3. Colleague Dietrich Prinz
writes the limited chess
program for Manchester
University's Ferranti Mark I
Only capable of computing
"mate-in-two" problems
Alan Turing, “Father of
Computer Science and
Artificial Intelligence”
1947: Alan Turing Develops
Chess Theoretical Program
4. 1951: NIMROD
First instance of a digital
computer designed
specifically to play a
game (Nim)
Created by Ferranti and
weighed over a ton
Duplicate displayed at
the New York World's
Fair
5. 1951: OXO / Noughts and
Crosses
(Tic-Tac-Toe)
First computer game
to use a digital
graphical display
Created by Alexander
S. Douglas for the
world's first stored-
program computer,
EDSAC
6. 1958: Tennis For Two
The first video game
ever made!
Created by American
physicist William
Higginbotham on a
Donner Model 30
analog computer
7. 1961: SpaceWar!
The first video game
you’d actually want to
play (that is, the first
influential video
game).
Programmed by a
group of students at
MIT, including Steve
Russell, on the PDP-1
Play SpaceWar!
9. 1971: First Interactive Baseball
Game
Don Daglow writes
computer baseball on a
DEC PDP-10 mainframe at
Pomona College
Daglow and programmer
Eddie Dombrower later
create Earl Weaver
Baseball, published by
Electronic Arts in 1987
Don Daglow
10. 1971: Star Trek
Best-known and most
widely played of the
1970s Star Trek titles
Programmed
(probably by Mike
Mayfield) on a Sigma
7 minicomputer at
University of
California.
Play Star Trek Game
11. 1972: Hunt The Wumpus
First text adventure
Written by Gregory Yorb in
BASIC for the PDP-10
Written in reaction to
existing hide-and-seek
games such as Hurkle,
Mugwump, and Snark
Play Hunt The Wumpus
12. 1974: Airflight
Developed by Brand
Fortner and others as an
educational flight
simulator
Popular game on the
PLATO system despite
mediocre graphics
Inspiration for what
became the Microsoft
Flight Simulator
13. 1975: Adventure
The first modern text
adventure game
Originally called
ADVENT and later
Colossal Cave
Programmed in
Fortran on the PDP-
10 by William
CrowtherPlay Colossal Cave Adventure
14. 1975: Dungeon
First role-playing
video game
Created by Daglow on
a PDP-10 at
Claremont Graduate
University
Unlicensed
implementation of
Dungeons & Dragons
Don Daglow
15. 1978: Multi-User Dungeon
The first MUD and oldest
Virtual World in existence
Created by Roy Trubshaw
and Richard Bartle at
Essex University on a
PDP-10
Began the heritage that
culminates with today's
MMORPGsRichard Bartle
16. 1979: Zork
Dave Lebling, Marc Blank,
Tim Anderson, and Bruce
Daniels begin writing Zork
for a PDP-10 in 1977
Team recognized game's
potential on personal
computers and founded
text adventure publisher
Infocom in 1979
19. 1970s: Home Computer
Hobbyists
Earliest home computers
were sold as kits and had
no operating systems
Hobbyists gathered to
discuss home computing
First meeting of the
Homebrew Computer
Club in Silicon Valley in
1975 inspires Steve
Wozniak to design the
Apple I
1975: Altair 8800
20. 1970s: Home Computer
Hobbyists
Games were distributed
through hobbyists groups
and magazines such as
Creative Computing and
Dr Dobb’s Journal of
Computer Orthodontia
These publications
provided game code that
could be typed into a
computer and played
21. 1975: Microchess
Written by Peter R.
Jennings for the KIM-1
Jennings founded
Personal Software to
publish to the growing
microcomputer market
First computer game to
sell 10,000 units, almost
exclusively on cassette
tape
22. 1977: “Trinity” of First
Successful PCs
Apple II, designed by
Steve Jobs and Steve
Wozniak
Commodore PET,
designed by Chuck
Peddle
TRS-80, sold by
Radio Shack
23. 1979: Sierra On-line
Founded by Ken and Roberta
Williams as On-Line Systems
Best known for King’s Quest
graphic adventure games,
designed by Roberta, which
were ground-breaking for its
color graphics and third-person
perspective
Eventually purchased by
Vivendi and Activision Blizzard
King’s Quest 1 Walkthrough.
24. 1980: IBM PC
IBM markets low-cost
computer in response to the
Apple II’s success
PC-DOS operating system
created by Bill Gate’s
Microsoft
IBM’s agreement allows
Microsoft to sell the OS, under
the name MS-DOS, to other
PC makers
Within a decade, PC “clones”
dominate the home computer
market
25. 1982: Electronic Arts
Founded by Trip Hawkins
Hawkins established the
Producer model of publishing,
based on record producers
Hawkins left EA in 1991 to
form 3DO and later, Digital
Chocolate and If You Can
Currently the third-largest
gaming company by revenue,
after Activision-Blizzard and
Nintendo
26. 1983: Origin Systems
Founded by brothers Richard and
Robert Garriott
Best known for Ultima role-playing
games designed by Richard under
the name Lord British
Other well-known Origin designers
included Chris Roberts (Wing
Commander) and Warren Spector
(System Shock and Deus Ex)
Ultima 4 Walkthrough
Wing Commander 1 Walkthrough
27. 1984: Commodore 64
Most popular home
computer of its day and the
best-selling computer model
of all time internationally
Advanced graphic and
sound capabilities for its
time, and utilized the same
joystick ports as the Atari
2600
Motto: Computers for the
masses, not the classes
Inspired a whole new
generation of video game
programmers
28. 1985: Atari ST and Commodore
Amiga 64
16/32-bit computer based
on the Motorolla 68000
CPU with 512K of RAM, a
graphical user interface
and 3-1/2” microfloppy
disks
The Apple Macintosh also
arrived at this time but
never gained traction as a
gaming system
30. Created by Ron Gilbert
and Gary Winnick for
Apple II and Commodore
64
First game to use the
SCUMM graphical game
engine, an improvement
on contemporary text
parser-based graphical
adventure games
1987: Maniac Mansion
(Lucasfilm Games)
Maniac Mansion Walkthrough
31. 1989: Prince of Persia
(Broderbund)
Created by Jordan
Mechner for the
Apple II
Platform Game that
represented a great
leap forward in the
quality of animation
seen in video games
Prince of Persia Walkthrough
Prince of Persia 2 Design Doc
Prince of Persia Tech Doc
32. 1991: Blizzard Entertainment
Founded by Michael Morhaime,
Allen Adham and Frank Pearce as
Silicon & Synapse
Its first breakthough hit was
Warcraft: Orcs & Humans in 1994
Known for the Warcraft, Diablo and
Starcraft series
First acquired by Davidson &
Associates and later by Vivendi,
which merged with Activision in
2008
Michael Monhaime
Diablo Walkthrough
33. 1991: Civilization (MicroProse)
One of the most
popular strategy games
of all time
Lead to several
sequels, most recently
Civilization V
Designed by Sid Meier
and Bruce Shelley
Sid Meier
34. 1991: Neverwinter Knights (Strategic
Simulations)
First multiplayer online
role-playing game to
display graphics
Ran from 1991 to 1997
on AOL
Licensed Dungeons &
Dragons product
Developed by Don
Daglow’s Stormfront
Studios
35. 1992: Dune II (Virgin Interactive)
Established the real-time
strategy game format that
laid the foundation for
Command & Conquer,
Warcraft and Starcraft
Based on David Lynch’s
1984 movie Dune
Designed by Brett Sperry,
Joseph Bostic and Aaron E.
Powell of Westwood Studios
Dune II Walkthrough
36. 1992: Doom (id Software)
First-person shooter
widely regarded as one
of the most influential
titles in gaming history
Controversial for its
graphic violence
Designed by Tom Hall,
Sandy Peterson, John
Romero, Shawn Green
John Romero
Doom Walkthrough
37. 1993: Myst (Broderbund)
Graphic adventure game
that became the best-
selling PC game until The
Sims in 2002
Helped drive the adoption
of CD-ROM format
Designed and directed by
brothers Robyn and Rand
Miller of Cyan
Myst Walkthrough
38. 1996: Valve Software
Founded by Gabe
Newell and Mike
Harrington
Known for Half-Life,
Counter-Strike and Left
4 Dead series
Created Steam software
distribution platform
Half-Life Walkthrough
39. 1997: Grand Theft Auto
Developed by DMA Design
(now RockStar North) and
published by BMG Interactive
First of the enormously
successful (and violent) open
world action-adventure series
Originally released on
Windows in October 1997
and then on PlayStation in
December
41. 1998: Snake on Nokia Mobile
Phones
Snake was a casual video
games that originated in
arcades during the late
1970s
Snake became the standard
pre-loaded game on Nokia
mobile phones in 1998
Soon every major phone
brand offered “time killer
games” that could be played
for very short moments
42. 1999: EverQuest
Developed by Sony's 989 Studios
and its early-1999 spin-off Verant
Interactive, and published by Sony
Online Entertainment (SOE)
Designed by Brad McQuaid, Steve
Clover, and Bill Trost
Infamous for its addictive qualities.
Many players refer to it as
"EverCrack". There has been one
well-publicized suicide of an
EverQuest user that resulted in his
mother founding Online Gamers
Anonymous.
Everquest Walkthrough
43. 2000: PopCap Games
Advent of Flash created a
boom in web-based casual
games
Flagship title Bejeweled
has sold more than 50
million units
Founded by John Vechey,
Brian Fiete and Jason
Kapaika
Now owned by Electronic
Arts
44. 2000: The Sims
(Electronic Arts)
Landmark game allowing
players to build a virtual world
from the ground up
It became the best-selling
game in PC history, displacing
Myst
Attracted casual gamers and
female gamers (who made up
60% of its players
Designed by Will Wright
(creator of SimCity) of Maxis
45. 2004: World of Warcraft (Blizzard)
Legitimized the entire
genre of massively
multiplayer online
games
Perfected the rules and
experience of MMOs
Designed by Rob
Pardo, Jeff Kaplan, Tom
Chilton
46. 2007: Zynga
Known for its line of Facebook
social games, especially
Farmville (2009)
Founded by Marc Pinkus and
others. Don Mattrick is current
CEO
Approached $1B in revenue in
2011, surpassing market value of
Electronic Arts
Began trading on NASDAQ in
2011. Stock market price has
since plummeted
47. 2007: iPhone (Apple)
Fundamentally changed
the mobile phone industry
by being designed to
handle other tasks, such
as gaming, beyond
communications
App Store becomes digital
distribution store for iOS
games
Notes de l'éditeur
Alan Mathison Turing (1912 – 1954), was a British mathematician, logician, cryptanalyst, and computer scientist. He was highly influential in the development of computer science, giving a formalisation of the concepts of "algorithm" and "computation" with the Turing machine, which can be considered a model of a general purpose computer. Turing is widely considered to be the father of computer science and artificial intelligence.
A Turing machine is a hypothetical device that manipulates symbols on a strip of tape according to a table of rules. Despite its simplicity, a Turing machine can be adapted to simulate the logic of any computer algorithm, and is particularly useful in explaining the functions of a CPU inside a computer.
Nim is an ancient mathematical game of strategy in which two players take turns removing objects from distinct heaps. The normal game is between two players and played with three heaps of any number of objects. The two players alternate taking any number of objects from any single one of the heaps. The goal is to be the last to take an object.
Electronic Delay Storage Automatic Calculator (EDSAC) was an early British computer.[1] The machine, having been inspired by John von Neumann's seminal First Draft of a Report on the EDVAC, was constructed by Maurice Wilkes and his team at the University of Cambridge Mathematical Laboratory in England.
The term Von Neumann architecture describes a design architecture for an electronic digital computer with subdivisions of a processing unit consisting of an arithmetic logic unit and processor registers, a control unit containing an instruction register and program counter, a memory to store both data and instructions, external mass storage, and input and output mechanisms
EDSAC was the second usefully operational electronic digital stored-program computer.
Higinbotham created Tennis for Two to cure the boredom of visitors to Brookhaven National Laboratory, where he worked.He learned that one of Brookhaven's computers could calculate ballistic missile trajectories and he used this ability to form the game's foundation.
In 1961, a group of students at MIT, including Steve Russell, programmed a game titled Spacewar! on the PDP-1, a new computer at the time. The game pitted two human players against each other, each controlling a spacecraft capable of firing missiles, while a star in the center of the screen created a large hazard for the crafts. The game was eventually distributed with new DEC computers and traded throughout the then-primitive Internet. Spacewar! is credited as the first influential computer game.
Don Daglow wrote the first interactive baseball game, computer baseball, on a DEC PDP-10 mainframe at Pomona College. Players could manage play-by-play strategy for individual games, or simulate an entire season. Daglow went on to team with programmer Eddie Dombrower to design Earl Weaver Baseball, published by Electronic Arts in 1987.
Don Daglow is best known for being the creator of early games from several different genres, including pioneering simulation game Utopia for Intellivision in 1981, role-playing game Dungeon in 1975, sports games including the first interactive computer baseball game Baseball in 1971, and the first graphical MMORPG, Neverwinter Nights in 1991. He founded long-standing game developer Stormfront Studios in 1988.
Star Trek was created (probably by Mike Mayfield) on a Sigma 7 minicomputer at University of California. This is the best-known and most widely played of the 1970s Star Trek titles, and was played on a series of small "maps" of galactic sectors printed on paper or on the screen. It was the first major game to be ported across hardware platforms by students. Daglow also wrote a popular Star Trek game for the PDP-10 during 1970–1972, which presented the action as a script spoken by the TV program's characters. A number of other Star Trek themed games were also available via PLATO and DECUS throughout the decade.
Hunt the Wumpus is an early video game, based on a simple hide and seek format featuring a mysterious monster (the Wumpus) that lurks deep inside a network of rooms. It was originally a text-based game written in BASIC. It has since been ported to various programming languages and platforms including graphical versions.
Brand Fortner and others developed Airfight as an educational flight simulator. To make it more interesting, all players shared an airspace flying their choice of military jets, loaded with selected weapons and fuel and to fulfill their desire to shoot down other players' aircraft. Despite mediocre graphics and slow screen refresh, it became a popular game on the PLATO system. Airfight was the inspiration for what became the Microsoft Flight Simulator.
The PLATO system was an educational computing environment designed at the University of Illinois and which ran on mainframes made by Control Data Corporation. Games were often exchanged between different PLATO systems.
William Crowther wrote the first modern text adventure game, Adventure (originally called ADVENT, and later Colossal Cave). It was programmed in Fortran for the PDP-10. The player controls the game through simple sentence-like text commands and receives descriptive text as output. The game was later re-created by students on PLATO, so it is one of the few titles that became part of both the PLATO and DEC traditions.
Don Daglow, then a student at Claremont Graduate University, wrote the first role-playing video game on PDP-10 mainframes: Dungeon. The game was an unlicensed implementation of the new tabletop role-playing game Dungeons & Dragons. Although displayed in text, it was the first game to use line of sight graphics, as the top-down dungeon maps showing the areas that the party had seen or could see took into consideration factors such as light or darkness and the differences in vision between species.
Don Daglow, then a student at Claremont Graduate University, wrote the first role-playing video game on PDP-10 mainframes: Dungeon. The game was an unlicensed implementation of the new tabletop role-playing game Dungeons & Dragons. Although displayed in text, it was the first game to use line of sight graphics, as the top-down dungeon maps showing the areas that the party had seen or could see took into consideration factors such as light or darkness and the differences in vision between species.
The writing of the original Zork was started by Dave Lebling, Marc Blank, Tim Anderson, and Bruce Daniels. Unlike Crowther, Daglow and Yob, the Zork team recognized the potential to move these games to the new personal computers and they founded text adventure publisher Infocom in 1979. The company was later sold to Activision.