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10 lessons,  from  10 games,  for  teens
Channel 4 Education’s PS remit ,[object Object],[object Object],[object Object],Used to be 330 hours of TV p.a.
Essential  questions: ,[object Object],[object Object],[object Object],[object Object],[object Object],Games are an obvious choice.
#1: Know the audience
(Socnets higher for older teens)
Where do they go for information? Relationships and sex, drugs and alcohol are the most difficult topics for young people to talk to family / authority figures about. Internet Friends Family Teacher TV Radio No one 27% 46% 61% 34% 7% 2% 7% 51% 51% 39% 4% 11% 1% 7% 49% 42% 47% 13% 10% 2% 7% 45% 20% 53% 18% 28% 9% 13% 41% 20% 75% 10% 10% 3% 4%
What are their tastes?
UK’s TV watching habits: Generic TV-is-on pattern
Hours per week of trad TV: Hrs per week Adults 55+ Individuals Adults 25-34 Adults 16-24 Under 16s
O New media is additional or synch use.
Where are they? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
#2: Identify success metrics
How did we define success? ,[object Object],[object Object],[object Object],[object Object]
The Games ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
Super Me research Source: SuperMe research, Dubit.  494  x 14-19 year old users interviewed between 6 th  – 24 th  August 2010 62% “ learned something new ” from SuperMe
“ I learnt that everyone - even celebrities - have insecurities, and they're not just a fact of life that you have to put up with, there are ways you can change that.”  (Female, 14-16) “ That whatever you want to do to succeed in life there will be setbacks and possible failures involved, but that's okay. The trick is to dust yourself off and say “Ok, I haven't succeeded this time but lets try again until I reach success". (Male, 17-19) “ Being happy is so much more than simply smiling - it is a whole way of life, and the good news is that you can learn techniques and ways to become more happy”  (Male, 17-19) “  I learned that it is up to me to decide how I feel and not to let other people get in the way of my own happiness”  (Female, 14-16) “ I learnt a lot from SuperMe including ways that emotions and feelings actually work, and a reminder that I have the ability to change and control my path in life and my emotions too.”  (Female, 17-19) Source: SuperMe research, Dubit.  494  x 14-19 year old users interviewed between 6 th  – 24 th  August 2010
 
Global audience, constant flow
#3: Use the best creatives you can find
#4: Spend for quality
 
Smokescreen ,[object Object],[object Object],[object Object],[object Object],[object Object]
#5: Watch for ambition > funds/ability
#6: Use video/audio for human stories
 
 
#7: Use valued, familiar faces for attn
 
 
#8: Easy to grok = more traffic.
 
Data ,[object Object],[object Object],[object Object],[object Object],[object Object],#9: Launch, watch data, improve
Comparatives
Quantifying progress Source: SuperMe research, Dubit.  494 14-19 year old users interviewed between 6 th  – 24 th  August 2010
#10: Have $$/time for marketing…
[object Object],[object Object],[object Object],[object Object],Thank you!

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DML2011 - Alice Taylor's Keynote Presentation

  • 1. 10 lessons, from 10 games, for teens
  • 2.
  • 3.
  • 4. #1: Know the audience
  • 5. (Socnets higher for older teens)
  • 6. Where do they go for information? Relationships and sex, drugs and alcohol are the most difficult topics for young people to talk to family / authority figures about. Internet Friends Family Teacher TV Radio No one 27% 46% 61% 34% 7% 2% 7% 51% 51% 39% 4% 11% 1% 7% 49% 42% 47% 13% 10% 2% 7% 45% 20% 53% 18% 28% 9% 13% 41% 20% 75% 10% 10% 3% 4%
  • 7. What are their tastes?
  • 8. UK’s TV watching habits: Generic TV-is-on pattern
  • 9. Hours per week of trad TV: Hrs per week Adults 55+ Individuals Adults 25-34 Adults 16-24 Under 16s
  • 10. O New media is additional or synch use.
  • 11.
  • 12.  
  • 14.
  • 15.
  • 16.  
  • 17. Super Me research Source: SuperMe research, Dubit. 494 x 14-19 year old users interviewed between 6 th – 24 th August 2010 62% “ learned something new ” from SuperMe
  • 18. “ I learnt that everyone - even celebrities - have insecurities, and they're not just a fact of life that you have to put up with, there are ways you can change that.” (Female, 14-16) “ That whatever you want to do to succeed in life there will be setbacks and possible failures involved, but that's okay. The trick is to dust yourself off and say “Ok, I haven't succeeded this time but lets try again until I reach success". (Male, 17-19) “ Being happy is so much more than simply smiling - it is a whole way of life, and the good news is that you can learn techniques and ways to become more happy” (Male, 17-19) “ I learned that it is up to me to decide how I feel and not to let other people get in the way of my own happiness” (Female, 14-16) “ I learnt a lot from SuperMe including ways that emotions and feelings actually work, and a reminder that I have the ability to change and control my path in life and my emotions too.” (Female, 17-19) Source: SuperMe research, Dubit. 494 x 14-19 year old users interviewed between 6 th – 24 th August 2010
  • 19.  
  • 21. #3: Use the best creatives you can find
  • 22. #4: Spend for quality
  • 23.  
  • 24.
  • 25. #5: Watch for ambition > funds/ability
  • 26. #6: Use video/audio for human stories
  • 27.  
  • 28.  
  • 29. #7: Use valued, familiar faces for attn
  • 30.  
  • 31.  
  • 32. #8: Easy to grok = more traffic.
  • 33.  
  • 34.
  • 36. Quantifying progress Source: SuperMe research, Dubit. 494 14-19 year old users interviewed between 6 th – 24 th August 2010
  • 37. #10: Have $$/time for marketing…
  • 38.

Editor's Notes

  1. Photo courtesy of CGP Grey: http://www.flickr.com/photos/52890443@N02/4889126077/sizes/l/in/photostream/
  2. Q6. If you were interested in find out information on any of the following things, where would you look or who would you ask for info on Base: Total (900), Males (450), Females (450), 11-13 (300), 14-16 (300), 17-19 (300)
  3. Channel 4 Tribes research 2009
  4. Depending on your age, television is either always-on or .. Less so.
  5. Picture courtesy of Nielsen research. UK time almost identical. http://blog.nielsen.com/nielsenwire/global/u-k-web-use-up-65-since-2007-social-networking-more-than-doubles/
  6. 1066 game.
  7. Deep play. Most websites are “skimmed”
  8. Littleloud, here. Won a BAFTA.
  9. Missions range from photoshopping, cyberstalking, checking cameras, hacking emails, phishing for passwords, etc.
  10. On this one, we got a bargain. We didn’t quite realise how far they’d push the development, certainly not for the money agreed originally. In other instances however, there have been examples of where designers have wanted to produce the equivalent of a AAA game – but with a fraction of the development cost. This doesn’t *usually* end well. Not usually. Sometimes you get lucky – we did with Privates – but the world is littered with overambitious, underfunded projects.
  11. Voiceovers were taken from diaries of the original pilots. Real names are used.
  12. Two lessons here: accuracy is great, not having checkpoints is not!