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Scrum	Master	Training	
by	Eduardo	Ribeiro	
V	1.0
edu.f.ribeiro@gmail.com	
@edu_f_ribeiro
Not	
Again!!!	
Same	
jokes,	ugly	
draws	and	
slides!
Overview	
•  What	is	Agile?	
•  Agile	Manifesto	
•  12	Principles	behind	the	Agile	
Manifesto	
•  TradiMonal	vs.	Agile	Delivery	
•  TradiMonal	vs.	Agile	Feedback	
•  Agile	Umbrella	
•  Why	we	use	(or	should	use)	it?	
•  What	is	Scrum?	
–  Incremental	!=	IteraMve	
–  Scrum	Principles	
–  Scrum	Team	&	Roles	
•  Ball	Point	Game	
–  Scrum	Ceremonies	
–  Scrum	Framework	
–  User	Stories	Context	
–  INVEST	Acronym	
–  Why?	
•  User	Story	Game	
–  Why	we	esMmate?	
–  Poker	Planning	
•  EsMmaMon	Techniques	Games	
–  DoD	and	DoR	
–  Visibility	of	Progress	
–  Time	for	the	ulMmate	game	–	Lego	Game	
–  Scrum	Smells	aka	AnM-Pa^erns
What	is	Agile	
“Agile	is	an	“iteraMve”	and	“incremental”	
soaware	development	methodology	were	its	
main	focus	is	on	client	saMsfacMon	through	
conMnuous	delivery.”
Agile	Manifesto
12	Principles	behind	the	Agile	
Manifesto	
•  Our	highest	priority	is	to	sa#sfy	the	customer	
through	early	and	con#nuous	delivery	of	valuable	
soaware.	
•  Welcome	changing	requirements,	even	late	in	
development.	Agile	processes	harness	change	for	
the	customer's	compeMMve	advantage.	
•  Deliver	working	soaware	frequently,	from	a	couple	
of	weeks	to	a	couple	of	months,	with	a	preference	
to	the	shorter	#mescale.	
•  Business	people	and	developers	must	work	
together	daily	throughout	the	project.	
•  Build	projects	around	mo#vated	individuals.	Give	
them	the	environment	and	support	they	need,	and	
trust	them	to	get	the	job	done.	
•  The	most	efficient	and	effecMve	method	of	
conveying	informaMon	to	and	within	a	development	
team	is	face-to-face	conversa#on.	
•  Working	so:ware	is	the	primary	measure	of	
progress.	
•  Agile	processes	promote	sustainable	development.	
The	sponsors,	developers,	and	users	should	be	able	
to	maintain	a	constant	pace	indefinitely.	
•  ConMnuous	a^enMon	to	technical	excellence	and	
good	design	enhances	agility.	
•  Simplicity	the	art	of	maximizing	the	amount	of	work	
not	done	is	essenMal.	
•  The	best	architectures,	requirements,	and	designs	
emerge	from	self-organizing	teams.	
•  At	regular	intervals,	the	team	reflects	on	how	to	
become	more	effec#ve,	then	tunes	and	adjusts	its	
behavior	accordingly.
TradiMonal	vs.	Agile	
Delivery
TradiMonal	vs.	Agile	
Feedback
Agile	Umbrella	
Crystal	Clear	
Feature	Driven	Development	(FDD)	
Dynamic	System	Development	Method	(DSDM)	
Lean	So:ware	Development	
Kanban	
Scrum	
Extreme	Programming	(XP)	
Adap#ve	So:ware	Development	(ASD)	
Behavior	Driven	Development	(BDD)
Why	we	use	(or	should	use)	it?	
•  Reduced	risk	
•  Earlier	ROI/	value	
•  Increased	visibility	of	progress	
•  Increased	predictability	
•  Increased	producMvity	
•  Reduced	waste	
•  More	producMve	&	happy	
teams
What	is	Scrum?
Incremental	!=	IteraMve
PRINCIPLES	
Scrum
Empirical	Process	Control	
Transparency:	
•  Transparency	allows	all	facets	of	any	Scrum	process	to	be	observed	by	
anyone.	
Inspec#on:	
•  Use	of	a	common	Scrum	Board	and	other	informaMon	radiators.	
Adapta#on:	
•  AdaptaMon	happens	as	the	Scrum	Core	Team	and	Stakeholders	learn	
through	transparency	and	inspecMon	and	then	adapt	by	making	
improvements	in	the	work	they	are	doing.
Self-OrganizaMon
CollaboraMon
Value	Base-PrioriMzaMon
Time-Boxing
IteraMve	Development
TEAM	&	ROLES	
Scrum
Scrum	Team	&	Roles
Scrum	Master
Ball	Point	Game
Product	Owner
CEREMONIES	
Scrum
Grooming	the	Product	Backlog
Sprint	Planning
Daily	Stand	Up
Sprint	Review	or	Demo	&	
RetrospecMve
Scrum	Framework
User	Stories	Context	
As	a	…	(user	of	the	system)	
I	want	…	(feature	or	problem	to	
be	solved)	
So	that	…	(benefit	of	story	being	
completed)	
	
The	“so	that”	part	is	incredibly	
valuable	as	it	focuses	people	on	
the	real	reason	behind	this	story.
INVEST	Acronym
Why?
User	Story	Game
Why	we	EsMmate?
Poker	Planning
EsMmaMon	Techniques	Games
DOD	AND	DOR	
Scrum
DefiniMon	of	Done	aka	DoD	
•  The	team	agrees	on,	and	displays	
prominently	 somewhere	 in	 the	
team	room,	a	list	of	criteria	which	
must	 be	 met	 before	 a	 product	
increment	 "oaen	 a	 user	 story"	 is	
considered	"done".	
•  On	a	feature	level,	the	acceptance	
criteria	should	be	agreed	up	front	
BEFORE	 the	 User	 Story	 is	
submi^ed	to	acceptance.
DefiniMon	of	Ready	aka	DoR	
•  By	analogy	with	the	"DefiniMon	of	
Done",	 the	 team	 makes	 explicit	
and	 visible	 the	 criteria	 (generally	
based	on	the	INVEST	matrix)	that	
a	 user	 story	 must	 meet	 prior	 to	
being	accepted	into	the	upcoming	
iteraMon.	
•  On	a	feature	level,	the	acceptance	
criteria	should	be	agreed	up	front	
BEFORE	code	is	wri^en.
Visibility	of	Progress	
•  Team	has	a	duty	to	radiate	
informaMon	outwards!	
•  It	also	helps	reduce	interrupMons!	
–  Scrum	and	Kanban	Physical	Boards	
–  Big	visible	charts	(Ex:	CFS’s,	Burn	
Down,	Etc)	
–  On-line	Tools	(Ex:	Rally	Dev)	
–  Daily	reporMng
Examples
Time	for	the	ulMmate	game	
Lego	Game
Scrum	Smells	aka	AnM-Pa^erns	
•  Scrum	Master	or	any	other	team	member	assigning	work.	
•  Daily	Scrum	is	for	the	Scrum	Master	or	any	other	specify	
person.	
•  Sprint	work	being	carried	over.	
•  Test	sprints.	
•  Everything	“In-progress”.	
•  SM/	DM/	PO	or	anyone	else	providing	esMmates	for	the	
team.
QuesMons?
Thank	
You!

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