gamification gameful design game studies games play design autonomy digra goffman rpg playful design frame analysis user experience game design persuasion mmorpg digrafdg fdg video games gamefulness persuasive design playful convergence culture ux behavorial economics roleplaying affordances heritage museum production studies health behavior change aesthetics of friction curiosity designing for curiosity playful offices uxlondon keyings frames gls playfulness interaction design marketing ethics gameful aoir ir11 media convergence internet fun ux design persuasivetechnology influence ueberzeugung persuasive usability web regulierung Öffentlichkeit gut online-rollenspiel rollenspiel game serious seriousgames educamp ilmenau 2008 educamp08 persuasive games behaviour change techniques cbcconf18 safe action negotiable consequence embarrassment enjoyment bizplay17 onboarding bizplay planning games participatory planning urban games urban simulation ludic city playable city playful city motivational affordances ica17 gamification research museum design exhibition design #mou2017 experience design playremixed remixplay higher education education learning gamestorming meetings meeting design shared ground convergence medienkonvergenz konvergenz protestant work ethic productivity wellbeing calvinism glicko difficulty balancing human computation game trueskill elo crowdsourcing human computation player rating procedural rhetoric fdgdigra humanities clicker games boundary-work incremental games idle games real games design science creative ai theory machine learning ai living games larp marketing strategy strategic communication public relations work self-determination theory serious games chi2016 method design method platform studies moneygames tampere business models game education gdc16 gdc unity unreal edusummit game engines emotion emotion display erving goffman emotion regulation interaction tension gaminomics socio-material theories socio-materiality voluntariness digra2015 hxr2015 hxr problem framing reactance upworthy uxistudio2015 uxistudio motivation engagement motivational design ux london eudaimonia #cegss interdisciplinarity gamification2013 gameit13 gameoncdu online education online learning mooc computer games cybernetics foucault kittler archaelogy mcluhan claus pias thomas malaby gaming game research gls13 classroom policy-making politics itu technology ethics paideia paidia game-based learning games learning society #gls8 definition mindtrek #lift12 gaming the system intention lift12 lift user research behavior change ixd12 #ixd12 fh potsdam digra11 digra2011 hci forthewin community management cms11 webdirections at media wdx camp digital good school pitfalls digital shoreditch dragons republica rp11 3minform google mastery tech talk meaning dgpuk rahmen-analyse rahmen frame media use fandom virtualisation pen-and-paper virtual community public service web20 universal access playful10 gamepocalypse thisisplayful hamburg 2010 summer school transmedia worldmaking transmedia storytelling farmville fun theory foursquare rule design uxce10 interconnectivity cloud computing centralization patterns wudhh wud spass wud09hh wud09 spiele regeln regeldesign change management unconference e-democracy government berlininoctober sns bios09 nudging rb11 reboot11 iak09 webdesign verhaltenskoenomie rp09 law recht Öffentliches governance welt virtuelle world virtual 2.0 öffentliches grundversorgung inklusion e-inclusion data portability verhaltenskonomie szenen jugendszenen 2007 studies game-based
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