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MASTER
CLASS
LOS ANGELES, CA ~ APRIL 12 - 13, 2023
DIGIMARCONWEST.COM | #DigiMarConWest
Ceo Wimmer
PARTNER - HEAD OF REVENUE
RALLY CRY
Gaming & Esports and
the Power to Connect
with GenZ and GenAlpha
2023
2020 | Confidential and Proprietary
GAMING
ESPORTS AND
LIVE STREAMING
1 context
2 landscape
3 opportunities
5 examples
L E T ‘ S P L A Y T O G E T H E R
INTRODUCTION
3
2020 | Confidential and Proprietary
4
Visionary leader
and executive
25+ years experience
Rally Cry - Partner/CRO
GCN(Gaming Community Network) -
Founder/President
CayRay Group - Founder/President
UFC- SVP, Global Marketing Partnerships
Fox Sports - VP, Network Sales
Learfield Sports - VP, National Sales
MASN- VP, General Sales Manager
I N D U S T R Y L E A D E R
CEO WIMMER
ceo.wimmer@rallycry.gg
2020 | Confidential and Proprietary
Our mission is to serve the millions of everyday gamers
looking for a more organized way to connect, play, and
compete with each other.
“We believe that video games are a
force for good. They bring us
together, help us grow, and inspire us
to create a more inclusive world.”
Mike Morhaime
Cofounder & former
CEO, Blizzard Ent.
Amy Morhaime
Former VP of Esports,
Blizzard Ent.
Kevin Lin
Cofounder & former
COO, Twitch
Marc Merrill
Cofounder & Chairman,
Riot Games
TRUSTED BY INDUSTRY LEADERS
We partner with great companies to bring gaming events to their communities.
Scholastic Esports. We work directly with
major organizations in college esports: from
national sports businesses to individual
universities.
Global Partners. We work with
partners to host social and competitive
esports programs that bolster their
communities.
Brand Integrations. We have worked
with major brands to implement
sponsorships across our esports
programs and platform.
C
O
N
T
E
X
T
Video Gaming
has become the most popular activity for
GenZ (6-24 year olds)
overtaking social media, listening to music,
browsing internet,
and even watching tv or movies*
*Fortune Magazine 4.19.21
In annual revenue by 2023
$3.2b
Watch Gaming Content Daily on
Youtube. Double the TV
Audience of the Super Bowl
200M
Source: Esports.net Jan’22 & Dataprot Aug 22
I N 2 0 2 3
10
Esports are projected to have the same viewership levels as the NFL by 2024.
The IOC is adding esports as a category for competition in the Olympic Games
S C A L E
Of US Households have a gamer
75%
US Men under age 25 watch streaming Esports
1
Source: McKinsey US Esports Fan Study, 2018 Report
11
R E A C H I N G T H E U N R E A C H A B L E
S
Y O U N G
HOUR/DAY
of Esports fans spend most of their
free time around Gaming & Esports
49%
of viewers on Twitch do not
watch television on a weekly
basis
61%
Source: Nielsen Esports Fan Insights, Q2 2018
12
R E A C H I N G T H E U N R E A C H A B L E
S
E N G A G E D
Number of hours playing videos
games over consuming TV
( 8.2 hrs/week vs. 4.3hrs/week)
2X
Hours a week watching Gaming
and/or Esports
6.8
Source: Nielsen Esports Fan Insights, Q2 2019
E N G A G E D
13
R E A C H I N G T H E U N R E A C H A B L E
S
14
RIDE THE EXPLOSIVE GROWTH
from pop phenom to mainstream cultural fixture
Fans Command Higher
Purchasing Power
Gaming & Esports fans earn more and
are more likely to be employed than
traditional sports fans
Gaming & Esports
are Becoming a
Societal Norm
71% of fans believe that Gaming &
Esports has become a mainstream
activity in 2022
Exponential Industry
Revenue Growth
Projected annual industry revenue of
$3.2B by 2023
High Watchability
Spectator Sport
40% of fans that watch Gaming & Esports
do not actually play the games they watch
M A I N S T R E A M P O P U L A R I T Y
2020 | Confidential and Proprietary
15
79% of
Audience is <35
Millenials and Gen Z’s cite Gaming &
Esports as 12% more relevant to their
generation than traditional sports
Viewing Reach
500MM+ globally
Twitch streaming service alone has
at least 3M+ concurrent viewers at
any given moment of the day
US Audience
Size 185MM+
Outnumber total audience of the
MLB and NHL; only trails the NFL
Higher Accessibility
Than Traditional Sports
72% of millennials would rather play FiFA
19 than actual soccer
REACHING THE UNREACHABLES
MASSIVE AUDIENCE
R E A C H
2020 | Confidential and Proprietary
Source: Magna/SBJ; Nielsen 2018 Esports Survey
16
T H E L A N D S C A P E
FAN BASE AVERAGE AGES
L
A
N
D
S
C
A
P
E
18
NO SINGLE SOURCE
FOR ADVERTISERS
TO CONNECT TO GAMING
& ESPORTS COMMUNITIES
C O M P L I C A T E D
1,000’S
OF CHOICES
2020 | Confidential and Proprietary
19
HOW DO
MARKETERS
CONNECT
TO YOUNG ADULTS
UNDER 30?
MILLENNIAL GAMERS ARE THE UNREACHABLES
THEY RARELY
CONSUME
TRADITIONAL
MEDIA
T H E C O N S U M E R
AGES: 13-34
FAVORITE GENRES:
ACTION
SHOOTERS
SPORTS GAMES
FAVORITE GAMES:
FORTNITE
LEAGUE OF LEGENDS
WORLD OF WARCRAFT
GRAND THEFT AUTO
CALL OF DUTY
SUPER SMASH BROS
ROCKET LEAGUE
DOTA2
APEX
OVERWATCH
HEARTHSTONE
CS:GO
RAINBOW SIX
MADDEN NFL
FIFA
T H E D E T A I L S
2020 | Confidential and Proprietary
Earn an annual HHI of $75k or higher
(vs. 33% of gen pop)
43% Are college graduates+
(vs. 44% of gen pop)
58%
Source: Mindshare, Esports Fans: What Marketers Should Know, June 2018; Magid 2018; Statista 2018; eMarketer 2018 Report
A F F L U E N T
20
R E A C H I N G T H E U N R E A C H A B L E
S
21
FANS ARE EMBRACING (AND REWARDING)
BRANDS’ PARTICIPATION IN GAMING AND ESPORTS
Think more highly of
brands for
sponsoring their
favorite esports
Are willing to try a
brand if it sponsors an
esports league they
follow
Believe that sponsors
are critical to the
success of esports
R E W A R D I N G
2020 | Confidential and Proprietary
Source: Mindshare, Esports Fans: What Marketers Should Know, June 2018; Magid 2018; Statista 2018; eMarketer 2018 Report
O
P
P
O
R
T
U
N
I
T
Y
23
MISSION
MAKE IT SIMPLE FOR
ADVERTISERS TO CONNECT TO
THE GAMING & ESPORTS
COMMUNITY
O P P O R T U N I T Y
Advertisers
● Gaming Sites / Communities
● Content Development
● Pro Teams & Celebrities
● Streamers / Influencers
● Data Targeting
● Events / Tournaments
2020 | Confidential and Proprietary
BRIDGING THE GAP BETWEEN TRADITIONAL MEDIA & GAMING
How do advertisers tap into the fan bases/communities of Gaming & Esports AND how do they scale
& manage relationships with top Gaming publishers, Esports Influencers, Esports Teams and
Gaming/Esports Media Groups efficiently and effectively?
How do you provide scale & authentic relevance for advertisers and sponsors.
24
I N I T I A L T H E S I S
2020 | Confidential and Proprietary
25
COMMUNITIES & FAN BASES
Massive Tournaments, Weekly
Tournaments, Professional Leagues
Conventions, Festivals
Sponsorship and Event Activation
Top Games, Gaming Platforms &
Community Sites in Gaming & Esports
Banner Ads, Video, Programmatic,
Sponsorships
EVENTS & TOURNAMENTS
TEAMS & INFLUENCERS
Esports Teams, Players and
Streamers Who Play the Games
and Influence Fans/Consumers
Social Media, Content Creation,
Sponsorship
O P P O R T U N I T Y
2020 | Confidential and Proprietary
26
TOP TIER GAMING & ESPORTS MEDIA SITES & PLATFORMS
2020 | Confidential and Proprietary
27
1. Hottest Games and Esports Leagues
a. League of Legends, Fortnite, Valorant, Call of Duty,
Overwatch, CSGO, DOTA, FIFA, Madden, Smash,
Minecraft, Roblox, Rocket League
2. Daily optimization across these targeted platforms, sites,
and with game publishers needed to achieve ultimate
success
GAME PUBLISHERS HAVE THE ULTIMATE SAY HOW BRANDS USE THEIR IP
YOU WILL NEED THEIR SUPPORT FOR ANY PROGRAM YOU CREATE
2020 | Confidential and Proprietary
G A M E P U B L I S H E R S
PROGRAMMATIC
28
A D V E R T I S I N G O P T I O N S
DISPLAY SPONSORSHIP
VIDEO CONTENT & EVENTS
INFLUENCER / STREAMER
2020 | Confidential and Proprietary
E
X
A
M
P
L
E
S
-TOURNAMENT STRUCTURE & EXECUTION
-BROADCAST PRODUCTION
-TALENT ACQUISITION
-EVENT BRANDING & MARKETING
-CONTRACTS WITH EA, NFL, & PLAYERS/TALENT
W H A T W E D I D
GCN developed and executed
the entire program from the initial
idea to the final live broadcasts
and everything in-between for
Fox Sports, the NFL and EA
Sports.
GLOBAL BROADCAST MADDEN
NFL EVENTS ON FOX SPORTS AND
NFL GLOBAL NETWORK TO RAISE
AWARENESS AND MONEY FOR
PEOPLE AFFECTED BY THE
COVID19
T H E B I G I D E A
W H O W A S I N V O L V E D
LEGENDS OF THE NFL COMPETING & FOX
SPORTS TALENT BROADCASTING TO
SUPPORT PEOPLE AFFECTED BY COVID19
MICHAEL STRAHAN
TONY GONZALEZ
URBAN MEYER
ERIN ANDREWS
CHRIS MYERS
RACHEL BONNETTA
COUSIN SAL
ROB STONE
MICHAEL VICK
JUJU SMITH SCHUSTER
MATT LEINART
AHMAN GREEN
TJ HOUSHMANDZADEH
ORLANDO SCANDRICK
DERWIN JAMES
ANTONIO CROMARTIE
May 22nd May 29th
Primetime
GCN DELIVERD AGAIN FOR FOX SPORTS
TWO 2-HOUR MADDEN TOURNAMENT SPECIALS FOR
FOX SPORTS ONE IN PRIMETIME
W H O W A S I N V O L V E D
FOX ESPORTS MADDEN NFL INVITATIONAL 2.0
SUPPORTING FEEDING AMERICA
KYLER MURRAY SHAQ
THOMPSON
KYLE LONG CAM JORDAN
MARQUISE BROWN JOE MIXON JAMAAL CHARLES DJ CHARK JR
M A D D E N I N V I T A T I O N A L
2019 | Confidential and Proprietary 37
● FOX Sports reported 918k total TV
viewers on Sunday, 3/29 airings
● FOXSports.com reported over 300k
views of the finals highlight in first 24
hours (Monday, 3/30) & additional
330k on social media
We host the official path-to-pro ecosystem for League of Legends in
NA. We were selected based on our previous VALORANT work.
Platform. We built and operate a fan platform to facilitate
competition for players and engage fans.
League Ops. We host 2x leagues spanning Jan - Sept
each year, featuring every LCS academy team.
Broadcast. We produce all official broadcasts, offering
780 hours of broadcast content across 122 broadcast
days each year; over 5M hours watched.
Monetization. We drive monetization for the league
through distribution, sponsorship, and advertising.
Rally Cry partners with LEARFIELD, the premier sports rights holder in
college sports, to host the LevelNext Esports National
Championships. Key responsibilities:
Platform. We built and operate a collegiate platform to
facilitate esports competitions across NA universities.
Includes data pipeline for broadcast integration.
National Leagues. We provide turnkey tournament ops
for National Leagues (3/year), incl. tournament ops,
student verification, payments and prize distribution.
Local Tournaments. We operate local esports events for
LEARFIELD colleges across the US (~190 schools), incl.
planning, ops, sponsor fulfillment, & broadcast.
Rally Cry hosted the Madden Youth Club Championship, a national
youth esports league open to players between 8-17. The program uses
official NFL marks and is supported by NFL’s 32 clubs.
Platform. We built and operate a platform to facilitate
esports competitions across the NFL’s 32 clubs.
League Structure. We hosted individual tournaments
across 4 divisions (128 qualifiers + 4 championships).
Team Collaboration. We worked with the 32 NFL teams
for team-specific promotion through team social channels.
Safety Features. We implemented parent account
features and designed for safety (incl. COPPA
compliance).
Platform. We built & operate a secure, white-label platform, incl.
secure verification. 30k+ verified military players.
League Ops. We operate Air Force Gaming League (DAFGL),
the global intramural esports league covering 12 games per year
across 3 regions (NA/EU/APAC) and 80 bases.
Marketing. We manage press (500M UMV in 2023), internal
promo, branding, social media, video content, & broadcast.
Community. We facilitate the AFG Discord, operate a
volunteer Ambassador program, produce seasonal merchandise,
and cultivate community across bases.
We operate the official esports programs for the US Air Force. We
focus on camaraderie, resilience, and community.
Live Event. We hosted a sold-out live event with main stage
content and audience engagement activations.
League Ops. We operated individual qualifiers, an onsite
player combine with pro coaches, and official Halo and
Fortnite Championship tournaments broadcast live.
Marketing. We managed press, event promotion, ticket sales,
branding, social media, video content, & broadcast.
Community. We managed relationships with all 6 service
branches and international military attendees, creating a
military leadership network to support future events.
We hosted the first federally-endorsed esports event, a cross-
branch competition between 6 service branches.
43 2020 | Confidential and Proprietary
Program
Recap
44
❖ 15% AWARENESS among Cox Pano gaming customers for Elite Gamer
❖ 9 MAJOR ESPORTS TOURNAMENTS featuring top
pros/influencers/celebrities
❖ ELITE GAMER INFLUENCER TEAM - 25 gaming influencers
❖ 29MM+ STREAM VIEWS/IMPRESSIONS for Elite Gamer
❖ TOP GAMING INDUSTRY PARTNERSHIPS
➢ Asus/ROG, SCUF, Astro, Respawn, Steel Series, & CWL Florida Mutineers
➢ Activision/Blizzard (Call of Duty & WOW), Microsoft (Minecraft) & Epic Games (Fortnite)
❖ 500+ Hours of live stream content spotlighting Elite Gamer
STATE OF THE UNION
45
● 25 TOTAL ELITE GAMER INFLUENCERS
● 220+ TOTAL STREAMS / 420+ HOURS STREAMED
● .13 CTR; +4x INDUSTRY AVG. CTR OF .03
● 17MM+ STREAMED IMPRESSIONS
INFLUENCER TEAM DETAILS
46
● 9 TOURNAMENTS TOTAL
● CAPTURED THE BIGGEST INFLUENCERS
● MASSIVE REACH - 12M+ VIEWERS
● GIVE BACK TO THE GAMING COMMUNITIES
● 700,000 HOURS WATCHED
● BENEFITED 15 CHARITIES
ESPORTS TOURNAMENTS
47
Endemic Partnerships
○ ASUS/Republic of Gamers - prizing for
tournaments & event sponsorship
○ SCUF Gaming - prizing for tournaments
○ Astro Gaming - prizing for tournaments
○ FL Mutineers/Misfits Gaming - event
partnership & sponsorship
Game Publishers
○ Activision Blizzard - COD Warzone IP rights;
all digital usage, broadcast, clips
○ Epic Games - Fortnite IP rights; all digital
usage, broadcast, clips
ENDEMIC & GAME PUBLISHER PARTNERSHIPS
48
GCN
Network 75+
Top Gaming
& Esports
Sites
2021 PLAN - INFLUENCER/TOURNAMENT CONTENT
USED TO DRIVE ELITE GAMER SIGN UP
Influencer Content
Created
Social
Media
Cox
Promotion
Internally
Elite Gamer
mobile sign up
Content edited into
actionable short clips
GCN pushes conversion clips to
COX customers & potential
customers via zip code targeting &
COX Media Team customer target
data list
COX gaming customers
download Elite Gamer
secure
publisher rights
SIGN UP NOW!
Influencer Content
Journey to Adoption
MCDONALDS IMCA REGION ESPORTS TOURNAMENT
The Salt Lake Intermountain Esports Food Fight featuring Fortnite was a 2-day event taking place from Oct 24-25, 2022. Players and McDonald’s
employees from the Intermountain McDonald’s Cooperative Association (Utah, eastern Nevada, and eastern Wyoming) were invited to compete in a
2-day tournament where they had the chance to compete against Utah pro athletes and win McDonald’s Arch Cards
Salt Lake Intermountain Esports Food Fight Recap
Date
Oct 7: Registration Opened, Campaign starts
Oct 24: Open Qualifier & McDonald’s Employee Qualifier
Oct 25: Pro-am Finals Broadcast
Oct 26-31: Promotion pushing VOD of Live Stream
Eligibility
● IMCA Region
● Ages 18+
Prize Pool $500 in McDonald’s Arch Cards for a year
Objective
● Host a Fortnite tournament Salt Lake IMCA region
● Showcase McDonald’s to esports and gaming
fanbase integrating it into the culture
COMPETITION OVERVIEW
Players and McDonald’s employees from the Intermountain McDonald’s Cooperative Association (Utah, eastern Nevada, and eastern Wyoming) competed for
the Top 2 spots in their respective qualifiers to compete in the Pro-am finals on Oct 25 against professional athletes from various sports teams in the Utah
area
Branding
● Featured proper Fortnite branding as per
Epic Games guidelines
Date
● Oct 24 (Mon): Open & Employee Qualifier
● Oct 25 (Tues): Pro-am Finals
Eligible Consoles
● All Platforms: PC, Xbox (Old/New Gen),
PlayStation (Old/New Gen)
Format
● Double Elimination Bracket, Best of 1
● Solos, elimination race
Total Participants 265 (Open: 188, Employee: 77)
Salt Lake Intermountain Esports Food Fight Recap
PRO-AM BROADCAST OVERVIEW
On Oct 25, the Top 2 players from the Open and Employee Qualifier competed against 4 professional athletes from various Utah sports teams. The competition
was broadcasted on a dedicated Twitch channel where viewers around the world can tune in.
Stream Date Tuesday, Oct 25, 2022
Live Views 158,745
Average Viewers 3,487
Max Viewers 4,569
Unique Viewers 69,691
Minutes Watched 652,073
Stream Duration 3 hours, 7 minutes
Salt Lake Intermountain Esports Food Fight Recap
● 90% of viewership came from inside IMCA Region
EMPLOYEE PROMOTION
The Salt Lake Intermountain Esports Food Fight was promoted to employees in-store
with physical posters as well as emails
Emails to Employees.
The event was promoted to
employees through emails
Salt Lake Intermountain Esports Food Fight Recap
Promotional Posters
Posters were printed and put up in
McDonald’s locations in the IMCA
region
Employee Newsletter.
The event was promoted to
employees through newsletter
OPEN TOURNAMENT SIGN UP PROMOTION
The Salt Lake Intermountain Esports Food Fight was promoted a targeted media campaign to only the IMCA region. Gamers and Esports fans where
targeted through a proprietary network of the top gaming and esports sites. The campaign featured targeted banner and social media ads promoting
sign up for the open tournament.
Rally Cry Media Network.
Promotional tournament sign up
banner ads ran across the network
of top gaming and esports sites,
targeted to only IMCA DMA’s
Salt Lake Intermountain Esports Food Fight Recap
McDonalds IMCA Social Platforms,
McDonalds IMCA social media
platforms promoted sign up for the
tournament
Social Media Banner Ads.
Social Media Banner Ads across
top gaming and esports sites ran in
IMCA DMA’s
T A K E A W A Y S
54
GAMING & ESPORTS REACH THE UNREACHABLES ~ M13-34
A CRITICAL AND INFLUENTIAL CONSUMER GROUP
CREATION OF A STRATEGICALLY DESIGNED PROGRAM ENABLES YOUR BRANDS
ACCESS TO KEY CONSUMERS
LET’S PLAY TOGETHER
2020 | Confidential and Proprietary
Gaming & Esports and the power to connect with GenZ and GenAlpha - Ceo Wimmer, Rally Cry

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Gaming & Esports and the power to connect with GenZ and GenAlpha - Ceo Wimmer, Rally Cry

  • 1. MASTER CLASS LOS ANGELES, CA ~ APRIL 12 - 13, 2023 DIGIMARCONWEST.COM | #DigiMarConWest Ceo Wimmer PARTNER - HEAD OF REVENUE RALLY CRY Gaming & Esports and the Power to Connect with GenZ and GenAlpha
  • 2. 2023 2020 | Confidential and Proprietary GAMING ESPORTS AND LIVE STREAMING
  • 3. 1 context 2 landscape 3 opportunities 5 examples L E T ‘ S P L A Y T O G E T H E R INTRODUCTION 3 2020 | Confidential and Proprietary
  • 4. 4 Visionary leader and executive 25+ years experience Rally Cry - Partner/CRO GCN(Gaming Community Network) - Founder/President CayRay Group - Founder/President UFC- SVP, Global Marketing Partnerships Fox Sports - VP, Network Sales Learfield Sports - VP, National Sales MASN- VP, General Sales Manager I N D U S T R Y L E A D E R CEO WIMMER ceo.wimmer@rallycry.gg 2020 | Confidential and Proprietary
  • 5. Our mission is to serve the millions of everyday gamers looking for a more organized way to connect, play, and compete with each other. “We believe that video games are a force for good. They bring us together, help us grow, and inspire us to create a more inclusive world.”
  • 6. Mike Morhaime Cofounder & former CEO, Blizzard Ent. Amy Morhaime Former VP of Esports, Blizzard Ent. Kevin Lin Cofounder & former COO, Twitch Marc Merrill Cofounder & Chairman, Riot Games
  • 7. TRUSTED BY INDUSTRY LEADERS We partner with great companies to bring gaming events to their communities. Scholastic Esports. We work directly with major organizations in college esports: from national sports businesses to individual universities. Global Partners. We work with partners to host social and competitive esports programs that bolster their communities. Brand Integrations. We have worked with major brands to implement sponsorships across our esports programs and platform.
  • 9. Video Gaming has become the most popular activity for GenZ (6-24 year olds) overtaking social media, listening to music, browsing internet, and even watching tv or movies* *Fortune Magazine 4.19.21
  • 10. In annual revenue by 2023 $3.2b Watch Gaming Content Daily on Youtube. Double the TV Audience of the Super Bowl 200M Source: Esports.net Jan’22 & Dataprot Aug 22 I N 2 0 2 3 10 Esports are projected to have the same viewership levels as the NFL by 2024. The IOC is adding esports as a category for competition in the Olympic Games S C A L E
  • 11. Of US Households have a gamer 75% US Men under age 25 watch streaming Esports 1 Source: McKinsey US Esports Fan Study, 2018 Report 11 R E A C H I N G T H E U N R E A C H A B L E S Y O U N G HOUR/DAY
  • 12. of Esports fans spend most of their free time around Gaming & Esports 49% of viewers on Twitch do not watch television on a weekly basis 61% Source: Nielsen Esports Fan Insights, Q2 2018 12 R E A C H I N G T H E U N R E A C H A B L E S E N G A G E D
  • 13. Number of hours playing videos games over consuming TV ( 8.2 hrs/week vs. 4.3hrs/week) 2X Hours a week watching Gaming and/or Esports 6.8 Source: Nielsen Esports Fan Insights, Q2 2019 E N G A G E D 13 R E A C H I N G T H E U N R E A C H A B L E S
  • 14. 14 RIDE THE EXPLOSIVE GROWTH from pop phenom to mainstream cultural fixture Fans Command Higher Purchasing Power Gaming & Esports fans earn more and are more likely to be employed than traditional sports fans Gaming & Esports are Becoming a Societal Norm 71% of fans believe that Gaming & Esports has become a mainstream activity in 2022 Exponential Industry Revenue Growth Projected annual industry revenue of $3.2B by 2023 High Watchability Spectator Sport 40% of fans that watch Gaming & Esports do not actually play the games they watch M A I N S T R E A M P O P U L A R I T Y 2020 | Confidential and Proprietary
  • 15. 15 79% of Audience is <35 Millenials and Gen Z’s cite Gaming & Esports as 12% more relevant to their generation than traditional sports Viewing Reach 500MM+ globally Twitch streaming service alone has at least 3M+ concurrent viewers at any given moment of the day US Audience Size 185MM+ Outnumber total audience of the MLB and NHL; only trails the NFL Higher Accessibility Than Traditional Sports 72% of millennials would rather play FiFA 19 than actual soccer REACHING THE UNREACHABLES MASSIVE AUDIENCE R E A C H 2020 | Confidential and Proprietary
  • 16. Source: Magna/SBJ; Nielsen 2018 Esports Survey 16 T H E L A N D S C A P E FAN BASE AVERAGE AGES
  • 18. 18 NO SINGLE SOURCE FOR ADVERTISERS TO CONNECT TO GAMING & ESPORTS COMMUNITIES C O M P L I C A T E D 1,000’S OF CHOICES 2020 | Confidential and Proprietary
  • 19. 19 HOW DO MARKETERS CONNECT TO YOUNG ADULTS UNDER 30? MILLENNIAL GAMERS ARE THE UNREACHABLES THEY RARELY CONSUME TRADITIONAL MEDIA T H E C O N S U M E R AGES: 13-34 FAVORITE GENRES: ACTION SHOOTERS SPORTS GAMES FAVORITE GAMES: FORTNITE LEAGUE OF LEGENDS WORLD OF WARCRAFT GRAND THEFT AUTO CALL OF DUTY SUPER SMASH BROS ROCKET LEAGUE DOTA2 APEX OVERWATCH HEARTHSTONE CS:GO RAINBOW SIX MADDEN NFL FIFA T H E D E T A I L S 2020 | Confidential and Proprietary
  • 20. Earn an annual HHI of $75k or higher (vs. 33% of gen pop) 43% Are college graduates+ (vs. 44% of gen pop) 58% Source: Mindshare, Esports Fans: What Marketers Should Know, June 2018; Magid 2018; Statista 2018; eMarketer 2018 Report A F F L U E N T 20 R E A C H I N G T H E U N R E A C H A B L E S
  • 21. 21 FANS ARE EMBRACING (AND REWARDING) BRANDS’ PARTICIPATION IN GAMING AND ESPORTS Think more highly of brands for sponsoring their favorite esports Are willing to try a brand if it sponsors an esports league they follow Believe that sponsors are critical to the success of esports R E W A R D I N G 2020 | Confidential and Proprietary Source: Mindshare, Esports Fans: What Marketers Should Know, June 2018; Magid 2018; Statista 2018; eMarketer 2018 Report
  • 23. 23 MISSION MAKE IT SIMPLE FOR ADVERTISERS TO CONNECT TO THE GAMING & ESPORTS COMMUNITY O P P O R T U N I T Y Advertisers ● Gaming Sites / Communities ● Content Development ● Pro Teams & Celebrities ● Streamers / Influencers ● Data Targeting ● Events / Tournaments 2020 | Confidential and Proprietary
  • 24. BRIDGING THE GAP BETWEEN TRADITIONAL MEDIA & GAMING How do advertisers tap into the fan bases/communities of Gaming & Esports AND how do they scale & manage relationships with top Gaming publishers, Esports Influencers, Esports Teams and Gaming/Esports Media Groups efficiently and effectively? How do you provide scale & authentic relevance for advertisers and sponsors. 24 I N I T I A L T H E S I S 2020 | Confidential and Proprietary
  • 25. 25 COMMUNITIES & FAN BASES Massive Tournaments, Weekly Tournaments, Professional Leagues Conventions, Festivals Sponsorship and Event Activation Top Games, Gaming Platforms & Community Sites in Gaming & Esports Banner Ads, Video, Programmatic, Sponsorships EVENTS & TOURNAMENTS TEAMS & INFLUENCERS Esports Teams, Players and Streamers Who Play the Games and Influence Fans/Consumers Social Media, Content Creation, Sponsorship O P P O R T U N I T Y 2020 | Confidential and Proprietary
  • 26. 26 TOP TIER GAMING & ESPORTS MEDIA SITES & PLATFORMS 2020 | Confidential and Proprietary
  • 27. 27 1. Hottest Games and Esports Leagues a. League of Legends, Fortnite, Valorant, Call of Duty, Overwatch, CSGO, DOTA, FIFA, Madden, Smash, Minecraft, Roblox, Rocket League 2. Daily optimization across these targeted platforms, sites, and with game publishers needed to achieve ultimate success GAME PUBLISHERS HAVE THE ULTIMATE SAY HOW BRANDS USE THEIR IP YOU WILL NEED THEIR SUPPORT FOR ANY PROGRAM YOU CREATE 2020 | Confidential and Proprietary G A M E P U B L I S H E R S
  • 28. PROGRAMMATIC 28 A D V E R T I S I N G O P T I O N S DISPLAY SPONSORSHIP VIDEO CONTENT & EVENTS INFLUENCER / STREAMER 2020 | Confidential and Proprietary
  • 30.
  • 31. -TOURNAMENT STRUCTURE & EXECUTION -BROADCAST PRODUCTION -TALENT ACQUISITION -EVENT BRANDING & MARKETING -CONTRACTS WITH EA, NFL, & PLAYERS/TALENT W H A T W E D I D GCN developed and executed the entire program from the initial idea to the final live broadcasts and everything in-between for Fox Sports, the NFL and EA Sports.
  • 32. GLOBAL BROADCAST MADDEN NFL EVENTS ON FOX SPORTS AND NFL GLOBAL NETWORK TO RAISE AWARENESS AND MONEY FOR PEOPLE AFFECTED BY THE COVID19 T H E B I G I D E A
  • 33. W H O W A S I N V O L V E D LEGENDS OF THE NFL COMPETING & FOX SPORTS TALENT BROADCASTING TO SUPPORT PEOPLE AFFECTED BY COVID19 MICHAEL STRAHAN TONY GONZALEZ URBAN MEYER ERIN ANDREWS CHRIS MYERS RACHEL BONNETTA COUSIN SAL ROB STONE MICHAEL VICK JUJU SMITH SCHUSTER MATT LEINART AHMAN GREEN TJ HOUSHMANDZADEH ORLANDO SCANDRICK DERWIN JAMES ANTONIO CROMARTIE
  • 34. May 22nd May 29th Primetime GCN DELIVERD AGAIN FOR FOX SPORTS TWO 2-HOUR MADDEN TOURNAMENT SPECIALS FOR FOX SPORTS ONE IN PRIMETIME
  • 35.
  • 36. W H O W A S I N V O L V E D FOX ESPORTS MADDEN NFL INVITATIONAL 2.0 SUPPORTING FEEDING AMERICA KYLER MURRAY SHAQ THOMPSON KYLE LONG CAM JORDAN MARQUISE BROWN JOE MIXON JAMAAL CHARLES DJ CHARK JR
  • 37. M A D D E N I N V I T A T I O N A L 2019 | Confidential and Proprietary 37 ● FOX Sports reported 918k total TV viewers on Sunday, 3/29 airings ● FOXSports.com reported over 300k views of the finals highlight in first 24 hours (Monday, 3/30) & additional 330k on social media
  • 38. We host the official path-to-pro ecosystem for League of Legends in NA. We were selected based on our previous VALORANT work. Platform. We built and operate a fan platform to facilitate competition for players and engage fans. League Ops. We host 2x leagues spanning Jan - Sept each year, featuring every LCS academy team. Broadcast. We produce all official broadcasts, offering 780 hours of broadcast content across 122 broadcast days each year; over 5M hours watched. Monetization. We drive monetization for the league through distribution, sponsorship, and advertising.
  • 39. Rally Cry partners with LEARFIELD, the premier sports rights holder in college sports, to host the LevelNext Esports National Championships. Key responsibilities: Platform. We built and operate a collegiate platform to facilitate esports competitions across NA universities. Includes data pipeline for broadcast integration. National Leagues. We provide turnkey tournament ops for National Leagues (3/year), incl. tournament ops, student verification, payments and prize distribution. Local Tournaments. We operate local esports events for LEARFIELD colleges across the US (~190 schools), incl. planning, ops, sponsor fulfillment, & broadcast.
  • 40. Rally Cry hosted the Madden Youth Club Championship, a national youth esports league open to players between 8-17. The program uses official NFL marks and is supported by NFL’s 32 clubs. Platform. We built and operate a platform to facilitate esports competitions across the NFL’s 32 clubs. League Structure. We hosted individual tournaments across 4 divisions (128 qualifiers + 4 championships). Team Collaboration. We worked with the 32 NFL teams for team-specific promotion through team social channels. Safety Features. We implemented parent account features and designed for safety (incl. COPPA compliance).
  • 41. Platform. We built & operate a secure, white-label platform, incl. secure verification. 30k+ verified military players. League Ops. We operate Air Force Gaming League (DAFGL), the global intramural esports league covering 12 games per year across 3 regions (NA/EU/APAC) and 80 bases. Marketing. We manage press (500M UMV in 2023), internal promo, branding, social media, video content, & broadcast. Community. We facilitate the AFG Discord, operate a volunteer Ambassador program, produce seasonal merchandise, and cultivate community across bases. We operate the official esports programs for the US Air Force. We focus on camaraderie, resilience, and community.
  • 42. Live Event. We hosted a sold-out live event with main stage content and audience engagement activations. League Ops. We operated individual qualifiers, an onsite player combine with pro coaches, and official Halo and Fortnite Championship tournaments broadcast live. Marketing. We managed press, event promotion, ticket sales, branding, social media, video content, & broadcast. Community. We managed relationships with all 6 service branches and international military attendees, creating a military leadership network to support future events. We hosted the first federally-endorsed esports event, a cross- branch competition between 6 service branches.
  • 43. 43 2020 | Confidential and Proprietary Program Recap
  • 44. 44 ❖ 15% AWARENESS among Cox Pano gaming customers for Elite Gamer ❖ 9 MAJOR ESPORTS TOURNAMENTS featuring top pros/influencers/celebrities ❖ ELITE GAMER INFLUENCER TEAM - 25 gaming influencers ❖ 29MM+ STREAM VIEWS/IMPRESSIONS for Elite Gamer ❖ TOP GAMING INDUSTRY PARTNERSHIPS ➢ Asus/ROG, SCUF, Astro, Respawn, Steel Series, & CWL Florida Mutineers ➢ Activision/Blizzard (Call of Duty & WOW), Microsoft (Minecraft) & Epic Games (Fortnite) ❖ 500+ Hours of live stream content spotlighting Elite Gamer STATE OF THE UNION
  • 45. 45 ● 25 TOTAL ELITE GAMER INFLUENCERS ● 220+ TOTAL STREAMS / 420+ HOURS STREAMED ● .13 CTR; +4x INDUSTRY AVG. CTR OF .03 ● 17MM+ STREAMED IMPRESSIONS INFLUENCER TEAM DETAILS
  • 46. 46 ● 9 TOURNAMENTS TOTAL ● CAPTURED THE BIGGEST INFLUENCERS ● MASSIVE REACH - 12M+ VIEWERS ● GIVE BACK TO THE GAMING COMMUNITIES ● 700,000 HOURS WATCHED ● BENEFITED 15 CHARITIES ESPORTS TOURNAMENTS
  • 47. 47 Endemic Partnerships ○ ASUS/Republic of Gamers - prizing for tournaments & event sponsorship ○ SCUF Gaming - prizing for tournaments ○ Astro Gaming - prizing for tournaments ○ FL Mutineers/Misfits Gaming - event partnership & sponsorship Game Publishers ○ Activision Blizzard - COD Warzone IP rights; all digital usage, broadcast, clips ○ Epic Games - Fortnite IP rights; all digital usage, broadcast, clips ENDEMIC & GAME PUBLISHER PARTNERSHIPS
  • 48. 48 GCN Network 75+ Top Gaming & Esports Sites 2021 PLAN - INFLUENCER/TOURNAMENT CONTENT USED TO DRIVE ELITE GAMER SIGN UP Influencer Content Created Social Media Cox Promotion Internally Elite Gamer mobile sign up Content edited into actionable short clips GCN pushes conversion clips to COX customers & potential customers via zip code targeting & COX Media Team customer target data list COX gaming customers download Elite Gamer secure publisher rights SIGN UP NOW! Influencer Content Journey to Adoption
  • 49. MCDONALDS IMCA REGION ESPORTS TOURNAMENT The Salt Lake Intermountain Esports Food Fight featuring Fortnite was a 2-day event taking place from Oct 24-25, 2022. Players and McDonald’s employees from the Intermountain McDonald’s Cooperative Association (Utah, eastern Nevada, and eastern Wyoming) were invited to compete in a 2-day tournament where they had the chance to compete against Utah pro athletes and win McDonald’s Arch Cards Salt Lake Intermountain Esports Food Fight Recap Date Oct 7: Registration Opened, Campaign starts Oct 24: Open Qualifier & McDonald’s Employee Qualifier Oct 25: Pro-am Finals Broadcast Oct 26-31: Promotion pushing VOD of Live Stream Eligibility ● IMCA Region ● Ages 18+ Prize Pool $500 in McDonald’s Arch Cards for a year Objective ● Host a Fortnite tournament Salt Lake IMCA region ● Showcase McDonald’s to esports and gaming fanbase integrating it into the culture
  • 50. COMPETITION OVERVIEW Players and McDonald’s employees from the Intermountain McDonald’s Cooperative Association (Utah, eastern Nevada, and eastern Wyoming) competed for the Top 2 spots in their respective qualifiers to compete in the Pro-am finals on Oct 25 against professional athletes from various sports teams in the Utah area Branding ● Featured proper Fortnite branding as per Epic Games guidelines Date ● Oct 24 (Mon): Open & Employee Qualifier ● Oct 25 (Tues): Pro-am Finals Eligible Consoles ● All Platforms: PC, Xbox (Old/New Gen), PlayStation (Old/New Gen) Format ● Double Elimination Bracket, Best of 1 ● Solos, elimination race Total Participants 265 (Open: 188, Employee: 77) Salt Lake Intermountain Esports Food Fight Recap
  • 51. PRO-AM BROADCAST OVERVIEW On Oct 25, the Top 2 players from the Open and Employee Qualifier competed against 4 professional athletes from various Utah sports teams. The competition was broadcasted on a dedicated Twitch channel where viewers around the world can tune in. Stream Date Tuesday, Oct 25, 2022 Live Views 158,745 Average Viewers 3,487 Max Viewers 4,569 Unique Viewers 69,691 Minutes Watched 652,073 Stream Duration 3 hours, 7 minutes Salt Lake Intermountain Esports Food Fight Recap ● 90% of viewership came from inside IMCA Region
  • 52. EMPLOYEE PROMOTION The Salt Lake Intermountain Esports Food Fight was promoted to employees in-store with physical posters as well as emails Emails to Employees. The event was promoted to employees through emails Salt Lake Intermountain Esports Food Fight Recap Promotional Posters Posters were printed and put up in McDonald’s locations in the IMCA region Employee Newsletter. The event was promoted to employees through newsletter
  • 53. OPEN TOURNAMENT SIGN UP PROMOTION The Salt Lake Intermountain Esports Food Fight was promoted a targeted media campaign to only the IMCA region. Gamers and Esports fans where targeted through a proprietary network of the top gaming and esports sites. The campaign featured targeted banner and social media ads promoting sign up for the open tournament. Rally Cry Media Network. Promotional tournament sign up banner ads ran across the network of top gaming and esports sites, targeted to only IMCA DMA’s Salt Lake Intermountain Esports Food Fight Recap McDonalds IMCA Social Platforms, McDonalds IMCA social media platforms promoted sign up for the tournament Social Media Banner Ads. Social Media Banner Ads across top gaming and esports sites ran in IMCA DMA’s
  • 54. T A K E A W A Y S 54 GAMING & ESPORTS REACH THE UNREACHABLES ~ M13-34 A CRITICAL AND INFLUENTIAL CONSUMER GROUP CREATION OF A STRATEGICALLY DESIGNED PROGRAM ENABLES YOUR BRANDS ACCESS TO KEY CONSUMERS LET’S PLAY TOGETHER 2020 | Confidential and Proprietary