SlideShare a Scribd company logo
1 of 17
Download to read offline
Isaac Roseboom
Chief Product Officer
Isaac Roseboom
Chief Product Officer
80% data 20% luck:
How to make profitable
games in 2019
Agenda
● Biggest games are entrenched at the top of
the charts
○ 7 of top 10 grossing are more than 2
years old
● Production and running costs of games are
going up
○ $500k to launch + live ops
● Only way to scale is paid UA and CPIs are
high
○ Less than 30% of games in deltaDNA
are ROAS positive on UA spend
○ Even profitable games can take 6+
months to recover CPI
● Is there any good news?
Making games is hard
Agenda
2016: US/IOS
● $8.4bn in rev
● 85% of revenue in top 100
● 61% in top 10
● 10% ($0.8bn) between 100-1000
2018: US/IOS
● $11bn in US app store games rev
● 61% in top 100
● 34% in top 10
● 21% ($2.4bn) between 100-1000
Most of the 31% growth in mobile gaming
revenues has been outside of top 100!
2018 vs. 2016 IAPs
Agenda
2016: US/IOS only
● 178M players (newZoo), 180M (statista)
● $0.10 ARPDAU
● 3.1% lifetime conversion rate
● 3 transactions per spender
● Avg. player lifespan = 8 days
2018: US/IOS only
● 179M players (newZoo) 200M players (statista)
● $0.11 ARPDAU
● 4.2% lifetime conversion rate
● 5 transactions per spender
● Avg. player lifespan = 12 days
Each install is more valuable!
2018 vs. 2016 - Why?
Agenda
2016: US/IOS
● 10 paid apps in top 100 grossing
● Avg. game makes 25% of revenue from ads
● 8% of games totally ad supported
2018: US/IOS
● 1 paid app in top 100 grossing (Minecraft)
● Avg. game makes 32% of revenue from ads
● 17% of games totally ad supported
2018 vs. 2016 Other business models
Agenda
2016 = Boom and bust
● Both organic and paid installs peak
in the first month and then tail away
● By month 6 install volume 5x lower
2018 = Sustainable growth
● Little paid in first month
● As organic drops off and live ops
kicks in then paid UA starts
● After 4 months hit a sustainable
level of installs at close to launch
peak
2018 vs. 2016 - Game Management
Agenda
Ability to sustainably grow games is driven
by access to user level data
● Where did a user come from? What
content did they see? How much did
they cost?
● Did the game meet their expectations?
● What is their immediate value
(IAPs+Ads)?
● What is their estimated lifetime value
(IAPs+Ads) and ROAS?
Making successful mid-tier games
Agenda
● 2016 typical games running 3 paid campaigns at a time
● 2018 typical game running 10 paid campaigns at a time
○ Playable, rewarded, interstitial, banner
○ Targeted w/matched creative: competitor games, lookalike campaigns
○ Cross promotion across portfolio
Where did a user come from?
Agenda
● Typical portfolio size
on deltaDNA has
grown
○ 2016: 3 games
○ 2018: 6 games
● More advanced cross
promo across
portfolio
Advanced Cross Promotion
AgendaDid the game meet their expectations?
DDNA Benchmarks: 78% of organics and 81% of paid play more than 2 mins
Organic
Test 1
Playable
Test 2
Rewarded Video
Test 3
Agenda
● %Users convert in first day / week
● %Users engaging with ads
What is their immediate value?
Agenda
● Games can take between
14 - 50 days to recover ad
spend
● Best games actually start
slower and consistently
grow LTV
● Average games get all the
value within the first 100
days
Why is accurate LTV so important?
Agenda
● Simplest model is to take
○ LTV = lifetime X ARPDAU
● Lifetime estimated from retention
curve
● Can combine Ad and IAP ARPDAU
● With just 7 days of data from a
cohort can get ~80% accuracy
● More sophisticated models using
detailed parameters can get to
90%+
LTV Modelling
Agenda
● Clash of clans and candy crush will still
be top 10 grossing
● But the gap to the 1000th grossing
game will only be 10x (not 1000x)
● F2P games won’t be about the biggest
but the best player base
○ More 1M MAU games less 200M+
○ Higher ARPDAU (IAP+Ads)
○ Better player and portfolio
management
● The most successful publishers will
grow players not (just) games
Looking forward to 2020
AgendaConclusions
● Opportunities for mid-tier games has
grown significantly, revenues outside
top 100 have doubled in 2 years!
● This has been driven by smaller
publishers getting smarter
○ Smarter UA strategy
○ Better reporting on RoI
○ Data driven game design & live
ops
● Better third party tools to facilitate this
○ Robust attribution tools
○ Easy to use analytics
○ Powerful live ops and CRM
Isaac Roseboom
Chief Product Officer
Thank you!
info@deltadna.comwww.deltadna.com

More Related Content

What's hot

GDC 2017 - What the best games know that the rest don’t
GDC 2017 - What the best games know that the rest don’tGDC 2017 - What the best games know that the rest don’t
GDC 2017 - What the best games know that the rest don’tLauren Cormack
 
GIAF London Fall 2017 - Important trends in ad strategies and how to benefit ...
GIAF London Fall 2017 - Important trends in ad strategies and how to benefit ...GIAF London Fall 2017 - Important trends in ad strategies and how to benefit ...
GIAF London Fall 2017 - Important trends in ad strategies and how to benefit ...deltaDNA
 
Deltadna achieving better engagement and LTV by combining gamification and ...
Deltadna   achieving better engagement and LTV by combining gamification and ...Deltadna   achieving better engagement and LTV by combining gamification and ...
Deltadna achieving better engagement and LTV by combining gamification and ...deltaDNA
 
GDC - Top soft launch strategies for awesome metrics
GDC - Top soft launch strategies for awesome metricsGDC - Top soft launch strategies for awesome metrics
GDC - Top soft launch strategies for awesome metricsLauren Cormack
 
GIAF USA Fall 2015 - Lean analytics
GIAF USA Fall 2015 - Lean analytics  GIAF USA Fall 2015 - Lean analytics
GIAF USA Fall 2015 - Lean analytics Lauren Cormack
 
EGR webinar 2016 - Real-time approaches to fraud and social responsibility
EGR webinar 2016 - Real-time approaches to fraud and social responsibilityEGR webinar 2016 - Real-time approaches to fraud and social responsibility
EGR webinar 2016 - Real-time approaches to fraud and social responsibilityLauren Cormack
 
iGaming webinar - Real time player management lessons from social casino
iGaming webinar - Real time player management lessons from social casinoiGaming webinar - Real time player management lessons from social casino
iGaming webinar - Real time player management lessons from social casinoLauren Cormack
 
UK GIAF Summer 2015 - From data science to data impact
UK GIAF Summer 2015 - From data science to data impact  UK GIAF Summer 2015 - From data science to data impact
UK GIAF Summer 2015 - From data science to data impact Lauren Cormack
 
GIAF UK: Spring 2015
GIAF UK: Spring 2015 GIAF UK: Spring 2015
GIAF UK: Spring 2015 deltaDNA
 
GIAF USA Winter 2015
GIAF USA Winter 2015GIAF USA Winter 2015
GIAF USA Winter 2015deltaDNA
 
Understanding and improving games through machine learning - Natasha Latysheva
Understanding and improving games through machine learning - Natasha LatyshevaUnderstanding and improving games through machine learning - Natasha Latysheva
Understanding and improving games through machine learning - Natasha LatyshevaLauren Cormack
 
GIAF USA: Summer 2015
GIAF USA: Summer 2015GIAF USA: Summer 2015
GIAF USA: Summer 2015deltaDNA
 
GIAF USA Spring 2015 - Demystifying data
GIAF USA Spring 2015 - Demystifying dataGIAF USA Spring 2015 - Demystifying data
GIAF USA Spring 2015 - Demystifying dataLauren Cormack
 
Tips For a Profitable Game Launch
Tips For a Profitable Game LaunchTips For a Profitable Game Launch
Tips For a Profitable Game LaunchTaptica
 
Facebook's and Social Creative Best Practice that worked for Huuuge
Facebook's and Social Creative Best Practice that worked for HuuugeFacebook's and Social Creative Best Practice that worked for Huuuge
Facebook's and Social Creative Best Practice that worked for HuuugeGameCamp
 
Double Game Revenue & Engagement:10 Killer Insights
Double Game Revenue & Engagement:10 Killer InsightsDouble Game Revenue & Engagement:10 Killer Insights
Double Game Revenue & Engagement:10 Killer InsightsdeltaDNA
 
Introducing PlayFab -- Effective LiveOps
Introducing PlayFab -- Effective LiveOpsIntroducing PlayFab -- Effective LiveOps
Introducing PlayFab -- Effective LiveOpsJames Gwertzman
 
Gaming Standards Association AI talk
Gaming Standards Association AI talkGaming Standards Association AI talk
Gaming Standards Association AI talkClayton Peister
 
Supercharge Your Game with Unity Ads & Unity Analytics | Angelo Ferro
Supercharge Your Game with Unity Ads & Unity Analytics | Angelo FerroSupercharge Your Game with Unity Ads & Unity Analytics | Angelo Ferro
Supercharge Your Game with Unity Ads & Unity Analytics | Angelo FerroJessica Tams
 
Developing a Market Prioritization Model For Greater Effectiveness
Developing a Market Prioritization Model For Greater EffectivenessDeveloping a Market Prioritization Model For Greater Effectiveness
Developing a Market Prioritization Model For Greater EffectivenessNick Neels
 

What's hot (20)

GDC 2017 - What the best games know that the rest don’t
GDC 2017 - What the best games know that the rest don’tGDC 2017 - What the best games know that the rest don’t
GDC 2017 - What the best games know that the rest don’t
 
GIAF London Fall 2017 - Important trends in ad strategies and how to benefit ...
GIAF London Fall 2017 - Important trends in ad strategies and how to benefit ...GIAF London Fall 2017 - Important trends in ad strategies and how to benefit ...
GIAF London Fall 2017 - Important trends in ad strategies and how to benefit ...
 
Deltadna achieving better engagement and LTV by combining gamification and ...
Deltadna   achieving better engagement and LTV by combining gamification and ...Deltadna   achieving better engagement and LTV by combining gamification and ...
Deltadna achieving better engagement and LTV by combining gamification and ...
 
GDC - Top soft launch strategies for awesome metrics
GDC - Top soft launch strategies for awesome metricsGDC - Top soft launch strategies for awesome metrics
GDC - Top soft launch strategies for awesome metrics
 
GIAF USA Fall 2015 - Lean analytics
GIAF USA Fall 2015 - Lean analytics  GIAF USA Fall 2015 - Lean analytics
GIAF USA Fall 2015 - Lean analytics
 
EGR webinar 2016 - Real-time approaches to fraud and social responsibility
EGR webinar 2016 - Real-time approaches to fraud and social responsibilityEGR webinar 2016 - Real-time approaches to fraud and social responsibility
EGR webinar 2016 - Real-time approaches to fraud and social responsibility
 
iGaming webinar - Real time player management lessons from social casino
iGaming webinar - Real time player management lessons from social casinoiGaming webinar - Real time player management lessons from social casino
iGaming webinar - Real time player management lessons from social casino
 
UK GIAF Summer 2015 - From data science to data impact
UK GIAF Summer 2015 - From data science to data impact  UK GIAF Summer 2015 - From data science to data impact
UK GIAF Summer 2015 - From data science to data impact
 
GIAF UK: Spring 2015
GIAF UK: Spring 2015 GIAF UK: Spring 2015
GIAF UK: Spring 2015
 
GIAF USA Winter 2015
GIAF USA Winter 2015GIAF USA Winter 2015
GIAF USA Winter 2015
 
Understanding and improving games through machine learning - Natasha Latysheva
Understanding and improving games through machine learning - Natasha LatyshevaUnderstanding and improving games through machine learning - Natasha Latysheva
Understanding and improving games through machine learning - Natasha Latysheva
 
GIAF USA: Summer 2015
GIAF USA: Summer 2015GIAF USA: Summer 2015
GIAF USA: Summer 2015
 
GIAF USA Spring 2015 - Demystifying data
GIAF USA Spring 2015 - Demystifying dataGIAF USA Spring 2015 - Demystifying data
GIAF USA Spring 2015 - Demystifying data
 
Tips For a Profitable Game Launch
Tips For a Profitable Game LaunchTips For a Profitable Game Launch
Tips For a Profitable Game Launch
 
Facebook's and Social Creative Best Practice that worked for Huuuge
Facebook's and Social Creative Best Practice that worked for HuuugeFacebook's and Social Creative Best Practice that worked for Huuuge
Facebook's and Social Creative Best Practice that worked for Huuuge
 
Double Game Revenue & Engagement:10 Killer Insights
Double Game Revenue & Engagement:10 Killer InsightsDouble Game Revenue & Engagement:10 Killer Insights
Double Game Revenue & Engagement:10 Killer Insights
 
Introducing PlayFab -- Effective LiveOps
Introducing PlayFab -- Effective LiveOpsIntroducing PlayFab -- Effective LiveOps
Introducing PlayFab -- Effective LiveOps
 
Gaming Standards Association AI talk
Gaming Standards Association AI talkGaming Standards Association AI talk
Gaming Standards Association AI talk
 
Supercharge Your Game with Unity Ads & Unity Analytics | Angelo Ferro
Supercharge Your Game with Unity Ads & Unity Analytics | Angelo FerroSupercharge Your Game with Unity Ads & Unity Analytics | Angelo Ferro
Supercharge Your Game with Unity Ads & Unity Analytics | Angelo Ferro
 
Developing a Market Prioritization Model For Greater Effectiveness
Developing a Market Prioritization Model For Greater EffectivenessDeveloping a Market Prioritization Model For Greater Effectiveness
Developing a Market Prioritization Model For Greater Effectiveness
 

Similar to 80% data 20% luck - How to make profitable games in 2019

Learnings and insights from Benchmarks+. Performance Insights for 1.2bn Month...
Learnings and insights from Benchmarks+. Performance Insights for 1.2bn Month...Learnings and insights from Benchmarks+. Performance Insights for 1.2bn Month...
Learnings and insights from Benchmarks+. Performance Insights for 1.2bn Month...GameCamp
 
Growth markets in mobile gaming
 Growth markets in mobile gaming Growth markets in mobile gaming
Growth markets in mobile gamingGameCamp
 
SEA Market Insights and How Not to Waste Your Precious Marketing Dollar
SEA Market Insights and How Not to Waste Your Precious Marketing DollarSEA Market Insights and How Not to Waste Your Precious Marketing Dollar
SEA Market Insights and How Not to Waste Your Precious Marketing DollarMaxon Pugovsky
 
HAND FUN! Feb 15, 2016
HAND FUN! Feb 15, 2016HAND FUN! Feb 15, 2016
HAND FUN! Feb 15, 2016MBNBet
 
HAND FUN! Feb 15
HAND FUN! Feb 15HAND FUN! Feb 15
HAND FUN! Feb 15MBNBet
 
2016 Mobile Gaming Trends by SEGA | SensorTower
2016 Mobile Gaming Trends by SEGA | SensorTower2016 Mobile Gaming Trends by SEGA | SensorTower
2016 Mobile Gaming Trends by SEGA | SensorTower👊 Joseph Kim
 
The Top Grossing Mobile Games: Dissected and Explained | Nebojsha Mitrikeski
The Top Grossing Mobile Games: Dissected and Explained | Nebojsha MitrikeskiThe Top Grossing Mobile Games: Dissected and Explained | Nebojsha Mitrikeski
The Top Grossing Mobile Games: Dissected and Explained | Nebojsha MitrikeskiJessica Tams
 
Trends in Mobile Game Publishing and Monetisation - Mihai Gheza @Games Busine...
Trends in Mobile Game Publishing and Monetisation - Mihai Gheza @Games Busine...Trends in Mobile Game Publishing and Monetisation - Mihai Gheza @Games Busine...
Trends in Mobile Game Publishing and Monetisation - Mihai Gheza @Games Busine...Mihai Gheza
 
2015 Google Play Game Category Annual Report_english
2015 Google Play Game Category Annual Report_english2015 Google Play Game Category Annual Report_english
2015 Google Play Game Category Annual Report_englishigaworks
 
Casual connect 2015 summary
Casual connect 2015 summaryCasual connect 2015 summary
Casual connect 2015 summarySun Cho
 
Product Strategy for 3Patti Loot
Product Strategy for 3Patti LootProduct Strategy for 3Patti Loot
Product Strategy for 3Patti LootSuvrajit Sarkar
 
A game publisher's marketing guide to the indian market
A game publisher's marketing guide to the indian marketA game publisher's marketing guide to the indian market
A game publisher's marketing guide to the indian marketGreedyGame
 
Data & trends 2014 the digital games industry in review joost van dreunen
Data & trends 2014 the digital games industry in review   joost van dreunenData & trends 2014 the digital games industry in review   joost van dreunen
Data & trends 2014 the digital games industry in review joost van dreunenMary Chan
 
The Latest Trends in Hyper-Casual Games - GameAnalytics
The Latest Trends in Hyper-Casual Games - GameAnalyticsThe Latest Trends in Hyper-Casual Games - GameAnalytics
The Latest Trends in Hyper-Casual Games - GameAnalyticsGameAnalytics
 
5 Best Practices for Cost-Efficient User Acquisition
5 Best Practices for Cost-Efficient User Acquisition5 Best Practices for Cost-Efficient User Acquisition
5 Best Practices for Cost-Efficient User AcquisitionChartboost
 
Yodo1 company overview Q1 2019
Yodo1 company overview Q1 2019Yodo1 company overview Q1 2019
Yodo1 company overview Q1 2019James LaLonde
 
Monetise with native ads | 40% additional revenue via GreedyGame
Monetise with native ads | 40% additional revenue via GreedyGameMonetise with native ads | 40% additional revenue via GreedyGame
Monetise with native ads | 40% additional revenue via GreedyGameGreedyGame
 

Similar to 80% data 20% luck - How to make profitable games in 2019 (20)

Learnings and insights from Benchmarks+. Performance Insights for 1.2bn Month...
Learnings and insights from Benchmarks+. Performance Insights for 1.2bn Month...Learnings and insights from Benchmarks+. Performance Insights for 1.2bn Month...
Learnings and insights from Benchmarks+. Performance Insights for 1.2bn Month...
 
Growth markets in mobile gaming
 Growth markets in mobile gaming Growth markets in mobile gaming
Growth markets in mobile gaming
 
Jago Studios Pitch Deck
Jago Studios Pitch DeckJago Studios Pitch Deck
Jago Studios Pitch Deck
 
SEA Market Insights and How Not to Waste Your Precious Marketing Dollar
SEA Market Insights and How Not to Waste Your Precious Marketing DollarSEA Market Insights and How Not to Waste Your Precious Marketing Dollar
SEA Market Insights and How Not to Waste Your Precious Marketing Dollar
 
Another test
Another testAnother test
Another test
 
HAND FUN! Feb 15, 2016
HAND FUN! Feb 15, 2016HAND FUN! Feb 15, 2016
HAND FUN! Feb 15, 2016
 
HAND FUN! Feb 15
HAND FUN! Feb 15HAND FUN! Feb 15
HAND FUN! Feb 15
 
2016 Mobile Gaming Trends by SEGA | SensorTower
2016 Mobile Gaming Trends by SEGA | SensorTower2016 Mobile Gaming Trends by SEGA | SensorTower
2016 Mobile Gaming Trends by SEGA | SensorTower
 
The Top Grossing Mobile Games: Dissected and Explained | Nebojsha Mitrikeski
The Top Grossing Mobile Games: Dissected and Explained | Nebojsha MitrikeskiThe Top Grossing Mobile Games: Dissected and Explained | Nebojsha Mitrikeski
The Top Grossing Mobile Games: Dissected and Explained | Nebojsha Mitrikeski
 
Trends in Mobile Game Publishing and Monetisation - Mihai Gheza @Games Busine...
Trends in Mobile Game Publishing and Monetisation - Mihai Gheza @Games Busine...Trends in Mobile Game Publishing and Monetisation - Mihai Gheza @Games Busine...
Trends in Mobile Game Publishing and Monetisation - Mihai Gheza @Games Busine...
 
2015 Google Play Game Category Annual Report_english
2015 Google Play Game Category Annual Report_english2015 Google Play Game Category Annual Report_english
2015 Google Play Game Category Annual Report_english
 
Casual connect 2015 summary
Casual connect 2015 summaryCasual connect 2015 summary
Casual connect 2015 summary
 
Swarming Zombies
Swarming ZombiesSwarming Zombies
Swarming Zombies
 
Product Strategy for 3Patti Loot
Product Strategy for 3Patti LootProduct Strategy for 3Patti Loot
Product Strategy for 3Patti Loot
 
A game publisher's marketing guide to the indian market
A game publisher's marketing guide to the indian marketA game publisher's marketing guide to the indian market
A game publisher's marketing guide to the indian market
 
Data & trends 2014 the digital games industry in review joost van dreunen
Data & trends 2014 the digital games industry in review   joost van dreunenData & trends 2014 the digital games industry in review   joost van dreunen
Data & trends 2014 the digital games industry in review joost van dreunen
 
The Latest Trends in Hyper-Casual Games - GameAnalytics
The Latest Trends in Hyper-Casual Games - GameAnalyticsThe Latest Trends in Hyper-Casual Games - GameAnalytics
The Latest Trends in Hyper-Casual Games - GameAnalytics
 
5 Best Practices for Cost-Efficient User Acquisition
5 Best Practices for Cost-Efficient User Acquisition5 Best Practices for Cost-Efficient User Acquisition
5 Best Practices for Cost-Efficient User Acquisition
 
Yodo1 company overview Q1 2019
Yodo1 company overview Q1 2019Yodo1 company overview Q1 2019
Yodo1 company overview Q1 2019
 
Monetise with native ads | 40% additional revenue via GreedyGame
Monetise with native ads | 40% additional revenue via GreedyGameMonetise with native ads | 40% additional revenue via GreedyGame
Monetise with native ads | 40% additional revenue via GreedyGame
 

More from deltaDNA

Analytics: going from crushing candy to delivering dinners
Analytics: going from crushing candy to delivering dinnersAnalytics: going from crushing candy to delivering dinners
Analytics: going from crushing candy to delivering dinnersdeltaDNA
 
How to make globally successful kids’ games
How to make globally successful kids’ gamesHow to make globally successful kids’ games
How to make globally successful kids’ gamesdeltaDNA
 
Freeblade - A retrospective
Freeblade - A retrospectiveFreeblade - A retrospective
Freeblade - A retrospectivedeltaDNA
 
Analytics - How and why you are making a mess of it and ruining your analysts...
Analytics - How and why you are making a mess of it and ruining your analysts...Analytics - How and why you are making a mess of it and ruining your analysts...
Analytics - How and why you are making a mess of it and ruining your analysts...deltaDNA
 
UK GIAF Fall 2017 – Video Advertising Strategy For F2P Mobile Gaming
UK GIAF Fall 2017 – Video Advertising Strategy For F2P Mobile GamingUK GIAF Fall 2017 – Video Advertising Strategy For F2P Mobile Gaming
UK GIAF Fall 2017 – Video Advertising Strategy For F2P Mobile GamingdeltaDNA
 
Video advertising strategy in F2P mobile gaming
Video advertising strategy in F2P mobile gamingVideo advertising strategy in F2P mobile gaming
Video advertising strategy in F2P mobile gamingdeltaDNA
 
GIAF London Fall 2017 - Video advertising strategy for f2 p mobile gaming
GIAF London Fall 2017 - Video advertising strategy for f2 p mobile gamingGIAF London Fall 2017 - Video advertising strategy for f2 p mobile gaming
GIAF London Fall 2017 - Video advertising strategy for f2 p mobile gamingdeltaDNA
 
UK GIAF: Winter 2015
UK GIAF: Winter 2015UK GIAF: Winter 2015
UK GIAF: Winter 2015deltaDNA
 
UK GIAF: Summer 2015
UK GIAF: Summer 2015UK GIAF: Summer 2015
UK GIAF: Summer 2015deltaDNA
 
7 deadly game insights: Webinar slides July 2015
7 deadly game insights: Webinar slides July 2015 7 deadly game insights: Webinar slides July 2015
7 deadly game insights: Webinar slides July 2015 deltaDNA
 
How to Make your Gaming App a Success
How to Make your Gaming App a SuccessHow to Make your Gaming App a Success
How to Make your Gaming App a SuccessdeltaDNA
 

More from deltaDNA (11)

Analytics: going from crushing candy to delivering dinners
Analytics: going from crushing candy to delivering dinnersAnalytics: going from crushing candy to delivering dinners
Analytics: going from crushing candy to delivering dinners
 
How to make globally successful kids’ games
How to make globally successful kids’ gamesHow to make globally successful kids’ games
How to make globally successful kids’ games
 
Freeblade - A retrospective
Freeblade - A retrospectiveFreeblade - A retrospective
Freeblade - A retrospective
 
Analytics - How and why you are making a mess of it and ruining your analysts...
Analytics - How and why you are making a mess of it and ruining your analysts...Analytics - How and why you are making a mess of it and ruining your analysts...
Analytics - How and why you are making a mess of it and ruining your analysts...
 
UK GIAF Fall 2017 – Video Advertising Strategy For F2P Mobile Gaming
UK GIAF Fall 2017 – Video Advertising Strategy For F2P Mobile GamingUK GIAF Fall 2017 – Video Advertising Strategy For F2P Mobile Gaming
UK GIAF Fall 2017 – Video Advertising Strategy For F2P Mobile Gaming
 
Video advertising strategy in F2P mobile gaming
Video advertising strategy in F2P mobile gamingVideo advertising strategy in F2P mobile gaming
Video advertising strategy in F2P mobile gaming
 
GIAF London Fall 2017 - Video advertising strategy for f2 p mobile gaming
GIAF London Fall 2017 - Video advertising strategy for f2 p mobile gamingGIAF London Fall 2017 - Video advertising strategy for f2 p mobile gaming
GIAF London Fall 2017 - Video advertising strategy for f2 p mobile gaming
 
UK GIAF: Winter 2015
UK GIAF: Winter 2015UK GIAF: Winter 2015
UK GIAF: Winter 2015
 
UK GIAF: Summer 2015
UK GIAF: Summer 2015UK GIAF: Summer 2015
UK GIAF: Summer 2015
 
7 deadly game insights: Webinar slides July 2015
7 deadly game insights: Webinar slides July 2015 7 deadly game insights: Webinar slides July 2015
7 deadly game insights: Webinar slides July 2015
 
How to Make your Gaming App a Success
How to Make your Gaming App a SuccessHow to Make your Gaming App a Success
How to Make your Gaming App a Success
 

Recently uploaded

Automating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps ScriptAutomating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps Scriptwesley chun
 
Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024The Digital Insurer
 
Scaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationScaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationRadu Cotescu
 
WhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure service
WhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure serviceWhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure service
WhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure servicePooja Nehwal
 
The Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxThe Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxMalak Abu Hammad
 
🐬 The future of MySQL is Postgres 🐘
🐬  The future of MySQL is Postgres   🐘🐬  The future of MySQL is Postgres   🐘
🐬 The future of MySQL is Postgres 🐘RTylerCroy
 
Data Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt RobisonData Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt RobisonAnna Loughnan Colquhoun
 
Presentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreterPresentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreternaman860154
 
08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking MenDelhi Call girls
 
IAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI SolutionsIAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI SolutionsEnterprise Knowledge
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerThousandEyes
 
Handwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed textsHandwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed textsMaria Levchenko
 
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law DevelopmentsTrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law DevelopmentsTrustArc
 
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...Igalia
 
[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdfhans926745
 
Developing An App To Navigate The Roads of Brazil
Developing An App To Navigate The Roads of BrazilDeveloping An App To Navigate The Roads of Brazil
Developing An App To Navigate The Roads of BrazilV3cube
 
A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)Gabriella Davis
 
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
08448380779 Call Girls In Diplomatic Enclave Women Seeking MenDelhi Call girls
 
CNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of ServiceCNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of Servicegiselly40
 
Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...
Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...
Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...Neo4j
 

Recently uploaded (20)

Automating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps ScriptAutomating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps Script
 
Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024
 
Scaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationScaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organization
 
WhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure service
WhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure serviceWhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure service
WhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure service
 
The Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxThe Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptx
 
🐬 The future of MySQL is Postgres 🐘
🐬  The future of MySQL is Postgres   🐘🐬  The future of MySQL is Postgres   🐘
🐬 The future of MySQL is Postgres 🐘
 
Data Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt RobisonData Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt Robison
 
Presentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreterPresentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreter
 
08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men
 
IAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI SolutionsIAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI Solutions
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
 
Handwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed textsHandwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed texts
 
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law DevelopmentsTrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
 
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
Raspberry Pi 5: Challenges and Solutions in Bringing up an OpenGL/Vulkan Driv...
 
[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf
 
Developing An App To Navigate The Roads of Brazil
Developing An App To Navigate The Roads of BrazilDeveloping An App To Navigate The Roads of Brazil
Developing An App To Navigate The Roads of Brazil
 
A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)
 
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
 
CNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of ServiceCNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of Service
 
Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...
Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...
Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...
 

80% data 20% luck - How to make profitable games in 2019

  • 2. Isaac Roseboom Chief Product Officer 80% data 20% luck: How to make profitable games in 2019
  • 3. Agenda ● Biggest games are entrenched at the top of the charts ○ 7 of top 10 grossing are more than 2 years old ● Production and running costs of games are going up ○ $500k to launch + live ops ● Only way to scale is paid UA and CPIs are high ○ Less than 30% of games in deltaDNA are ROAS positive on UA spend ○ Even profitable games can take 6+ months to recover CPI ● Is there any good news? Making games is hard
  • 4. Agenda 2016: US/IOS ● $8.4bn in rev ● 85% of revenue in top 100 ● 61% in top 10 ● 10% ($0.8bn) between 100-1000 2018: US/IOS ● $11bn in US app store games rev ● 61% in top 100 ● 34% in top 10 ● 21% ($2.4bn) between 100-1000 Most of the 31% growth in mobile gaming revenues has been outside of top 100! 2018 vs. 2016 IAPs
  • 5. Agenda 2016: US/IOS only ● 178M players (newZoo), 180M (statista) ● $0.10 ARPDAU ● 3.1% lifetime conversion rate ● 3 transactions per spender ● Avg. player lifespan = 8 days 2018: US/IOS only ● 179M players (newZoo) 200M players (statista) ● $0.11 ARPDAU ● 4.2% lifetime conversion rate ● 5 transactions per spender ● Avg. player lifespan = 12 days Each install is more valuable! 2018 vs. 2016 - Why?
  • 6. Agenda 2016: US/IOS ● 10 paid apps in top 100 grossing ● Avg. game makes 25% of revenue from ads ● 8% of games totally ad supported 2018: US/IOS ● 1 paid app in top 100 grossing (Minecraft) ● Avg. game makes 32% of revenue from ads ● 17% of games totally ad supported 2018 vs. 2016 Other business models
  • 7. Agenda 2016 = Boom and bust ● Both organic and paid installs peak in the first month and then tail away ● By month 6 install volume 5x lower 2018 = Sustainable growth ● Little paid in first month ● As organic drops off and live ops kicks in then paid UA starts ● After 4 months hit a sustainable level of installs at close to launch peak 2018 vs. 2016 - Game Management
  • 8. Agenda Ability to sustainably grow games is driven by access to user level data ● Where did a user come from? What content did they see? How much did they cost? ● Did the game meet their expectations? ● What is their immediate value (IAPs+Ads)? ● What is their estimated lifetime value (IAPs+Ads) and ROAS? Making successful mid-tier games
  • 9. Agenda ● 2016 typical games running 3 paid campaigns at a time ● 2018 typical game running 10 paid campaigns at a time ○ Playable, rewarded, interstitial, banner ○ Targeted w/matched creative: competitor games, lookalike campaigns ○ Cross promotion across portfolio Where did a user come from?
  • 10. Agenda ● Typical portfolio size on deltaDNA has grown ○ 2016: 3 games ○ 2018: 6 games ● More advanced cross promo across portfolio Advanced Cross Promotion
  • 11. AgendaDid the game meet their expectations? DDNA Benchmarks: 78% of organics and 81% of paid play more than 2 mins Organic Test 1 Playable Test 2 Rewarded Video Test 3
  • 12. Agenda ● %Users convert in first day / week ● %Users engaging with ads What is their immediate value?
  • 13. Agenda ● Games can take between 14 - 50 days to recover ad spend ● Best games actually start slower and consistently grow LTV ● Average games get all the value within the first 100 days Why is accurate LTV so important?
  • 14. Agenda ● Simplest model is to take ○ LTV = lifetime X ARPDAU ● Lifetime estimated from retention curve ● Can combine Ad and IAP ARPDAU ● With just 7 days of data from a cohort can get ~80% accuracy ● More sophisticated models using detailed parameters can get to 90%+ LTV Modelling
  • 15. Agenda ● Clash of clans and candy crush will still be top 10 grossing ● But the gap to the 1000th grossing game will only be 10x (not 1000x) ● F2P games won’t be about the biggest but the best player base ○ More 1M MAU games less 200M+ ○ Higher ARPDAU (IAP+Ads) ○ Better player and portfolio management ● The most successful publishers will grow players not (just) games Looking forward to 2020
  • 16. AgendaConclusions ● Opportunities for mid-tier games has grown significantly, revenues outside top 100 have doubled in 2 years! ● This has been driven by smaller publishers getting smarter ○ Smarter UA strategy ○ Better reporting on RoI ○ Data driven game design & live ops ● Better third party tools to facilitate this ○ Robust attribution tools ○ Easy to use analytics ○ Powerful live ops and CRM
  • 17. Isaac Roseboom Chief Product Officer Thank you! info@deltadna.comwww.deltadna.com