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Museum3D Case Study 
Experiments in Engaging Collections with 3D 
at the Art Institute of Chicago, supported by IMLS 
LIZ NEELY @LILI_CZARINA 
11/21/2014
Title only slide for custom content 
MCN 2014 
2
MCN 2014 
3
6 Programs (and a few extras) 
* Family Drop-In (one day) 
* Teen Lab (part of 10 wk program) 
* Tween Camp (one week) 
* Educator Seminar (3 days) 
* Adult Accessibility Tour 
* Capstone 
MCN 2014 
4
Primary Research Question 
In what ways does the use of 3-D 
scanning/printing in education 
programming impact visitor 
engagement with the AIC collection? 
MCN 2014 
5
Supporting Question 
How do the 
program 
characteristics 
affect the impact 
of 3-D technology 
on visitor 
engagement? 
MCN 2014 
6
Supporting Question 
How does exposure 
to 3D impact 
audience 
understanding and 
perception of the 
AIC collection, art 
objects, and art-making? 
MCN 2014 
7
Getting 
through the 
glass is 
powerful. And 
possible. 
Multisensory 
experiences 
facilitate 
connection 
MCN 2014 
8
Encounters with 
3D-printed 
objects provoke 
critical thinking 
about art. 
Both making and 
viewing generate 
discussion about art, 
art-making, and 
artistry. 
MCN 2014 
9
Experimental 
programming 
requires 
specific 
infrastructure. 
Collaboration and 
flexibility are 
essential. 
MCN 2014 
10
The strong 
presence of 
facilitators 
significantly 
impacts 
program 
efficacy. 
Other key factors 
are program setting 
and structure. 
MCN 2014 
11
“There is nothing like standing in front of the 
original art, but the copies make it possible for 
people who can’t see the original. Sometimes 
the relationship with the copy can be better 
than with the original.” 
--Educator participant 
MCN 2014 
12
Maybe I'm not an artist or 
artistically inclined, but 
touching the piece wakes 
something up inside of you. 
--Adult Tour participant 
MCN 2014 
13
Thank you 
Liz Neely@lili_czarina 
lizneely.mail@gmail.com 
14 
MCN 2014

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Museum3D - 3D Printing in Museums Case Study

  • 1. Museum3D Case Study Experiments in Engaging Collections with 3D at the Art Institute of Chicago, supported by IMLS LIZ NEELY @LILI_CZARINA 11/21/2014
  • 2. Title only slide for custom content MCN 2014 2
  • 4. 6 Programs (and a few extras) * Family Drop-In (one day) * Teen Lab (part of 10 wk program) * Tween Camp (one week) * Educator Seminar (3 days) * Adult Accessibility Tour * Capstone MCN 2014 4
  • 5. Primary Research Question In what ways does the use of 3-D scanning/printing in education programming impact visitor engagement with the AIC collection? MCN 2014 5
  • 6. Supporting Question How do the program characteristics affect the impact of 3-D technology on visitor engagement? MCN 2014 6
  • 7. Supporting Question How does exposure to 3D impact audience understanding and perception of the AIC collection, art objects, and art-making? MCN 2014 7
  • 8. Getting through the glass is powerful. And possible. Multisensory experiences facilitate connection MCN 2014 8
  • 9. Encounters with 3D-printed objects provoke critical thinking about art. Both making and viewing generate discussion about art, art-making, and artistry. MCN 2014 9
  • 10. Experimental programming requires specific infrastructure. Collaboration and flexibility are essential. MCN 2014 10
  • 11. The strong presence of facilitators significantly impacts program efficacy. Other key factors are program setting and structure. MCN 2014 11
  • 12. “There is nothing like standing in front of the original art, but the copies make it possible for people who can’t see the original. Sometimes the relationship with the copy can be better than with the original.” --Educator participant MCN 2014 12
  • 13. Maybe I'm not an artist or artistically inclined, but touching the piece wakes something up inside of you. --Adult Tour participant MCN 2014 13
  • 14. Thank you Liz Neely@lili_czarina lizneely.mail@gmail.com 14 MCN 2014