SlideShare a Scribd company logo
1 of 6
“SLOODLE” SIMULATION LINKED OBJECT ORIENTED DYNAMIC LEARNING ENVIRONMENT Elisa Rubino, I.T. I.S.  “Gastaldi-Abba”, Ge (IT) Abstract SLOODLE is an Open Source project, the aim of which is to integrate the learning support and management features of web-based LMS (Learning Management Systems, a.k.a. VLE or Virtual Learning Environment) with rich interactive game-technology based 3D Multi-User Virtual Environments (MUVE). Currently all SLOODLE development is based on integrating Moodle®  and Second Life® .the system provides a range of tools for supporting learning and teaching to the immersive virtual world. Sloodle was born in 2006  with the paper of the founders Jeremy Kemp, eCampus, San Jose State University (SL: Jeremy Kabumpo) and Daniel Livingstone, School of Computing University of Paisley( SL: Buddy Sprocket). I created sites, translations and support resources to spread, making it easy and create a landmark for Italian teachers and students and, generally speaking, for anyone involved in training who would integrate their programs with experimental methods in the metaverse , 3D virtual worlds. Teaching and learning SL skills, science and physics could have advantages and effective results. 1.Who I am My name is Elisa Rubino, graduated in physics at  the University of Genoa and actually I’m Professor in electronics and telecommunication in High school, in an ITIS, Industrial  technical institute of Genoa, Italy. I’m here today to tell you about Sloodle and to make you know it and to diffuse it like tool bridge between the virtual platforms of learning management system LMS and virtual environment. I have been dedicating myself for more than two years to explore the potentialities of the virtual environment of SecondLife, a user content generated world and due to the vision of the physicist Philip Rosedale in the laboratories of the Linden Lab in S. Francisco, USA.  Mainly I I have been exploring the experimentations and realizations in the field of education Universities and organizations, that have given life to experimentations and courses in the virtual islands in SL., that are numerous. The SL world has its  own language and we all introduce ourselves with the Real Life name followed  by ”a.k.a” (also known as) and SecondLife name,  for  example I am E.R a.k.a. Eleonora Porta in S.L.  Let’s go on with Sloodle, now.  Many of you know the learning platforms like VLE or CMS or LMS; anyway only a few know with  direct experience SecondLife and so I will spend some word speaking about the resources, the advantages and disadvantages and the potentialities in the didactic use of the MUVE.  2.What MUVEs are MUVE is an acronym that digitally means “Multi User Virtual Environment”, an environment in 3D where more users can be at the same time present and where they can interact. This means that it is possible to organize classes, courses, conferences, projects with students, teachers, experts from all the world.  These environments are integrated with web and web 2.0 and provide communication audio video and synchronous and asynchronous tools with possibility of streaming, of presentations with slide, images, pdf directly inworld. We could find all of this  also in a videoconference or in online courses on the web but the presence inworld  has numerous advantages in  comparison. First the customers are represented by avatar and the presence nearly becomes physical, the customer is immersed  in the world and becomes part of it , interacting with the others avatar and the surrounding objects.  Users can generate contents in real time and build, cities, environments, settings, landscapes and any object in an easy, cheap and extremely flexible way also through the animation attributed to the objects by a language of programming LSL, Linden Scripting Language that allows the objects to communicate, to act, to work and to simulate behaviour.  The  simulation of the behavior of  objects is fundamental for the experienced learning; students  can get direct experience of the behavior and evolving of actions, for example can enter inside an optic fiber, an enormous computer and explore it in 3 dimensions. They can build and make objects by themselves. They can play role games becoming anybody: historical personages, scientists, physicists and they can reconstruct the historical acclimatization, can go on the moon and stay on the lunar module, they can improve their English looking for contacts with people. These examples add to other more classic methodologies as presentation , meeting and lessons in world (in the virtual world) , always with the enormous advantage of perceiving a nearly physical presence and  interacting each others; determine an acceleration of learning process of Knowledge besides the undeniable one of being an attractive method for the students and probably the future environment for collaboration and international cooperation.  Teaching and learning in virtual worlds is not still, at least in Italy, a diffused method, and even though many Universities (Torino, Bergamo, Milano, Urbino, Cagliari, Teramo,..) have their lands on SL, a very few high or secondary schools (Indire-FOR) are trying to introduce students or colleagues, the future diffusers, to the MUVE , to school 3D, to OpenSim, to SecondLife.  3.What Sloodle is This paper pays a special attention to teachers with a little or no experience of virtual worlds but and  knowing LMS platforms and using them with their students. SLOODLE is an Open Source project, the aim of which is to integrated the learning support and management features of web-based LMS (Learning Management Systems, a.k.a. VLE or Virtual Learning Environment) with rich interactive game-technologies based 3D Fine Virtual Environments (MUVE). Currently all SLOODLE development is based on integrating Moodle® and Second Life® .The system provides to immersive ranges of tools for supporting learning and teaching to the virtual world.  Sloodle was born in 2006 with the paper of the founders Jeremy Kemp, eCampus, Saint Jose Been University (SL: Jeremy Kabumpo) and Daniel Livingstone, School of Computing University of Paisley (SL: Buddy Sprocket).  Since I discovered it I began to think it would be the bridge, the missing link in order to introduce my colleagues and students to virtual worlds and in order to begin to make them aware of the potentialities and future developments.  As a matter of fact our students were born with new technologies, video-games , mobile telephony, web 2.0, social network, video and images hosting sites and are more attracted and used to by these new learning approach than we teachers are. I created sites, translations and support resources to spread, making it easy and I created a landmark for Italian teachers and students and, generally speaking, for anyone involved in training who would integrate their programs with experimental methods in the metaverse, 3D virtual worlds.  Teaching and learning SL skills, science and physics could have advantages and effective results.                                   SL + MOODLE = SLOODLE: what does it mean?  If you have already used moodle as students, or as teachers creators of course or as administrators and if you wished to introduce your students in virtual worlds which you have had personal experience, you are my ideal auditory; if you have only used SL without having un idea of what a LMS is, you will perhaps not be interested to use it but you could be interested in introducing students in virtual worlds in a controlled, and verifiable way with evaluation criteria and assessment. If you  know neither one nor the other, this will be occasion to get in touch with it.  In the end a useful sitografia will be supplied for an independent and autonomous reference library. Before examining in details some of the devices and flying over on the pedagogical and methodological foundations as soon as pointed out in the first part it will be better to have an example, a scenario, a setting for learning and teachers. 4.Scenery Andrew is a student in High school, enrolled to the last year of a technical institute and he is 18teen, he is not attracted by the study on the text books and nobody has never introduced it to the e-learning neither independent nor guided; for a long time he played with play station, now not more, but he spends the evening chatting and being annoying in net and sometime he continues to play to  video-games, when the parents don’t control, sometimes also online and to MMORPG (Massive (ly) Multiplayer Online Role-Playing Game), as he always made in childhood.  Francesca is a teacher of physics in a different school where Andrew studies, and has created in the site MOODLE of the institute a course for the learning in virtual worlds oriented to students like Andrea and to his teachers, like Charles, the English teacher.  First, he enrolled in the course as guest, then, attracted by some elements and encouraged by his teacher, he  enrolled as student with Charles. He downloads the program from Internet and, after having created an account on SL it logs in and he is in the virtual land built for the school.  He still doesn’t know how to move but he  learns in a hurry with the releasable electronic guide, and with the basic course of Francesca and with his tutor Charles. The SL client  has been translated in many languages, also Italian, making it more usable.  Charles was wondering, however, how to assign tasks to Andrew  inworld, how valuate it, how to be sure he has answered those quizzes by himself and and how he could be able to make the presentation of the lesson on slides or in video at the same time with other students and teacher of many cities and countries. Here Sloodle is the fit tool.  First Francesca asks to the administrator of the site moodle on the server to insert a module plug-in, then logs in SL and she materializes (rez) the necessary set and objects Sloodle: the registration booth, the presenter, the web-intercom,  metagloss,  drop-prim,  picture gloss, the quiz-chair, award system  and  others.  Charles is and Andrew are recorded now also inworld, and their SLname is linked to name in Moodle site. They read the news in moodle site, meeting  dates, synchronous lessons, and inworld they make assignments, answer quizzes, participate to the lessons inworld, interact with other students.  Andrew is able to  learning in funny way, he participates actively to the experiments, interact with teachers and students  and could be teletransported in American, Asian, Australian, other European lands, where he could assist to simulations o create them himself; the learning  occurs in an experiential way, “doing”, expressing his own creativity and collaborating with his own teacher who can control the process, record it, valuate it and also certify it.  5.Sloodle Objects The documentation available for Sloodle is subdivided in documentation for teachers and tutor, administrators and developers. The documentation available for Sloodle is subdivided in documentation for teachers and tutor, administrators and developers. The documentation available for Sloodle is subdivided in documentation for teachers and tutor, administrators and developers.   I refer to tutors, I’ve translated it in Italian.  5.1Set It is the object to rez (to materialize) on the virtual land in order to create a llink with the web moodle site; that set is univocally connected to moodle. It is the set which  will generate and materialize all the other objects that will be connected with an ID identification number  to the course web.  5.2 Registration Booth Allows users in Second Life to link their avatar to their account on a Moodle site. (This process is also known as 
avatar authentication
 or 
avatar registration
. See Registration and Enrolment for more information). From SLOODLE 0.4 onwards, this will also enroll the user on the appropriate Moodle course, if they are not already enrolled. 5.3 Presenter The SLOODLE presenter is a tool for creating presentations (for lecture, seminar or self-paced tutorial use) in Second Life. The presenter avoids the requirement to upload images into Second Life and allows presentations to combine images, web-pages and videos by streaming the presentation content into Second Life using the media settings. Thus, each slide can be one of:  a webpage  an image  a video (in Quicktime compatible format - e.g. mov or mp4)  a youtube video  a pdf file  As it uses the parcel media settings, the presenter must be owned by the land owner - or deeded to the land owning group where the land is group owned. Presentations can be viewed in Second Life and/or in Moodle itself. The presenter can be set to allow any avatar - or only the owner - to control the presentation using the forward and back buttons.  5.4 PrimDrop PrimDrop is a utility instructors can use so that Second Life students can submit assignments in Second Life to a Sloodle Website. 5.5 Quiz-chair Allows users to attempt a multiple-choice Moodle quiz from within Second Life, and receive visual feedback.  5.6 Webintercom  The Web Intercom connects the public text chat in Second Life to a chat room in Moodle. This allows chat to be shared between Second Life and Moodle, which is useful if some people do not have access to Second Life. (A good example of this is the Teen Grid, where some users may not have clearance -- an authorized user could setup a Web Intercom while others chat from Moodle). The Moodle chat is also logged, which is useful for keeping a record of in-world chat sessions. In order to view archived chat, users can simply go to their Moodle course page, click on the Moodle Chat activity, and select 
View past Sessions
.  5.7 Metagloss The Metagloss is a tool in the Second Life 'metaverse', allowing access to Moodle 'glossaries'. Hence, 
Metagloss
. The Student asks the definition inworld asking in public chat after /def and the definitions, introduced in the glossary on moodle, will appear in world public chat.  5.8 Picture Gloss The Sloodle Picture Gloss, provides an in-world glossary where users can search via chat commands. When a Glossary entry is found, the texture stored for that glossary entry is displayed on a Prim in Second Life. Users to query a MOODLE Glossary by typing 
/pix search term
 The Picture will then searches the Moodle glossary for special formatted Glossary entries which have Texture UUID's and scale dimensions stored. If a texture UUID has been stored as the Glossary terms definition, then the Picture Gloss in Second Life will be scaled to the appropriate dimension and it's textures changed to the Texture UUID stored in the Glossary entry. Other objects are under consideration like a board in order to visualize the scores while the students are executing the quiz. Toolbar and free mail  that allow students to send a short message that will figure like post on the blog of the site moodle. Here are all the objects: http://slisweb.sjsu.edu/sl/index.php/Quickstart_Sloodle_1.0 6. Getting Started with Sloodle (Sloodle.org source reference) 6.1 Sloodle Online – http://www.sloodle.org Interested and want to know more? Visit the Sloodle project homepage. Here you’ll find forums for users and developers (all welcome!) as well as Italian language forums. The forums are active, and most requests for help are answered within 24 hours, sometimes significantly less. Via the homepage you’ll also find links to our Wiki (with masses of documentation for educators, students and Moodle administrators) and a number of community produced tutorial videos which can walk you through the process of downloading, installing and getting started with the Sloodle tools. 6.2 Sloodle Inworld You can also get support for Sloodle inworld – with regular weekly developer meetings and weekly ‘Sloodle 101’ classes open to anyone wanting to learn more. Soon we’ll be relocating to a new sim dedicated to Sloodle, and to supporting Sloodle users – just use the “Teleport Now” link on the homepage to find the classes. Sloodle 101 – Wednesdays, 2pm ‘Second Life Time’ Sloodle Developer Meeting – Tuesdays, 2pm ‘Second Life Time’ 6.3 About Moodle The Sloodle homepage has been created using Moodle, the open-source learning and content management system. You can learn more about Moodle at http://www.moodle.org/ Moodle is used daily by hundreds of thousands of students worldwide, and is the virtual learning environment of choice for many hundreds of schools, colleges, universities and businesses worldwide. Sitografia / References Official site Sloolde www.sloodle.org Official site Moolde  www.moodle.org Official site Second Life www.secondlife.com Quickstart with Sloodle 1.0  http://slisweb.sjsu.edu/sl/index.php/Quickstart_Sloodle_1.0 WhitePaper foundation   http://www.sloodle.org/moodle/whitepaper.pdf Wiki  sloodle http://slisweb.sjsu.edu/sl/index.php/Sloodle Ning (italiano) http://sloodleit.ning.com/ Slide on scribd  http://www.scribd.com/doc/16978479/Sloodle-Che-cose Group inworld sloolder   http://world.secondlife.com/group/62067e71-05fd-2758-2e86-9744f483fe9b Gruppo inworld sloodle.it  http://world.secondlife.com/group/bd519ae5-0498-9b64-145c-2a666e028d3f Gruppo su FB http://www.facebook.com/group.php?gid=78336261876 Case-study http://www.sloodle.org/blog/?p=13 Slide on slideshare http://www.slideshare.net/elisarubino/sloodle-che-cos Slide on Youtube  hhttp://www.youtube.com/watch?v=yaKNYjlB7xs Site to learn  http://eduporta.edumoot.com/   Mail to :elisa.rubino@gmail.com   Mail to: sloodleitalia@gmail.com ITIS moodle site: http://lnx.gastaldi-giorgi.ge.it/moodle/
Sloodle Ud V.1paper
Sloodle Ud V.1paper
Sloodle Ud V.1paper
Sloodle Ud V.1paper
Sloodle Ud V.1paper

More Related Content

What's hot

Eurodidaweb2014 03-17 21 day 1-2
Eurodidaweb2014 03-17 21 day 1-2Eurodidaweb2014 03-17 21 day 1-2
Eurodidaweb2014 03-17 21 day 1-2Stefano Lariccia
 
David W. Deeds: Global Education Conference 2012
David W. Deeds: Global Education Conference 2012David W. Deeds: Global Education Conference 2012
David W. Deeds: Global Education Conference 2012David W. Deeds
 
Liege ucv
Liege ucvLiege ucv
Liege ucvAPA_CEM
 
Eurodidaweb2012 09-10-120909124059-phpapp01
Eurodidaweb2012 09-10-120909124059-phpapp01Eurodidaweb2012 09-10-120909124059-phpapp01
Eurodidaweb2012 09-10-120909124059-phpapp01Malamo Panayiotou
 
Sloodle
SloodleSloodle
SloodleMalik
 
Flat Classroom Workshop Mumbai: The Slides You Didn't See
Flat Classroom Workshop Mumbai: The Slides You Didn't SeeFlat Classroom Workshop Mumbai: The Slides You Didn't See
Flat Classroom Workshop Mumbai: The Slides You Didn't SeeDavid W. Deeds
 
Re Live Paper Addison And Oharefinalversion
Re Live Paper Addison And OharefinalversionRe Live Paper Addison And Oharefinalversion
Re Live Paper Addison And OharefinalversionAddison4
 
Virtual Centre for Digital Media - Open House
Virtual Centre for Digital Media - Open HouseVirtual Centre for Digital Media - Open House
Virtual Centre for Digital Media - Open HouseTracy Kennedy
 
Impact Of Web 2.0 In Education
Impact Of Web 2.0 In EducationImpact Of Web 2.0 In Education
Impact Of Web 2.0 In Educationcsloh
 

What's hot (20)

Eurodidaweb2012 07-02
Eurodidaweb2012 07-02Eurodidaweb2012 07-02
Eurodidaweb2012 07-02
 
Eurodidaweb2013 07-15 19
Eurodidaweb2013 07-15 19Eurodidaweb2013 07-15 19
Eurodidaweb2013 07-15 19
 
Eurodidaweb 2011 07
Eurodidaweb 2011 07Eurodidaweb 2011 07
Eurodidaweb 2011 07
 
Eurodidaweb 2011 09
Eurodidaweb 2011 09Eurodidaweb 2011 09
Eurodidaweb 2011 09
 
Eurodidaweb2014 03-17 21 day 1-2
Eurodidaweb2014 03-17 21 day 1-2Eurodidaweb2014 03-17 21 day 1-2
Eurodidaweb2014 03-17 21 day 1-2
 
Eurodidaweb2013 09-23-27
Eurodidaweb2013 09-23-27Eurodidaweb2013 09-23-27
Eurodidaweb2013 09-23-27
 
Eurodidaweb2012 10-08
Eurodidaweb2012 10-08Eurodidaweb2012 10-08
Eurodidaweb2012 10-08
 
David W. Deeds: Global Education Conference 2012
David W. Deeds: Global Education Conference 2012David W. Deeds: Global Education Conference 2012
David W. Deeds: Global Education Conference 2012
 
Liege ucv
Liege ucvLiege ucv
Liege ucv
 
Eurodidaweb2013 03-18
Eurodidaweb2013 03-18Eurodidaweb2013 03-18
Eurodidaweb2013 03-18
 
Eurodidaweb2012 08-06
Eurodidaweb2012 08-06Eurodidaweb2012 08-06
Eurodidaweb2012 08-06
 
Eurodidaweb2012 09-10-120909124059-phpapp01
Eurodidaweb2012 09-10-120909124059-phpapp01Eurodidaweb2012 09-10-120909124059-phpapp01
Eurodidaweb2012 09-10-120909124059-phpapp01
 
Active learning toolkit
Active learning toolkitActive learning toolkit
Active learning toolkit
 
Eurodidaweb2012 03-13
Eurodidaweb2012 03-13Eurodidaweb2012 03-13
Eurodidaweb2012 03-13
 
Sloodle
SloodleSloodle
Sloodle
 
Flat Classroom Workshop Mumbai: The Slides You Didn't See
Flat Classroom Workshop Mumbai: The Slides You Didn't SeeFlat Classroom Workshop Mumbai: The Slides You Didn't See
Flat Classroom Workshop Mumbai: The Slides You Didn't See
 
Re Live Paper Addison And Oharefinalversion
Re Live Paper Addison And OharefinalversionRe Live Paper Addison And Oharefinalversion
Re Live Paper Addison And Oharefinalversion
 
Virtual Centre for Digital Media - Open House
Virtual Centre for Digital Media - Open HouseVirtual Centre for Digital Media - Open House
Virtual Centre for Digital Media - Open House
 
Impact Of Web 2.0 In Education
Impact Of Web 2.0 In EducationImpact Of Web 2.0 In Education
Impact Of Web 2.0 In Education
 
SLOODLE Case Study: UWS
SLOODLE Case Study: UWSSLOODLE Case Study: UWS
SLOODLE Case Study: UWS
 

Similar to Sloodle Ud V.1paper

Learning with new technologies. The case of Second Life
Learning with new technologies. The case of Second LifeLearning with new technologies. The case of Second Life
Learning with new technologies. The case of Second Lifeelena.pasquinelli
 
Virtually where? Are 3-D virtual worlds such as Second Life having an impact ...
Virtually where? Are 3-D virtual worlds such as Second Life having an impact ...Virtually where? Are 3-D virtual worlds such as Second Life having an impact ...
Virtually where? Are 3-D virtual worlds such as Second Life having an impact ...Eduserv Foundation
 
Second Life: Teachers' Perceptions
Second Life: Teachers' PerceptionsSecond Life: Teachers' Perceptions
Second Life: Teachers' PerceptionsPaul Penfold
 
Multimedia tec538 del mar
Multimedia tec538   del marMultimedia tec538   del mar
Multimedia tec538 del marMrsDelMarsClass
 
Learning Times
Learning TimesLearning Times
Learning Timesjeremykemp
 
Before teaching in Second Life be a student
Before teaching in Second Life be a studentBefore teaching in Second Life be a student
Before teaching in Second Life be a studentRuth Martínez
 
Second Life and ESL
Second Life and ESLSecond Life and ESL
Second Life and ESLjirojima
 
Treasures And Traps Of This Open Learning World
Treasures And  Traps Of  This  Open  Learning  WorldTreasures And  Traps Of  This  Open  Learning  World
Treasures And Traps Of This Open Learning WorldDennis McKoy
 
Treasures And Traps Of This Open Learning World
Treasures And Traps Of This Open Learning WorldTreasures And Traps Of This Open Learning World
Treasures And Traps Of This Open Learning WorldDennis McKoy
 
Treasures and traps of this open learning world
Treasures and traps of this open learning worldTreasures and traps of this open learning world
Treasures and traps of this open learning worldDennis McKoy
 
C:\Fakepath\Treasures And Traps Of This Open Learning World
C:\Fakepath\Treasures And Traps Of This Open Learning WorldC:\Fakepath\Treasures And Traps Of This Open Learning World
C:\Fakepath\Treasures And Traps Of This Open Learning WorldDennis McKoy
 
Using ADDIE Model to Design Second Life activities for Online Learners
Using ADDIE Model to Design Second Life activities for Online LearnersUsing ADDIE Model to Design Second Life activities for Online Learners
Using ADDIE Model to Design Second Life activities for Online LearnersNew York Institute of Technology
 
Palloff October
Palloff OctoberPalloff October
Palloff Octoberjeremykemp
 
071116 Ne Connect
071116 Ne Connect071116 Ne Connect
071116 Ne ConnectAJ Kelton
 
Qi bl 2014 wienerneustadt quantitative and qualitative criteria 0.9
Qi bl 2014 wienerneustadt quantitative and qualitative criteria 0.9Qi bl 2014 wienerneustadt quantitative and qualitative criteria 0.9
Qi bl 2014 wienerneustadt quantitative and qualitative criteria 0.9Stefano Lariccia
 
Materials and resources for elt
Materials and resources for eltMaterials and resources for elt
Materials and resources for eltOliva Oliveros
 
Portfolio New Technologies
Portfolio New TechnologiesPortfolio New Technologies
Portfolio New Technologiescirauqui
 

Similar to Sloodle Ud V.1paper (20)

Learning with new technologies. The case of Second Life
Learning with new technologies. The case of Second LifeLearning with new technologies. The case of Second Life
Learning with new technologies. The case of Second Life
 
Virtually where? Are 3-D virtual worlds such as Second Life having an impact ...
Virtually where? Are 3-D virtual worlds such as Second Life having an impact ...Virtually where? Are 3-D virtual worlds such as Second Life having an impact ...
Virtually where? Are 3-D virtual worlds such as Second Life having an impact ...
 
Teaching & Learning in Second Life
Teaching & Learning in Second LifeTeaching & Learning in Second Life
Teaching & Learning in Second Life
 
Second Life: Teachers' Perceptions
Second Life: Teachers' PerceptionsSecond Life: Teachers' Perceptions
Second Life: Teachers' Perceptions
 
Multimedia tec538 del mar
Multimedia tec538   del marMultimedia tec538   del mar
Multimedia tec538 del mar
 
Learning Times
Learning TimesLearning Times
Learning Times
 
Eurodidaweb2012 03-13
Eurodidaweb2012 03-13Eurodidaweb2012 03-13
Eurodidaweb2012 03-13
 
Before teaching in Second Life be a student
Before teaching in Second Life be a studentBefore teaching in Second Life be a student
Before teaching in Second Life be a student
 
Second Life and ESL
Second Life and ESLSecond Life and ESL
Second Life and ESL
 
Treasures And Traps Of This Open Learning World
Treasures And  Traps Of  This  Open  Learning  WorldTreasures And  Traps Of  This  Open  Learning  World
Treasures And Traps Of This Open Learning World
 
Treasures And Traps Of This Open Learning World
Treasures And Traps Of This Open Learning WorldTreasures And Traps Of This Open Learning World
Treasures And Traps Of This Open Learning World
 
Treasures and traps of this open learning world
Treasures and traps of this open learning worldTreasures and traps of this open learning world
Treasures and traps of this open learning world
 
C:\Fakepath\Treasures And Traps Of This Open Learning World
C:\Fakepath\Treasures And Traps Of This Open Learning WorldC:\Fakepath\Treasures And Traps Of This Open Learning World
C:\Fakepath\Treasures And Traps Of This Open Learning World
 
Using ADDIE Model to Design Second Life activities for Online Learners
Using ADDIE Model to Design Second Life activities for Online LearnersUsing ADDIE Model to Design Second Life activities for Online Learners
Using ADDIE Model to Design Second Life activities for Online Learners
 
Palloff October
Palloff OctoberPalloff October
Palloff October
 
NE Connect
NE ConnectNE Connect
NE Connect
 
071116 Ne Connect
071116 Ne Connect071116 Ne Connect
071116 Ne Connect
 
Qi bl 2014 wienerneustadt quantitative and qualitative criteria 0.9
Qi bl 2014 wienerneustadt quantitative and qualitative criteria 0.9Qi bl 2014 wienerneustadt quantitative and qualitative criteria 0.9
Qi bl 2014 wienerneustadt quantitative and qualitative criteria 0.9
 
Materials and resources for elt
Materials and resources for eltMaterials and resources for elt
Materials and resources for elt
 
Portfolio New Technologies
Portfolio New TechnologiesPortfolio New Technologies
Portfolio New Technologies
 

More from Elisa Rubino

Arduino n° 2 (astronave)
Arduino n° 2 (astronave)Arduino n° 2 (astronave)
Arduino n° 2 (astronave)Elisa Rubino
 
Poster 70x100 2014_v2
Poster 70x100 2014_v2Poster 70x100 2014_v2
Poster 70x100 2014_v2Elisa Rubino
 
Safer internet day_2014_ragazzi
Safer internet day_2014_ragazziSafer internet day_2014_ragazzi
Safer internet day_2014_ragazziElisa Rubino
 
Working in electronics laboratory in Gastaldi-Abba GE (IT) Comenius v1
Working in electronics laboratory in Gastaldi-Abba GE (IT) Comenius v1Working in electronics laboratory in Gastaldi-Abba GE (IT) Comenius v1
Working in electronics laboratory in Gastaldi-Abba GE (IT) Comenius v1Elisa Rubino
 
Festival Della Scienza Ge 2010
Festival Della Scienza Ge 2010Festival Della Scienza Ge 2010
Festival Della Scienza Ge 2010Elisa Rubino
 
Dal Festival Della Scienza reportage in SL
Dal Festival Della Scienza reportage in SLDal Festival Della Scienza reportage in SL
Dal Festival Della Scienza reportage in SLElisa Rubino
 
Scienza on the road_Complementi a "Piegare la luce" Premi Nobel per la fisica...
Scienza on the road_Complementi a "Piegare la luce" Premi Nobel per la fisica...Scienza on the road_Complementi a "Piegare la luce" Premi Nobel per la fisica...
Scienza on the road_Complementi a "Piegare la luce" Premi Nobel per la fisica...Elisa Rubino
 
Scienza on the road_Piegare la luce _Fibre ottiche in SL
Scienza on the road_Piegare la luce _Fibre ottiche in SLScienza on the road_Piegare la luce _Fibre ottiche in SL
Scienza on the road_Piegare la luce _Fibre ottiche in SLElisa Rubino
 
33 Slide In Italiano
33 Slide In Italiano33 Slide In Italiano
33 Slide In ItalianoElisa Rubino
 
Sloodle at MPTL14 2009 in UDINE (IT) Multi Media Physics Teaching and Learning
Sloodle at MPTL14 2009 in UDINE (IT) Multi Media Physics Teaching and LearningSloodle at MPTL14 2009 in UDINE (IT) Multi Media Physics Teaching and Learning
Sloodle at MPTL14 2009 in UDINE (IT) Multi Media Physics Teaching and LearningElisa Rubino
 
Corso Slide Sloodle Italia
Corso Slide Sloodle ItaliaCorso Slide Sloodle Italia
Corso Slide Sloodle ItaliaElisa Rubino
 
Corso di Machinima: Fraps e WMM
Corso di Machinima: Fraps e WMMCorso di Machinima: Fraps e WMM
Corso di Machinima: Fraps e WMMElisa Rubino
 
Corso di video registrazione
Corso di video registrazioneCorso di video registrazione
Corso di video registrazioneElisa Rubino
 

More from Elisa Rubino (20)

Project work v1
Project work v1Project work v1
Project work v1
 
Arduino 3
Arduino 3Arduino 3
Arduino 3
 
Arduino n° 2 (astronave)
Arduino n° 2 (astronave)Arduino n° 2 (astronave)
Arduino n° 2 (astronave)
 
Poster 70x100 2014_v2
Poster 70x100 2014_v2Poster 70x100 2014_v2
Poster 70x100 2014_v2
 
Flyer 2014 v2
Flyer 2014 v2Flyer 2014 v2
Flyer 2014 v2
 
Flyer 2014 v2
Flyer 2014 v2Flyer 2014 v2
Flyer 2014 v2
 
Safer internet day_2014_ragazzi
Safer internet day_2014_ragazziSafer internet day_2014_ragazzi
Safer internet day_2014_ragazzi
 
Arduino primo v1
Arduino primo v1Arduino primo v1
Arduino primo v1
 
Working in electronics laboratory in Gastaldi-Abba GE (IT) Comenius v1
Working in electronics laboratory in Gastaldi-Abba GE (IT) Comenius v1Working in electronics laboratory in Gastaldi-Abba GE (IT) Comenius v1
Working in electronics laboratory in Gastaldi-Abba GE (IT) Comenius v1
 
Festival Della Scienza Ge 2010
Festival Della Scienza Ge 2010Festival Della Scienza Ge 2010
Festival Della Scienza Ge 2010
 
Dal Festival Della Scienza reportage in SL
Dal Festival Della Scienza reportage in SLDal Festival Della Scienza reportage in SL
Dal Festival Della Scienza reportage in SL
 
Scienza on the road_Complementi a "Piegare la luce" Premi Nobel per la fisica...
Scienza on the road_Complementi a "Piegare la luce" Premi Nobel per la fisica...Scienza on the road_Complementi a "Piegare la luce" Premi Nobel per la fisica...
Scienza on the road_Complementi a "Piegare la luce" Premi Nobel per la fisica...
 
Scienza on the road_Piegare la luce _Fibre ottiche in SL
Scienza on the road_Piegare la luce _Fibre ottiche in SLScienza on the road_Piegare la luce _Fibre ottiche in SL
Scienza on the road_Piegare la luce _Fibre ottiche in SL
 
33 Slide In Italiano
33 Slide In Italiano33 Slide In Italiano
33 Slide In Italiano
 
Sloodle at MPTL14 2009 in UDINE (IT) Multi Media Physics Teaching and Learning
Sloodle at MPTL14 2009 in UDINE (IT) Multi Media Physics Teaching and LearningSloodle at MPTL14 2009 in UDINE (IT) Multi Media Physics Teaching and Learning
Sloodle at MPTL14 2009 in UDINE (IT) Multi Media Physics Teaching and Learning
 
Corso Slide Sloodle Italia
Corso Slide Sloodle ItaliaCorso Slide Sloodle Italia
Corso Slide Sloodle Italia
 
Uso di WMM
Uso di  WMMUso di  WMM
Uso di WMM
 
Uso di Fraps
Uso di FrapsUso di Fraps
Uso di Fraps
 
Corso di Machinima: Fraps e WMM
Corso di Machinima: Fraps e WMMCorso di Machinima: Fraps e WMM
Corso di Machinima: Fraps e WMM
 
Corso di video registrazione
Corso di video registrazioneCorso di video registrazione
Corso di video registrazione
 

Recently uploaded

GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSGRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSJoshuaGantuangco2
 
ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4MiaBumagat1
 
What is Model Inheritance in Odoo 17 ERP
What is Model Inheritance in Odoo 17 ERPWhat is Model Inheritance in Odoo 17 ERP
What is Model Inheritance in Odoo 17 ERPCeline George
 
FILIPINO PSYCHology sikolohiyang pilipino
FILIPINO PSYCHology sikolohiyang pilipinoFILIPINO PSYCHology sikolohiyang pilipino
FILIPINO PSYCHology sikolohiyang pilipinojohnmickonozaleda
 
ACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdfACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdfSpandanaRallapalli
 
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITYISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITYKayeClaireEstoconing
 
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdfInclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdfTechSoup
 
Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...Jisc
 
Science 7 Quarter 4 Module 2: Natural Resources.pptx
Science 7 Quarter 4 Module 2: Natural Resources.pptxScience 7 Quarter 4 Module 2: Natural Resources.pptx
Science 7 Quarter 4 Module 2: Natural Resources.pptxMaryGraceBautista27
 
Transaction Management in Database Management System
Transaction Management in Database Management SystemTransaction Management in Database Management System
Transaction Management in Database Management SystemChristalin Nelson
 
Global Lehigh Strategic Initiatives (without descriptions)
Global Lehigh Strategic Initiatives (without descriptions)Global Lehigh Strategic Initiatives (without descriptions)
Global Lehigh Strategic Initiatives (without descriptions)cama23
 
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxHumphrey A Beña
 
Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Mark Reed
 
Keynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designKeynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designMIPLM
 
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...Nguyen Thanh Tu Collection
 
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...Postal Advocate Inc.
 

Recently uploaded (20)

GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSGRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
 
ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4
 
What is Model Inheritance in Odoo 17 ERP
What is Model Inheritance in Odoo 17 ERPWhat is Model Inheritance in Odoo 17 ERP
What is Model Inheritance in Odoo 17 ERP
 
FILIPINO PSYCHology sikolohiyang pilipino
FILIPINO PSYCHology sikolohiyang pilipinoFILIPINO PSYCHology sikolohiyang pilipino
FILIPINO PSYCHology sikolohiyang pilipino
 
ACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdfACC 2024 Chronicles. Cardiology. Exam.pdf
ACC 2024 Chronicles. Cardiology. Exam.pdf
 
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITYISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
 
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdfInclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
 
LEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptx
LEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptxLEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptx
LEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptx
 
Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...Procuring digital preservation CAN be quick and painless with our new dynamic...
Procuring digital preservation CAN be quick and painless with our new dynamic...
 
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptxYOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
 
Science 7 Quarter 4 Module 2: Natural Resources.pptx
Science 7 Quarter 4 Module 2: Natural Resources.pptxScience 7 Quarter 4 Module 2: Natural Resources.pptx
Science 7 Quarter 4 Module 2: Natural Resources.pptx
 
Transaction Management in Database Management System
Transaction Management in Database Management SystemTransaction Management in Database Management System
Transaction Management in Database Management System
 
Global Lehigh Strategic Initiatives (without descriptions)
Global Lehigh Strategic Initiatives (without descriptions)Global Lehigh Strategic Initiatives (without descriptions)
Global Lehigh Strategic Initiatives (without descriptions)
 
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
 
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptxFINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
 
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
 
Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)
 
Keynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designKeynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-design
 
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
 
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
USPS® Forced Meter Migration - How to Know if Your Postage Meter Will Soon be...
 

Sloodle Ud V.1paper

  • 1. “SLOODLE” SIMULATION LINKED OBJECT ORIENTED DYNAMIC LEARNING ENVIRONMENT Elisa Rubino, I.T. I.S. “Gastaldi-Abba”, Ge (IT) Abstract SLOODLE is an Open Source project, the aim of which is to integrate the learning support and management features of web-based LMS (Learning Management Systems, a.k.a. VLE or Virtual Learning Environment) with rich interactive game-technology based 3D Multi-User Virtual Environments (MUVE). Currently all SLOODLE development is based on integrating Moodle® and Second Life® .the system provides a range of tools for supporting learning and teaching to the immersive virtual world. Sloodle was born in 2006 with the paper of the founders Jeremy Kemp, eCampus, San Jose State University (SL: Jeremy Kabumpo) and Daniel Livingstone, School of Computing University of Paisley( SL: Buddy Sprocket). I created sites, translations and support resources to spread, making it easy and create a landmark for Italian teachers and students and, generally speaking, for anyone involved in training who would integrate their programs with experimental methods in the metaverse , 3D virtual worlds. Teaching and learning SL skills, science and physics could have advantages and effective results. 1.Who I am My name is Elisa Rubino, graduated in physics at the University of Genoa and actually I’m Professor in electronics and telecommunication in High school, in an ITIS, Industrial technical institute of Genoa, Italy. I’m here today to tell you about Sloodle and to make you know it and to diffuse it like tool bridge between the virtual platforms of learning management system LMS and virtual environment. I have been dedicating myself for more than two years to explore the potentialities of the virtual environment of SecondLife, a user content generated world and due to the vision of the physicist Philip Rosedale in the laboratories of the Linden Lab in S. Francisco, USA. Mainly I I have been exploring the experimentations and realizations in the field of education Universities and organizations, that have given life to experimentations and courses in the virtual islands in SL., that are numerous. The SL world has its own language and we all introduce ourselves with the Real Life name followed by ”a.k.a” (also known as) and SecondLife name, for example I am E.R a.k.a. Eleonora Porta in S.L. Let’s go on with Sloodle, now. Many of you know the learning platforms like VLE or CMS or LMS; anyway only a few know with direct experience SecondLife and so I will spend some word speaking about the resources, the advantages and disadvantages and the potentialities in the didactic use of the MUVE. 2.What MUVEs are MUVE is an acronym that digitally means “Multi User Virtual Environment”, an environment in 3D where more users can be at the same time present and where they can interact. This means that it is possible to organize classes, courses, conferences, projects with students, teachers, experts from all the world. These environments are integrated with web and web 2.0 and provide communication audio video and synchronous and asynchronous tools with possibility of streaming, of presentations with slide, images, pdf directly inworld. We could find all of this also in a videoconference or in online courses on the web but the presence inworld has numerous advantages in comparison. First the customers are represented by avatar and the presence nearly becomes physical, the customer is immersed in the world and becomes part of it , interacting with the others avatar and the surrounding objects. Users can generate contents in real time and build, cities, environments, settings, landscapes and any object in an easy, cheap and extremely flexible way also through the animation attributed to the objects by a language of programming LSL, Linden Scripting Language that allows the objects to communicate, to act, to work and to simulate behaviour. The simulation of the behavior of objects is fundamental for the experienced learning; students can get direct experience of the behavior and evolving of actions, for example can enter inside an optic fiber, an enormous computer and explore it in 3 dimensions. They can build and make objects by themselves. They can play role games becoming anybody: historical personages, scientists, physicists and they can reconstruct the historical acclimatization, can go on the moon and stay on the lunar module, they can improve their English looking for contacts with people. These examples add to other more classic methodologies as presentation , meeting and lessons in world (in the virtual world) , always with the enormous advantage of perceiving a nearly physical presence and interacting each others; determine an acceleration of learning process of Knowledge besides the undeniable one of being an attractive method for the students and probably the future environment for collaboration and international cooperation. Teaching and learning in virtual worlds is not still, at least in Italy, a diffused method, and even though many Universities (Torino, Bergamo, Milano, Urbino, Cagliari, Teramo,..) have their lands on SL, a very few high or secondary schools (Indire-FOR) are trying to introduce students or colleagues, the future diffusers, to the MUVE , to school 3D, to OpenSim, to SecondLife. 3.What Sloodle is This paper pays a special attention to teachers with a little or no experience of virtual worlds but and knowing LMS platforms and using them with their students. SLOODLE is an Open Source project, the aim of which is to integrated the learning support and management features of web-based LMS (Learning Management Systems, a.k.a. VLE or Virtual Learning Environment) with rich interactive game-technologies based 3D Fine Virtual Environments (MUVE). Currently all SLOODLE development is based on integrating Moodle® and Second Life® .The system provides to immersive ranges of tools for supporting learning and teaching to the virtual world. Sloodle was born in 2006 with the paper of the founders Jeremy Kemp, eCampus, Saint Jose Been University (SL: Jeremy Kabumpo) and Daniel Livingstone, School of Computing University of Paisley (SL: Buddy Sprocket). Since I discovered it I began to think it would be the bridge, the missing link in order to introduce my colleagues and students to virtual worlds and in order to begin to make them aware of the potentialities and future developments. As a matter of fact our students were born with new technologies, video-games , mobile telephony, web 2.0, social network, video and images hosting sites and are more attracted and used to by these new learning approach than we teachers are. I created sites, translations and support resources to spread, making it easy and I created a landmark for Italian teachers and students and, generally speaking, for anyone involved in training who would integrate their programs with experimental methods in the metaverse, 3D virtual worlds. Teaching and learning SL skills, science and physics could have advantages and effective results. SL + MOODLE = SLOODLE: what does it mean? If you have already used moodle as students, or as teachers creators of course or as administrators and if you wished to introduce your students in virtual worlds which you have had personal experience, you are my ideal auditory; if you have only used SL without having un idea of what a LMS is, you will perhaps not be interested to use it but you could be interested in introducing students in virtual worlds in a controlled, and verifiable way with evaluation criteria and assessment. If you know neither one nor the other, this will be occasion to get in touch with it. In the end a useful sitografia will be supplied for an independent and autonomous reference library. Before examining in details some of the devices and flying over on the pedagogical and methodological foundations as soon as pointed out in the first part it will be better to have an example, a scenario, a setting for learning and teachers. 4.Scenery Andrew is a student in High school, enrolled to the last year of a technical institute and he is 18teen, he is not attracted by the study on the text books and nobody has never introduced it to the e-learning neither independent nor guided; for a long time he played with play station, now not more, but he spends the evening chatting and being annoying in net and sometime he continues to play to video-games, when the parents don’t control, sometimes also online and to MMORPG (Massive (ly) Multiplayer Online Role-Playing Game), as he always made in childhood. Francesca is a teacher of physics in a different school where Andrew studies, and has created in the site MOODLE of the institute a course for the learning in virtual worlds oriented to students like Andrea and to his teachers, like Charles, the English teacher. First, he enrolled in the course as guest, then, attracted by some elements and encouraged by his teacher, he enrolled as student with Charles. He downloads the program from Internet and, after having created an account on SL it logs in and he is in the virtual land built for the school. He still doesn’t know how to move but he learns in a hurry with the releasable electronic guide, and with the basic course of Francesca and with his tutor Charles. The SL client has been translated in many languages, also Italian, making it more usable. Charles was wondering, however, how to assign tasks to Andrew inworld, how valuate it, how to be sure he has answered those quizzes by himself and and how he could be able to make the presentation of the lesson on slides or in video at the same time with other students and teacher of many cities and countries. Here Sloodle is the fit tool. First Francesca asks to the administrator of the site moodle on the server to insert a module plug-in, then logs in SL and she materializes (rez) the necessary set and objects Sloodle: the registration booth, the presenter, the web-intercom, metagloss, drop-prim, picture gloss, the quiz-chair, award system and others. Charles is and Andrew are recorded now also inworld, and their SLname is linked to name in Moodle site. They read the news in moodle site, meeting dates, synchronous lessons, and inworld they make assignments, answer quizzes, participate to the lessons inworld, interact with other students. Andrew is able to learning in funny way, he participates actively to the experiments, interact with teachers and students and could be teletransported in American, Asian, Australian, other European lands, where he could assist to simulations o create them himself; the learning occurs in an experiential way, “doing”, expressing his own creativity and collaborating with his own teacher who can control the process, record it, valuate it and also certify it. 5.Sloodle Objects The documentation available for Sloodle is subdivided in documentation for teachers and tutor, administrators and developers. The documentation available for Sloodle is subdivided in documentation for teachers and tutor, administrators and developers. The documentation available for Sloodle is subdivided in documentation for teachers and tutor, administrators and developers. I refer to tutors, I’ve translated it in Italian. 5.1Set It is the object to rez (to materialize) on the virtual land in order to create a llink with the web moodle site; that set is univocally connected to moodle. It is the set which will generate and materialize all the other objects that will be connected with an ID identification number to the course web. 5.2 Registration Booth Allows users in Second Life to link their avatar to their account on a Moodle site. (This process is also known as avatar authentication or avatar registration . See Registration and Enrolment for more information). From SLOODLE 0.4 onwards, this will also enroll the user on the appropriate Moodle course, if they are not already enrolled. 5.3 Presenter The SLOODLE presenter is a tool for creating presentations (for lecture, seminar or self-paced tutorial use) in Second Life. The presenter avoids the requirement to upload images into Second Life and allows presentations to combine images, web-pages and videos by streaming the presentation content into Second Life using the media settings. Thus, each slide can be one of: a webpage an image a video (in Quicktime compatible format - e.g. mov or mp4) a youtube video a pdf file As it uses the parcel media settings, the presenter must be owned by the land owner - or deeded to the land owning group where the land is group owned. Presentations can be viewed in Second Life and/or in Moodle itself. The presenter can be set to allow any avatar - or only the owner - to control the presentation using the forward and back buttons. 5.4 PrimDrop PrimDrop is a utility instructors can use so that Second Life students can submit assignments in Second Life to a Sloodle Website. 5.5 Quiz-chair Allows users to attempt a multiple-choice Moodle quiz from within Second Life, and receive visual feedback. 5.6 Webintercom The Web Intercom connects the public text chat in Second Life to a chat room in Moodle. This allows chat to be shared between Second Life and Moodle, which is useful if some people do not have access to Second Life. (A good example of this is the Teen Grid, where some users may not have clearance -- an authorized user could setup a Web Intercom while others chat from Moodle). The Moodle chat is also logged, which is useful for keeping a record of in-world chat sessions. In order to view archived chat, users can simply go to their Moodle course page, click on the Moodle Chat activity, and select View past Sessions . 5.7 Metagloss The Metagloss is a tool in the Second Life 'metaverse', allowing access to Moodle 'glossaries'. Hence, Metagloss . The Student asks the definition inworld asking in public chat after /def and the definitions, introduced in the glossary on moodle, will appear in world public chat. 5.8 Picture Gloss The Sloodle Picture Gloss, provides an in-world glossary where users can search via chat commands. When a Glossary entry is found, the texture stored for that glossary entry is displayed on a Prim in Second Life. Users to query a MOODLE Glossary by typing /pix search term The Picture will then searches the Moodle glossary for special formatted Glossary entries which have Texture UUID's and scale dimensions stored. If a texture UUID has been stored as the Glossary terms definition, then the Picture Gloss in Second Life will be scaled to the appropriate dimension and it's textures changed to the Texture UUID stored in the Glossary entry. Other objects are under consideration like a board in order to visualize the scores while the students are executing the quiz. Toolbar and free mail that allow students to send a short message that will figure like post on the blog of the site moodle. Here are all the objects: http://slisweb.sjsu.edu/sl/index.php/Quickstart_Sloodle_1.0 6. Getting Started with Sloodle (Sloodle.org source reference) 6.1 Sloodle Online – http://www.sloodle.org Interested and want to know more? Visit the Sloodle project homepage. Here you’ll find forums for users and developers (all welcome!) as well as Italian language forums. The forums are active, and most requests for help are answered within 24 hours, sometimes significantly less. Via the homepage you’ll also find links to our Wiki (with masses of documentation for educators, students and Moodle administrators) and a number of community produced tutorial videos which can walk you through the process of downloading, installing and getting started with the Sloodle tools. 6.2 Sloodle Inworld You can also get support for Sloodle inworld – with regular weekly developer meetings and weekly ‘Sloodle 101’ classes open to anyone wanting to learn more. Soon we’ll be relocating to a new sim dedicated to Sloodle, and to supporting Sloodle users – just use the “Teleport Now” link on the homepage to find the classes. Sloodle 101 – Wednesdays, 2pm ‘Second Life Time’ Sloodle Developer Meeting – Tuesdays, 2pm ‘Second Life Time’ 6.3 About Moodle The Sloodle homepage has been created using Moodle, the open-source learning and content management system. You can learn more about Moodle at http://www.moodle.org/ Moodle is used daily by hundreds of thousands of students worldwide, and is the virtual learning environment of choice for many hundreds of schools, colleges, universities and businesses worldwide. Sitografia / References Official site Sloolde www.sloodle.org Official site Moolde www.moodle.org Official site Second Life www.secondlife.com Quickstart with Sloodle 1.0 http://slisweb.sjsu.edu/sl/index.php/Quickstart_Sloodle_1.0 WhitePaper foundation http://www.sloodle.org/moodle/whitepaper.pdf Wiki sloodle http://slisweb.sjsu.edu/sl/index.php/Sloodle Ning (italiano) http://sloodleit.ning.com/ Slide on scribd http://www.scribd.com/doc/16978479/Sloodle-Che-cose Group inworld sloolder http://world.secondlife.com/group/62067e71-05fd-2758-2e86-9744f483fe9b Gruppo inworld sloodle.it http://world.secondlife.com/group/bd519ae5-0498-9b64-145c-2a666e028d3f Gruppo su FB http://www.facebook.com/group.php?gid=78336261876 Case-study http://www.sloodle.org/blog/?p=13 Slide on slideshare http://www.slideshare.net/elisarubino/sloodle-che-cos Slide on Youtube hhttp://www.youtube.com/watch?v=yaKNYjlB7xs Site to learn http://eduporta.edumoot.com/ Mail to :elisa.rubino@gmail.com Mail to: sloodleitalia@gmail.com ITIS moodle site: http://lnx.gastaldi-giorgi.ge.it/moodle/