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Googlios: 21st Century Skills &
          Learning in the Digital Age
                          G. Alex Ambrose
                     2010 Midwest Moodle Moot
                    Goshen College - July 26, 2010
                      www.gAlexAmbrose.com

© G. Alex Ambrose
Non-Attribution Statement
This presentation contains references to various
ideas, technology, products, and services. The
inclusion of this material is provided under the
following conditions (in addition to the copyright
statement)
-The material is provided for educational and
reference purposes and reflects the views and
opinions of the author but not those of the University
of Notre Dame or Google.
-References to technology or companies do not
indicate sponsorship, affiliation or endorsement of the
product and/or service.
Copyright Statement
Introduction




© G. Alex Ambrose
Problem
Purpose
Overview




© G. Alex Ambrose
21st Century Relevance & Significance


          21st Century Skills


       21st Century Learning


       21st Century Portfolios
21st Century Relevance & Significance


          21st Century Skills


       21st Century Learning


       21st Century Portfolios
Skills Gap
Content Vs. Skills War


                                Process
                                Process
                Product
                Product              Outputs
                                      Outputs
                      Inputs
                       Inputs                   Outcomes
                                                Outcomes
                          Knowledge
                          Knowledge




© G. Alex Ambrose
Hard Vs. Soft Skills Battle
                                  problem solving
                                  critical thinking
                                     teamwork
             Ethics/Privacy    oral communication
                Database         creative thinking
             C-S Database     written communication
               Languages
                Security
            Object-Oriented



© G. Alex Ambrose
B.C. Vs. 21st C. Skills Fight

           What would
            Socrates
              say?
21st Century Skills Literature Review
http://www.iste.org
21stCenturySkills.org
http://www.metiri.com/
21st Century Relevance & Significance


          21st Century Skills


       21st Century Learning


       21st Century Portfolios
Levels of Technology Integration

                       Technology
                       Permeation

                        Technology
                        Integration

                        Technology
                        Proficiency


            (Ingram, 2007)
Tail Wagging the Dog
From Adams, J., & Morgan, G. (2007). "Second Generation" E-Learning: Characteristics and Design Principles for
    Supporting Management Soft-Skills Development. International Journal on E-Learning, 6(2), 157-185.
User-         Learner-
     Friendly       Friendly
                                               Usability       Learnability



             Elearning           eLearning

                                               Edu-tain-ment      Engagement

 eLearning              eDoing

                                 eLearning Strategy    eStrategies for Learning


© G. Alex Ambrose
Physical




                            Learning
                          Environment



                Virtual                 Social



© G. Alex Ambrose
Traditional                         Distance
                       Web
       Face-to-                             Fully
                    Enhanced    Hybrid
         Face                              Online
                    Classroom
      Classroom                          Education




© G. Alex Ambrose
Face-to-Face
                                 Traditional
                                  Learning




                              Blended
                              Learning         Online Social
                 Self-Paced
                                                    and
                Independent
                                               Collaborative
                  Learning
                                                 Learning


© G. Alex Ambrose
Cartesian View                             Social View of
 of Learning                                 Learning
                                              “We participate therefore we
    “I think therefore I am”
                                                          are”

                                                Understanding is Socially
   Knowledge as Substance
                                                     Constructed

 Pedagogy=Knowledge Transfer                     Pedagogy = Know How


      Explicit Knowledge                             Tacit Knowledge


        Learning About                               Learning to Be


                               Brown & Adler, 2008
Dimensions of Learning


                Learning About




                     Learning To Do




                  Learning To Be
Multimedia & Gardner’s
                     Multiple Intelligences
  Logical & Mathematical   • Text, data, tables, and graphs



     Verbal & Linguistic   • Text (written and audio), sound, and fonts



       Visual & Spatial    • Graphics, logos, images, and links


                           • Producer is learning by doing, navigating through dynamic hyperlinks, video,
    Bodily & Kinesthetic     motion, and animation


    Musical & Rhythmic     • Audio, sounds, and video



        Interpersonal      • Photographs of self or others and comments and feedback from others



        Intrapersonal      • Reflection by self and others, met cognitive planning and production



          Naturalist       • Organization of materials and links into a system of levels and relationships

© G. Alex Ambrose                            Adapted from Hartnell-Young & Morriss, 2007
Bloom’s Taxonomy                  Bloom’s Taxonomy
             (1956)                         (Revised 2001)
                    Evaluation                      Create
                                  Nouns   Verbs


                     Synthesis                     Evaluate


                     Analysis                      Analyze


                    Application                     Apply


               Comprehension
                                                  Understand


                    Knowledge
                                                  Remember

© G. Alex Ambrose
Bloom’s Digital Taxonomy (2006)
Image Source: http://www.masternewmedia.org/news/2008/08/09/educational_models_and_learning_in/
Evolution to Connectivism Learning Theory




From Siemens, G. (2008). Learning and knowing in networks: Changing roles for educators and designers. Paper 105: University of
Georgia IT Forum. Retrieved from http://it.coe.uga.edu/itforum/Paper105/Siemens.pdf
Alignment of Epistemologies and Learning Theories
                                                                                                               Distributed
       Objectivism                       Pragmatism                       Interpretivism                       Knowledge




      Behaviorism                         Cognitivism                     Constructivism                      Connectivism




From Kop, R., & Hill, A. (2008). Connectivism: Learning theory of the future or vestige of the past? The International Review of Research
in Open and Distance Learning, 9(3). Retrieved from http://www.irrodl.org/index.php/irrodl/article/viewArticle/523/1103
21st Century Relevance & Significance


          21st Century Skills


       21st Century Learning


       21st Century Portfolios
e•Port•fo•li•o noun: a space, story,
      and system for learners that functions as a
      workspace and showcase for students to
      collect, select, reflect, publish, link, archive, and
      demonstrate knowledge, skills, reflections,
      through multimedia artifacts.
      see also: electronic portfolios, e-folios, web
      folios, and digital or virtual portfolios


© G. Alex Ambrose
History & Evolution
            • Folio: Journals & Notebooks


            • Portfolio: Binders and File cabinets


            • E-Portfolio: CD/DVDs, Web Databases, and HTML


            • Next Generation Portfolio: Web 2.0 Technologies


© G. Alex Ambrose
Next Generation
                                 Portfolio (NGP)




                      Personal
                     Knowledge   Personal Learning   Personal Learning
                    Management   Environment (PLE)    Network (PLN)
                       (PKM)




                      Journal        Portfolio           Profiles




                       Blog            Wiki          Social Networks


© G. Alex Ambrose
Where? How?
© G. Alex Ambrose
Goog•li•o origin: rooted in the word folio (as
      in Da Vinci) + Google (as in the free Google Apps &
      Tools) and evolved from portfolio --> electronic
      portfolio --> webfolio noun (1) a free and easy to
      use portfolio web space from mashing up blog, wiki,
      social networks and webware tools for individuals to
      collect, publish, reflect, and connect digital
      multimedia artifacts. noun (2) an educational
      phenomenon in which students and teachers
      transcend technology tools for the sake of technology,
      and the technology serves the student in authentic
      and meaningful ways. verb (3) "googlio it" to publish
      and connect a digital artifact to your webfolio.

© G. Alex Ambrose
Conclusion
Image Sources
Slide 5
http://www.flickr.com/photos/damopabe/3233957139/

Slide 6
http://www.carnegiemuseums.org/cmag/bk_issue/1997/marapr/feat4c.gif

Slide 11
http://thedogatemyhomework.pbworks.com/f/21st+Century+Word+Cloud.jpg

Slide 14 & 16
http://www.faqs.org/photo-dict/photofiles/list/7382/9910boxing_ring.jpg

Slide 23
http://www.noaanews.noaa.gov/stories2004/images/ivan091504-1445z.jpg

Slide 24
http://www.media-studies.ca/articles/images/berlin_wall.jpg

Slide 26
http://sketchedout.wordpress.com/2007/11/11/tail-wagging-the-dog/

Slide 32
http://www.masternewmedia.org/images/synchronous-vs-asynchronous-collaboration-by-Ramius.gif

Slide 37
http://www.techlearning.com/article/8670
www.Googlios.com

www.gAlexAmbrose.com

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Googlios 21st Century Skills & Learning in Digital Age-pdf

  • 1. Googlios: 21st Century Skills & Learning in the Digital Age G. Alex Ambrose 2010 Midwest Moodle Moot Goshen College - July 26, 2010 www.gAlexAmbrose.com © G. Alex Ambrose
  • 2. Non-Attribution Statement This presentation contains references to various ideas, technology, products, and services. The inclusion of this material is provided under the following conditions (in addition to the copyright statement) -The material is provided for educational and reference purposes and reflects the views and opinions of the author but not those of the University of Notre Dame or Google. -References to technology or companies do not indicate sponsorship, affiliation or endorsement of the product and/or service.
  • 8. 21st Century Relevance & Significance 21st Century Skills 21st Century Learning 21st Century Portfolios
  • 9.
  • 10. 21st Century Relevance & Significance 21st Century Skills 21st Century Learning 21st Century Portfolios
  • 12.
  • 13.
  • 14. Content Vs. Skills War Process Process Product Product Outputs Outputs Inputs Inputs Outcomes Outcomes Knowledge Knowledge © G. Alex Ambrose
  • 15. Hard Vs. Soft Skills Battle problem solving critical thinking teamwork Ethics/Privacy oral communication Database creative thinking C-S Database written communication Languages Security Object-Oriented © G. Alex Ambrose
  • 16. B.C. Vs. 21st C. Skills Fight What would Socrates say?
  • 17. 21st Century Skills Literature Review
  • 21.
  • 22. 21st Century Relevance & Significance 21st Century Skills 21st Century Learning 21st Century Portfolios
  • 23.
  • 24.
  • 25. Levels of Technology Integration Technology Permeation Technology Integration Technology Proficiency (Ingram, 2007)
  • 27. From Adams, J., & Morgan, G. (2007). "Second Generation" E-Learning: Characteristics and Design Principles for Supporting Management Soft-Skills Development. International Journal on E-Learning, 6(2), 157-185.
  • 28. User- Learner- Friendly Friendly Usability Learnability Elearning eLearning Edu-tain-ment Engagement eLearning eDoing eLearning Strategy eStrategies for Learning © G. Alex Ambrose
  • 29. Physical Learning Environment Virtual Social © G. Alex Ambrose
  • 30. Traditional Distance Web Face-to- Fully Enhanced Hybrid Face Online Classroom Classroom Education © G. Alex Ambrose
  • 31. Face-to-Face Traditional Learning Blended Learning Online Social Self-Paced and Independent Collaborative Learning Learning © G. Alex Ambrose
  • 32.
  • 33. Cartesian View Social View of of Learning Learning “We participate therefore we “I think therefore I am” are” Understanding is Socially Knowledge as Substance Constructed Pedagogy=Knowledge Transfer Pedagogy = Know How Explicit Knowledge Tacit Knowledge Learning About Learning to Be Brown & Adler, 2008
  • 34. Dimensions of Learning Learning About Learning To Do Learning To Be
  • 35. Multimedia & Gardner’s Multiple Intelligences Logical & Mathematical • Text, data, tables, and graphs Verbal & Linguistic • Text (written and audio), sound, and fonts Visual & Spatial • Graphics, logos, images, and links • Producer is learning by doing, navigating through dynamic hyperlinks, video, Bodily & Kinesthetic motion, and animation Musical & Rhythmic • Audio, sounds, and video Interpersonal • Photographs of self or others and comments and feedback from others Intrapersonal • Reflection by self and others, met cognitive planning and production Naturalist • Organization of materials and links into a system of levels and relationships © G. Alex Ambrose Adapted from Hartnell-Young & Morriss, 2007
  • 36. Bloom’s Taxonomy Bloom’s Taxonomy (1956) (Revised 2001) Evaluation Create Nouns Verbs Synthesis Evaluate Analysis Analyze Application Apply Comprehension Understand Knowledge Remember © G. Alex Ambrose
  • 37.
  • 40. Evolution to Connectivism Learning Theory From Siemens, G. (2008). Learning and knowing in networks: Changing roles for educators and designers. Paper 105: University of Georgia IT Forum. Retrieved from http://it.coe.uga.edu/itforum/Paper105/Siemens.pdf
  • 41. Alignment of Epistemologies and Learning Theories Distributed Objectivism Pragmatism Interpretivism Knowledge Behaviorism Cognitivism Constructivism Connectivism From Kop, R., & Hill, A. (2008). Connectivism: Learning theory of the future or vestige of the past? The International Review of Research in Open and Distance Learning, 9(3). Retrieved from http://www.irrodl.org/index.php/irrodl/article/viewArticle/523/1103
  • 42.
  • 43. 21st Century Relevance & Significance 21st Century Skills 21st Century Learning 21st Century Portfolios
  • 44. e•Port•fo•li•o noun: a space, story, and system for learners that functions as a workspace and showcase for students to collect, select, reflect, publish, link, archive, and demonstrate knowledge, skills, reflections, through multimedia artifacts. see also: electronic portfolios, e-folios, web folios, and digital or virtual portfolios © G. Alex Ambrose
  • 45. History & Evolution • Folio: Journals & Notebooks • Portfolio: Binders and File cabinets • E-Portfolio: CD/DVDs, Web Databases, and HTML • Next Generation Portfolio: Web 2.0 Technologies © G. Alex Ambrose
  • 46. Next Generation Portfolio (NGP) Personal Knowledge Personal Learning Personal Learning Management Environment (PLE) Network (PLN) (PKM) Journal Portfolio Profiles Blog Wiki Social Networks © G. Alex Ambrose
  • 48. © G. Alex Ambrose
  • 49. Goog•li•o origin: rooted in the word folio (as in Da Vinci) + Google (as in the free Google Apps & Tools) and evolved from portfolio --> electronic portfolio --> webfolio noun (1) a free and easy to use portfolio web space from mashing up blog, wiki, social networks and webware tools for individuals to collect, publish, reflect, and connect digital multimedia artifacts. noun (2) an educational phenomenon in which students and teachers transcend technology tools for the sake of technology, and the technology serves the student in authentic and meaningful ways. verb (3) "googlio it" to publish and connect a digital artifact to your webfolio. © G. Alex Ambrose
  • 50.
  • 52. Image Sources Slide 5 http://www.flickr.com/photos/damopabe/3233957139/ Slide 6 http://www.carnegiemuseums.org/cmag/bk_issue/1997/marapr/feat4c.gif Slide 11 http://thedogatemyhomework.pbworks.com/f/21st+Century+Word+Cloud.jpg Slide 14 & 16 http://www.faqs.org/photo-dict/photofiles/list/7382/9910boxing_ring.jpg Slide 23 http://www.noaanews.noaa.gov/stories2004/images/ivan091504-1445z.jpg Slide 24 http://www.media-studies.ca/articles/images/berlin_wall.jpg Slide 26 http://sketchedout.wordpress.com/2007/11/11/tail-wagging-the-dog/ Slide 32 http://www.masternewmedia.org/images/synchronous-vs-asynchronous-collaboration-by-Ramius.gif Slide 37 http://www.techlearning.com/article/8670