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AFT710 FUNDAMENTALS OF GAME DESIGN
MDA Framework Introduction
MDA is a formal approach to understanding games.
MDA Framework attempts to bridge the gap between game design and
development, game criticism, and technical game research.
This Framework/Methodology will clarify and strengthen the iterative
processes of developers and making it easier for all parties to decompose the
design of a game.
MDA Framework
Games are created by designers/teams of developers, and
consumed by players.
They are purchased, used and eventually cast away like
most other consumable goods.
We When working with games, it is helpful to consider
both the designer and player perspectives. It helps us
observe how even small changes in one layer can cascade
into others.
MDA Framework
The difference between games and other entertainment products
(such as books, music, movies and plays) is that their consumption is
relatively unpredictable.
The events that occur during gameplay in game and the outcome of
those events are unknown at the time the product is finished.
The MDA framework formalizes the consumption of games by
breaking them into their distinct components.
MDA framework components
(Games as Software)
Code
MDA framework components
(Games as Software)
Code Process
MDA framework components
(Games as Software)
Code Process Requirements
MDA framework components
(Games as Software)
Code Process Requirements
Rules
Game
“Session”
“Fun”
MDA framework components
(Design Vocabulary)
Code Process Requirements
Rules
Game
“Session”
“Fun”
Mechanics Dynamics Aesthetics
Definitions
• Mechanics: The rules and concepts that
formally specify the game-as-system.
• Dynamics: The run-time behavior of the
game-as-system.
• Aesthetics: The desirable emotional
responses evoked by the game dynamics.
The Designer and The Player
Connection

Designer

Player
Mechanics Aesthetics
Dynamics
The Player’s Perspective
Mechanics Aesthetics
Dynamics
The Designer’s Perspective
Mechanics Aesthetics
Dynamics
Class taks
Let’s Play game and observe
Process Requirements
Rules “Fun”
And write point on paper and discuss with me
Assingment 1 Marks 30
Write a minimum 5 post about success game development of
recent and old game asking question
or
Making observation about reading
or
class room discussion or adverting us to some new interesting
development in video game industry.

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4 lecture (mda frame work) 25 1-2021

  • 2. MDA Framework Introduction MDA is a formal approach to understanding games. MDA Framework attempts to bridge the gap between game design and development, game criticism, and technical game research. This Framework/Methodology will clarify and strengthen the iterative processes of developers and making it easier for all parties to decompose the design of a game.
  • 3. MDA Framework Games are created by designers/teams of developers, and consumed by players. They are purchased, used and eventually cast away like most other consumable goods. We When working with games, it is helpful to consider both the designer and player perspectives. It helps us observe how even small changes in one layer can cascade into others.
  • 4. MDA Framework The difference between games and other entertainment products (such as books, music, movies and plays) is that their consumption is relatively unpredictable. The events that occur during gameplay in game and the outcome of those events are unknown at the time the product is finished. The MDA framework formalizes the consumption of games by breaking them into their distinct components.
  • 6. MDA framework components (Games as Software) Code Process
  • 7. MDA framework components (Games as Software) Code Process Requirements
  • 8. MDA framework components (Games as Software) Code Process Requirements Rules Game “Session” “Fun”
  • 9. MDA framework components (Design Vocabulary) Code Process Requirements Rules Game “Session” “Fun” Mechanics Dynamics Aesthetics
  • 10. Definitions • Mechanics: The rules and concepts that formally specify the game-as-system. • Dynamics: The run-time behavior of the game-as-system. • Aesthetics: The desirable emotional responses evoked by the game dynamics.
  • 11. The Designer and The Player Connection  Designer  Player Mechanics Aesthetics Dynamics
  • 14. Class taks Let’s Play game and observe Process Requirements Rules “Fun” And write point on paper and discuss with me
  • 15. Assingment 1 Marks 30 Write a minimum 5 post about success game development of recent and old game asking question or Making observation about reading or class room discussion or adverting us to some new interesting development in video game industry.