The document provides an introduction to design synthesis. It discusses different types of problems including well-structured problems, ill-structured problems, and wicked problems. It then outlines the design synthesis process, which involves ethnography, synthesis, and prototyping. Synthesis is described as making meaning through abductive sensemaking and reframing. Various synthesis methods are presented, such as externalizing the process, diagramming, interpreting heavily, telling stories, shifting perspectives and contexts, and combining insights. The document concludes by discussing insight combination as a method for generating initial design ideas.
4. Well- Ill-
Structured Structured Wicked
Problems Problems Problems
In a well structured problem, all of these are true:
We can test our solution.
We can identify problem, goal, and interim states.
We can identify solution steps.
We can identify domain knowledge.
We can solve the problem while obeying the laws of nature.
We can solve the problem using only practical levels of effort.
Herb Simon, 1973
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5. Well- Ill-
Structured Structured Wicked
Problems Problems Problems
In an ill-structured problem, some of these are true:
We cannot test our solution, or cannot test it easily.
We cannot easily identify problem, goal, or interim states.
We cannot identify all of the solution steps.
We cannot identify domain knowledge (it may be tacit).
We may be constrained by the laws of nature.
Solutioning may outweigh practical efforts.
Herb Simon, 1973
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6. Well- Ill-
Structured Structured Wicked
Problems Problems Problems
In a wicked problem, the following are true:
Wicked problems have no definitive formulation.
Wicked problems have no criteria upon which to determine “solving”.
Solutions to wicked problems can only be good or bad.
There are no complete list of applicable "moves" for a solution.
There are always more than one explanation for a wicked problem.
Every wicked problem is a symptom of another problem.
No solution of a wicked problem has a definitive, scientific test.
Every wicked problem is unique.
Horst Rittel, 1973
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7. Well- Ill-
Structured Structured Wicked
Problems Problems Problems
Designers solve problems.
Design Synthesis is the formal approach we use.
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9. Ethnography Synthesis Prototyping
Immersion – gathering data and Hypothesis validation through
understanding of a unique situation generative form giving
Synthesis is the process of making meaning through
abductive sensemaking and reframing.
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10. Ethnography Synthesis Prototyping
Immersion – gathering data and Hypothesis validation through
understanding of a unique situation generative form giving
Synthesis is the process of making meaning through
abductive sensemaking and reframing.
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12. Jon is a Designer.
All Designers are Arrogant Bastards.
Therefore, Jon is an Arrogant Bastard.
deductive inductive abductive
The output is guaranteed to be true,
if the premise is true.
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13. All of the designers I’ve ever seen wear
Jon is a Designer.
black t-shirts.
All Designers are Arrogant Bastards.
Therefore, the next designer I will see
Therefore, Jon is an Arrogant Bastard. will be wearing a black t-shirt.
deductive inductive abductive
The output is guaranteed to be true, Gives good evidence
if the premise is true. that a conclusion is true.
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14. When a designer works on a project,
they often draw diagrams of things. It
seems to help them learn about a new
topic.
I’ve seen grade school students
struggle to learn complex topics of
All of the designers I’ve ever seen wear math or science.
Jon is a Designer.
black t-shirts.
I can abduct that students might be
All Designers are Arrogant Bastards.
Therefore, the next designer I will see able to learn better by drawing
Therefore, Jon is an Arrogant Bastard. will be wearing a black t-shirt. diagrams in a classroom setting.
deductive inductive abductive
The output is guaranteed to be true, Gives good evidence The argument from best explanation,
if the premise is true. that a conclusion is true. depending on circumstances and
experience
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15. Ethnography Synthesis Prototyping
Immersion – gathering data and Hypothesis validation through
understanding of a unique situation generative form giving
Synthesis is the process of making meaning through
abductive sensemaking and reframing.
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16. Ethnography Synthesis Prototyping
Immersion – gathering data and Hypothesis validation through
understanding of a unique situation generative form giving
Synthesis is the process of making meaning through
abductive sensemaking and reframing.
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17. David Snowden
Karl Weick
Robert Hoffman
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18. David Snowden
“We have found that [our sensemaking framework] The use of narrative to describe what might
helps people to break out of old ways of thinking and to be, by embracing a “what if” style thinking
consider intractable problems in new ways… it is
designed to allow shared understandings to emerge A collaborative process, valuable for early
through the multiple discourses of the decision-making stages of problem solving
group.”
Karl Weick
Robert Hoffman
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19. David Snowden
“We have found that [our sensemaking framework] The use of narrative to describe what might
helps people to break out of old ways of thinking and to be, by embracing a “what if” style thinking
consider intractable problems in new ways… it is
designed to allow shared understandings to emerge A collaborative process, valuable for early
through the multiple discourses of the decision-making stages of problem solving
group.”
Karl Weick
“Sensemaking is, importantly, an issue of language, The use of spoken language to describe
talk, and communication. Situations, organizations, and what might be
environments are talked into existence… Sensemaking
is about the interplay of action and interpretation rather A collaborative process that is effective for
than the influence of evaluation on choice.” growth and planning
Robert Hoffman
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20. David Snowden
“We have found that [our sensemaking framework] The use of narrative to describe what might
helps people to break out of old ways of thinking and to be, by embracing a “what if” style thinking
consider intractable problems in new ways… it is
designed to allow shared understandings to emerge A collaborative process, valuable for early
through the multiple discourses of the decision-making stages of problem solving
group.”
Karl Weick
“Sensemaking is, importantly, an issue of language, The use of spoken language to describe
talk, and communication. Situations, organizations, and what might be
environments are talked into existence… Sensemaking
is about the interplay of action and interpretation rather A collaborative process that is effective for
than the influence of evaluation on choice.” growth and planning
Robert Hoffman
“By sensemaking, modern researchers seem to mean A process of connection making and
something different from creativity, comprehension, socialization that occurs over an extended
curiosity, mental modeling, explanation, or situational period of time.
awareness... Sensemaking is a motivated, continuous
effort to understand connections (which can be among Both a personal process and a shared
people, places, and events) in order to anticipate their process.
trajectories and act effectively.”
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21. Ethnography Synthesis Prototyping
Immersion – gathering data and Hypothesis validation through
understanding of a unique situation generative form giving
Synthesis is the process of making meaning through
abductive sensemaking and reframing.
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22. Ethnography Synthesis Prototyping
It’s a process of learning.
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23. Ethnography Synthesis Prototyping
Data Information Knowledge Wisdom
? ? ?
Making Meaning Experience Gaining
out of Data Frameworking Empathy
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24. “It would be great if this thing was a lot bigger”
:(
“It’s too big, why can’t they just make it smaller?”
Data Information Knowledge Wisdom
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24
25. Data Information Knowledge Wisdom
Making Meaning Experience Gaining
out of Data Frameworking Empathy
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26. Data Information Knowledge Wisdom
Making Meaning Experience Gaining
out of Data Frameworking Empathy
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27. Data Information Knowledge Wisdom
Making Meaning Experience Gaining
out of Data Frameworking Empathy
1.
Externalize the Process – Get out of your laptop.
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28. Data Information Knowledge Wisdom
Making Meaning Experience Gaining
out of Data Frameworking Empathy
2.
Make diagrams.
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29. Data Information Knowledge Wisdom
Making Meaning Experience Gaining
out of Data Frameworking Empathy
3.
Interpret. Heavily.
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30. Data Information Knowledge Wisdom
Making Meaning Experience Gaining
out of Data Frameworking Empathy
Methods:
affinity diagramming
hierarchy creation
flow diagramming
scenario development
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31. Data Information Knowledge Wisdom
Making Meaning Experience Gaining
out of Data Frameworking Empathy
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32. Data Information Knowledge Wisdom
Making Meaning Experience Gaining
out of Data Frameworking Empathy
1.
Tell a story
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33. Data Information Knowledge Wisdom
Making Meaning Experience Gaining
out of Data Frameworking Empathy
Warmth
Multisensory
2.
Atmosphere and Culture
Change your perspective
Sitting on a Comfy Couch
Comfortable Living Room
A Cup of Coffee
Freshly Ground Coffee
Grinder
Roasted Coffee Beans
Green Coffee Beans
Coffee Tree
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34. Data Information Knowledge Wisdom
Making Meaning Experience Gaining
out of Data Frameworking Empathy
3.
Shift the context A product,
becoming another product
A product, A product, A product,
not working as intended being passed down to a new being upgraded
generation
A product, A product, A product, A product, A product, A product, A product,
being assembled being purchased being unpacked being used becoming worn becoming being discarded
and set up and loved obsolete
A product A product,
accessory that was misplaced
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35. Data Information Knowledge Wisdom
Making Meaning Experience Gaining
out of Data Frameworking Empathy
Methods:
concept mapping
temporal zoom
semantic zoom
storyboarding
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36. Data Information Knowledge Wisdom
Making Meaning Experience Gaining
out of Data Frameworking Empathy
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37. Data Information Knowledge Wisdom
Making Meaning Experience Gaining
out of Data Frameworking Empathy
1.
Consider a provocation
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38. Data Information Knowledge Wisdom
Making Meaning Experience Gaining
out of Data Frameworking Empathy
2.
Force a constraint-shift
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39. Data Information Knowledge Wisdom
Making Meaning Experience Gaining
out of Data Frameworking Empathy
3.
Make fun of everything
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40. Data Information Knowledge Wisdom
Making Meaning Experience Gaining
out of Data Frameworking Empathy
Methods:
reframing
insight combination
participatory design
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43. Design patterns describe…
“possible good solutions to a common design problem
within a certain context, by describing the invariant qualities
of all those solutions”
Tidwell
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44. Insight Combination is a method of building on
established design patterns in order to create initial
design ideas.
1. Forces a detailed examination, and organization, 4. Allows for the combination of existing paradigms
of each individual insight with new and novel ideas (it’s a generative design
2. Is divergent, in that it actively produces new ideas activity)
and expands the entire set of insights 5. Takes advantage of the personal experiences
3. Pushes ideas forward in a nonlinear fashion, of the designers and investigators
jumping over the expected to arrive at the 6. Takes advantage of established design patterns
unexpected
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45. I saw this + I know this = Insight
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46. I saw this + I know this = Insight
Data gathered through
ethnography, contextual
inquiry, questionnaires,
and interviews
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47. I saw this + I know this = Insight
Data gathered through Guided by ethics & morals,
ethnography, contextual intellectual prowess, and the
inquiry, questionnaires, accumulation of world view
and interviews and breadth of experience
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48. I saw this + I know this = Insight
Data gathered through Guided by ethics & morals, Clear, deep,
ethnography, contextual intellectual prowess, and the meaningful perception
inquiry, questionnaires, accumulation of world view into a particular
and interviews and breadth of experience design context
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49. I saw this + I know this = Insight + Design Pattern = Design Idea
Data gathered through Guided by ethics & morals, Clear, deep,
ethnography, contextual intellectual prowess, and the meaningful perception
inquiry, questionnaires, accumulation of world view into a particular
and interviews and breadth of experience design context
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50. I saw this + I know this = Insight + Design Pattern = Design Idea
Data gathered through Guided by ethics & morals, Clear, deep, A trending paradigm that describes
ethnography, contextual intellectual prowess, and the meaningful perception invariant qualities, referencing
inquiry, questionnaires, accumulation of world view into a particular history and similar solutions
and interviews and breadth of experience design context
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51. I saw this + I know this = Insight + Design Pattern = Design Idea
Data gathered through Guided by ethics & morals, Clear, deep, A trending paradigm that describes A new, creative concept,
ethnography, contextual intellectual prowess, and the meaningful perception invariant qualities, referencing somewhat facilitated by
inquiry, questionnaires, accumulation of world view into a particular history and similar solutions existing design paradigms
and interviews and breadth of experience design context
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52. Insight Combination…
… with boring old enterprise configuration software …
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53.
54.
55. I saw this + I know this = Insight + Design Pattern = Design Idea
Data gathered through Guided by ethics & morals, Clear, deep, A trending paradigm that describes A new, creative concept,
ethnography, contextual intellectual prowess, and the meaningful perception invariant qualities, referencing somewhat facilitated by
inquiry, questionnaires, accumulation of world view into a particular history and similar solutions existing design paradigms
and interviews and breadth of experience design context
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56. This method takes time, and more importantly, takes
emotional energy and focus.
1. Begin to identify insights in the data you’ve 3. Start to combine insights and design patterns to
gathered by combining an observation (I saw this) create design ideas by mingling the blue and yellow
with your knowledge (I know this); write the post-its, moving them around physically, and
insights on yellow post-it notes. Reference the line actively reflecting on potential combinations. When
numbers from any applicable transcripts, and give a combination makes sense and generates a design
each yellow post-it note a unique numeric ID. idea, write it in a green post-it note. Give each
(10+ hours) green post-it note a unique design idea ID
(referencing both the yellow and blue notes above).
2. Identify design patterns that are relevant to the (40+ hours)
discipline you are designing for. Ideally, you begin
to keep a design pattern library. Write the patterns 4. Once you are almost “done” (usually when you’ve
on blue post-it notes. Give each blue post-it note a nearly run out of time and money), log the entire
unique letter ID. (2+ hours) set into a spreadsheet. (3 hours)
5. Finally, pick the top ideas and start to sketch them.
(3 hours)
Now, you can always trace any design idea back to an
insight, and ultimately, back to a nugget of user data.
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58. A frame is a perspective or viewpoint:
“Even though frames define what count as data,
they themselves actually shape the data
(for example, a house fire will be perceived differently
by the homeowner, the fire fighters,
and the arson investigator).”
Klein, Moon & Hoffman
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59. Reframing is a method of shifting semantic perspective
in order to see things in a
new way.
1. “Re-embeds” a product, system or service in a 4. Is primarily semantic (a tool for cognition)
new (and not necessarily logical) context
5. Encourages empathy
2. Explores associations and hidden links
to and from the center of focus 6. Forces understanding of the various touchpoints
3. Posits a “what if” scenario implicitly 7. Identifies implications and insights
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61. environment perspective embodiment
in the bathroom consumer object
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62. environment perspective embodiment
in the bathroom consumer object
reframed in a new environment: primary user goal: implications and insights:
Teeth cleaning should allow for a way to quickly get pieces
In the kitchen Remove food
out of hard to reach places, and shouldn’t require a mirror
Provide a way to quickly and nonchalantly freshen breath in
In an airplane Remove smells
close quarters and without being offensive to other passengers
Remove lettuce before Teeth cleaning should include some form of sharp picking
At a conference
giving a talk object, and should clearly indicate when you missed a chunk
63. environment perspective embodiment
in the bathroom consumer object
reframed from a new perspective: primary user goal: implications and insights:
Effectively clean teeth and Teeth cleaning should be as rigorous as possible, and should
Dentist
prevent future problems be “future proof” for some period of time
Teeth cleaning should have as small a disposal footprint as
Hotel Housekeeper Clean the hotel room
possible, and shouldn’t generate any extra work, trash, or waste
Avoid looking at There should be a way to casually alert the date that they have
Blind Date
spinach-in-teeth all night something nasty in their teeth.
64. environment perspective embodiment
in the bathroom consumer object
reframed as a new embodiment: primary user goal: implications and insights:
Clean teeth while feeling There should be a plant with teeth cleaning properties, that can
A Plant
closer to nature live peacefully in one of the aforementioned environments
Clean teeth quickly A portable spray should freshen breath but should also clean
A Spray
without friction teeth; instant or quick acting timeframe, through a fine mist.
Gain “dentist visit” Provide a quick-stop for interim dentist appointments – at the
A Service
cleanliness in between visits mall. Should be trustworthy and clean; legal implications…
65. Reframing is easy, and easier in teams –
but requires that you perform an abduction
1. Identify the product, service or system that is being 5. Begin to fill in the Implications and Insights column
reframed. It’s not always what your client asked in all charts. There are no bad ideas; criticism is
for. (1+ hour) completely suspended. An item can generate more
than one implication or insight; if it does, create a
2. Create blank reframing charts on paper, one each new row to capture it. Try to generate thirty-fifty
for environments, users, and embodiments. items for each list. (4 hours)
(5 minutes)
6. Extract implications and insights that are relevant
3. Free associate new items for the left column of each based on the specific constraints of your project,
chart; work on all three charts at once. There are no and list them: these can then be integrated with
bad ideas: criticism is completely suspended. the rest of your design criteria. (1 hour)
(1+ hour)
7. Select the best ideas, and sketch them. (3 hours)
4. Begin to fill in Primary Goal for all items in all
charts. Try to paint a picture of a credible story;
judge responses and add criticism as appropriate,
but only in relationship to the primary goal column.
(2 hours)
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67. Ethnography Synthesis Prototyping
Synthesis is the process of making meaning through
abductive sensemaking and reframing.
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68. Ethnography Synthesis Prototyping
How can you use methods of synthesis
in your existing initiatives,
to drive innovation?
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