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Virtual Reality in Online Graduate 
Instruction: A Seven Year 
Overview 
Eileen O’Connor, Ph.D. - Empire State College eileen.oconnor@esc.edu 
Pictorial overview in conjunction with 
presentation – September 2014 
 This presentation highlights seven years of integrating virtual reality into online 
education courses to build community, share work, create virtual conferences 
and poster sessions, and develop collaborative projects. A new course has 
students beginning to design their own complex virtual environments. 
Suggestions on effective virtual usage to be shared too.
Agenda 
 Poll audience – experience with virtual reality? 
 Basics & orientation 
 Examples from my work and my students 
 Suggestions for use & getting started 
 Segue into sharing & collaborating / more 
discussions 
 WARNING: a picture-heavy presentation
Education & conceptual frameworks abound – motivation, constructivism, “authentic learning,” community 
of practice, assessment, analytics, evaluation, learning goals, objectives, outcome, simulations, Piaget, 
Vygotsky, dual coding, digital natives, scaffolding, training, project-based learning, problem-based learning, 
21st century approaches, immersive experiences 
Why Virtual 
Reality? 
Community 
building 
Collaboration 
Study / 
simulations / 
visits 
Creation / 
programming
Ways to procure your own virtual 
experiences 
Virtual Usage Approaches (join 
communities) 
Second Life / Active 
Worlds / other providers 
Rent 
islands 
Get 
advanced 
avatar w/ 
small land 
Sharecrop 
/ field trips 
Or, get Open Source 
(code from SL) 
Stand 
alone or 
hypergrid 
Types of 
viewers 
Try on your 
computer
Various platforms today 
http://opensimulator.org/wiki/Main_Page 
http://en.wikipedia.org/wiki/OpenSimulator
New providers are emerging; lower 
cost but stability? 
http://www.kitely.com/ 
http://www.dreamlandmetaverse.com/
Joining 
community 
ghrtotp:u//wpwws. avacon.org/blog/
More “world” providers are becoming available quickly; 
look at the HyperGrid Business for upcoming ideas 
http://www.hypergridbusiness.com/
Example 
from the 
Sept 2013 
conference
My pathways into virtual 
 Initial motivation – to create an education 
platform that could have the potential for 
intrinsically motivating experiences that 
could be shared across geography for K12 
STEM (science, technology, engineering, 
mathematics) 
 If World of Warcraft has their minds, why 
can’t we? 
 To bring in pre-service teachers 
 Many applications emerged 
 To start other virtual reality developers 
K12 
Teacher 
Ed 
Virtual 
developers
As work in virtual space continued, 
more adventuresome work began 
 Virtual collaborative projects, used: 
 “Pod” development 
 Integrated science project (demonstrated through project 
websites) 
 Final project presentations 
 Study and publications on the work, showed the collaborations 
supported more effective project outcomes 
 Research related to and within the virtual environment, although 
focused on the collaboration components
User group 
& website
Finally . . . 
 I began teaching a class on working & designing in 
virtual reality 
 For the MALET program (Master of Arts in Learning and 
Emerging Technology) at Empire State College 
 Students are now creating / designing amazing new 
virtual spaces 
 Most are using some orginal design and some 
purchased items 
 Using ESC island now 
 Working on next steps – open-source / others / ???
Private class 
website – for 
documenting & 
sharing ongoing 
progress
My resource 
website
Composite 
resource 
website
Virtual classroom created by student – used 
as an ag-tech meeting space
Virtual classroom created by student – used a GPS 
tractor simulation too (YouTube inside the 
simulation)
Virtual – learning by doing / trampoline
Virtual – artistic & 
musical creation
Virtual – dorm 
management - meetings 
& classroom
Virtual – dorm management 
- residence area
Virtual – dorm management 
- Penthouse & simulation
Virtual – dorm management
My sabbatical too – 
healthcare simulation for 
middle school 
instruction/ work w/ 
Africa – private island
Examples & resources 
https://sites.google.com/site/3dvirtualexamples/ 
Education (K12 example) Corporate / Retail Gov / social 
Setting – real K12 building w/ common 
rooms, labs, gyms, 
cafeteria, etc. 
Board room; factory or 
offices; stores 
Civic or military setting; 
conference center; 
hospital, social work 
Setting – phantasy Areas that simulate the 
content areas taught 
Envisioning area – for 
customers & products; 
future resort or building 
A futuristic government 
or social environment 
Meetings / Events Students in “classic” room; 
teacher meetings; parent-teacher 
office 
Board room ; product 
development; human 
resources; professional 
development 
Town park w/ band-shell; 
police barracks; 
lab safety training 
meeting; 
Role playing / 
enactments 
Students enact history or 
science activities; school 
play 
Enactment of working 
with an irate customer, 
a manufacturing 
problem, a new 
showroom opening 
Enactments of intake 
screening (social work); 
emergency 
management training 
Simulations Any of the backgrounds for 
the content areas 
Any of the events or 
product developments 
for the enterprise 
A “real” scene or event 
that the organization 
oversees 
Shared experiences Students visit Shakespeare 
or journey through an 
atom together 
Avatars take a team-spirit 
building trip to 
the virtual Eiffel Tower 
Conference-like 
planning & workshop 
sessions; virtual case 
studies 
http://www.interactivelearningsolutions.net/virtual/courseIntro/VirtPract-sp2014-example.html
Ways to procure virtual experiences 
Virtual Usage Approaches (join communities) 
Second Life / Active 
Worlds / other providers 
Rent islands 
Get advanced 
avatar w/ 
small land 
Sharecrop / 
field trips 
Or, get Open Source (code 
from SL) 
Stand alone 
or hypergrid 
Types of 
viewers 
Try on your 
computer
Examples of Virtual Reality (many videos); the 
link to this website will be shared 
Title & clickable link Min. Description of Virtual Reality (VR) applications, video, and presentations 
VP course overview 3 Overview of Virtual Practicum (VP) course 
View VR creations / development ideas 2 Simulations & uses created by students sp 2014; explains VP course too 
Designing complex VR apps A document that describes all aspects of designing a complex virtual 
Planning VR healthcare/K12 apps 3 Explains the education theories behind a K12 VR STEM application 
Repurposing islands to make VR 4 Using available objects & open-sim islands for rapid development 
Middle-school VR project - science 3 Reviews a virtual island being created for middle-school STEM project 
Middle school student projects in VR 6 Research on middle school work in VR on STEM topic; students present too 
Plans for sabbatical w/ VR & STEM 4 Conceptual planning for healthcare application using a VR mobile van 
Faculty preparing for a presentation 2 Faculty member will come later to meet students / prepping 
Student VR project – Zippo 3 VR of plant floor created by ESC student 
History of VR & new features 2 Highlights the development of VR & current advances 
VR & K12 / teacher education 4 Teacher ed. & K12 at ESC; video from actual work & presentations 
Poster session & votes in VR 3 Science-ed students present posters in VR; faculty visit & peers vote 
MALET & use of VR 3 Conceptual overview of VR uses in new emerging-tech program 
Video view & discuss w/in VR 3 Students observe & discuss video in VR / “loop” into discussion board 
VR overview & business apps 55 Presentation (done in VR) about future applications – Hypergrid Business 
Overview of VR in grad school Presentation on VR in education 
Overview of VR in K12 & grad Presentation of K12 & graduate uses of VR / differences considered 
Research on VR & project development Presentation on research published about STEM collaborations in VR
Securing a 
VR space 
Create / 
acquire 
Second Life 
Open Sim 
Visit 
SUNY 
Other 
island 
Borrow 
Eileen.oconnor@esc.edu
Virtual Reality in Online Graduate 
Instruction: A Seven Year Overview 
Eileen O’Connor, Ph.D. - Empire State College eileen.oconnor@esc.edu

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Virtual reality in graduate education - a seven year overview

  • 1. Virtual Reality in Online Graduate Instruction: A Seven Year Overview Eileen O’Connor, Ph.D. - Empire State College eileen.oconnor@esc.edu Pictorial overview in conjunction with presentation – September 2014  This presentation highlights seven years of integrating virtual reality into online education courses to build community, share work, create virtual conferences and poster sessions, and develop collaborative projects. A new course has students beginning to design their own complex virtual environments. Suggestions on effective virtual usage to be shared too.
  • 2. Agenda  Poll audience – experience with virtual reality?  Basics & orientation  Examples from my work and my students  Suggestions for use & getting started  Segue into sharing & collaborating / more discussions  WARNING: a picture-heavy presentation
  • 3. Education & conceptual frameworks abound – motivation, constructivism, “authentic learning,” community of practice, assessment, analytics, evaluation, learning goals, objectives, outcome, simulations, Piaget, Vygotsky, dual coding, digital natives, scaffolding, training, project-based learning, problem-based learning, 21st century approaches, immersive experiences Why Virtual Reality? Community building Collaboration Study / simulations / visits Creation / programming
  • 4. Ways to procure your own virtual experiences Virtual Usage Approaches (join communities) Second Life / Active Worlds / other providers Rent islands Get advanced avatar w/ small land Sharecrop / field trips Or, get Open Source (code from SL) Stand alone or hypergrid Types of viewers Try on your computer
  • 5. Various platforms today http://opensimulator.org/wiki/Main_Page http://en.wikipedia.org/wiki/OpenSimulator
  • 6.
  • 7. New providers are emerging; lower cost but stability? http://www.kitely.com/ http://www.dreamlandmetaverse.com/
  • 9. More “world” providers are becoming available quickly; look at the HyperGrid Business for upcoming ideas http://www.hypergridbusiness.com/
  • 10. Example from the Sept 2013 conference
  • 11. My pathways into virtual  Initial motivation – to create an education platform that could have the potential for intrinsically motivating experiences that could be shared across geography for K12 STEM (science, technology, engineering, mathematics)  If World of Warcraft has their minds, why can’t we?  To bring in pre-service teachers  Many applications emerged  To start other virtual reality developers K12 Teacher Ed Virtual developers
  • 12.
  • 13.
  • 14.
  • 15.
  • 16.
  • 17.
  • 18.
  • 19.
  • 20.
  • 21.
  • 22.
  • 23.
  • 24. As work in virtual space continued, more adventuresome work began  Virtual collaborative projects, used:  “Pod” development  Integrated science project (demonstrated through project websites)  Final project presentations  Study and publications on the work, showed the collaborations supported more effective project outcomes  Research related to and within the virtual environment, although focused on the collaboration components
  • 25.
  • 26.
  • 27.
  • 28.
  • 29.
  • 30. User group & website
  • 31. Finally . . .  I began teaching a class on working & designing in virtual reality  For the MALET program (Master of Arts in Learning and Emerging Technology) at Empire State College  Students are now creating / designing amazing new virtual spaces  Most are using some orginal design and some purchased items  Using ESC island now  Working on next steps – open-source / others / ???
  • 32. Private class website – for documenting & sharing ongoing progress
  • 35. Virtual classroom created by student – used as an ag-tech meeting space
  • 36. Virtual classroom created by student – used a GPS tractor simulation too (YouTube inside the simulation)
  • 37. Virtual – learning by doing / trampoline
  • 38. Virtual – artistic & musical creation
  • 39. Virtual – dorm management - meetings & classroom
  • 40. Virtual – dorm management - residence area
  • 41. Virtual – dorm management - Penthouse & simulation
  • 42. Virtual – dorm management
  • 43. My sabbatical too – healthcare simulation for middle school instruction/ work w/ Africa – private island
  • 44. Examples & resources https://sites.google.com/site/3dvirtualexamples/ Education (K12 example) Corporate / Retail Gov / social Setting – real K12 building w/ common rooms, labs, gyms, cafeteria, etc. Board room; factory or offices; stores Civic or military setting; conference center; hospital, social work Setting – phantasy Areas that simulate the content areas taught Envisioning area – for customers & products; future resort or building A futuristic government or social environment Meetings / Events Students in “classic” room; teacher meetings; parent-teacher office Board room ; product development; human resources; professional development Town park w/ band-shell; police barracks; lab safety training meeting; Role playing / enactments Students enact history or science activities; school play Enactment of working with an irate customer, a manufacturing problem, a new showroom opening Enactments of intake screening (social work); emergency management training Simulations Any of the backgrounds for the content areas Any of the events or product developments for the enterprise A “real” scene or event that the organization oversees Shared experiences Students visit Shakespeare or journey through an atom together Avatars take a team-spirit building trip to the virtual Eiffel Tower Conference-like planning & workshop sessions; virtual case studies http://www.interactivelearningsolutions.net/virtual/courseIntro/VirtPract-sp2014-example.html
  • 45. Ways to procure virtual experiences Virtual Usage Approaches (join communities) Second Life / Active Worlds / other providers Rent islands Get advanced avatar w/ small land Sharecrop / field trips Or, get Open Source (code from SL) Stand alone or hypergrid Types of viewers Try on your computer
  • 46. Examples of Virtual Reality (many videos); the link to this website will be shared Title & clickable link Min. Description of Virtual Reality (VR) applications, video, and presentations VP course overview 3 Overview of Virtual Practicum (VP) course View VR creations / development ideas 2 Simulations & uses created by students sp 2014; explains VP course too Designing complex VR apps A document that describes all aspects of designing a complex virtual Planning VR healthcare/K12 apps 3 Explains the education theories behind a K12 VR STEM application Repurposing islands to make VR 4 Using available objects & open-sim islands for rapid development Middle-school VR project - science 3 Reviews a virtual island being created for middle-school STEM project Middle school student projects in VR 6 Research on middle school work in VR on STEM topic; students present too Plans for sabbatical w/ VR & STEM 4 Conceptual planning for healthcare application using a VR mobile van Faculty preparing for a presentation 2 Faculty member will come later to meet students / prepping Student VR project – Zippo 3 VR of plant floor created by ESC student History of VR & new features 2 Highlights the development of VR & current advances VR & K12 / teacher education 4 Teacher ed. & K12 at ESC; video from actual work & presentations Poster session & votes in VR 3 Science-ed students present posters in VR; faculty visit & peers vote MALET & use of VR 3 Conceptual overview of VR uses in new emerging-tech program Video view & discuss w/in VR 3 Students observe & discuss video in VR / “loop” into discussion board VR overview & business apps 55 Presentation (done in VR) about future applications – Hypergrid Business Overview of VR in grad school Presentation on VR in education Overview of VR in K12 & grad Presentation of K12 & graduate uses of VR / differences considered Research on VR & project development Presentation on research published about STEM collaborations in VR
  • 47.
  • 48. Securing a VR space Create / acquire Second Life Open Sim Visit SUNY Other island Borrow Eileen.oconnor@esc.edu
  • 49. Virtual Reality in Online Graduate Instruction: A Seven Year Overview Eileen O’Connor, Ph.D. - Empire State College eileen.oconnor@esc.edu

Editor's Notes

  1. The field of virtual reality was initially limited to virtual providers – Second Life and Active Worlds being the key players. When Second Life opened the source code to developers, many new options began to emerge. You can now (with some talent, drive, and tolerance for testing-environments) develop your own virtual worlds that could simply reside on your own computer or could be networked to an audience that you invite. You now run into more choices if you are running your own virtual realities.
  2. You can find detailed info down to the server level.
  3. These new vendors are making it easier to create your own islands, without having the heavy burden of knowing your own coding
  4. http://www.hypergridbusiness.com/ is a must-have resource if you want to gain your own basic and easy applications through the help of the growing hypergrid / virtual-reality community.
  5. Return to and further develop the study piloted earlier
  6. Students, peer reviewers, and judges – presented at SUNY conferences ; listen to the conversations