Unraveling the Mystery of the Hinterkaifeck Murders.pptx
The Publisher's Response, Digiday WTF VR, May 11th, 2016
1. May 11, 2016
Ron Diorio
VP Business Development and Innovation
VR: Publisher’s Cheat Sheet
2. Making cross platform content for VR
takes careful planning + time and money
Not simple as copy paste.
Health warning
The VR landscape changes every day.
4. How does the audience discover the piece?
Installation or public release?
What headset will they use?
How do you make it?
How much will this cost?
Main questions
7. HTC Vive
Desktop headset
aimed at gamers
GearVR
Oculus Rift
Desktop headset
aimed at gamers
Cardboard
High display quality
body tracking
hand held controllers
High display quality
head tracking
Hand held controllers
Fair quality
Wireless
interaction
$800
$600
$4-15Works with almost
any smartphone
$550 - 700
with phone
Quality Cost
8. Good for video or CGI
Tracking allows to walk around in VR
Good for public installations
Good for video or CGI
Tracking allows some spatial head movement
Trackpad allows interaction and browsing content
without removing the headset
Not great for interactive real-time content
Accessible and offers a branding opportunity
Headsets
HTC Vive
Desktop headset
aimed at gamers
GearVR
Oculus Rift
Desktop headset
aimed at gamers
Cardboard
Notes
10. ● 360 video through Youtube and/or Facebook
● Mobile apps - for Gear or Cardboard
● Mobile VR platforms - for Gear or Cardboard
● Desktop app
● Browser based - built with code
Main options
13. WebVR
Cons
Requires internet connection for viewing
Requires custom coding
Not supported on all devices and browsers
Pros
Scalable
No content download by user,
therefore lightweight
14. Native apps
Cons
Phone compatibility
Takes up space on the user’s device
Pros
Store distribution
Common Framework
Can easily access more functionalities on
the user’s device
Available offline once downloaded
16. Computer Generated
Easy to iterate
More possibilities of interaction
Allows working with live data
Creating content
17. Computer Generated
Easy to iterate
More possibilities of interaction
Allows working with live data
Creating content
18. 360° VIDEO
Thorough planning ahead for filming
Hardware landscape constantly changing
Less interactive though it can be made interactive
Creating content