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Strengthening learning contexts: An introduction

A short presentation on how context can be defined in Technology Enhanced Learning

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Strengthening learning contexts: An introduction

  1. 1. Strengthening learning contexts: An introduction Denis Gillet • École Polytechnique Fédérale de Lausanne (EPFL) Ohrid • Wednesday June 9, 2010
  2. 2. What is context ?
  3. 3. What is context ? • In different environments, individuals having different background (competences) take different actions (step in a process) with different artifacts and people for different purposes using different devices Context = {environment; competence; action; artifact; people; purpose; device; …} • Real physical environments (classroom, home, library, museum, …) • Virtual environments (game, Second Life, …) • Web environments (LMS, facebook, …) • Computer software (email client, office suite, …) • Actions (listening, speaking, interacting, editing, reflecting, …) • Real artifacts (book, blacboard, …) • Virtual artifacts (documents, …) • Purposes (fun, production, learning, communication, …) • Devices (computers, mobile phones, furniture, walls, …)
  4. 4. Does context matter ? • Understanding and taking into account context help in increasing • awareness, interest and motivation • cognition and meta-cognition • interaction, continuity and quality of interaction (QoI) • experience and quality of experience (QoE) • knowlege and knowledge management • appropriation •… • Context can be caracterized by metadata
  5. 5. How to strengthen contexts ? • By augmenting • people and communities • places and facilities • devices and networks • environments and tools •… • Thanks to • personalization (user-driven) • adaptation (system-driven) • contextualization (situation-driven)
  6. 6. The STELLAR Vision • Contextualizing virtual learning environments and instrumentalizing learning contexts (http://www.stellarnet.eu/programme/wp1/) • How can new forms of contextualized learning enable novel experiences for learners and for development of human competences? • How to support the mobility of the learner in distributed and multi environment learning settings, like the transition between real and virtual contexts? • Which standards are needed to achieve interoperability and reusability of learning resources in this field? How to harmonize the existing learning standards?
  7. 7. 3A Interaction Model Groups Topics Tasks 3A ENTITIES Rate, Activities Tag and INDEFERENTLY Annotate Spaces CHOSEN AS CONTEXT Events People Wiki pages Actions Services Actors Assets Documents Protocols Agents Discussion threads Smart Devices
  8. 8. Contextual Agregator Graaasp is a contextual aggregator with recommendation of entities (people, spaces, assets and tools) dug in various online repositories
  9. 9. http://Graaasp.epfl.ch Graaasp is a contextual aggregator with recommendation of entities (people, spaces, assets and tools) dug in various online repositories