2. History The term "MULTIMEDIA"
he term "multimedia" was created by Bob
Goldstein (later 'Bobb Goldsteinn') to promote
its July 1966 opening of "LightWorks in
L'Oursin" show in Southampton, Long Island.
On August 10, 1966, Richard Albarino
terminology borrowed from Variety, reported:
"the idea songscribe-comic Bob ( 'Washington
Square') Goldstein, who 'Lightworks' is the
latest multi-media music-cum-visual to debut
as a disco tariff."
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3. HISTORY MULTIMEDIA
Two years later, in 1968, the term "multimedia"
is re-adjusted to reflect the work of a political
consultant, David Sawyer, Sawyer's husband of
Iris, one of producers in L'Oursin Goldstein. In
the intervening forty years, the word has taken
on different meanings. In the late 1970s, this
term is used to describe a presentation consisting
of a multi-slide projector is set to track audio.
[Reference?] However, in the 1990s 'multimedia'
takes the meaning of this moment.
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4. SEJARAH MULTIMEDIA
The use of German society, Gesellschaft
fur deutsche Sprachgebrauch, decided to
recognize the meaning of words and
ubiquitousness in the 1990s with the
award 'Word of the Year "in 1995.
Institute summarized its rationale by
stating" [Multimedia] has become the
central in the new media world of the
beautiful ".
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5. MULTIMEDI
A????
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6. About "MULTIMEDIA"
Multimedia is the use of computers to
present and combine text, sound, images,
animation and video with tools (tool) and
connections (links) so that users can to
navigation, interaction, work and
communicate. Is often used in multimedia
entertainment. Apart from the world of
entertainment, Multimedia also adopted by
the Game
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7. TERMS MULTIMEDIA
This term is used in contrast media using
only traditional forms of printed or hand-
produced material. Multimedia includes a
combination of:
Text
Audio
Still image
Animation
Video
and interactivity content forms
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8. Multimedia is usually recorded and played,
displayed or accessed by information
content processing devices, such as
computers and electronic devices, but can
also be part of a live performance.
Multimedia (as an adjective) also
describes electronic media devices used to
store and experience multimedia content.
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9. Multimedia
distinguished from
mixed media in fine
art; by including
audio, for example,
it has a broader
scope. The term
"rich media" is
synonymous for
interactive
multimedia.
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10. Komputer Multimedia
Multimedia computer is a computer with certain
specifications and comes with several peripherals
are used to process text, graphics, audio,
animation and video to become an information
and entertainment in a creative and interactive.
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11. Standard multimedia computer
YEAR 1990
16 MHz 386SX CPU 2 MB RAM 30 MB hard
disk space 256-color, 640 x 480 VGA
video card ROOM 1x CD drive using no
more than 40% of the CPU to read, with
<1 second seek time Sound card
outputting 22 kHz, 8 -- bit sound; and
inputting 11 kHz, 8-bit sound Windows3.0
with multimedia extensions
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12. In the year 1993:
25 MHz 386SX CPU 160 MB RAM 4 MB hard
disk space 16-bit color, 640 x 480 VGA
video card ROOM 2x CD drive using no
more than 40% of the CPU to read, with
<400 ms seek time Sound card outputting
44 kHz, 16 Windows3.0-bit sound with
multimedia extensions, or Windows 3.1
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13. In the year 1996:
75 MHz 386SX CPU 540 MB RAM 4 MB hard
disk video system that can show 352Ã-240
at 30 frames per second, 15 bit color or
hardware MPEG 1 video playback software
ROOM 2x CD drive using no more than
40% of the CPU to read, with <400 ms
seek time Sound card outputting 44 kHz,
16-bit sound Windows3.11
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14. Further development, as the development of
information and communications
technology hardware specifications of the
multimedia computer is very fast.
However, the end result of information
products will be determined also on the
user's creativity and innovation tool.
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15. Why
MULTIMEDIA?
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16. Fulfillment of human needs better
information for those in the field of
education, business, entertainment and so
the pattern changes or how. With a variety
of reasons such as time efficiency, cost
and space, humans tend to covet the
acquisition and storage of information in
ways that are simple, fast, fun, efficient
use of space and with a relatively low cost.
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17. On the other hand based on observations of
human capacity in receiving and
considering the information it receives,
according to Research Computer
Technology Research (CTR); * Humans
able to remember 20% of what he sees *
Humans able to remember 30% of what
he heard * Humans are able to remember
50 % of the heard and seen * Humans
able to remember 70% of what he saw,
heard and done
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18. Referring to the results of that research,
technology experts trying to make
technology that allows people to obtain
information in a way that wants to see,
hear and experience (the actors) in it.
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19. MULTIMEDIA CAPABILITIES
Multimedia capabilities facilitate human activities
including: * Changing the workplace. With
teleworking, employees can perform the work of
the office does not have to. Examples of
software that support teleworking and
telecommunicating is Netmeeting! * Change the
way of shopping. Homeshooping / teleshooping
can be used by using the internet facility *
Change the way of learning. Schools began
using the multimedia computer. Learning on-
line, e-learning using e-book. * Etc.
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21. 1. Multimedia Content Production (production
of multimedia content)
Multimedia content production can be
defined as the use of media for presentation
of information products based on creative.
Suppose animation, digital music, videos
and so on. Media is of course also be very
diverse and to consider what and to whom
information is presented. Example: banner,
cartoon, web, interactive cd, ad, special
effects and so on.
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22. 2. Multimedia Communication (multimedia
communication)
Multimedia communication can mean the
use of media for communication activities
in the form of audio, text and or audio
visual. Examples: events chat, sms,
teleconferencing, video conferencing.
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24. Multimedia system is something that can set
terdukungnya use more than one medium.
How does a system can be said
multimedia system?;
1. Combination Media System is a
multimedia system, if both types
(discreet / contnous) media used.
Examples of discrete media: text, graphics
and continuous media are audio and
video.
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25. 2. The main aspect of
the independence of
different media types
is the link between
media. System called
the multimedia
system dependency
rate apabaila / low
relationship between
the media. 3.
Computer-Supported
Integration System
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26. MULTIMEDIA SOFTWARE
Multimedia software are components in the data
processing system, in the form of programs for the
working mengintrol multimedia system. This
software digologkan into three parts, namely a
multimedia programming language, software,
multimedia systems and multimedia applications
software.
1. Multimedia Programming Languages multimedia
programming language is the language used by
computer programmers to create multimedia
applications. Example Assembly, C, C + +, Power
Builder, Delphi, SQL, Visual Basic, Flash
Programmer and Java.
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27. 2. System Software (System Software) This device
consists of the operating system (operating
system) such as DOS (Disc Operating System),
Windowa 95/98/ME, Windows XP, Windows Vista,
UNIX, Linux and Mac OS. Another software
application utility (utility application) such as anti-
virus applications.
3. Multimedia Application Software Application
software is a multimedia applications designed by
a personal or organization for users who move in
a specific field of multimedia such as 2D graphics,
modeling, animation, sound editing, video editing
and so on.
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28. Multimedia Application Software
A. Text Processing Tool
Applications are widely
used for text
processing such as:
Microsoft word, word
star for windows, word
perfect and start
writer. While text
processing applications
that are open sources
such as open office
writer, KWiter and Abi
Word.
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29. Multimedia Application Software
B. Animation Software and Graphics processing 2D
Applications 2D graphics processor is divided
into:
- 2D Vector Graphics instance corel draw,
macromedia freehand, adobe illustrator, open
draw etc. - 2D Raster Graphics, for example:
Adobe Photoshop, Paint Shop Pro JAST, Gimp,
etc.. - Animation, such as: Macromedia Flash,
Adobe Image Ready, etc..
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30. Multimedia Application Software
C. Processing Software
Graphics Animation
and 3D Modeling
Example applications
3D animation and
modeling, for
example: 3D studio
max, blender, maya,
Softimage, etc.
Lighware.
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31. Multimedia Application Software
D. Multimedia Authoring
Software
E. Software Web-Based
Applications
Examples of web-based
applications, such as:
macromedia dream
weaver, Microsoft front
page, Joomla, Apache,
macromedia flash,
adobe photoshop etc..
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32. Multimedia Application Software
F. Audio Processing Applications
audio processing applications,
such as: Sound recorder,
modplug tracker, audacity,
etc..
G. Application Processing Video
Examples of this application,
for example: windows movie
maker, Pinaccle, Adobe
Premiere, Ulead Video Studio,
etc.
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33. Multimedia Application Software
H. Applications in the field of
Human Resource
Development Multimedia is a
good training medium and
interesting known as
Computer Based Trainning
(CBT). For example
InstallShield company makes
multimedia software that is
devoted to training. Another
example is the company € ™
Oreal La making labor
recruitment programs.
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34. Multimedia Application Software
I. Applications in Production Using this
application is used to design and engineer
the product such as an electronic
equipment and machines could even be
used to monitor and control the production
process and developing into a multimedia-
based integrated manufacturing.
J. Multimedia applications in the field of
government's most prominent application
areas of governance do is E-Government,
the Department Profile and Kiosk
Information about the city
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35. Multimedia Application Software
K. Applications in Education educational
multimedia applications such as learning
on-line, etc. Jardiknas
L. Travel Field Applications in Web-Driven
Application widely used as a travel service
application that included travel costs of
information services, online booking for
lodging sea transportation, land or air.
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36. Multimedia Application Software
M. Applications in the Field of Entertainment
in multimedia entertainment is used in
making movies, music, interactive radio,
interactive television, electronic games.
etc..
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38. General terms in the field of
multimedia:
1. Interactive Multimedia
End-user multimedia / user can control
what and in what order sent multimedia
elements.
2. Multimedia Programmer
Programmers who integrate the elements
of a project into a whole that must use a
system autoring / programming language.
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39. 3. Linear Multimedia
A multimedia structure in which users
navigate the order of a frame / bite to the
other information.
4. Multimedia Nonlinear
Multimedia Strutur where users navigate
freely in the contents of a project is not
limited by the specified route.
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40. 5. Multimedia Projects
Support software and content of messages
that can be presented on a computer
screen / television. Also has a multimedia
meaning-making process.
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41. Multimedia For Media Learning
Interactive
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42. Use of Media Learning Knowledge and skills,
attitudes and behavior changes can occur
because the interaction between the new
experience with the experience never
experienced before. According to the Arsyad
Bruner (2005) there are three main levels of
learning mode, ie direct experience (enactive),
experience of pictorial / picture (iconic), and the
experience of abstract (symbolic). One of the
most widely picture used as a reference as a
basis for the theory of media use in teaching and
learning is € ™ s Daleâ Cone of Experience (Dale
Experience cone) (Dale, 1969
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43. The influence of media in learning can be seen
from the level of learning experience that will be
received by the students. The results obtained by
studying a person from direct experience
(concrete), the fact that there is in someone's life
and environment through artificial objects, to the
verbal symbols (abstract).
Definition Multimedia Interactive
Multimedia etymologically derived from the multi
(Latin, nouns) which means many, many things,
and the medium (Latin) which means something
that is used to convey or carry something.
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44. Said medium in the American Heritage Electronic
Dictionary (1991) also interpreted as a means to
distribute and present the information (Rachmat
and Alphone, 2005/2006).
Some definitions of multimedia, according to
some experts (in Rachmat and Alphone,
2005/2006; Wahono, 2007; and Zeembry, 2008)
include:
1. The combination of at least two input or output
media. This media can be either an audio (voice,
music), animation, video, text, graphics and
images (Turban et al, 2002)
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45. 2. Tool that can create dynamic presentations
and interactive that combines text, graphics,
animation, audio and video (Robin and Linda,
2001)
3. Multimedia in the context of a computer
according to Hofstetter 2001 are: the use of
computers to create and combine text, graphics,
audio, video, using a tool that allows users to
interact, create, and communicate.
4. Multimedia as a combination of text text,
graphics, sound, animation, and video to convey
a message to the public (Wahono, 2007)
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46. 5. Multimedia is a combination of text
data, audio, images, animation, video, and
interaction (Zeembry, 2008)
6. Multimedia (as an adjective) is the
electronic media to store and display
multimedia data (Zeembry, 2008)
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47. Based on these opinions it can be concluded that
the Meru-feed multimedia blend of various media (file
format) in the form of text, images (vector or
bitmap), graphics, sound, animation, videos,
interactions, etc.. which has been packaged into a
digital file (computing), is used to convey a message
to the public.
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48. The utilization of multimedia is a lot of
them for: a media learning, games,
movies, a medical, military, business,
design, architecture, sports, hobbies,
advertising / promotions, etc.. (Wahono,
2007).
Definition of related interactive 2-way
communication or more of the components
of communication. Components in
interactive multimedia communications
(computer based) is the relationship
between humans Halaman user / Teknologi Informasi dan Komunikasi
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(as a users of
49. Thus the product / CD / applications that are
expected to have 2-way relationship /
interaction between the software /
application with the user should (Harto,
2008: 3). Interactivity in multimedia by
Zeemry (2008: slide to 36) provided the
following limits:
user (users) involved to interact with the
application program;
(2) application of interactive information
intended to allow users to obtain only the
desired information without having to
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50. SMK NEGERI 2 CIKARANG BARAT
The End
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