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What are direct and purposeful
         experiences?
These are concrete and firsthand
 experiences that make up the
 foundation of our learning.

These are the rich experiences that
 our senses bring from which we
 construct the ideas, the concepts,
 the generalization that give meaning
 and order to our lives          your name
Why are the direct experiences
         purposeful?
They are not mechanical and a matter
 of going through the motion.
They are not mere sensory
 excitement. They are experiences that
 are internalized in the sense that these
 experiences involve the asking of
 questions that have significance in the
 life of the person undergoing the
 experience.                         your name
Examples:
 preparing a meal
making a piece of furniture
Powerpoint presentation
performing a laboratory experiment
delivering a speech,
taking a trip
climbing a mountain.
                               your name
What are the implications of direct,
    purposeful experience to learning?

Provide students with opportunities to
 learn by doing
Make use of real instructional materials
 as much as we can
Help in the development of five senses
 to the full to heighten their sensitivity to
 the world
                                       your name
What are the implications of direct,
   purposeful experience to learning?

Draw meaning from their first hand
 experience
Budget of purchasing materials sets
 the teacher free from worrying.




                                    your name
Impact
           ADVANTAGES                        DISADVANTAGES

We can gain knowledge through     There would be a possible through
experience                         experience wrong interpretation of that
                                   experience that will lead to
Serves as the foundation of
inappropriate knowledge. concept   When misguided or misinterpreted, it
formation.                         could possibly caused confusion.




                                                               your name
CONTRIVED
EXPERIENCES



              your name
CONTRIVED EXPERIENCES
is edited version of direct
 experiences
design to simulate to real- life
 situation
 examples are model, mock up,
 objects, specimens, games and
 simulation.
                               your name
MODEL
 is a reproduction of real thing in
 a small scale, or large scale or
 exact size, but made up of
 synthetic materials
 substitute to a real thing which
 may or may not operational

                                 your name
Atom
       Globe
               your name
Mock up
 is an arrangement of a real device
 or associated devices, display in
 such a way that representation of
 reality is created
substitute to real thing; sometimes it
 is giant enlargement
 example is planetarium
                                   your name
objects
May also include artifacts displayed
 in a museum or things displayed in
 an exhibit or preserved insect
 specimen in science




      Animal skull         different horns
                                             your name
specimen
Is any individual or item considered
 typical of a group, class or a whole




  Human Brain in Specimen Jar   Mosquito
                                           your name
simulation
representation of a manageable real
 event in which the learner is an
 active participant engaged in
 learning behavior or in applying
 previously   acquired    skills  or
 knowledge


                                your name
Games
• forms of physical exercise taught to
  children at school
• Plays
• Examples are relay, bees,




                                   your name
Purposes of games
• To practice or refine knowledge or
  skills already acquired
• Identify gaps or weakness in
  knowledge or skills
• serve as summation or review
• Develop new relationships among
  concepts and principles
                                your name
Difference between game
        and simulation
• Games are played to win:
  there is a competition
• Simulation needs not winner,
  seems to be more easily
  applied to the issues rather
  than to processes
                           your name
General purposes of
simulation and games in
       education



                      your name
• Develop changes in attitude
• Change specific behavior
• Prepare for participants for
  assuming new roles in d’ future
• Help individuals understand their
  current roles
• Increase the students’ ability to
  apply principles

                                 your name
• Reduce complex problems or
  situations to manageable elements
• Illustrate roles that may affect one’s
  life but that one may never assume
• to motivate learners
• Develop analytical processes
• sensitize individuals to another
  person’s life
                                  your name
OTHER TYPE OF CONTRIVED
      EXPERIENCES

AQUARUIM




                       your name
OTHER TYPE OF CONTRIVED
     EXPERIENCES

TERARRUIM




                      your name
OTHER TYPE OF CONTRIVED
     EXPERIENCES

AVIARY




                      your name
OTHER TYPE OF CONTRIVED
       EXPERIENCES

HERBARIUM




                        your name
OTHER TYPE OF CONTRIVED
     EXPERIENCES

HERBARY




                      your name
OTHER TYPE OF CONTRIVED
      EXPERIENCES

VIVARIUM




                       your name
OTHER TYPE OF CONTRIVED
     EXPERIENCES
           SOLARIUM




                      your name
OTHER TYPE OF CONTRIVED
     EXPERIENCES

DIORAMA




                      your name
OTHER TYPE OF CONTRIVED
     EXPERIENCES




                      your name
Why do we make use of
    contrived experiences?
To overcome limitations of space
 and time
To “edit” reality for us to be able to
 focus on parts or a process of a
 system that we intend to study
To overcome difficulties
To understand inaccessible
Help the learner understand
 abstractions                         your name
Questions enumerated by
  Edgar Dale in evaluating
contrived experience used in
            class


                        your name
is the model or mock up necessary
 or can you make use of the original?
could some other device such as a
 photograph or chart portray the idea
 more effectively?
is the idea appropriate for the
 presentation in a model?
are the important details of
 construction correct?
                                your name
could wrong impressions of size,
 color and shape result from using
 this model?
does the model oversimplify the
 idea?
If it is purchased, will the model be
 used often enough to justify its cost?
If it is to be made by the students, is
 the model likely to be worth the time,
 effort and money involved?        your name
Summing up
    Contrived experiences are substitutes of
real things when it is not feasible to bring the
real thing to the class.
    The most important thing to remember
when we make use of models and mock ups
are to make them as close as the real
represent. If for one reason or another they
could not replicate the real things in size and
color and we should at least cautions the
reader or the user by giving the scale.

                                        your name
1. What does Direct Purposeful
   Experiences mean?

C. These are our firsthand experience
   that serves us the foundation of
   learning
D. These are the Knowledge that retained
   already in our mind
E. These are all about happiness
F. These are given by our ancestors
                                    your name
2. Base on Dale’s Cone of
Experience in what level we can
found out this direct purposeful
experiences.?

C.First level
D.Second level
E.Third level
F.Fourth level
                                   your name
• 3. ________are firsthand
  experiences that serves as the
  foundation of learning.

•   Direct Experiences
•   Direct Object
•   Directional
•   Contrived Experiences
                                   your name
4. It is best for the learners to lead
concept formation and abstraction?

C.Direct Object
D.Directional
E.Contrived Experiences
F.Direct Experiences


                                  your name
5. Are direct experiences have a
great impact of learning?

C.Yes
D.No




                                   your name
6. What is the best teacher?

C.English
D.Science
E.Math
F.Experiences



                               your name
7. These experiences are designed to
stimulate to real-life situations.

C.direct, purposeful experiences
D.contrived experiences
E.dramatized experiences
F.trip experiences


                                   your name
8. It is any individual or item
considered typical of a group, class
or whole.

C.Object
D.Simulation
E.Specimen
F.Mock up

                                your name
9. It is a reproduction of a real thing in
a small scale, or large scale, or exact
size- but made of synthetic materials.

C.Mock up
D.Model
E.Object
F.Specimen

                                      your name
10. The planetarium may also be
considered as what?

C.Mock up
D.Object
E.Artifacts
F.Specimen


                                  your name
11. Fire and earthquake drills are
examples of?

C.Games
D.Simulation
E.Mock up
F.Object


                                 your name
12. It is a special model where the
parts of a model are singled out,
heightened and magnified in order
to focus on that part or process
under study.
B.Mock up
C.Games
D.Simulation
E.Model
                                your name
13. These are displayed in in a
museum or objects displayed in
exhibits preserved insect
specimens in science.

C.Model
D.Mock up
E.Artifacts
F.Simulation
                                  your name
14. The school election process is a
form of?

C.Simulation
D.Model
E.Mock up
F.Artifacts


                                your name
15. These are played to win while
simulations need not have a winner.

C.Simulation
D.Model
E.Games
F.Artifacts


                                  your name
Direct, Purposeful &
   Contrived Experiences

EDUCATIONAL TECHNOLOGY I

BY: Jocelyn M. Gallegos
    BSED

                          your name

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Direct, Purposeful & Contrived Experiences

  • 1. What are direct and purposeful experiences? These are concrete and firsthand experiences that make up the foundation of our learning. These are the rich experiences that our senses bring from which we construct the ideas, the concepts, the generalization that give meaning and order to our lives your name
  • 2. Why are the direct experiences purposeful? They are not mechanical and a matter of going through the motion. They are not mere sensory excitement. They are experiences that are internalized in the sense that these experiences involve the asking of questions that have significance in the life of the person undergoing the experience. your name
  • 3. Examples:  preparing a meal making a piece of furniture Powerpoint presentation performing a laboratory experiment delivering a speech, taking a trip climbing a mountain. your name
  • 4. What are the implications of direct, purposeful experience to learning? Provide students with opportunities to learn by doing Make use of real instructional materials as much as we can Help in the development of five senses to the full to heighten their sensitivity to the world your name
  • 5. What are the implications of direct, purposeful experience to learning? Draw meaning from their first hand experience Budget of purchasing materials sets the teacher free from worrying. your name
  • 6. Impact ADVANTAGES DISADVANTAGES We can gain knowledge through There would be a possible through experience experience wrong interpretation of that experience that will lead to Serves as the foundation of inappropriate knowledge. concept When misguided or misinterpreted, it formation. could possibly caused confusion. your name
  • 8. CONTRIVED EXPERIENCES is edited version of direct experiences design to simulate to real- life situation  examples are model, mock up, objects, specimens, games and simulation. your name
  • 9. MODEL  is a reproduction of real thing in a small scale, or large scale or exact size, but made up of synthetic materials  substitute to a real thing which may or may not operational your name
  • 10. Atom Globe your name
  • 11. Mock up  is an arrangement of a real device or associated devices, display in such a way that representation of reality is created substitute to real thing; sometimes it is giant enlargement  example is planetarium your name
  • 12. objects May also include artifacts displayed in a museum or things displayed in an exhibit or preserved insect specimen in science Animal skull different horns your name
  • 13. specimen Is any individual or item considered typical of a group, class or a whole Human Brain in Specimen Jar Mosquito your name
  • 14. simulation representation of a manageable real event in which the learner is an active participant engaged in learning behavior or in applying previously acquired skills or knowledge your name
  • 15. Games • forms of physical exercise taught to children at school • Plays • Examples are relay, bees, your name
  • 16. Purposes of games • To practice or refine knowledge or skills already acquired • Identify gaps or weakness in knowledge or skills • serve as summation or review • Develop new relationships among concepts and principles your name
  • 17. Difference between game and simulation • Games are played to win: there is a competition • Simulation needs not winner, seems to be more easily applied to the issues rather than to processes your name
  • 18. General purposes of simulation and games in education your name
  • 19. • Develop changes in attitude • Change specific behavior • Prepare for participants for assuming new roles in d’ future • Help individuals understand their current roles • Increase the students’ ability to apply principles your name
  • 20. • Reduce complex problems or situations to manageable elements • Illustrate roles that may affect one’s life but that one may never assume • to motivate learners • Develop analytical processes • sensitize individuals to another person’s life your name
  • 21. OTHER TYPE OF CONTRIVED EXPERIENCES AQUARUIM your name
  • 22. OTHER TYPE OF CONTRIVED EXPERIENCES TERARRUIM your name
  • 23. OTHER TYPE OF CONTRIVED EXPERIENCES AVIARY your name
  • 24. OTHER TYPE OF CONTRIVED EXPERIENCES HERBARIUM your name
  • 25. OTHER TYPE OF CONTRIVED EXPERIENCES HERBARY your name
  • 26. OTHER TYPE OF CONTRIVED EXPERIENCES VIVARIUM your name
  • 27. OTHER TYPE OF CONTRIVED EXPERIENCES SOLARIUM your name
  • 28. OTHER TYPE OF CONTRIVED EXPERIENCES DIORAMA your name
  • 29. OTHER TYPE OF CONTRIVED EXPERIENCES your name
  • 30. Why do we make use of contrived experiences? To overcome limitations of space and time To “edit” reality for us to be able to focus on parts or a process of a system that we intend to study To overcome difficulties To understand inaccessible Help the learner understand abstractions your name
  • 31. Questions enumerated by Edgar Dale in evaluating contrived experience used in class your name
  • 32. is the model or mock up necessary or can you make use of the original? could some other device such as a photograph or chart portray the idea more effectively? is the idea appropriate for the presentation in a model? are the important details of construction correct? your name
  • 33. could wrong impressions of size, color and shape result from using this model? does the model oversimplify the idea? If it is purchased, will the model be used often enough to justify its cost? If it is to be made by the students, is the model likely to be worth the time, effort and money involved? your name
  • 34. Summing up Contrived experiences are substitutes of real things when it is not feasible to bring the real thing to the class. The most important thing to remember when we make use of models and mock ups are to make them as close as the real represent. If for one reason or another they could not replicate the real things in size and color and we should at least cautions the reader or the user by giving the scale. your name
  • 35. 1. What does Direct Purposeful Experiences mean? C. These are our firsthand experience that serves us the foundation of learning D. These are the Knowledge that retained already in our mind E. These are all about happiness F. These are given by our ancestors your name
  • 36. 2. Base on Dale’s Cone of Experience in what level we can found out this direct purposeful experiences.? C.First level D.Second level E.Third level F.Fourth level your name
  • 37. • 3. ________are firsthand experiences that serves as the foundation of learning. • Direct Experiences • Direct Object • Directional • Contrived Experiences your name
  • 38. 4. It is best for the learners to lead concept formation and abstraction? C.Direct Object D.Directional E.Contrived Experiences F.Direct Experiences your name
  • 39. 5. Are direct experiences have a great impact of learning? C.Yes D.No your name
  • 40. 6. What is the best teacher? C.English D.Science E.Math F.Experiences your name
  • 41. 7. These experiences are designed to stimulate to real-life situations. C.direct, purposeful experiences D.contrived experiences E.dramatized experiences F.trip experiences your name
  • 42. 8. It is any individual or item considered typical of a group, class or whole. C.Object D.Simulation E.Specimen F.Mock up your name
  • 43. 9. It is a reproduction of a real thing in a small scale, or large scale, or exact size- but made of synthetic materials. C.Mock up D.Model E.Object F.Specimen your name
  • 44. 10. The planetarium may also be considered as what? C.Mock up D.Object E.Artifacts F.Specimen your name
  • 45. 11. Fire and earthquake drills are examples of? C.Games D.Simulation E.Mock up F.Object your name
  • 46. 12. It is a special model where the parts of a model are singled out, heightened and magnified in order to focus on that part or process under study. B.Mock up C.Games D.Simulation E.Model your name
  • 47. 13. These are displayed in in a museum or objects displayed in exhibits preserved insect specimens in science. C.Model D.Mock up E.Artifacts F.Simulation your name
  • 48. 14. The school election process is a form of? C.Simulation D.Model E.Mock up F.Artifacts your name
  • 49. 15. These are played to win while simulations need not have a winner. C.Simulation D.Model E.Games F.Artifacts your name
  • 50. Direct, Purposeful & Contrived Experiences EDUCATIONAL TECHNOLOGY I BY: Jocelyn M. Gallegos BSED your name