An overview of seven years working in virtual reality. Addresses the history of virtual reality teaching (since Second Life and moving into open source) and presents Dr. O'Connor's work in this field - in teacher education, K12 applications and technology education.
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Virtual reality in graduate education - a seven year overview
1. Virtual Reality in Online Graduate
Instruction: A Seven Year
Overview
Eileen O’Connor, Ph.D. - Empire State College eileen.oconnor@esc.edu
Pictorial overview in conjunction with
presentation – September 2014
This presentation highlights seven years of integrating virtual reality into online
education courses to build community, share work, create virtual conferences
and poster sessions, and develop collaborative projects. A new course has
students beginning to design their own complex virtual environments.
Suggestions on effective virtual usage to be shared too.
2. Agenda
Poll audience – experience with virtual reality?
Basics & orientation
Examples from my work and my students
Suggestions for use & getting started
Segue into sharing & collaborating / more
discussions
WARNING: a picture-heavy presentation
3. Education & conceptual frameworks abound – motivation, constructivism, “authentic learning,” community
of practice, assessment, analytics, evaluation, learning goals, objectives, outcome, simulations, Piaget,
Vygotsky, dual coding, digital natives, scaffolding, training, project-based learning, problem-based learning,
21st century approaches, immersive experiences
Why Virtual
Reality?
Community
building
Collaboration
Study /
simulations /
visits
Creation /
programming
4. Ways to procure your own virtual
experiences
Virtual Usage Approaches (join
communities)
Second Life / Active
Worlds / other providers
Rent
islands
Get
advanced
avatar w/
small land
Sharecrop
/ field trips
Or, get Open Source
(code from SL)
Stand
alone or
hypergrid
Types of
viewers
Try on your
computer
5. Various platforms today
http://opensimulator.org/wiki/Main_Page
http://en.wikipedia.org/wiki/OpenSimulator
6.
7. New providers are emerging; lower
cost but stability?
http://www.kitely.com/
http://www.dreamlandmetaverse.com/
11. My pathways into virtual
Initial motivation – to create an education
platform that could have the potential for
intrinsically motivating experiences that
could be shared across geography for K12
STEM (science, technology, engineering,
mathematics)
If World of Warcraft has their minds, why
can’t we?
To bring in pre-service teachers
Many applications emerged
To start other virtual reality developers
K12
Teacher
Ed
Virtual
developers
12.
13.
14.
15.
16.
17.
18.
19.
20.
21.
22.
23.
24. As work in virtual space continued,
more adventuresome work began
Virtual collaborative projects, used:
“Pod” development
Integrated science project (demonstrated through project
websites)
Final project presentations
Study and publications on the work, showed the collaborations
supported more effective project outcomes
Research related to and within the virtual environment, although
focused on the collaboration components
31. Finally . . .
I began teaching a class on working & designing in
virtual reality
For the MALET program (Master of Arts in Learning and
Emerging Technology) at Empire State College
Students are now creating / designing amazing new
virtual spaces
Most are using some orginal design and some
purchased items
Using ESC island now
Working on next steps – open-source / others / ???
43. My sabbatical too –
healthcare simulation for
middle school
instruction/ work w/
Africa – private island
44. Examples & resources
https://sites.google.com/site/3dvirtualexamples/
Education (K12 example) Corporate / Retail Gov / social
Setting – real K12 building w/ common
rooms, labs, gyms,
cafeteria, etc.
Board room; factory or
offices; stores
Civic or military setting;
conference center;
hospital, social work
Setting – phantasy Areas that simulate the
content areas taught
Envisioning area – for
customers & products;
future resort or building
A futuristic government
or social environment
Meetings / Events Students in “classic” room;
teacher meetings; parent-teacher
office
Board room ; product
development; human
resources; professional
development
Town park w/ band-shell;
police barracks;
lab safety training
meeting;
Role playing /
enactments
Students enact history or
science activities; school
play
Enactment of working
with an irate customer,
a manufacturing
problem, a new
showroom opening
Enactments of intake
screening (social work);
emergency
management training
Simulations Any of the backgrounds for
the content areas
Any of the events or
product developments
for the enterprise
A “real” scene or event
that the organization
oversees
Shared experiences Students visit Shakespeare
or journey through an
atom together
Avatars take a team-spirit
building trip to
the virtual Eiffel Tower
Conference-like
planning & workshop
sessions; virtual case
studies
http://www.interactivelearningsolutions.net/virtual/courseIntro/VirtPract-sp2014-example.html
45. Ways to procure virtual experiences
Virtual Usage Approaches (join communities)
Second Life / Active
Worlds / other providers
Rent islands
Get advanced
avatar w/
small land
Sharecrop /
field trips
Or, get Open Source (code
from SL)
Stand alone
or hypergrid
Types of
viewers
Try on your
computer
46. Examples of Virtual Reality (many videos); the
link to this website will be shared
Title & clickable link Min. Description of Virtual Reality (VR) applications, video, and presentations
VP course overview 3 Overview of Virtual Practicum (VP) course
View VR creations / development ideas 2 Simulations & uses created by students sp 2014; explains VP course too
Designing complex VR apps A document that describes all aspects of designing a complex virtual
Planning VR healthcare/K12 apps 3 Explains the education theories behind a K12 VR STEM application
Repurposing islands to make VR 4 Using available objects & open-sim islands for rapid development
Middle-school VR project - science 3 Reviews a virtual island being created for middle-school STEM project
Middle school student projects in VR 6 Research on middle school work in VR on STEM topic; students present too
Plans for sabbatical w/ VR & STEM 4 Conceptual planning for healthcare application using a VR mobile van
Faculty preparing for a presentation 2 Faculty member will come later to meet students / prepping
Student VR project – Zippo 3 VR of plant floor created by ESC student
History of VR & new features 2 Highlights the development of VR & current advances
VR & K12 / teacher education 4 Teacher ed. & K12 at ESC; video from actual work & presentations
Poster session & votes in VR 3 Science-ed students present posters in VR; faculty visit & peers vote
MALET & use of VR 3 Conceptual overview of VR uses in new emerging-tech program
Video view & discuss w/in VR 3 Students observe & discuss video in VR / “loop” into discussion board
VR overview & business apps 55 Presentation (done in VR) about future applications – Hypergrid Business
Overview of VR in grad school Presentation on VR in education
Overview of VR in K12 & grad Presentation of K12 & graduate uses of VR / differences considered
Research on VR & project development Presentation on research published about STEM collaborations in VR
47.
48. Securing a
VR space
Create /
acquire
Second Life
Open Sim
Visit
SUNY
Other
island
Borrow
Eileen.oconnor@esc.edu
49. Virtual Reality in Online Graduate
Instruction: A Seven Year Overview
Eileen O’Connor, Ph.D. - Empire State College eileen.oconnor@esc.edu
Editor's Notes
The field of virtual reality was initially limited to virtual providers – Second Life and Active Worlds being the key players. When Second Life opened the source code to developers, many new options began to emerge. You can now (with some talent, drive, and tolerance for testing-environments) develop your own virtual worlds that could simply reside on your own computer or could be networked to an audience that you invite. You now run into more choices if you are running your own virtual realities.
You can find detailed info down to the server level.
These new vendors are making it easier to create your own islands, without having the heavy burden of knowing your own coding
http://www.hypergridbusiness.com/ is a must-have resource if you want to gain your own basic and easy applications through the help of the growing hypergrid / virtual-reality community.
Return to and further develop the study piloted earlier
Students, peer reviewers, and judges – presented at SUNY conferences ; listen to the conversations