourage you to make the most impactful impression on your audience.
See the full article and more summaries like this on SpeakerHub here: https://speakerhub.com/blog/5-presentation-tips-ted-gives-its-speakers
See the original article on Forbes here:
http://www.forbes.com/forbes/welcome/?toURL=http://www.forbes.com/sites/carminegallo/2016/05/06/5-public-speaking-tips-ted-gives-its-speakers/&refURL=&referrer=#5c07a8221d9b
ChatGPT and the Future of Work - Clark Boyd Clark Boyd
Everyone is in agreement that ChatGPT (and other generative AI tools) will shape the future of work. Yet there is little consensus on exactly how, when, and to what extent this technology will change our world.
Businesses that extract maximum value from ChatGPT will use it as a collaborative tool for everything from brainstorming to technical maintenance.
For individuals, now is the time to pinpoint the skills the future professional will need to thrive in the AI age.
Check out this presentation to understand what ChatGPT is, how it will shape the future of work, and how you can prepare to take advantage.
A brief introduction to DataScience with explaining of the concepts, algorithms, machine learning, supervised and unsupervised learning, clustering, statistics, data preprocessing, real-world applications etc.
It's part of a Data Science Corner Campaign where I will be discussing the fundamentals of DataScience, AIML, Statistics etc.
Time Management & Productivity - Best PracticesVit Horky
Here's my presentation on by proven best practices how to manage your work time effectively and how to improve your productivity. It includes practical tips and how to use tools such as Slack, Google Apps, Hubspot, Google Calendar, Gmail and others.
The six step guide to practical project managementMindGenius
The six step guide to practical project management
If you think managing projects is too difficult, think again.
We’ve stripped back project management processes to the
basics – to make it quicker and easier, without sacrificing
the vital ingredients for success.
“If you’re looking for some real-world guidance, then The Six Step Guide to Practical Project Management will help.”
Dr Andrew Makar, Tactical Project Management
Unlocking the Power of ChatGPT and AI in Testing - A Real-World Look, present...Applitools
During this webinar, Anand Bagmar demonstrates how AI tools such as ChatGPT can be applied to various stages of the software development life cycle (SDLC) using an eCommerce application case study. Find the on-demand recording and more info at https://applitools.info/b59
Key takeaways:
• Learn how to use ChatGPT to add AI power to your testing and test automation
• Understand the limitations of the technology and where human expertise is crucial
• Gain insight into different AI-based tools
• Adopt AI-based tools to stay relevant and optimize work for developers and testers
* ChatGPT and OpenAI belong to OpenAI, L.L.C.
Product Design Trends in 2024 | Teenage EngineeringsPixeldarts
The realm of product design is a constantly changing environment where technology and style intersect. Every year introduces fresh challenges and exciting trends that mold the future of this captivating art form. In this piece, we delve into the significant trends set to influence the look and functionality of product design in the year 2024.
How Race, Age and Gender Shape Attitudes Towards Mental HealthThinkNow
Mental health has been in the news quite a bit lately. Dozens of U.S. states are currently suing Meta for contributing to the youth mental health crisis by inserting addictive features into their products, while the U.S. Surgeon General is touring the nation to bring awareness to the growing epidemic of loneliness and isolation. The country has endured periods of low national morale, such as in the 1970s when high inflation and the energy crisis worsened public sentiment following the Vietnam War. The current mood, however, feels different. Gallup recently reported that national mental health is at an all-time low, with few bright spots to lift spirits.
To better understand how Americans are feeling and their attitudes towards mental health in general, ThinkNow conducted a nationally representative quantitative survey of 1,500 respondents and found some interesting differences among ethnic, age and gender groups.
Technology
For example, 52% agree that technology and social media have a negative impact on mental health, but when broken out by race, 61% of Whites felt technology had a negative effect, and only 48% of Hispanics thought it did.
While technology has helped us keep in touch with friends and family in faraway places, it appears to have degraded our ability to connect in person. Staying connected online is a double-edged sword since the same news feed that brings us pictures of the grandkids and fluffy kittens also feeds us news about the wars in Israel and Ukraine, the dysfunction in Washington, the latest mass shooting and the climate crisis.
Hispanics may have a built-in defense against the isolation technology breeds, owing to their large, multigenerational households, strong social support systems, and tendency to use social media to stay connected with relatives abroad.
Age and Gender
When asked how individuals rate their mental health, men rate it higher than women by 11 percentage points, and Baby Boomers rank it highest at 83%, saying it’s good or excellent vs. 57% of Gen Z saying the same.
Gen Z spends the most amount of time on social media, so the notion that social media negatively affects mental health appears to be correlated. Unfortunately, Gen Z is also the generation that’s least comfortable discussing mental health concerns with healthcare professionals. Only 40% of them state they’re comfortable discussing their issues with a professional compared to 60% of Millennials and 65% of Boomers.
Race Affects Attitudes
As seen in previous research conducted by ThinkNow, Asian Americans lag other groups when it comes to awareness of mental health issues. Twenty-four percent of Asian Americans believe that having a mental health issue is a sign of weakness compared to the 16% average for all groups. Asians are also considerably less likely to be aware of mental health services in their communities (42% vs. 55%) and most likely to seek out information on social media (51% vs. 35%).
AI Trends in Creative Operations 2024 by Artwork Flow.pdfmarketingartwork
This article is all about what AI trends will emerge in the field of creative operations in 2024. All the marketers and brand builders should be aware of these trends for their further use and save themselves some time!
A report by thenetworkone and Kurio.
The contributing experts and agencies are (in an alphabetical order): Sylwia Rytel, Social Media Supervisor, 180heartbeats + JUNG v MATT (PL), Sharlene Jenner, Vice President - Director of Engagement Strategy, Abelson Taylor (USA), Alex Casanovas, Digital Director, Atrevia (ES), Dora Beilin, Senior Social Strategist, Barrett Hoffher (USA), Min Seo, Campaign Director, Brand New Agency (KR), Deshé M. Gully, Associate Strategist, Day One Agency (USA), Francesca Trevisan, Strategist, Different (IT), Trevor Crossman, CX and Digital Transformation Director; Olivia Hussey, Strategic Planner; Simi Srinarula, Social Media Manager, The Hallway (AUS), James Hebbert, Managing Director, Hylink (CN / UK), Mundy Álvarez, Planning Director; Pedro Rojas, Social Media Manager; Pancho González, CCO, Inbrax (CH), Oana Oprea, Head of Digital Planning, Jam Session Agency (RO), Amy Bottrill, Social Account Director, Launch (UK), Gaby Arriaga, Founder, Leonardo1452 (MX), Shantesh S Row, Creative Director, Liwa (UAE), Rajesh Mehta, Chief Strategy Officer; Dhruv Gaur, Digital Planning Lead; Leonie Mergulhao, Account Supervisor - Social Media & PR, Medulla (IN), Aurelija Plioplytė, Head of Digital & Social, Not Perfect (LI), Daiana Khaidargaliyeva, Account Manager, Osaka Labs (UK / USA), Stefanie Söhnchen, Vice President Digital, PIABO Communications (DE), Elisabeth Winiartati, Managing Consultant, Head of Global Integrated Communications; Lydia Aprina, Account Manager, Integrated Marketing and Communications; Nita Prabowo, Account Manager, Integrated Marketing and Communications; Okhi, Web Developer, PNTR Group (ID), Kei Obusan, Insights Director; Daffi Ranandi, Insights Manager, Radarr (SG), Gautam Reghunath, Co-founder & CEO, Talented (IN), Donagh Humphreys, Head of Social and Digital Innovation, THINKHOUSE (IRE), Sarah Yim, Strategy Director, Zulu Alpha Kilo (CA).
Trends In Paid Search: Navigating The Digital Landscape In 2024Search Engine Journal
The search marketing landscape is evolving rapidly with new technologies, and professionals, like you, rely on innovative paid search strategies to meet changing demands.
It’s important that you’re ready to implement new strategies in 2024.
Check this out and learn the top trends in paid search advertising that are expected to gain traction, so you can drive higher ROI more efficiently in 2024.
You’ll learn:
- The latest trends in AI and automation, and what this means for an evolving paid search ecosystem.
- New developments in privacy and data regulation.
- Emerging ad formats that are expected to make an impact next year.
Watch Sreekant Lanka from iQuanti and Irina Klein from OneMain Financial as they dive into the future of paid search and explore the trends, strategies, and technologies that will shape the search marketing landscape.
If you’re looking to assess your paid search strategy and design an industry-aligned plan for 2024, then this webinar is for you.
5 Public speaking tips from TED - Visualized summarySpeakerHub
From their humble beginnings in 1984, TED has grown into the world’s most powerful amplifier for speakers and thought-leaders to share their ideas. They have over 2,400 filmed talks (not including the 30,000+ TEDx videos) freely available online, and have hosted over 17,500 events around the world.
With over one billion views in a year, it’s no wonder that so many speakers are looking to TED for ideas on how to share their message more effectively.
The article “5 Public-Speaking Tips TED Gives Its Speakers”, by Carmine Gallo for Forbes, gives speakers five practical ways to connect with their audience, and effectively share their ideas on stage.
Whether you are gearing up to get on a TED stage yourself, or just want to master the skills that so many of their speakers possess, these tips and quotes from Chris Anderson, the TED Talks Curator, will encourage you to make the most impactful impression on your audience.
See the full article and more summaries like this on SpeakerHub here: https://speakerhub.com/blog/5-presentation-tips-ted-gives-its-speakers
See the original article on Forbes here:
http://www.forbes.com/forbes/welcome/?toURL=http://www.forbes.com/sites/carminegallo/2016/05/06/5-public-speaking-tips-ted-gives-its-speakers/&refURL=&referrer=#5c07a8221d9b
ChatGPT and the Future of Work - Clark Boyd Clark Boyd
Everyone is in agreement that ChatGPT (and other generative AI tools) will shape the future of work. Yet there is little consensus on exactly how, when, and to what extent this technology will change our world.
Businesses that extract maximum value from ChatGPT will use it as a collaborative tool for everything from brainstorming to technical maintenance.
For individuals, now is the time to pinpoint the skills the future professional will need to thrive in the AI age.
Check out this presentation to understand what ChatGPT is, how it will shape the future of work, and how you can prepare to take advantage.
A brief introduction to DataScience with explaining of the concepts, algorithms, machine learning, supervised and unsupervised learning, clustering, statistics, data preprocessing, real-world applications etc.
It's part of a Data Science Corner Campaign where I will be discussing the fundamentals of DataScience, AIML, Statistics etc.
Time Management & Productivity - Best PracticesVit Horky
Here's my presentation on by proven best practices how to manage your work time effectively and how to improve your productivity. It includes practical tips and how to use tools such as Slack, Google Apps, Hubspot, Google Calendar, Gmail and others.
The six step guide to practical project managementMindGenius
The six step guide to practical project management
If you think managing projects is too difficult, think again.
We’ve stripped back project management processes to the
basics – to make it quicker and easier, without sacrificing
the vital ingredients for success.
“If you’re looking for some real-world guidance, then The Six Step Guide to Practical Project Management will help.”
Dr Andrew Makar, Tactical Project Management
Unlocking the Power of ChatGPT and AI in Testing - A Real-World Look, present...Applitools
During this webinar, Anand Bagmar demonstrates how AI tools such as ChatGPT can be applied to various stages of the software development life cycle (SDLC) using an eCommerce application case study. Find the on-demand recording and more info at https://applitools.info/b59
Key takeaways:
• Learn how to use ChatGPT to add AI power to your testing and test automation
• Understand the limitations of the technology and where human expertise is crucial
• Gain insight into different AI-based tools
• Adopt AI-based tools to stay relevant and optimize work for developers and testers
* ChatGPT and OpenAI belong to OpenAI, L.L.C.
2. ~1 -~ ,
CREDITOS
ESCRITO
Carlos "Malky" Cabrero.
DISEÑO GRÁFICO
: Inspirado por y basado en la obra de EDGE
Entertainment, David Ardilla y de Chris Beck.
,
MAQUETACION
Carlos "Malky" Cabrero.
IMAGEN DE PORTADA
John Mouldier
AGRADECIMIENTOS
"Kelzhar" del foro Al Filo del Imperio de
EDGE Entertainment por plantar la semilla
de este documento.
PRUEBAS
Alfonso Pinedo, Jorge "Noeko" Mir, Nacho Buey,
Osear "Jovijuan" Gracia, Pablo Vicente y
Miguel Angel Fece.
CREDITOS
VADEMECUM DE PARTIDA
AVISO LEGAL
Todas las marcas comerciales y derechos
de autor son propiedad de LucasFilm Ud.,
Fantasy Flight Games y EDGE Entertainment.
Este documento no está
destinado a la venta.
Este documento presenta una relación
de ideas y conceptos del sistema de juego
Edge of Empire de Fantasy Flight Games y de
Al Filo del Imperio por EDGE Entertainment,
y sin la lectura previa del mismo, no es posible
entender el presente documento; con el fin de
no violar ninguno de los derechos inferidos
en las mencionadas obras.
LICENCIA
El manual no-oficial Vademécum de Partida 1.0,
creado por Carlos "Malky" Cabrero esta a tu
disposición bajo licencia Creative Commons
Reconocimiento-NoComerciai-Compartirlgual 3.0.
Disponible en http://archive.org y
http://www.slideshare.net
Versión de este PDF: v1.0 1 Agosto 2014
3. iift'' . . • lt
~S,_i ~
CONTENIDO
ESCALA PERSONA 4
METAJUEGO 4
NADA MÁS EMPEZAR la PARTIDA 4
REPARTO de PE al FINAL de SESIÓN 4
FAMA 4
FORMACIÓN de RESERVA de DADOS - 4
TIPOS DE TIRADAS S
TIRADA ENFRENTADA S
TIRADA COMPETITIVA S
TIRADA ASISTIDA S
TIRADA PASIVA S
INTERACCIONES SOCIALES S
TURNO 6
ACTIVIDAD MENOR 6
MANIOBRA 6
ACCIONES 6
COMBATE 6
PELEA 6
ARMA IMPROVISADA 6
ATACAR con DOS ARMAS 6
SALUD 7
LOCALIZACIÓN DE IMPACTO CRÍTICO 7
TABLA DIFICULTAD CURACIÓN HERIDAS - 7
HERIDA CRÍTICA 7
INYECTORES ESTIMULANTES 7
PARCHES DE REPARACIÓN 7
COMO SE CURA 1 HERIDA 7
COMO SE CURA 1 HERIDA CRÍTICA 7
NIVEL DAÑO OBJETOS 7
MODIFICADORES 8
APUNTAR 8
DEFENSA 8
COBERTURA 8
OCULTACIÓN 8
TERRENO DIFÍCIL 8
OCULTAR ARMA 8
UMBRAL IMPEDIMENTO 8
MODIFICADORES POR GRAVEDAD 8
MIEDO 9
ZAFARSE de GRILLETES 9
ZAFARSE de MANDO de RETENCIÓN 9
IMPLANTES 9
SILUETA 9
EFECTOS del ENTORNO 10
APNEA 10
ASFIXIA 10
VACIO 10
FUEGO 10
VENENO 10
CAlDAS "10
INTERVALOS 10
ESCALA VEHICULO 11
CARACTERISTICAS ·. 1,i
SILUETA Ü A
SECTOR de DEFENSA 11
MANEJO 11
ARMAS, BLINDAJE y DAÑO 11
SENSORES 11
COMUNICACIONES 11
TRANSPONDEDOR 11
VELOCIDAD y EFECTOS 12
VELOCIDAD de DESPLAZAMIENTO 12
DIFICULTAD PARA ESQUIVAR OBJETOS - - 12
COLISIÓN 12
TURNO 12
ACTIVIDAD MENOR 12
MANIOBRA 12
ACCIONES 13
DAÑOS 13
RECUPERACIÓN DAÑO 13
TENSIÓN y CASCO del VEHICULO a CERO - 14
VOLVER a la VIDA una NAVE 14
FUERZA y DESTINO 14
USO PUNTOS de DESTINO 14
SENSIBLES a la FUERZA 14
CONTENIDO
VADEMECUM DE PARTIDA
.....
~-
4. ...
NADA MÁS EMPEZAR LA PARTIDA
• Cada jugador tira los dados de destino para los puntos de destino. (pág. 26J
• Cada jugador tira 1d100 y comprobar la obligación. (pág. 308J
REPARTO DE PE AL FINAL DE SESIÓN (pág.300y311J
• Buen actor. {1 ó 2PE por interpretación) [Individual no obligatoria}.
• Actor de método. {1 ó 2PE por interpretar bien las motivaciones)[Individual njo]
• Al más espabilado. {1 ó 2PE por Idea) {Única}.
• Curtido. {1 PE por ser el que más Heridas a recibido) {Única]
• Grupo eficiente. (5 PE por objetivo cumplido) {Grupo]
• Por partida. (5 PEfácil, 10 normal,20 difícil) {Grupo]
FAMA (pág. 308J
•
.
•
Hacer Tratos con
Altos Cargos
"Deshonestos"
Comprar
Equipo "No
Autorizado"
Hacer Tratos con
Altos Cargos
"Honestos"
519 Bastante Difícil Difícil Sin problemas Sin Dificultad
Cierta dificultad con Retrasos, Sin dificultad con
20-39 Cargos intermedios, más Cierta Dificultad comprobaciones Cargos intermedios,
difícil con los altos. rutinarias. más difícil con los altos.
Muchas dificultades Difícil con Cargos
40-59 Es más fácil Es más fácil y retrasos Intermedios, muy difícil
imposibles. con los altos.
Muy difícil con Cargos
60-79 Fácil Muy difícil. Intermedios, imposible
con los altos.
80-99 Muy fácil Imposible Totalmente imposible
Extremadamente fácil... pero todo es más No pueden ni
Los cuerpos de
~ 100
comprar blasters.
seguridad intentarán
caro.
arrestarlos.
• Hacer Reserva de Características + Habilidades.
• Adjudicar Dificultad.
• Añadir dados. (máximo tres de cada color)
• Incrementar dados.
• Quitar dados
ESCALA PERSONA
VADEMECUM DE PARTIDA
Fama
No
Conocidos
Pueden ser
conocidos
Conocidos
Bastante
conocidos
Celebres
Leyendas
5. iift'' . . • lt
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TIRADA ENFRENTADA
(Alguien trata de impedir de forma activa)
• Tirada normal +la dificultad que es la capacidad + habilidad del impedidor.
PJ. 1 Sigilo ••oo 1 Reserva PJ ••oo••PnJ. Alerta •o
TIRADA COMPETITIVA
(Misma tarea a ver quien o hace mejor) ·~ , .
• Tiradas independientes para una misma dificultad
• Cuentan los éxitos
TIRADA ASISTIDA
(Ayudar a realizar una tarea, como máximo 2 ayudantes)
AYUDA EXPERTA
(Cuando el que ayuda tiene más alta la característica o habilidad)
PJl Intelecto Astronave ación
PJ2. Intelecto Astronavegación
Reserva resultante O O O
AYUDA INEXPERTA
(Cuando el que ayuda tiene más baja la característica y habilidad)
• Sólo añade un dado de beneficio D
•
PJl Intelecto Astronave ación
PJ2. Intelecto Astronavegación
Reserva resultante O O • D
TIRADA PASIVA (pág. 322J
(Resolver con una tirada un encuentro)
Habilidad Activa Habilidad Enfrentada
Coacción, En año o Lideraz o
Carisma
Negociación
Disci lina
Frialdad
Disciplina o Frialdad
ESCALA PERSONA
VADEMECUM DE PARTIDA
...
~-
6. ...
ACTIVIDAD MENOR (pág.199J
[Gratis] (Movimientos simples)
• Hablar.
• Dejar caer un objeto, animal o cosa.
• Asomar la cabeza, mirar hacia atrás.
MANIOBRA (pág. 200J
[Normalmente 1, Máximo 2] (Movimientos complejos pero que no requieren de tirada)
• Apuntar con un arma.
• Enfundar, desenfundar, recargar arma u objeto.
• Acercarse o alejarse un intervalo de alcance reducido.
• Interactuar con el entorno {Abrir una puerta, derribar una mesa...)
• Ponerse a cubierto o arrojarse a un parapeto.
• Des/Montar {Si el animal no está adiestrado: Supervivencia ++)
• Cebar o sacar granada
• Ponerse en guardia {Añade • a sus tiradas de combate)
{Aumenta 1 punto la Defensa)
• Ponerse en pie o tumbarse {Añade • a los ataques a distancia que sufre)
{Añade D a los ataques cuerpo que sufre)
ACCIONES (pág. 203)
[Máximo 1] (Actividad crucial que requiere tirada)
• Cambiar por una maniobra.
• Activar Actitud.
• Activar poder de la Fuerza.
• Tirada de Habilidad o Característica.
PELEA (Pág. 211)
• Critico 5
• Desorientación 1
• Derribo
• Se elige infligir Tensión o Heridas
• Se inflige tantos puntos como Fortaleza + Éxitos
ARMA IMPROVISADA (Pág. 211J
•
ATACAR CON DOS ARMAS (Pág.210J
• La dificultad más alta y se incrementa 1 vez. Dos si son competencias diferentes
• Hay que declarar que arma es la principal.
• >k- impacta la principal y se puede usar t) t) o ~ para impactar con la secundaria.
ESCALA PERSONA
VADEMECUM DE PARTIDA
9. iift'' . . • lt
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MIEDO (Pág. 29BJ
• Sólo se tira la primera vez.
• Disciplina contra dificultad de miedo
Habilidad Activa Tirada Enfrentada
Disci lina Miedo
Frialdad (si se lo esperaba) Miedo
Dificultad Razón
Riesgo moderado de perder la vida.
Riesgo abrumador de perder la vida.
1 Incremento Reputación peligrosa.
2 Incrementos Reputación peligrosa y poco usual
3 Incrementos Extremadamente eli roso e inusual.
D Ir bien acompañada, preparado, protegido para la ocasión...
Resultados Tirada Miedo
y Fallo Pierde Tensión por cada Y
,-,,Q, Amenaza ,-, .Por cada ,g, añade .
@ @ @ o más queda conmocionado 1 asalto
tf/1 Desesperación Incrementa en 1la Dificultad de todas las tiradas.
>tf Éxito -
t} Ventaja Por cada t} añade D .
tJ tJ tJ o más proporciona D a un aliado
@ Triunfo Superado y reduce en 1 rango el mismo tipo de miedo para
futuros encuentros.
ZAFARSE de GRILLETES (Pág.179J !! ZAFARSE de MANDO de RETENCIÓN
++++en Atletismo o Coordinación ++++en Disciplina
IMPLANTES (Pág.l 72J
• Implantes máximo según su puntuación en Fortaleza.
• Permite subir en un punto el máximo en Habilidad o Coordinación.
SILUETA (Pág. 212J
• Diferencia de Silueta de 2 aumenta o reduce la dificultad de la tirada en 1.
ESCALA PERSONA
VADEMECUM DE PARTIDA
~-
11. ESCAlA VEHICULO
(Pág.223y 224) ~ai!IRillm~
o
1
SILUETA (Pág. 224J SECTOR de DEFENSA (Pág. 226Y228J
R2
Humano
(Max. 4)
Proa
2 Bantha, Aerodeslizador
3
4
TIE-Fighter, Rancor
Halcón Milenario (YT-1300)
Popa
(Max. 4)
'·•·
.J
S Naves de línea ~ (! 1-) ~
~___6____~_D_e_s_tr_u_ct_or_E_s_te_l_ar_c_la_s_e_N_eb_u_l_os_a__~1 ~;:: · . ,
7 Destructor Estelar clase Imperial Babor
8 Estación espacial Esfera de Torpedos / M a x .4) ~Max.4)
~---9----~~S~ú-pe~r~D-es_tr_u_ct~or~E~s-te~la~r~cla_s~e~Ex~e-cu_to_r~l Popa
10 Estación espacial Estrella de la Muerte (Max. 4)
MANEJO
• Indica los D ó •
ARMAS. BLINDAJE y DAÑO
• 1 punto (escala vehículo) equivale a 10 punto en escala persona.
SENSORES {Sistemas)
• Pasivo: automático (360º), alcance máximo el de intervalo.
• Activo: aumenta un intervalo (Dificultad +)y sólo un sector.
COMUNICACIONES {Sistemas)
• Igual que sensores
TRANSPONDEDOR
• Sólo a bocajarro
ESCALA VEHICULO
VADEMECUM DE PARTIDA
...
~-
12. ...
'~ f',•
.:....f...
VELOCIDAD DE DESPLAZAMIEN!f8 '' ·
Velocidad 1 Maniobra 2 Maniobras
o X X
1 Alcance Bocajarro Corto Alcance
2-4 Corto Alcance Alcance Medio
5-6 Alcance Medio Largo Alcance
DIFICULTAD PARA ESQUIVAR OBJETOS (Pág.242J
• Dividimos Silueta /2 y Velocidad/2
• La más alta indica la Dificultad y la más baja los Incrementos
COLISIÓN (Pág. 243J
• Colisión Menor (de refilón): 1 Impacto Critico (Defensa x 10 =se resta de la tirada)
• Colisión Mayor {impacto frontal):): 1 Impacto Critico (Defensa x 5 =se resta de la tirada)
ACTIVIDAD MENOR
[Gratis] (Movimientos simples)
• Avanzar.
MANIOBRA (Pág. 232J
[Normalmente 1, Máximo 2 con 2TS] (Generalmente no requieren de tirada)
MANIOBRA PILOTO
Aumentar 1Reducir velocidad
Pisar a Fondo
Ajustar Escudos
Seguir al objetivo
Maniobra Evasiva
MANIOBRA TIRAD/
PILOTO DIFICU
Enfilar Pilotar ++ (*)
ESCALA VEHICULO
VADEMECUM DE PARTIDA
SILUETA/
VELOCIDAD
S.1-4 1V.+4
S.1-4
S. 1-41 V.+3
S. 1-41 V.+3
SILUETA 1
VELOCIDAD
S.1-4 1V.+4
ÉXITO
Ignora
maniobra
evasiva
OTRO
1 Punto de Velocidad (1PV)
Sufre 1TS por cada PV de más
Mover 1 punto a un sector
Incremento en 1la capacidad de
atacar al objetivo.
Reduce en 1la dificultad de ataque
de un tercero a la nave.
1 incremento a la dificultad del
impacto
OTRO
+Velo que obj., Dif. +
=Velo que obj., Dif. + + (*)
-Velo que obj., Dif. + + +
Mucha menor Velocidad que el
objetivo (+ de 2PV) Dif. + + + +
13. ~,-);~
~~~~- );¡'- :;~t
"l ~ ;..:· ;.: .,
ACCIONES ('Pág. zjJJ •. '
(Actividad crucial que requiere tirada)
ACCIÓN TIRAD/ DIFICU ÉXITO OTRO
Reparaciones
Atletismo ++ Arregla 1PD Cada '>tf '>tf 1PD adicionalManuales
Potenciar
Mecánica +++ Infringe 1TD
Cada '>tf aumenta 1la Defensa.
Escudos Cada t} aumenta 1 turno la duración.
Cada '>tf '>tf aumenta en 1 la dificultad
Interferir
Computadoras + +
Sin sensores/ de recuperar el control de los sistemas
Sistemas comunicaciones (sensores/ comunicación).
.,
·'
Cada t} afecta a un objetivo extra.
.
Astucia + Rangos de Descubre la Se usa el escáner activo.
Escanear
ficha completa t} t} se descubre la Tensión y los 'Vehículo Computación + + + de la nave. Puntos de Casco actuales.
Reduce a 1la Cada '>tf dura un asalto.
Piratear
Computadoras + + + Defensa de un t} t} infringe 1T.Sistemas
Sector
~ Un asalto más y un sistema añadido.
Computadoras + + Incrementa Dif.
1 Incremento en la DificÚltad de impacto
Burlar Misiles de misiles durante 1 turno.
Alerta +++ impacto.
t} t} un incremento más.
Disciplina de Liderazgo +++
Otorga D
Cada '>tf '>tf otorga D a otro PJ
Tiro Disciplina + + +
Cada t} t} t} hace que todos los
disparos infrinjan 1T extra.
Control de
Mecánica Arregla 1T ó 1IC
Dificultad en Recuperación de Daños
Daños Cada '>tf 1T ó 1 Impacto Critico.
Copiloto Pilotar ++ Cada '>tf rebaja en 1la siguiente tirada de Pilotar del Piloto
Trazar Rumbo
Astronavegar + +
Cada >tf permite ignorar.
Percepción + + +
(*) Si el objetivo no difiera en más de dos puntos el tamaño
Atacar Artillería + + (*)
de la Silueta.
Por cada 2 puntos diferencia en la Silueta del objetivo
aumenta (S.Menor) o reduce (S.Mayor) en 1la Dificultad.
RECUPERACIÓN DAÑO (pág.233, 242y24SJ
• Se recupera 1T por día, automáticamente.
[Daños Masivos] Difícil
[Daños Leves1 [------------------------------------------------------------}--rá~W~---------1
Umbral de Daño o Tensión
Dif. y tiempo de reparación
••••••
Meses
Semanas
Dias
ESCALA VEHICULO
VADEMECUM DE PARTIDA
...
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