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Social Media and Mobile
Event Technology, Tools,
       and Apps OH M Y!!



   Desiree Lehrbaum & Eric Lukazewski
             March 28, 2011
Mobile is a means to a
greater end
  •   Enable greater and broader participation
  •   Foster community
  •   Bridge face to face with digital
  •   Personalize their experiences
  •   Foster sustainable approaches
  •   Package your event experience “to go”
KEYWORD




278457     278458      279113   278459      279007
    tweet @poll CODE            submit a CODE at
                                 http://poll4.com
Trends in Mobile
Morgan Stanley predicts by 2015
mobile web will surpass Internet
desktop use
Mobile Phone Adoption
  •   In 2011 more people have mobile phones than have
      access to running water (4.6 billion)
  •   1 in 4 US mobile subscribers uses a smartphone*
  •   1 in 8 mobile adult cell phone users has paid to
      download an app
      *ComScore http://bit.ly/ezHGo1




                                          Image by Joost J. Bakker Ijmuiden
Millenials (1982-1995)
  •   40% of the workforce will be comprised of Gen Y/
      Millennials by 2015
  •   80% of current Gen Y/Millenials browse news via
      mobile web
  •   1 in 5 Millenials have dropped their smartphone in
      the toilet
The Mobile Executive
  •   82% of executives use a smartphone and on
      average carry 3.46 devices
  •   Nearly 2/3 are comfortable making a purchase on
      their mobile device
  •   45% believe a smartphone will be their primary
      device in three years
      Source: Fobres Insights “The Untethered
      Executive: Business Information in the age
      of mobility” October 2010
KEYWORD




151610      151613    151614      151615
   tweet @poll CODE        submit a CODE at
                            http://poll4.com
Mobile Devices
Smartphone Market Share
What Kind of
Smartphone
Are you?
Tablets: Not just for Angry Birds
         •   Deloitte forecasts enterprises will
             purchase more 25% of all tablet devices
             sold worldwide in 2011
         •   According to Apple more than 80 percent
             of the Fortune 100 have already deployed
             the iPad in the enterprise or are piloting it
         •   65% of execs agree they’ll be using
             tablets more frequently than a computer
             in 3 years*
The Changing Landscape
       “All cars were trucks because that’s what
       you needed on the farm. Now trucks are
       one in 25-30 vehicles sold. PCs are like
       trucks. They will still be around. This
       transformation will make some people
       uneasy”
                        - Steve Jobs, June 2010
Size Matters
  •   Mobility more than just repurposing all your
      content onto a smaller screen
  •   Have to think about
      - Context - where and when is user accessing?
      - Device - Tablet? Smartphone?
      - Purpose
Mobile Behavior
Why Consumption of
Content is Changing
  • Improved experience on mobile devices
   - Larger screens
   - 3G/4G
   - Unlimited data plans
   - “There’s an app for that”

  • Consumers (and attendees) have a wider range of
   choices
How are Americans
Using Mobile Phones?
             IM
                                      2010
                                      2009
     Play music


   Record video


          Email


    Play games


 Access internet


           SMS


  Take pictures

                   0%   20%   40%   60%      80%
Mobile Video
• 200 million YouTube views
 appear on mobile devices every
 day
• Only 10% of the 229 million
 subscribers 13 and over watch
 video on their phones
• Almost 50% of the 22 million
 mobile viewers in Q2-2010
 watched a video on YouTube
 making it the the #1 mobile video
Mobile Content
Considerations
  • On average, mobile users “move on” after about 60
   seconds of content
  • 87% of traffic is generated by 10% of mobile data
   “power users”
Mobile Payments
 • Juniper forecasts $22 billion in
  mobile banking and payments
  in 2011
 • Amazon more than $1 billion in
  products ordered via mobile
  device
 • $2 billion of eBay’s $53 billion
  in merchandise transactions
  were from mobile devices
Buying your Latte with your
Smartphone
 • 6800 US stores enable mobile
  payments from iPhone, iPod
  touch & Blackberry
 • 1 in 5 customers uses a
  Starbucks card to pay
 • Majority use their SPs while in line
 • More users carry SP than a wallet
  or purse
The Growth of Mobile
Developing a Strategy
Forrester POST Methodology
  • People - Know your Audience
  • Objectives - Decide on your objective before you
   decide on a technology
  • Strategy - Imagine the endpoint to find your
   beginning
  • Technology - Utilize the tools that complete your
   objectives
What Strategy is Important to
You?
  • Enable greater and broader participation
  • Foster community
  • Bridge face to face with digital
  • Personalize their experiences
  • Foster sustainable approaches
  • Package your event experience “to go”
  • What else?
Group Exercise
  •   POST Methodology
Challenges of Mobile in
Events
  •   Environment: Wireless availability, access, and
      affordability
  •   Perception: Many see mobile as a “nice to have”
  •   Industry: Rapidly changing space
Overcoming Challenges
       Challenge                           Solution
•   Wireless availability &        •   Create your own wireless
    reliability                        environment
•   Development of mobile sites/   •   “DIY” app development &
    apps is expensive and              mobile plug-ins
    requires deep technical        •   Understanding platform
    expertise                          longevity
•   Rapidly changing space
KEYWORD




158524      158525   158526       158527

 tweet @poll CODE        submit a CODE at
                          http://poll4.com
Mobile Technology
Considerations
                          Native Apps                Mobile Web
                       Custom Development                 “DIY”
Development Approach          “DIY”            “Off-the-Shelf” Development
                            Piggyback             Web Platform Plugins
                          Sponsorships
   Content Access          Downloaded          Web Browser (Internet Req)
      Platforms        iPhone, Android, Etc.      Web Enabled Devices
       Costs              $250-$50,000                 $50-$5,000
        Time               1-3 Months            Few Hours to Few Days
  Approval Process          Required                      None
                        Push Notifications       Wide Platform Coverage
 Features/Advantages      Geolocation               Low Barrier Entry
                         Offline Content       Easier Update Management
                          Monetization            Ease of Setup & Use
                          SHOT Show                 EXHIBITOR2011
      Examples         Boston Conv Center       EventCamp National Conf
                           Dreamforce
10 P’s - Functionality &
Features
     •   Presentation                  •    Payments
     •   Presence                      •    Push
     •   Proximity                     •    Performance
     •   Personalization               •    Panache
     •   Privacy                       •    Permission
      Source: MeetingTechOnline Buyers Guide
      to Mobile Apps http://bit.ly/eV3U2m
Other Mobile Opportunities
SMS
 •   With opt-in, content is delivered at your demand
 •   Invites opportunities for engagement and can
     easily tie in to promotional/sponsorship campaigns
 •   Universal access - SMS features are enabled on
     most mobile phones
Geolocation
  •   “Gaming” increases
      engagement and ties exhibit
      information in to fun activities
  •   Foursquare, Gowalla,
      Facebook Places - Existing
      applications that many
      attendees may be using
The Fun of Geolocation
  •   Reports your location and
      location of others
  •   “Check-in” to popular
      locations/businesses
  •   Earn rewards – points, badges,
      and if you check-in the most
      can become Mayor and get
      freebies or discounts
QR Codes
•   Print based hypertext links
•   Expedite information exchange
    (registration, biz card, contact info,
    etc.)
•   “Scan and Go” - information can
    be downloaded and digested
    without needing to be stationary.
    Attendees can scan and consume
    content at their convenience
Digital Collateral
         •   Replaces/reduces amount of trade
             show literature by giving attendee
             opportunity to download digital
             version
         •   Measurable. Distribution can be
             tracked, down to attendee sharing
         •   Reduces money on printing & shipping
             and reduces waste
         •   Has SMS feature, for those without
QR Codes
Real World Examples
Adobe MAX Companion
 •   Annual developer conference
 •   5 days. Over 200 sessions. Over 60 ancillary
     events. 3 “unconferences”. Unlimited tweet-ups,
     meetings, and informal gatherings
 •   Needed to communicate it all, allow attendees to
     interact, stay connected, and drive additional
     information, all while showcasing Adobe
     technology?
Aggregate Channels &
Immersive Experience
           •   Agenda
           •   Detailed session information
           •   Speaker lists
           •   Your personal MAX schedule
           •   Venue Maps
           •   News and announcements
           •   Integrated twitter feed
Mass Convention Center
    Authority
•   Custom developed App by
    Swiftmobile
•   Available on iPhone, Android,
    Blackberry, iPad, mobile web
•   Venues, transportations, Nearby,
    Agendas, social media
•   Free - $10K sliding scale of
    functionality
Sports South
    SHOT Show 2011
•   Exhibitor provided sales
    staff with iPads & used an
    iPhone/iPad app for lead
    retrieval
•   Exhibitor developed an
    iPad app under a developer
    license (no Apple approval
    needed), which gave
    mobility for demos
SHOT Show 2011
        •   SHOT Show management
            developed an app for attendees
            including integrated floorplan with
            geolocation support, education
            schedules, personalized agenda &
            exhibitor suggestions
Swyft Technology
Dreamforce 2010
             •   Exhibitor received 60 check-ins
                 from 40 different users in
                 December 2010
             •   Tied in check ins with iPad
                 promotional giveaway and
                 mayor t-shirt
Cool Technologies
Square
•   Accept credit card “swipe”
    payments from mobile devices
•   Allows for cash transactions
•   Set up mobile “storefront”
Meeting Space Calculator
•   Estimate meeting capacities
    based on room sizes
iLeads
•   Capture leads anywhere, any
    time on the show floor or a
    party.
•   Simply enter the unique
    number printed on each badge
    - the record is quickly and
    easily captured.
Wiffiti
•   Publishes SMS & Twitter
    messages to a screen
•   Interactive from mobile
    devices
Pollydaddy
•   Polls can be created and
    synced automatically to iOS
    devices
•   Offline mode allows for easy
    mobile polling
Jumpscan
•   Create your personalized QR
    code with contact info
•   Link to social profiles and
    info including Twitter,
    Facebook and V-Card
FatStax
•   Store a variety of
    information with offline
    access
•   Sync literature, catalogs,
    etc. and send to attendees
    on demand
Creating your Own QR Codes
•   Generate QR codes with links to
    -   Phone numbers
    -   SMS Msg
    -   URLs
    -   Google Maps location
    -   PayPal Buy now link
    -   Event
    -   Social Media Link
Instagram
•   Users take photos and stylize
    them to share with others
•   Creative way to encourage
    attendees to share photos
Resources




     MobileExhibitor.wordpress.co
     m   •Slideshare

         •References

         •App   Recommendations
         •Videos
Contact




Desiree Lehrbaum               Eric Lukazewski
@lumendesiree                  @ericlukazewski
desiree@lumen-consulting.com   eric@echelondesigninc.com
www.lumen-consulting.com       www.echelondesigninc.com

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Social Media and Mobile Event Technology, Tools, and Apps Oh My!

  • 1. M619 Social Media and Mobile Event Technology, Tools, and Apps OH M Y!! Desiree Lehrbaum & Eric Lukazewski March 28, 2011
  • 2. Mobile is a means to a greater end • Enable greater and broader participation • Foster community • Bridge face to face with digital • Personalize their experiences • Foster sustainable approaches • Package your event experience “to go”
  • 3. KEYWORD 278457 278458 279113 278459 279007 tweet @poll CODE submit a CODE at http://poll4.com
  • 5. Morgan Stanley predicts by 2015 mobile web will surpass Internet desktop use
  • 6. Mobile Phone Adoption • In 2011 more people have mobile phones than have access to running water (4.6 billion) • 1 in 4 US mobile subscribers uses a smartphone* • 1 in 8 mobile adult cell phone users has paid to download an app *ComScore http://bit.ly/ezHGo1 Image by Joost J. Bakker Ijmuiden
  • 7. Millenials (1982-1995) • 40% of the workforce will be comprised of Gen Y/ Millennials by 2015 • 80% of current Gen Y/Millenials browse news via mobile web • 1 in 5 Millenials have dropped their smartphone in the toilet
  • 8. The Mobile Executive • 82% of executives use a smartphone and on average carry 3.46 devices • Nearly 2/3 are comfortable making a purchase on their mobile device • 45% believe a smartphone will be their primary device in three years Source: Fobres Insights “The Untethered Executive: Business Information in the age of mobility” October 2010
  • 9. KEYWORD 151610 151613 151614 151615 tweet @poll CODE submit a CODE at http://poll4.com
  • 13. Tablets: Not just for Angry Birds • Deloitte forecasts enterprises will purchase more 25% of all tablet devices sold worldwide in 2011 • According to Apple more than 80 percent of the Fortune 100 have already deployed the iPad in the enterprise or are piloting it • 65% of execs agree they’ll be using tablets more frequently than a computer in 3 years*
  • 14. The Changing Landscape “All cars were trucks because that’s what you needed on the farm. Now trucks are one in 25-30 vehicles sold. PCs are like trucks. They will still be around. This transformation will make some people uneasy” - Steve Jobs, June 2010
  • 15. Size Matters • Mobility more than just repurposing all your content onto a smaller screen • Have to think about - Context - where and when is user accessing? - Device - Tablet? Smartphone? - Purpose
  • 17. Why Consumption of Content is Changing • Improved experience on mobile devices - Larger screens - 3G/4G - Unlimited data plans - “There’s an app for that” • Consumers (and attendees) have a wider range of choices
  • 18. How are Americans Using Mobile Phones? IM 2010 2009 Play music Record video Email Play games Access internet SMS Take pictures 0% 20% 40% 60% 80%
  • 19. Mobile Video • 200 million YouTube views appear on mobile devices every day • Only 10% of the 229 million subscribers 13 and over watch video on their phones • Almost 50% of the 22 million mobile viewers in Q2-2010 watched a video on YouTube making it the the #1 mobile video
  • 20. Mobile Content Considerations • On average, mobile users “move on” after about 60 seconds of content • 87% of traffic is generated by 10% of mobile data “power users”
  • 21. Mobile Payments • Juniper forecasts $22 billion in mobile banking and payments in 2011 • Amazon more than $1 billion in products ordered via mobile device • $2 billion of eBay’s $53 billion in merchandise transactions were from mobile devices
  • 22. Buying your Latte with your Smartphone • 6800 US stores enable mobile payments from iPhone, iPod touch & Blackberry • 1 in 5 customers uses a Starbucks card to pay • Majority use their SPs while in line • More users carry SP than a wallet or purse
  • 23. The Growth of Mobile
  • 25. Forrester POST Methodology • People - Know your Audience • Objectives - Decide on your objective before you decide on a technology • Strategy - Imagine the endpoint to find your beginning • Technology - Utilize the tools that complete your objectives
  • 26. What Strategy is Important to You? • Enable greater and broader participation • Foster community • Bridge face to face with digital • Personalize their experiences • Foster sustainable approaches • Package your event experience “to go” • What else?
  • 27. Group Exercise • POST Methodology
  • 28. Challenges of Mobile in Events • Environment: Wireless availability, access, and affordability • Perception: Many see mobile as a “nice to have” • Industry: Rapidly changing space
  • 29. Overcoming Challenges Challenge Solution • Wireless availability & • Create your own wireless reliability environment • Development of mobile sites/ • “DIY” app development & apps is expensive and mobile plug-ins requires deep technical • Understanding platform expertise longevity • Rapidly changing space
  • 30. KEYWORD 158524 158525 158526 158527 tweet @poll CODE submit a CODE at http://poll4.com
  • 31. Mobile Technology Considerations Native Apps Mobile Web Custom Development “DIY” Development Approach “DIY” “Off-the-Shelf” Development Piggyback Web Platform Plugins Sponsorships Content Access Downloaded Web Browser (Internet Req) Platforms iPhone, Android, Etc. Web Enabled Devices Costs $250-$50,000 $50-$5,000 Time 1-3 Months Few Hours to Few Days Approval Process Required None Push Notifications Wide Platform Coverage Features/Advantages Geolocation Low Barrier Entry Offline Content Easier Update Management Monetization Ease of Setup & Use SHOT Show EXHIBITOR2011 Examples Boston Conv Center EventCamp National Conf Dreamforce
  • 32. 10 P’s - Functionality & Features • Presentation • Payments • Presence • Push • Proximity • Performance • Personalization • Panache • Privacy • Permission Source: MeetingTechOnline Buyers Guide to Mobile Apps http://bit.ly/eV3U2m
  • 34. SMS • With opt-in, content is delivered at your demand • Invites opportunities for engagement and can easily tie in to promotional/sponsorship campaigns • Universal access - SMS features are enabled on most mobile phones
  • 35. Geolocation • “Gaming” increases engagement and ties exhibit information in to fun activities • Foursquare, Gowalla, Facebook Places - Existing applications that many attendees may be using
  • 36. The Fun of Geolocation • Reports your location and location of others • “Check-in” to popular locations/businesses • Earn rewards – points, badges, and if you check-in the most can become Mayor and get freebies or discounts
  • 37. QR Codes • Print based hypertext links • Expedite information exchange (registration, biz card, contact info, etc.) • “Scan and Go” - information can be downloaded and digested without needing to be stationary. Attendees can scan and consume content at their convenience
  • 38. Digital Collateral • Replaces/reduces amount of trade show literature by giving attendee opportunity to download digital version • Measurable. Distribution can be tracked, down to attendee sharing • Reduces money on printing & shipping and reduces waste • Has SMS feature, for those without
  • 41. Adobe MAX Companion • Annual developer conference • 5 days. Over 200 sessions. Over 60 ancillary events. 3 “unconferences”. Unlimited tweet-ups, meetings, and informal gatherings • Needed to communicate it all, allow attendees to interact, stay connected, and drive additional information, all while showcasing Adobe technology?
  • 42. Aggregate Channels & Immersive Experience • Agenda • Detailed session information • Speaker lists • Your personal MAX schedule • Venue Maps • News and announcements • Integrated twitter feed
  • 43. Mass Convention Center Authority • Custom developed App by Swiftmobile • Available on iPhone, Android, Blackberry, iPad, mobile web • Venues, transportations, Nearby, Agendas, social media • Free - $10K sliding scale of functionality
  • 44. Sports South SHOT Show 2011 • Exhibitor provided sales staff with iPads & used an iPhone/iPad app for lead retrieval • Exhibitor developed an iPad app under a developer license (no Apple approval needed), which gave mobility for demos
  • 45. SHOT Show 2011 • SHOT Show management developed an app for attendees including integrated floorplan with geolocation support, education schedules, personalized agenda & exhibitor suggestions
  • 46. Swyft Technology Dreamforce 2010 • Exhibitor received 60 check-ins from 40 different users in December 2010 • Tied in check ins with iPad promotional giveaway and mayor t-shirt
  • 48. Square • Accept credit card “swipe” payments from mobile devices • Allows for cash transactions • Set up mobile “storefront”
  • 49. Meeting Space Calculator • Estimate meeting capacities based on room sizes
  • 50. iLeads • Capture leads anywhere, any time on the show floor or a party. • Simply enter the unique number printed on each badge - the record is quickly and easily captured.
  • 51. Wiffiti • Publishes SMS & Twitter messages to a screen • Interactive from mobile devices
  • 52. Pollydaddy • Polls can be created and synced automatically to iOS devices • Offline mode allows for easy mobile polling
  • 53. Jumpscan • Create your personalized QR code with contact info • Link to social profiles and info including Twitter, Facebook and V-Card
  • 54. FatStax • Store a variety of information with offline access • Sync literature, catalogs, etc. and send to attendees on demand
  • 55. Creating your Own QR Codes • Generate QR codes with links to - Phone numbers - SMS Msg - URLs - Google Maps location - PayPal Buy now link - Event - Social Media Link
  • 56. Instagram • Users take photos and stylize them to share with others • Creative way to encourage attendees to share photos
  • 57. Resources MobileExhibitor.wordpress.co m •Slideshare •References •App Recommendations •Videos
  • 58. Contact Desiree Lehrbaum Eric Lukazewski @lumendesiree @ericlukazewski desiree@lumen-consulting.com eric@echelondesigninc.com www.lumen-consulting.com www.echelondesigninc.com

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