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2013 11 15 (upm) emadrid jtvigil ucm serious games rompiendo barreras
1.
SeRIOUS GAMES: ROMPIENDO BARRERAS Javier
Torrente jtorrente@fdi.ucm.es Universidad Complutense de Madrid Madrid, 15/11/2013
2.
3.
4.
15 % DE LA POBLACIÓN MUNDIAL (FUENTE:
5.
HTTP://e-adventure.e-ucm.es
6.
7.
PROBLEM AS
8.
SOLUCION ES
9.
10.
SOLUCIONE S
11.
1 UN JUEGO PASOS
12.
13.
1 UN JUEGO PASOS 2 MUCHOS JUEGOS (POTENCIALMENTE)
14.
CONCLUSION ES S.G. DEBEN SER ACCESIBLES HERRAMIENTAS
DE AUTORÍA ESCALABILIDAD REDUCIR ESFUERZO
15.
TRABAJO EN CURSO eAdventure 2.0
16.
STUDENT RESEARCH COMPETITION
17.
¡GRACIAS! ¿PREGUNTAS? Javier Torrente jtorrente@fdi.ucm.es Universidad Complutense
de Madrid
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