2. Faran Thomason
Video Game and Consumer
products industry veteran
Nintendo, Atari, MGA
Manufacturing, Business
Development
Social Mobile Development
3. Mobile Device Market Size
5.1 Billion people own a mobile
phone!
Over 90% of these phones are in
arms reach
Smartphone dominate
platform(but there are still billions
of “dumbphones”)
Smartphone sales exceed PC sales
Tablets on the rise
4. Hardware Wars
It’s mainly a 2 horse race
Android vs iOS
Android is fragmented(over
400 different devices)
iOS has the money
5. Fun Facts
Mobile Marketing will provide around 12% of global
advertising by 2016 and will grow to almost $30 billion
People spend 2.7 hours a day on mobile devices
Activities include web, games, video & Apps!
6. Who is your customer
Who are they?
Where do they consume? +
How do they engage?
When do they engage?
10. Apps
Leverage Hardware
Apps have higher engagement
Sponsor Apps for branding
At Mercy of Apple/App Store
Competition!
Crackdown on UDID & incentives
12. HTML 5
No need to submit to platform
owner
Cross platform
Discovery from search
Not a mature platform
Varied payment infrastructure
No GPS or phone feature access
hybrid/ app store shell
13. Local
61% of local mobile search results
in a phone call
89% of customers search before
making a purchase
9 out 10 mobile searches lead to
action
Mobile coupons have 10x the
redemption rate
84% of small business has seen an
increase from mobile marketing
14. Video
200 Million views of video
on mobile
Keep ads short (15
seconds)
Keep small due to bandwith
issues
15. The Future
86% use mobile device while
watching TV, 2nd Screen Apps
compliment viewing experience
Real world rewards for clicking on
ads(Kiip)
Gamification incorporating game
elements into real life
16. Wrap Up
Wild West
Lots of change and lots of
opportunity
Take stats w/ grain of salt
Test, track & find what works for
you...
Have fun!