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Augmented Reality (AR) meets Action Research: a
workshop (re) conceptualising a year one
gaming/computing curricula
Dr. Debbie Holley Bournemouth University
(dholley@bournemouth.ac.uk)
Dr. Mike Hobbs – Anglia Ruskin University
(mike.hobbs@anglia.ac.uk)
Dr Ioannis Paraskevopoulos – Anglia Ruskin University
This Workshop – 3 phases
• Brief Overview of
Augmented PDP Project
• Viewing / Creating AR
Artefacts
• What next – open
discussion on future
course design.
(meanwhile, while we do the
talky bit, its OK to download
the free Aurasma APP from
App Store (iOS) or
GooglePlay (Android) )
You can download this
powerpoint with the
instructions from slideshare:
ALT-C Shaping the future of learning
together 8-10 Sept 2015
The Augmented PDP Project
To engage ARU
staff and
students in
broadest context
with innovative
technology
To offer ARU
students extra-
curricula
opportunities to
enhance their
CV
Part of a
University LTP
project:
http://www.lta.anglia.
ac.uk/
To explore the
affordances of
Augmented
Reality for
inside/outside
the classroom
ALT-C Shaping the future of learning
together 8-10 Sept 2015
The Year 1 Computing/Gaming
PDP Problem:
• Personal Development Portfolio sessions
needed to deliver basic academic skills
• BUT failed to engage students from the first
year Computing and Gaming Technology
course. – lack of submissions, affected
progression
• So we needed something to act as a practical
focus around which the skills could be utilised
ALT-C Shaping the future of learning
together 8-10 Sept 2015
Augmented PDP: pedagogic approach
• Students Introduced to the Aursama AR app
• Working in groups outside the class, students created augmented
team logos
• Students were encouraged to plan, script and create an aura for a
book used in their course .
• Supporting materials posted on the VLE with support provided via
discussion boards and comments on their group blogs.
• Research skills to underpin future project work modelled – students
took part in ‘Fishbowl’ sessions where they fed staff questions as
groups were filmed talking about their experiences
• Following ‘flipped classroom principles’ and drawing upon Vygotsky
(see Cook, J. (2010) Mobile phones as mediating tools within augmented contexts for
development.International Journal of Mobile and Blended Learning, 2 (3). pp. 1-12. ISSN 1941-8647 )
ALT-C Shaping the future of learning
together 8-10 Sept 2015
Results
• Student comments and responses from a
questionnaire were positive.
• More students submitted the ‘PDP check list’
demonstrating skills in:
– Group work, report writing, research, referencing,
presentation, blogging, time / project
management
You can download our draft paper from ‘Augmented@ARU’
ALT-C Shaping the future of learning
together 8-10 Sept 2015
Getting started with Aurasma
1. Download app.
2. Open / start app (skipping intro)
3. Use menu (tap on at at the bottom of the screen)
4.
3. Use the viewfinder and hold over a trigger.
Aurasma is a free App the enables you to follow existing ‘channel’ and
view premade resources
We will now set up the App on the devices, and start to work towards
creating our posters
Sequence:
In small groups, download app, then we will explore some existing
examples to get ideas
We will make an aurasma aura using the built in animation
ALT-C Shaping the future of learning
together 8-10 Sept 2015
Download
and Install
For Apple / IoS from
AppStore or for
Android from Playstore
– search for ‘Aurasma’.
The Anglia Ruskin University
Augmented Reality Project
Mike Hobbs & Debbie Holley
See our project website:
http://augmentedaru.org/
ALT-C Shaping the future of learning together 8-10 Sept 2015
Starting
Aurasma
For the first time use
you will get a
‘Welcome To Aurasma
tutorial’, swipe left to
proceed to the sign-in
page and select
‘>>skip’.
No need to log in or
create an account at
this stage.
ALT-C Shaping the future of learning together 8-10 Sept 2015
Viewfinder
The App starts on the
‘viewfinder’ page –
with pulsating white
dots on the screen.
Tap on the at the
bottom of the screen
to get to the set of
available auras and the
menu icons at the base
of the screen.
ALT-C Shaping the future of learning together 8-10 Sept 2015
Menu Page
Use the search icon:
to get to the search
page. look for one of
the channels on the
cards e.g ‘books4U’,
from the list of
results, ‘select the
books4U Public Auras’.
ALT-C Shaping the future of learning together 8-10 Sept 2015
Search
Type in ‘books4U’, in
the text box.
From the list of
results, ‘select the
books4U Public
Auras’.
ALT-C Shaping the future of learning together 8-10 Sept 2015
Follow
Click on the ‘Follow’
box in the top right
hand corner – this
should change to
‘following’.
You are now ready to
select the viewfinder
icon: [ ] and aim your
camera at a trigger
image, once it is
recognised the media
for the aura will play.
ALT-C Shaping the future of learning together 8-10 Sept 2015
‘Quack Attack’
Group images:
‘Sports in Society’ Book with
weightlifting aura.
Group members in the library
using Aurasma
QR code for the group’s
Aurasma Channel : ‘Quack
Attack’
http://auras.ma/s/bqWlb
Group member showing aura
for the end point of their
directions.
Short video of following
direction based auras:
http://youtu.be/FN3F_0hYv-Q
ALT-C Shaping the future of learning
together 8-10 Sept 2015
‘Button Bashers’
Group I
C# Programming Yelow
Book ‘The Rubber Duck
Edition’
This is a book taken from
the library that is part of
the reading for their
course.
Aura showing initial views
of the subject! Channel
‘PDP LFG’
Video showing
demonstration of Aura:
http://youtu.be/yWONzkg
B8J8
ALT-C Shaping the future of learning
together 8-10 Sept 2015
‘NukeIn’ Group
Aursama Channel
‘lankybean’
Logo, triggers an aura of an
image made from nuclear
warning signs.
‘Beginning Math and Physics, for game
programmers’ : Aura shows calculations
from the cover and an image of a raduis for
the trigger on page 56:
ALT-C Shaping the future of learning
together 8-10 Sept 2015
Red Squadron
Group I
Showing Library ‘this way’
aura and triggers based on
room numbers.
Aurasma Channel
‘RedSquadron’
ALT-C Shaping the future of learning
together 8-10 Sept 2015
Our project blog:
• Mike to insert image and url?
Our Blog site http://augmentedaru.org
ALT-C Shaping the future of learning
together 8-10 Sept 2015
Augmented Reality and Posters
Briefing document about Augmented Reality and Learning
http://www.jisc.ac.uk/inform/inform35/AugmentedReality.html
The benefits of e-posters
http://www.sconul.ac.uk/sites/default/files/documents/7_15.pdf
Augmented Reality Reading list:
http://readinglists.anglia.ac.uk/lists/DBBCD9D9-98C9-8B7B-2975-
3BBAB6E613AB.html
ALT-C Shaping the future of learning
together 8-10 Sept 2015

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Alt c augmented-reality_holleyandhobbs

  • 1. Augmented Reality (AR) meets Action Research: a workshop (re) conceptualising a year one gaming/computing curricula Dr. Debbie Holley Bournemouth University (dholley@bournemouth.ac.uk) Dr. Mike Hobbs – Anglia Ruskin University (mike.hobbs@anglia.ac.uk) Dr Ioannis Paraskevopoulos – Anglia Ruskin University
  • 2. This Workshop – 3 phases • Brief Overview of Augmented PDP Project • Viewing / Creating AR Artefacts • What next – open discussion on future course design. (meanwhile, while we do the talky bit, its OK to download the free Aurasma APP from App Store (iOS) or GooglePlay (Android) ) You can download this powerpoint with the instructions from slideshare: ALT-C Shaping the future of learning together 8-10 Sept 2015
  • 3. The Augmented PDP Project To engage ARU staff and students in broadest context with innovative technology To offer ARU students extra- curricula opportunities to enhance their CV Part of a University LTP project: http://www.lta.anglia. ac.uk/ To explore the affordances of Augmented Reality for inside/outside the classroom ALT-C Shaping the future of learning together 8-10 Sept 2015
  • 4. The Year 1 Computing/Gaming PDP Problem: • Personal Development Portfolio sessions needed to deliver basic academic skills • BUT failed to engage students from the first year Computing and Gaming Technology course. – lack of submissions, affected progression • So we needed something to act as a practical focus around which the skills could be utilised ALT-C Shaping the future of learning together 8-10 Sept 2015
  • 5. Augmented PDP: pedagogic approach • Students Introduced to the Aursama AR app • Working in groups outside the class, students created augmented team logos • Students were encouraged to plan, script and create an aura for a book used in their course . • Supporting materials posted on the VLE with support provided via discussion boards and comments on their group blogs. • Research skills to underpin future project work modelled – students took part in ‘Fishbowl’ sessions where they fed staff questions as groups were filmed talking about their experiences • Following ‘flipped classroom principles’ and drawing upon Vygotsky (see Cook, J. (2010) Mobile phones as mediating tools within augmented contexts for development.International Journal of Mobile and Blended Learning, 2 (3). pp. 1-12. ISSN 1941-8647 ) ALT-C Shaping the future of learning together 8-10 Sept 2015
  • 6. Results • Student comments and responses from a questionnaire were positive. • More students submitted the ‘PDP check list’ demonstrating skills in: – Group work, report writing, research, referencing, presentation, blogging, time / project management You can download our draft paper from ‘Augmented@ARU’ ALT-C Shaping the future of learning together 8-10 Sept 2015
  • 7. Getting started with Aurasma 1. Download app. 2. Open / start app (skipping intro) 3. Use menu (tap on at at the bottom of the screen) 4. 3. Use the viewfinder and hold over a trigger. Aurasma is a free App the enables you to follow existing ‘channel’ and view premade resources We will now set up the App on the devices, and start to work towards creating our posters Sequence: In small groups, download app, then we will explore some existing examples to get ideas We will make an aurasma aura using the built in animation ALT-C Shaping the future of learning together 8-10 Sept 2015
  • 8. Download and Install For Apple / IoS from AppStore or for Android from Playstore – search for ‘Aurasma’. The Anglia Ruskin University Augmented Reality Project Mike Hobbs & Debbie Holley See our project website: http://augmentedaru.org/ ALT-C Shaping the future of learning together 8-10 Sept 2015
  • 9. Starting Aurasma For the first time use you will get a ‘Welcome To Aurasma tutorial’, swipe left to proceed to the sign-in page and select ‘>>skip’. No need to log in or create an account at this stage. ALT-C Shaping the future of learning together 8-10 Sept 2015
  • 10. Viewfinder The App starts on the ‘viewfinder’ page – with pulsating white dots on the screen. Tap on the at the bottom of the screen to get to the set of available auras and the menu icons at the base of the screen. ALT-C Shaping the future of learning together 8-10 Sept 2015
  • 11. Menu Page Use the search icon: to get to the search page. look for one of the channels on the cards e.g ‘books4U’, from the list of results, ‘select the books4U Public Auras’. ALT-C Shaping the future of learning together 8-10 Sept 2015
  • 12. Search Type in ‘books4U’, in the text box. From the list of results, ‘select the books4U Public Auras’. ALT-C Shaping the future of learning together 8-10 Sept 2015
  • 13. Follow Click on the ‘Follow’ box in the top right hand corner – this should change to ‘following’. You are now ready to select the viewfinder icon: [ ] and aim your camera at a trigger image, once it is recognised the media for the aura will play. ALT-C Shaping the future of learning together 8-10 Sept 2015
  • 14. ‘Quack Attack’ Group images: ‘Sports in Society’ Book with weightlifting aura. Group members in the library using Aurasma QR code for the group’s Aurasma Channel : ‘Quack Attack’ http://auras.ma/s/bqWlb Group member showing aura for the end point of their directions. Short video of following direction based auras: http://youtu.be/FN3F_0hYv-Q ALT-C Shaping the future of learning together 8-10 Sept 2015
  • 15. ‘Button Bashers’ Group I C# Programming Yelow Book ‘The Rubber Duck Edition’ This is a book taken from the library that is part of the reading for their course. Aura showing initial views of the subject! Channel ‘PDP LFG’ Video showing demonstration of Aura: http://youtu.be/yWONzkg B8J8 ALT-C Shaping the future of learning together 8-10 Sept 2015
  • 16. ‘NukeIn’ Group Aursama Channel ‘lankybean’ Logo, triggers an aura of an image made from nuclear warning signs. ‘Beginning Math and Physics, for game programmers’ : Aura shows calculations from the cover and an image of a raduis for the trigger on page 56: ALT-C Shaping the future of learning together 8-10 Sept 2015
  • 17. Red Squadron Group I Showing Library ‘this way’ aura and triggers based on room numbers. Aurasma Channel ‘RedSquadron’ ALT-C Shaping the future of learning together 8-10 Sept 2015
  • 18. Our project blog: • Mike to insert image and url? Our Blog site http://augmentedaru.org ALT-C Shaping the future of learning together 8-10 Sept 2015
  • 19. Augmented Reality and Posters Briefing document about Augmented Reality and Learning http://www.jisc.ac.uk/inform/inform35/AugmentedReality.html The benefits of e-posters http://www.sconul.ac.uk/sites/default/files/documents/7_15.pdf Augmented Reality Reading list: http://readinglists.anglia.ac.uk/lists/DBBCD9D9-98C9-8B7B-2975- 3BBAB6E613AB.html ALT-C Shaping the future of learning together 8-10 Sept 2015

Editor's Notes

  1. Monday Group 4 (4 interviewed) Quack Attack (aurasma channel http://auras.ma/s/bqWlb) Channel works, along with video clips of directions around campus and trigger images. The students chose the course because it was enjoyable and they liked technology side. One student has a big interest in coding and games and wants professional recognition through the degree. Some previous knowledge of AR. The project was really enjoyable and they had fun doing it. They made a couple of small auras including a couple of arrows to appear when moving around campus. They communicated through WhatsApp. Important developments were put up on the blog. Auras could be used within pages to show videos which explain complex ideas. This group seemed to enjoy the task and worked well together.
  2. Monday Group 1 (1 student interviewed, 4 in group) ‘Button Bashers’ (PDP LFG is their channel,) LFG = lighting fast gamers, note that if you search for this channel there is a space between PDP and LFG Student has had an interest in gaming for a long time and enjoys it. He is particularly interested in gaming backgrounds. This is his first choice university; he likes broad knowledge aspect of course. AR project: no previous knowledge. Had background skills? No but it was easy. Created auras to help each other and classmates identify books. Make quick video to summarise large books. As a group: use 1 machine where 1 person codes and 3 people watch and comment OR use 4 machines next to each other. Has a blog on VLE website. Not used it much. Was more comfortable talking about what he had done rather than himself and his background. The group seemed to have made some progress overall. Video shows the ‘Rubber Duck’ C# programming book and a demonstration of a simple aura. Extracts from their blog:   Hello for the Final time.... Even though we have not been able to post as much to the blog as we really would have liked, meeting up as a group have been difficult due to circumstances like having to work, or having assignment deadlines (A) Overall the work that we have done in regard to Augmented Reality has been interesting, and is something we can look back on with future study (L) Being part of a group of hard working individuals has been a good process as has developed personal skills:  - Time management (being able to try and work out a time when we are all available to meet up as a group) - Spoken Communication (being able to talk professionally and sensibly) Admittedly there sometimes has been a lack in judgement and sillyness at times but that also comes down to being able to keep a clear head and not get too stressed. Being able to act the fool sometimes can be a nice break (S) -Critical reflection (Although trying to give feedback on OURSELVES can be hard, being part of a group, gives the opportunity to have feedback from how the rest of the group sees eachother) (M) - Working with different skills (each member of our group also was able to bring something else to the table in regards to the work and personal development, be it programming experience in the past, work not necessarily related to computer gaming, or just mainly having a good general attiude and bonding ability to get work done   Overall, even though at the beginning this Personal Development Planning we thought was a waste of time, its has been able to give us the acknowledgement of our personal skills and our strengths and weaknesses.
  3. Tuesday Group 2 (3 interviewed, 4 group members with mainly 3 working) NukeIn Channel Lankybean Auras for Logo – nuclear explosion with radiation symbol superimposed. Beginning Math and Physics, for game programmers by wendy stahal Page56 chapter 2 - Radius The students went on the course because they wanted to go to university, not for any specific career prospects. Did the group have any previous knowledge of AR? Yes from various sources. They haven’t got around to going to the library. 1 student had tried to use the Aurasma app and had found it easy. This group seems extremely unmotivated and unable to make any progress without clear supervision. They get most of their information from the VLE, not from the library. They usually use google and YouTube to find out information. They made a group logo. They communicated face to face in class and used Facebook and Steam to communicate out-of-hours. Ultimately, do you think having done the group task will help you? “It’s a bit of a pain but it will help.”
  4. Tuesday 9am Group 1 (5 in group – mainly 3 working, 2 interviewed) Red Squadron created some artefacts including a set of arrows around the campus. Trigger Your success … Lab028, Lab027, Lab005, with library this way image, channel is ‘redsquardron’. Also the book 'Evolution' by Mark Ridley.   The mic was turned off until halfway through so this is a summary of the last half of the video. They used the Aurasma app to show an animation using the logo (similar to other groups) and communicated using the college email system. Not blogged as much as they should have. Anything related to the library? Put an aura over a book found in the library. They also created some auras around the college which showed signs that pointed to the library for new students.