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Unbundling Education
@Universidad Complutense
Baltasar Fernández-Manjón
Manuel Freire
Grupo e-UCM (www.e-ucm.es)
Cátedra Telefónica-Complutense Educación Digital y Juegos Serios
balta@fdi.ucm.es @BaltaFM
http://www.slideshare.net/BaltasarFernandezManjon/
Realising an Applied Gaming Eco-System
Cátedra Telefónica-Complutense
Educación Digital y Juegos Serios
RAGE: creating the Gaming Learning Analytics infrastructure
H2020 RAGE project will simplify the process of
Serious Games creation with ready to use assets
• 20 EU partners, 9 M €
• Game trackers (Unity3D, javascript)
• LA server infrastructure and services
• Basic analysis and visualization of LA data
• Extensible architecture
• Standards support (e.g. xAPI)
• Open code (github)
Using interaction data for assessment
Realising an Applied Gaming Eco-System
H2020 Beaconing project
• BEACONING stands for ‘Breaking Educational Barriers with Contextualised,
Pervasive and Gameful Learning’
• Started in january 2016, 15 partners, 9 countries, 6M
• Global goal is learning ‘anytime anywhere’
• Exploitation of technologies for contextual pervasive games and use of gamification techniques
• Problem based approach to learning
• Enriching the Gaming Learning Analytics data model with
the contextual, geolocalized and accessibility information
• Large pilots in real settings with content providers
• Formal and informal learning across virtual and physical spaces
• LA is a key element in the games and pilots evaluation
• Using RAGE infrastructure and extending it for these
new requirements and applications
Collecting data: ADL-UCM xAPI application
profile for serious games
• We can collect the relevant data in a standard format using xAPI
• We are working in a xAPI serious games profile with ADL
• This will simplify the analysis and visualization of data (e.g. dashboards)
4
xAPI
Catedra Telefonica-Complutense en
Educacion Digital y Juegos Serios
• Honorary Chair funded by Telefonica
• Promotion of initiatives in Digital Education and Serious Games
• Different initiatives
• Hackathons – HackForGood
• Funded students final projects and master thesis
• Preferent domains
• Medicine
• Digital Humanities
Cátedra Telefónica-Complutense
Educación Digital y Juegos Serios
uAdventure
• Reuse of our
previous experience
in serious games
with eAdventure
http://hackatonbne.e-ucm.es/

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VI Jornadas eMadrid "Unbundling Education". Mesa redonda eMadrid: "Unbundling Education @ Universidad Complutense". Baltasar Fernández Manjón. UCM. 21/06/2016.

  • 1. Unbundling Education @Universidad Complutense Baltasar Fernández-Manjón Manuel Freire Grupo e-UCM (www.e-ucm.es) Cátedra Telefónica-Complutense Educación Digital y Juegos Serios balta@fdi.ucm.es @BaltaFM http://www.slideshare.net/BaltasarFernandezManjon/ Realising an Applied Gaming Eco-System Cátedra Telefónica-Complutense Educación Digital y Juegos Serios
  • 2. RAGE: creating the Gaming Learning Analytics infrastructure H2020 RAGE project will simplify the process of Serious Games creation with ready to use assets • 20 EU partners, 9 M € • Game trackers (Unity3D, javascript) • LA server infrastructure and services • Basic analysis and visualization of LA data • Extensible architecture • Standards support (e.g. xAPI) • Open code (github) Using interaction data for assessment Realising an Applied Gaming Eco-System
  • 3. H2020 Beaconing project • BEACONING stands for ‘Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning’ • Started in january 2016, 15 partners, 9 countries, 6M • Global goal is learning ‘anytime anywhere’ • Exploitation of technologies for contextual pervasive games and use of gamification techniques • Problem based approach to learning • Enriching the Gaming Learning Analytics data model with the contextual, geolocalized and accessibility information • Large pilots in real settings with content providers • Formal and informal learning across virtual and physical spaces • LA is a key element in the games and pilots evaluation • Using RAGE infrastructure and extending it for these new requirements and applications
  • 4. Collecting data: ADL-UCM xAPI application profile for serious games • We can collect the relevant data in a standard format using xAPI • We are working in a xAPI serious games profile with ADL • This will simplify the analysis and visualization of data (e.g. dashboards) 4 xAPI
  • 5. Catedra Telefonica-Complutense en Educacion Digital y Juegos Serios • Honorary Chair funded by Telefonica • Promotion of initiatives in Digital Education and Serious Games • Different initiatives • Hackathons – HackForGood • Funded students final projects and master thesis • Preferent domains • Medicine • Digital Humanities Cátedra Telefónica-Complutense Educación Digital y Juegos Serios
  • 6. uAdventure • Reuse of our previous experience in serious games with eAdventure