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Using Virtual Worlds in
Schools
David W. Deeds
ISTE Conference
Virtual Environments
Special Interest Group
June 25, 2013
Using Virtual Worlds in
Schools
ď‚— Using Immersive/Virtual Learning
Environments (ILE/VLE, aka 3D virtual
worlds) since 2006
ď‚— 3 years higher ed, 4 K-12/international
Using Virtual Worlds in
Schools
Using Virtual Worlds in
Schools
Using Virtual Worlds in
Schools
Second Life:
 Massively Multiplayer Online…Insert
Your Favorite Description
Here…Game?
ď‚— Introduced by Linden Labs in 2003
ď‚— Own currency and
economy, intellectual property rights
ď‚— Built-in 3D CAD and language/IDE
ď‚— Open to people 16 and up since 2010
Using Virtual Worlds in
Schools
Peterson Schools Cybercampus:
Teaching 6
http://slurl.com/secondlife/Teaching%206
/237/211/25/
Using Virtual Worlds in
Schools
Firestorm Viewer:
http://www.firestormviewer.org/download
s/
xxxx
Second Life:
http://www.secondlife.co
m
Using Virtual Worlds in
Schools
Readymade Avatars:
Password: ilovesl2009
SLTeacherOne Aristocrat
SLTeacherTwo Bookmite
SLTeacherThree Netizen
SLTeacherFour Quintessa
SLTeacherFive Scribe
SLTeacherSix Turbo
Using Virtual Worlds in
Schools
Woosong Virtual University
Cybercampus
Using Virtual Worlds in
Schools
Second Life: Higher Ed
Using Virtual Worlds in
Schools
Second Life: Higher Education
Classes (500+ students inworld):
Mine: Freshmen – Juniors: Computer
Programming, Business Management,
Internet Marketing, Project Management
(Uni: Regular Majors, College: Votech)
Others: Freshmen – Seniors: Wide
variety of English courses, including
Business English
(S/T in our college plus others, global)
Using Virtual Worlds in
Schools
Second Life: Higher Education
What Were We Doing?
ď‚— Teaching without textbooks (some
e-books)
ď‚— Kids created/managed cybercampus,
put on shows, made and sold
real/virtual products
ď‚— Handled all management, pricing,
marketing
ď‚— Learned programming via LSL, also
CAD
ď‚— Active, learner-centric, English
Using Virtual Worlds in
Schools
Second Life: Higher Education
What Worked?
 Bridged the communications gap –
digital natives knew what to do, even in
English
 Overcame ASMeB – Antisocial Social
Media Behavior –
synchronous, anonymous (FUN!)
ď‚— Hit the sweet spot re: programming
“payoff”
Using Virtual Worlds in
Schools
Second Life: Higher Education
What Didn’t Work?
ď‚— Trying to recreate classroom
configuration or situation in virtual world
ď‚— Worrying about kids meeting SL weirdos
(socialization, experimentation worked
out)
ď‚— Assignments too open-ended (cohesive
structure/theme needed, goals)
ď‚— Mixing English with others subjects
Using Virtual Worlds in
Schools
Second Life: K-12
Using Virtual Worlds in
Schools
Second Life: K-12
Classes (50+ students inworld):
ď‚— Information Technology in a Global
Society – Three Strands: IT Systems,
Social and Ethical Significance,
Application to Specified Scenarios
 In Group 3, Individuals and Societies –
provides technical education regardless
ď‚— Diploma Program opportunity for kids
with low English skills, Special Needs
Using Virtual Worlds in
Schools
Second Life: K-12
What Are We Doing?
ď‚— Students maintain cybercampus and
host students from other
schools/countries
ď‚— E-textbooks provide content for IT
lessons, ethical/moral and other
discussions
ď‚— Projects/products: website, t-shirts,
more
Using Virtual Worlds in
Schools
Middle Years Art Show
Using Virtual Worlds in
Schools
Podcasts and Concerts
Using Virtual Worlds in
Schools
Latest Project: NAIS Challenge 20/20
Using Virtual Worlds in
Schools
Second Life: K-12
What Has Worked?
ď‚— Hands-on, visual aspect of just about all
work (learning styles)
ď‚— Experiential opportunities, meeting
people
ď‚— Sense of freedom and openness (to a
degree!)
ď‚— Provided teachers with sources of
professional development (teacher and
Using Virtual Worlds in
Schools
Second Life: K-12
What Hasn’t Worked?
ď‚— Convincing the IBO to abolish the
written examination (70-30
external/internal grade)
ď‚— Students too shy to train teachers
(students!) but there’s still hope to make
this a service
 Pretending it’s not FUN! (It is, just don’t
tell!)
Using Virtual Worlds in
Schools
Second Life: K-12
Future Classes
ď‚— Next NAIS Challenge 20/20 Project to
involve wide variety of subjects
ď‚— ITGS students will use cybercampus to
promote 3D Global Village
ď‚— Want to expand SL usage for teacher
professional development
Using Virtual Worlds in
Schools
If you’re interested in getting your own
Second Life cybercampus, contact
Carol Pfeifer of the New Media
Consortium:
carol@nmc.org
Using Virtual Worlds in
Schools
OpenSimulator: K-12
Using Virtual Worlds in
Schools
OpenSimulator:
 Massively Multiplayer Online…Insert
Your Favorite Description
Here…Game?
ď‚— Introduced in 2007, not an SL clone!
ď‚— Own currency and economy,
intellectual property rights, etc.,
coming soon
ď‚— Built-in 3D CAD and language/IDE
Using Virtual Worlds in
Schools
Imprudence Viewer:
http://wiki.kokuaviewer.org/wiki/Imprudence
:Downloads
Peterson Schools URL:
http://209.126.208.161:9020
Using Virtual Worlds in
Schools
Readymade Avatars:
Password: iloveos2009
CP Student10
CP Student11
CP Student12
CP Student13
CP Student14
CP Student15
Using Virtual Worlds in
Schools
OpenSimulator: K-12
Classes (200+ students inworld)
ď‚— Middle Years Program (MYP)
Technology – Shift from Digital Literacy
made long ago;
Art, Music, Science, Humanities soon
ď‚— Primary Years Program (PYP)
Information Communications
Technology (ICT) - switch from Digital
Literacy to IB Design Cycle
th
Using Virtual Worlds in
Schools
OpenSimulator: K-12
What Are We Doing?
ď‚— Teaching Computer-Aided
Design, Project
Management, Programming
ď‚— Teaching task-based lessons with other
tools
ď‚— Changing Technology to inquiry-/task-
based
ď‚— Using skeleton lesson plans, students
Using Virtual Worlds in
Schools
OpenSimulator Project: Adobe Village
Using Virtual Worlds in
Schools
OpenSimulator Project: Virtual City
Using Virtual Worlds in
Schools
OpenSimulator: Hypergrid Scavenger Hunt
Using Virtual Worlds in
Schools
OpenSimulator: K-12
What Has Worked?
ď‚— Simple Instructions/Skeleton Lesson
Plans
 Three C’s – Connect, Communicate,
Collaborate (and #4: Cooperate –
Project Management)
ď‚— IB Design Cycle: Investigate, Design,
Plan, Create and Evaluate (also
Attitudes!)
Using Virtual Worlds in
Schools
OpenSimulator: K-12
What Has Worked?
 Reciprocal guidance, “guide on the side”
ď‚— Changing viewer interface to student
primary language
ď‚— Constructivism, esp. Social
Constructivism
ď‚— Self-reliance, adapting to change skills
ď‚— Scratch and S4SL for programming
basics
Using Virtual Worlds in
Schools
OpenSimulator: K-12
What Hasn’t Worked?
ď‚— Assuming productivity the first week!
 Calling it a GAME! Use “immersive
learning environment” instead! Also, e-
/textbooks
ď‚— Overcoming, but still dealing with active
versus passive role (not Asia specific!)
ď‚— Trying to jump right into LSL (Scratch
first!)
Using Virtual Worlds in
Schools
Latest Projects: MOSES
Using Virtual Worlds in
Schools
OpenSimulator: K-12
Future Classes
ď‚— Will pitch 3D Global Village at upcoming
Annual Educators’ Conference
ď‚— Cross-curricular efforts
ď‚— Expand to Middle and Elementary
School classes, other campuses
ď‚— Use as foundation for advanced
programming classes
Using Virtual Worlds in
Schools
If you’re interested in getting your own
OpenSimulator cybercampus, contact
Snoopy Pfeffer of Dreamland
Metaverse:
snoopy.pfeffer@yahoo.com
Using Virtual Worlds in
Schools
Quest Atlantis: K-12
Using Virtual Worlds in
Schools
Quest Atlantis: K-12
• Visit: www.atlantisremixed.org (regular
version plus new game-like beta)
• FREE prebuilt 3DVW with readymade
quests (you can create your own, also
build with tools)
• For students 9-16, maybe as young as
8
• Trainers in different locations, regular
schedule; must have 2 teachers to
Using Virtual Worlds in
Schools
Quest Atlantis: K-12
Classes (30+ students)
• English Language A/B classes (native
speakers plus other kids who are
proficient)
• Registered users have a code of
conduct and other guidelines to follow
while inworld
• Missions include everything from
stopping bullying to saving a city from
the plague (!)
Using Virtual Worlds in
Schools
Quest Atlantis: K-12
What Has Worked?
• Structured aspect of just about
everything easier for kids to handle
(lack of uncertainty)
• Increased focus on tasks (out of
necessity)
• Exposure to wider range of scenarios
and situations (versus another SL/OS
sim)
Using Virtual Worlds in
Schools
Quest Atlantis: K-12
What Hasn’t Worked?
• Students with poor English skills (but
then teachers like the reading aspect!)
• Special Needs kids no; Gifted kids yes,
but they need special lesson plans
• Anything smelling remotely like a
lecture (kids just want to go inworld)
• Couldn’t get it going in Mexico
because of bureaucratic problems
Using Virtual Worlds in
Schools
Quest Atlantis: K-12
Using Virtual Worlds in
Schools
Quest Atlantis: K-12
Using Virtual Worlds in
Schools
Quest Atlantis: K-12
Future Classes
• Try it again at just one campus first
• Want to expand to: Humanities and
Science classes
• English Literature classes too
(stories), tie in with more than just
blogs
• Want to arrange virtual field trips
to/from other schools: QA is “safe”
Using Virtual Worlds in
Schools
If you’d like to get started with Quest
Atlantis at your school, contact Bronwyn
Stuckey:
bronwyn.stuckey@gmail.com
Using Virtual Worlds in
Schools
MinecraftEdu: K-12
Using Virtual Worlds in
Schools
MinecraftEdu: K-12
• Regular version: www.minecraft.net
• 20 million+ registered users
worldwide,
5 million+ have bought the game
• Building things, mining for minerals,
fighting monsters, you name it!
• Singleplayer (free) or multiplayer
(license), license is about US $30
• Kids (and adults) love the game, but
Using Virtual Worlds in
Schools
MinecraftEdu: K-12
• Hosted solution: Massively Minecraft,
www.massivelyminecraft.org
• Special inhouse mod for education:
MinecraftEdu, www.minecraftedu.com
• MinecraftEdu: “Playing offline,” local
server, no regular licenses
needed, US $45
• Up to 100 students (we’ve had up to
50)
Using Virtual Worlds in
Schools
MinecraftEdu: K-12
Classes (125+ students)
• Middle Years Program Technology
classes
• Making the IB happy by partnering
with Art and other classes
• Logic gates and other interactivity
exercises, seems simple but can be
sophisticated
• Feature of 10th grade Computer
Using Virtual Worlds in
Schools
MinecraftEdu: K-12
What Has Worked?
• MinecraftEdu puts the teacher in
charge!
• Self-directed, self-paced, self-reliant
work (individual and team-based)
• Lots of connections with other tools:
Prezi, Moodle, Google Sketchup and
WordPress blogs
• Reciprocal guidance, project
Using Virtual Worlds in
Schools
MinecraftEdu: K-12
What Hasn’t Worked?
• Need to constantly observe/monitor
students (who still perceive it as a
game)
• Need for tutoring in different
languages
• Lack of structure perceived even with
lesson plans specifying deliverables
and deadlines
Using Virtual Worlds in
Schools
MinecraftEdu: K-12
Using Virtual Worlds in
Schools
MinecraftEdu: K-12
Using Virtual Worlds in
Schools
MinecraftEdu: K-12
Future Classes
• Hosted/online solution to work with
students in other schools/countries
(virtual field trips)
• Expand on science connections:
geology, physics, engineering, etc.
• Want to expand community aspects
• Give the PYP munchkins a shot
• Nice: Quest Atlantis-style missions
Using Virtual Worlds in
Schools
If you’d like to try Massively
Minecraft, contact Jo Kay:
minecraft@jokaydia.com
If you’d like to try MinecraftEdu, contact
Santeri Koivisto:
santeri@teachergaming.com
Using Virtual Worlds in
Schools
World of Warcraft: K-12 (Coming Soon)
Using Virtual Worlds in
Schools
Inspiration/Gurus:
World of Warcraft in School
http://wowinschool.pbworks.com/
Lucas Gillispie, Peggy Sheehy, Craig
Lawson
Using Virtual Worlds in
Schools
Download the WoW in School PDF:
http://wowinschool.pbworks.com/f/WoW
inSchool-A-Heros-Journey.pdf
Using Virtual Worlds in
Schools
21st Century Fluency Project:
http://fluency21.com/
 Collaboration – teamwork
 Solution – problem solving
 Creativity – storytelling, art/photos
 Information –
interpretation, application
ď‚— Media - communications
Using Virtual Worlds in
Schools
Games-Based Learning/Gamification:
ď‚— Different learning styles
accommodated
ď‚— Different subjects simultaneously
ď‚— Self- and other-directed engagement
ď‚— Motivating, provides task-based
focus
ď‚— Project management, strategic
thinking
Using Virtual Worlds in
Schools
Kafkaesque
Draenei Warrior, Level 66
Exalted Knight of Divine
Light
Exalted Stormwind Defender
Using Virtual Worlds in
Schools
WoW Background:
ď‚— Massively Multiplayer Online Role
Playing Game (MMORPG) by
Blizzard Entertainment
ď‚— Latest in a series, WoW released
2004
ď‚— Expansion sets, newest one is Mists
of Pandaria, released in 2012
ď‚— 8 million subscribers, #1 MMORPG
ď‚— Free accounts!
Using Virtual Worlds in
Schools
WoW Background (cont):
ď‚— Players start by choosing a race and
a classification (e.g., Draenei
Warrior)
ď‚— Race chosen determines starting
spot
Using Virtual Worlds in
Schools
WoW Background (cont):
ď‚— Choose server (IRL location)
ď‚— Choose PvE, PvP, RP (PvE is
“normal”)
Using Virtual Worlds in
Schools
WoW Background (cont):
ď‚— Players complete quests to gain
XP, rise in level number
ď‚— Quests and professions earn money
Using Virtual Worlds in
Schools
WoW Background (cont):
ď‚— Benefits increase as level rises
ď‚— But also difficulty (regions)
Using Virtual Worlds in
Schools
WoW Interface/Controls/Maps/Tour:
Using Virtual Worlds in
Schools
Standards! And I plan to use the IB’s
(especially the Learner Profile) too.
Using Virtual Worlds in
Schools
Wow in School:
ď‚— Teachers were Loremasters, class
managed via Moodle site
ď‚— Students discuss adventures inside
and outside of WoW (e.g., blog)
 Books like “The Hobbit” used as
background material
ď‚— Go on quests, design quests for
others
Using Virtual Worlds in
Schools
Colegios Peterson WoW:
ď‚— Start with WoW background story
and/or strategy guide
Using Virtual Worlds in
Schools
Colegios Peterson WoW:
ď‚— Divide class by race, then have them
choose classifications (mixture)
Using Virtual Worlds in
Schools
Colegios Peterson WoW:
ď‚— Devise strategies (cross-curricular
between Technology, English, Art
classes)
Using Virtual Worlds in
Schools
Colegios Peterson WoW:
ď‚— Ideally, will tie in with
SL/OpenSimulator 3D Global Village,
other projects
Using Virtual Worlds in
Schools
Colegios Peterson WoW:
ď‚— At a certain level, meet at common
location(s) for mutual adventures
Using Virtual Worlds in
Schools
Colegios Peterson WoW:
ď‚— Students will maintain blog, different
perspectives according to classes
Using Virtual Worlds in
Schools
Colegios Peterson WoW:
ď‚— Will copy the gurus, double XP
system; but: Haiku vs. Moodle, PvE
vs. RP, professions, pet battles, etc.
Using Virtual Worlds in
Schools
Colegios Peterson WoW:
ď‚— And: want to experiment with
machinima (machine cinema)
Using Virtual Worlds in
Schools
Colegios Peterson WoW:
ď‚— Maybe Guild Wars 2: dynamic event
system but costs money
Using Virtual Worlds in
Schools
Follow my Scoop.it page:
http://www.scoop.it/t/3d-virtual-worlds-
educational-technology
Using Virtual Worlds in
Schools
Thank you!
Questions/Comments?
ddeeds@peterson.mx
davidwdeeds@yahoo.com

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Using Virtual and Immersive Learning Environments in Schools

  • 1. Using Virtual Worlds in Schools David W. Deeds ISTE Conference Virtual Environments Special Interest Group June 25, 2013
  • 2. Using Virtual Worlds in Schools ď‚— Using Immersive/Virtual Learning Environments (ILE/VLE, aka 3D virtual worlds) since 2006 ď‚— 3 years higher ed, 4 K-12/international
  • 3. Using Virtual Worlds in Schools
  • 4. Using Virtual Worlds in Schools
  • 5. Using Virtual Worlds in Schools Second Life: ď‚— Massively Multiplayer Online…Insert Your Favorite Description Here…Game? ď‚— Introduced by Linden Labs in 2003 ď‚— Own currency and economy, intellectual property rights ď‚— Built-in 3D CAD and language/IDE ď‚— Open to people 16 and up since 2010
  • 6. Using Virtual Worlds in Schools Peterson Schools Cybercampus: Teaching 6 http://slurl.com/secondlife/Teaching%206 /237/211/25/
  • 7. Using Virtual Worlds in Schools Firestorm Viewer: http://www.firestormviewer.org/download s/ xxxx Second Life: http://www.secondlife.co m
  • 8. Using Virtual Worlds in Schools Readymade Avatars: Password: ilovesl2009 SLTeacherOne Aristocrat SLTeacherTwo Bookmite SLTeacherThree Netizen SLTeacherFour Quintessa SLTeacherFive Scribe SLTeacherSix Turbo
  • 9. Using Virtual Worlds in Schools Woosong Virtual University Cybercampus
  • 10. Using Virtual Worlds in Schools Second Life: Higher Ed
  • 11. Using Virtual Worlds in Schools Second Life: Higher Education Classes (500+ students inworld): Mine: Freshmen – Juniors: Computer Programming, Business Management, Internet Marketing, Project Management (Uni: Regular Majors, College: Votech) Others: Freshmen – Seniors: Wide variety of English courses, including Business English (S/T in our college plus others, global)
  • 12. Using Virtual Worlds in Schools Second Life: Higher Education What Were We Doing? ď‚— Teaching without textbooks (some e-books) ď‚— Kids created/managed cybercampus, put on shows, made and sold real/virtual products ď‚— Handled all management, pricing, marketing ď‚— Learned programming via LSL, also CAD ď‚— Active, learner-centric, English
  • 13. Using Virtual Worlds in Schools Second Life: Higher Education What Worked? ď‚— Bridged the communications gap – digital natives knew what to do, even in English ď‚— Overcame ASMeB – Antisocial Social Media Behavior – synchronous, anonymous (FUN!) ď‚— Hit the sweet spot re: programming “payoff”
  • 14. Using Virtual Worlds in Schools Second Life: Higher Education What Didn’t Work? ď‚— Trying to recreate classroom configuration or situation in virtual world ď‚— Worrying about kids meeting SL weirdos (socialization, experimentation worked out) ď‚— Assignments too open-ended (cohesive structure/theme needed, goals) ď‚— Mixing English with others subjects
  • 15. Using Virtual Worlds in Schools Second Life: K-12
  • 16. Using Virtual Worlds in Schools Second Life: K-12 Classes (50+ students inworld): ď‚— Information Technology in a Global Society – Three Strands: IT Systems, Social and Ethical Significance, Application to Specified Scenarios ď‚— In Group 3, Individuals and Societies – provides technical education regardless ď‚— Diploma Program opportunity for kids with low English skills, Special Needs
  • 17. Using Virtual Worlds in Schools Second Life: K-12 What Are We Doing? ď‚— Students maintain cybercampus and host students from other schools/countries ď‚— E-textbooks provide content for IT lessons, ethical/moral and other discussions ď‚— Projects/products: website, t-shirts, more
  • 18. Using Virtual Worlds in Schools Middle Years Art Show
  • 19. Using Virtual Worlds in Schools Podcasts and Concerts
  • 20. Using Virtual Worlds in Schools Latest Project: NAIS Challenge 20/20
  • 21. Using Virtual Worlds in Schools Second Life: K-12 What Has Worked? ď‚— Hands-on, visual aspect of just about all work (learning styles) ď‚— Experiential opportunities, meeting people ď‚— Sense of freedom and openness (to a degree!) ď‚— Provided teachers with sources of professional development (teacher and
  • 22. Using Virtual Worlds in Schools Second Life: K-12 What Hasn’t Worked? ď‚— Convincing the IBO to abolish the written examination (70-30 external/internal grade) ď‚— Students too shy to train teachers (students!) but there’s still hope to make this a service ď‚— Pretending it’s not FUN! (It is, just don’t tell!)
  • 23. Using Virtual Worlds in Schools Second Life: K-12 Future Classes ď‚— Next NAIS Challenge 20/20 Project to involve wide variety of subjects ď‚— ITGS students will use cybercampus to promote 3D Global Village ď‚— Want to expand SL usage for teacher professional development
  • 24. Using Virtual Worlds in Schools If you’re interested in getting your own Second Life cybercampus, contact Carol Pfeifer of the New Media Consortium: carol@nmc.org
  • 25. Using Virtual Worlds in Schools OpenSimulator: K-12
  • 26. Using Virtual Worlds in Schools OpenSimulator: ď‚— Massively Multiplayer Online…Insert Your Favorite Description Here…Game? ď‚— Introduced in 2007, not an SL clone! ď‚— Own currency and economy, intellectual property rights, etc., coming soon ď‚— Built-in 3D CAD and language/IDE
  • 27. Using Virtual Worlds in Schools Imprudence Viewer: http://wiki.kokuaviewer.org/wiki/Imprudence :Downloads Peterson Schools URL: http://209.126.208.161:9020
  • 28. Using Virtual Worlds in Schools Readymade Avatars: Password: iloveos2009 CP Student10 CP Student11 CP Student12 CP Student13 CP Student14 CP Student15
  • 29. Using Virtual Worlds in Schools OpenSimulator: K-12 Classes (200+ students inworld) ď‚— Middle Years Program (MYP) Technology – Shift from Digital Literacy made long ago; Art, Music, Science, Humanities soon ď‚— Primary Years Program (PYP) Information Communications Technology (ICT) - switch from Digital Literacy to IB Design Cycle th
  • 30. Using Virtual Worlds in Schools OpenSimulator: K-12 What Are We Doing? ď‚— Teaching Computer-Aided Design, Project Management, Programming ď‚— Teaching task-based lessons with other tools ď‚— Changing Technology to inquiry-/task- based ď‚— Using skeleton lesson plans, students
  • 31. Using Virtual Worlds in Schools OpenSimulator Project: Adobe Village
  • 32. Using Virtual Worlds in Schools OpenSimulator Project: Virtual City
  • 33. Using Virtual Worlds in Schools OpenSimulator: Hypergrid Scavenger Hunt
  • 34. Using Virtual Worlds in Schools OpenSimulator: K-12 What Has Worked? ď‚— Simple Instructions/Skeleton Lesson Plans ď‚— Three C’s – Connect, Communicate, Collaborate (and #4: Cooperate – Project Management) ď‚— IB Design Cycle: Investigate, Design, Plan, Create and Evaluate (also Attitudes!)
  • 35. Using Virtual Worlds in Schools OpenSimulator: K-12 What Has Worked? ď‚— Reciprocal guidance, “guide on the side” ď‚— Changing viewer interface to student primary language ď‚— Constructivism, esp. Social Constructivism ď‚— Self-reliance, adapting to change skills ď‚— Scratch and S4SL for programming basics
  • 36. Using Virtual Worlds in Schools OpenSimulator: K-12 What Hasn’t Worked? ď‚— Assuming productivity the first week! ď‚— Calling it a GAME! Use “immersive learning environment” instead! Also, e- /textbooks ď‚— Overcoming, but still dealing with active versus passive role (not Asia specific!) ď‚— Trying to jump right into LSL (Scratch first!)
  • 37. Using Virtual Worlds in Schools Latest Projects: MOSES
  • 38. Using Virtual Worlds in Schools OpenSimulator: K-12 Future Classes ď‚— Will pitch 3D Global Village at upcoming Annual Educators’ Conference ď‚— Cross-curricular efforts ď‚— Expand to Middle and Elementary School classes, other campuses ď‚— Use as foundation for advanced programming classes
  • 39. Using Virtual Worlds in Schools If you’re interested in getting your own OpenSimulator cybercampus, contact Snoopy Pfeffer of Dreamland Metaverse: snoopy.pfeffer@yahoo.com
  • 40. Using Virtual Worlds in Schools Quest Atlantis: K-12
  • 41. Using Virtual Worlds in Schools Quest Atlantis: K-12 • Visit: www.atlantisremixed.org (regular version plus new game-like beta) • FREE prebuilt 3DVW with readymade quests (you can create your own, also build with tools) • For students 9-16, maybe as young as 8 • Trainers in different locations, regular schedule; must have 2 teachers to
  • 42. Using Virtual Worlds in Schools Quest Atlantis: K-12 Classes (30+ students) • English Language A/B classes (native speakers plus other kids who are proficient) • Registered users have a code of conduct and other guidelines to follow while inworld • Missions include everything from stopping bullying to saving a city from the plague (!)
  • 43. Using Virtual Worlds in Schools Quest Atlantis: K-12 What Has Worked? • Structured aspect of just about everything easier for kids to handle (lack of uncertainty) • Increased focus on tasks (out of necessity) • Exposure to wider range of scenarios and situations (versus another SL/OS sim)
  • 44. Using Virtual Worlds in Schools Quest Atlantis: K-12 What Hasn’t Worked? • Students with poor English skills (but then teachers like the reading aspect!) • Special Needs kids no; Gifted kids yes, but they need special lesson plans • Anything smelling remotely like a lecture (kids just want to go inworld) • Couldn’t get it going in Mexico because of bureaucratic problems
  • 45. Using Virtual Worlds in Schools Quest Atlantis: K-12
  • 46. Using Virtual Worlds in Schools Quest Atlantis: K-12
  • 47. Using Virtual Worlds in Schools Quest Atlantis: K-12 Future Classes • Try it again at just one campus first • Want to expand to: Humanities and Science classes • English Literature classes too (stories), tie in with more than just blogs • Want to arrange virtual field trips to/from other schools: QA is “safe”
  • 48. Using Virtual Worlds in Schools If you’d like to get started with Quest Atlantis at your school, contact Bronwyn Stuckey: bronwyn.stuckey@gmail.com
  • 49. Using Virtual Worlds in Schools MinecraftEdu: K-12
  • 50. Using Virtual Worlds in Schools MinecraftEdu: K-12 • Regular version: www.minecraft.net • 20 million+ registered users worldwide, 5 million+ have bought the game • Building things, mining for minerals, fighting monsters, you name it! • Singleplayer (free) or multiplayer (license), license is about US $30 • Kids (and adults) love the game, but
  • 51. Using Virtual Worlds in Schools MinecraftEdu: K-12 • Hosted solution: Massively Minecraft, www.massivelyminecraft.org • Special inhouse mod for education: MinecraftEdu, www.minecraftedu.com • MinecraftEdu: “Playing offline,” local server, no regular licenses needed, US $45 • Up to 100 students (we’ve had up to 50)
  • 52. Using Virtual Worlds in Schools MinecraftEdu: K-12 Classes (125+ students) • Middle Years Program Technology classes • Making the IB happy by partnering with Art and other classes • Logic gates and other interactivity exercises, seems simple but can be sophisticated • Feature of 10th grade Computer
  • 53. Using Virtual Worlds in Schools MinecraftEdu: K-12 What Has Worked? • MinecraftEdu puts the teacher in charge! • Self-directed, self-paced, self-reliant work (individual and team-based) • Lots of connections with other tools: Prezi, Moodle, Google Sketchup and WordPress blogs • Reciprocal guidance, project
  • 54. Using Virtual Worlds in Schools MinecraftEdu: K-12 What Hasn’t Worked? • Need to constantly observe/monitor students (who still perceive it as a game) • Need for tutoring in different languages • Lack of structure perceived even with lesson plans specifying deliverables and deadlines
  • 55. Using Virtual Worlds in Schools MinecraftEdu: K-12
  • 56. Using Virtual Worlds in Schools MinecraftEdu: K-12
  • 57. Using Virtual Worlds in Schools MinecraftEdu: K-12 Future Classes • Hosted/online solution to work with students in other schools/countries (virtual field trips) • Expand on science connections: geology, physics, engineering, etc. • Want to expand community aspects • Give the PYP munchkins a shot • Nice: Quest Atlantis-style missions
  • 58. Using Virtual Worlds in Schools If you’d like to try Massively Minecraft, contact Jo Kay: minecraft@jokaydia.com If you’d like to try MinecraftEdu, contact Santeri Koivisto: santeri@teachergaming.com
  • 59. Using Virtual Worlds in Schools World of Warcraft: K-12 (Coming Soon)
  • 60. Using Virtual Worlds in Schools Inspiration/Gurus: World of Warcraft in School http://wowinschool.pbworks.com/ Lucas Gillispie, Peggy Sheehy, Craig Lawson
  • 61. Using Virtual Worlds in Schools Download the WoW in School PDF: http://wowinschool.pbworks.com/f/WoW inSchool-A-Heros-Journey.pdf
  • 62. Using Virtual Worlds in Schools 21st Century Fluency Project: http://fluency21.com/ ď‚— Collaboration – teamwork ď‚— Solution – problem solving ď‚— Creativity – storytelling, art/photos ď‚— Information – interpretation, application ď‚— Media - communications
  • 63. Using Virtual Worlds in Schools Games-Based Learning/Gamification: ď‚— Different learning styles accommodated ď‚— Different subjects simultaneously ď‚— Self- and other-directed engagement ď‚— Motivating, provides task-based focus ď‚— Project management, strategic thinking
  • 64. Using Virtual Worlds in Schools Kafkaesque Draenei Warrior, Level 66 Exalted Knight of Divine Light Exalted Stormwind Defender
  • 65. Using Virtual Worlds in Schools WoW Background: ď‚— Massively Multiplayer Online Role Playing Game (MMORPG) by Blizzard Entertainment ď‚— Latest in a series, WoW released 2004 ď‚— Expansion sets, newest one is Mists of Pandaria, released in 2012 ď‚— 8 million subscribers, #1 MMORPG ď‚— Free accounts!
  • 66. Using Virtual Worlds in Schools WoW Background (cont): ď‚— Players start by choosing a race and a classification (e.g., Draenei Warrior) ď‚— Race chosen determines starting spot
  • 67. Using Virtual Worlds in Schools WoW Background (cont): ď‚— Choose server (IRL location) ď‚— Choose PvE, PvP, RP (PvE is “normal”)
  • 68. Using Virtual Worlds in Schools WoW Background (cont): ď‚— Players complete quests to gain XP, rise in level number ď‚— Quests and professions earn money
  • 69. Using Virtual Worlds in Schools WoW Background (cont): ď‚— Benefits increase as level rises ď‚— But also difficulty (regions)
  • 70. Using Virtual Worlds in Schools WoW Interface/Controls/Maps/Tour:
  • 71. Using Virtual Worlds in Schools Standards! And I plan to use the IB’s (especially the Learner Profile) too.
  • 72. Using Virtual Worlds in Schools Wow in School: ď‚— Teachers were Loremasters, class managed via Moodle site ď‚— Students discuss adventures inside and outside of WoW (e.g., blog) ď‚— Books like “The Hobbit” used as background material ď‚— Go on quests, design quests for others
  • 73. Using Virtual Worlds in Schools Colegios Peterson WoW: ď‚— Start with WoW background story and/or strategy guide
  • 74. Using Virtual Worlds in Schools Colegios Peterson WoW: ď‚— Divide class by race, then have them choose classifications (mixture)
  • 75. Using Virtual Worlds in Schools Colegios Peterson WoW: ď‚— Devise strategies (cross-curricular between Technology, English, Art classes)
  • 76. Using Virtual Worlds in Schools Colegios Peterson WoW: ď‚— Ideally, will tie in with SL/OpenSimulator 3D Global Village, other projects
  • 77. Using Virtual Worlds in Schools Colegios Peterson WoW: ď‚— At a certain level, meet at common location(s) for mutual adventures
  • 78. Using Virtual Worlds in Schools Colegios Peterson WoW: ď‚— Students will maintain blog, different perspectives according to classes
  • 79. Using Virtual Worlds in Schools Colegios Peterson WoW: ď‚— Will copy the gurus, double XP system; but: Haiku vs. Moodle, PvE vs. RP, professions, pet battles, etc.
  • 80. Using Virtual Worlds in Schools Colegios Peterson WoW: ď‚— And: want to experiment with machinima (machine cinema)
  • 81. Using Virtual Worlds in Schools Colegios Peterson WoW: ď‚— Maybe Guild Wars 2: dynamic event system but costs money
  • 82. Using Virtual Worlds in Schools Follow my Scoop.it page: http://www.scoop.it/t/3d-virtual-worlds- educational-technology
  • 83. Using Virtual Worlds in Schools Thank you! Questions/Comments? ddeeds@peterson.mx davidwdeeds@yahoo.com