This is a presentation I gave at Mobily's Developer Day in Riyadh on the 5th of October 2013. In it, I look at how to promote your app, how to go out and find users and how to potentially generate revenues.
Hopefully it's useful - if you have any questions, all my contact info is on the final slide.
10. Make
it
social
• Connect
to
Facebook,
Twi7er,
Game
Centre,
your
phonebook
or
anywhere
else
that
can
help
you
grow
your
userbase
• Don’t
be
spammy!
These
are
powerful
tools.
Use
them
in
moderaEon
• The
right
tools
can
be
used
as
a
direct
channel
to
your
market
10
11. Talk
to
the
right
audience
• Research
where
your
potenEal
users
congregate
• Find
the
right
forums,
blogs
and
plaGorms
• Engage
with
them
11
12. Manufacture
scarcity
• Create
demand
by
making
something
slightly
more
difficult
to
get
• Don’t
make
it
impossible
or
una7ainable
for
normal
users,
but
just
ask
for
a
li7le
effort
12
13. Remember
• Users
need
to
be
pulled
in
-‐
they
will
not
find
you
just
because
you
think
they
will
• Connect
with
users,
influencers,
bloggers
and
journalists
early
and
oNen
-‐
don’t
annoy
them,
but
do
make
them
feel
that
their
opinion
is
valuable
• Use
TestFlight
or
other
apps
to
let
key
influencers
or
journalists
get
a
sneak
peek
at
your
app
• A/B
test
-‐
look
at
the
numbers
-‐
see
what’s
working
and
what’s
not
and
learn
from
that
• Examine
potenEal
partnerships
-‐
you’re
in
a
room
with
some
very
smart
people
from
Mobily
-‐
could
you
work
with
them,
a
local
brand
or
local
media
organisaEon?
13
15. Using
your
users
• Can
you
use
your
users
to
grow?
• Dropbox
generates
3m+
referral
links
a
month
-‐
cheaper
than
paying
$233
to
$388
for
a
paying
subscriber
• As
before,
don’t
be
spammy
-‐
make
it
worth
your
user’s
while
15
16. Give
users
a
reason
to
come
back
• A
5%
increase
in
customer
retenEon
can
mean
a
30%
increase
in
profitability
for
companies
• The
probability
of
selling
something
to
an
customer
is
60/70%,
with
new
users,
this
is
just
5%-‐20%
16
Source
-‐
Bain/Market
Metrics
17. Paid
search
17
• A
hugely
effecEve
way
to
find
your
audience
• CPA
costs
in
the
Middle
East
tend
to
be
slightly
lower
than
in
other
markets
• No
shortage
of
inventory
or
networks
to
work
with
18. How
much
does
a
user
cost?
18
Source
-‐
Fiksu
indexes
19. Talk
to
your
customers
• Simple,
automated
emails
create
a
feedback
loop
and
make
people
feel
valued
• Incredibly
valuable
way
to
get
feedback
from
people
who
are
not
obliged
to
say
nice
things.
• ConEnue
to
engage
with
press,
bloggers,
influencers
and
others
19
20. Remember
• Launching
your
product
is
only
the
start
• Most
apps
are
downloaded
and
used
less
than
10
Emes
• The
best
way
to
counter
this
is
to
turn
your
users
into
your
biggest
advocates
-‐
make
it
worth
their
while
• Paid
search
is
an
amazing
way
to
juice
your
DAU
and
MAU
numbers,
but
it
can
be
a
false
economy
-‐
you
want
recurring
users
rather
than
one-‐off
downloads
• Don’t
neglect
the
press,
media
and
influencers
you
culEvated
pre-‐launch
• Always
listen,
learn
and
adapt
20
22. Why
don’t
apps
make
money
• Think
back
to
product
market
fit
-‐
revenue
needs
to
be
something
you
think
about
before
you
start
-‐
where
do
in-‐app
purchases
happen,
where
are
ads/rewards/incenEves
relevant,
how
do
I
maintain
scale
• Most
app
developers
are
not
salespeople
• Mobile
adverEsing
and
IAP
ecosystem
is
sEll
growing
22
23. The
opportunity
• Great,
well
designed
apps
which
are
well
thought
out
can
sEll
rise
to
the
top
• Brands,
organisaEons
and
businesses
want
in
on
this
market
• Huge
opportuniEes
exist
for
partnerships,
sponsorship
and
more
• The
right
partners
not
only
deliver
revenues,
but
also
scale
• The
mobile
adverEsing
ecosystem
is
gefng
more
robust
-‐
CPA,
CPC
and
CPM
rates
are
increasing
and
bigger
brand
buys
are
happening
on
mobile
23
24. In-‐app
purchases
• Make
them
must-‐haves
• Does
it
tap
into
the
fear
of
missing
out?
• Don’t
annoy
people
-‐
make
sure
they
can
sEll
play
the
game
or
use
the
app
without
IAP
• Keep
it
simple
-‐
too
many
opEons
confuse
and
annoy
people
Examples
• Unlockable
secEons
or
tools
• Unlimited
turns
or
lives
• ‘Save
me’
• Remove
ads
from
app
24
26. The
difficulty
• eCPM
rates
and
average
revenue
per
daily
acEve
user
(APRDAU)
are
low
outside
the
US
• Lots
of
mobile
ads
are
poorly
designed,
lead
to
non-‐mobile
desEnaEons
and
are
not
naEve
to
your
app
• Customers
hate
mobile
ads
26
27. The
opportunity
• More
and
more
mobile
ad
networks
are
coming
on
stream
every
day
• Test,
test,
test
and
adapt
-‐
look
who
is
offering
the
best
inventory
27
28. NaJve
ads,
rewards
and
incenJves
• The
best
ads
are
ones
that
don’t
feel
like
ads
• Rewards,
incenEves
and
in-‐app
placement
works
incredibly
well
28
29. The
big
opportunity
-‐
partners
• Partners
have
scale,
budget
and
a
markeEng
machine
that
can
help
make
you
a
real
success
• Sponsorship
markeEng
offers
both
partners
an
opportunity
to
win
29
30. Remember
• Think
of
how
you’ll
generate
revenues
early
and
oNen
• Look
at
ways
of
integraEng
the
revenue
generaEon
process
into
your
app
in
a
seamless
way
• Talk
to
businesses
and
partners
-‐
you’ll
find
a
lot
of
people
are
open
to
co-‐promoEons,
sponsorships
and
more
• Read
-‐
there
are
countless
threads
on
Quora
and
arEcles
elsewhere
talking
about
new
methods
of
generaEng
revenues
• Don’t
just
make
money
for
making
money’s
sake
• Don’t
annoy
your
users
30