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Presented at Web Unleashed 2019
More info at www.fitc.ca/webu
Examining our responsibility as creators to design for disconnection.
The “restore connection” alert isn’t just for devices– it applies to people too. And it’s more important now than ever before.
Digital creators, we need to talk. The rise in mental health as a result of situational stress is a prevailing theme in today’s society, and some of the products we’re building are the root cause. But we have the power to change this. As creators of digital products, how might we enable our users to be more present in their lives? How might we invest in features like Instagram’s activity timer, despite the fact that they’re fundamentally counterintuitive to the usage metrics most behemoth tech companies are driving towards?
We have a responsibility as creators of digital products to enable others to disconnect …and re-connect with themselves, physically and mentally. This intersection is an emerging category Andrea likes to call digital health, and it’s something we can create together.
To share actionable strategies, principles and considerations for designing with digital health top of mind. Andrea will get into some #realtalk about how we can collectively create more balance and presence for the humans using our products.
Designers and digital creators of all kinds – especially those building digital products at scale!
Open to audience members of any skill level (this is a more high-level talk)
Five Things Audience Members Will Learn
Tips and best-in-class examples of designing for digital health
Design guidelines and principles for designing with digital health in mind
Evidence-based practices to ground your future design decisions
Strategies for re-framing the success metrics of digital products
Design ethics resources
Guides how designers work with clients, colleagues, and the end users of products,
how they conduct the design process, how they determine the features of products,
and how they assess the ethical significance or moral worth of the products that
result from the activity of designing.
Appropriate workstations that facilitate healthy work habits and posture
Repeat exposure to screens
Prolonged effects of over-working on or in front of technology
Maintaining healthy relationships with technology
Finding intentional disconnection
Curbing technology addictions
Otherwise known as social norms, this is what is considered as normal in a society
Having agency over your personal data (consent)
Security of personal information
@ANDREACROFTS • DESIGNING for DIGITAL HEALTH
Am I maximizing happiness for the greatest number of people?
Am I treating people as an ends or as a means?
What would happen if everyone did what I’m trying to do?
Would I be happy for this to be published in tomorrow’s papers?
A lens through which to create.
Questions to ask yourself as you’re designing:
To get back on task
after an interruption
Daily Habit Tracker
As a preferential category
Metal Gear Solid 4
“Isn’t it time for a break? It’s now after
1am. For your health, take a break!
What time is better than now to do a few
stretches and move around a little?”
- Jacqueline Novogratz
CEO of Acumen
THINGS WE CAN DO:
digitalhealth:physical, mental and social
Definewhat design ethics meanstous,
andlive by thatinourworkeveryday.
metricstoevolvewhat success means
High-quality guided meditation sessions.
Sessions range from 1 minute to 20+ minutes.
Bite-sized classes from reputable
instructors. Helps me sweat once a day.
A diet plan, food diary, macro calculator,
calorie counter & healthy recipes, all in one.
Habit-forming app created by the Center for
Advanced Hindsight at Duke University.
Muse Meditation Headband
Headband that provides real-time feedback
on brain activity during guided meditations.
Mood journal for documenting and
unpacking thoughts using CBT.
@ANDREACROFTS • DESIGNING for DIGITAL HEALTH