Presented at Web Unleashed 2017
More info at www.fitc.ca/webu
Presented by Adelle Lin, Intel Corporation
Overview
The web is beginning to spatialize. With the rapid development of hybrid reality tools –computer vision, webGL, 360 filming, animation as well as the hardware such as headsets and sensors– users are already beginning to expect richer content and more immersive ways to connect. How will the web look within virtual / augmented / alternate / mixed realities?
Information architecture starts to embody physical architecture, sitemaps start looking like blueprints; this calls for a new framework for UX design. Do we take skeuomorphic design rules and reapply them in physical form or invent new metaphors? Through a few case study prototypes, Adelle examines devices that are used across the spectrum of digital to material, and explains assessment techniques for designing a hybrid-connected future.
Objective
Let’s make a 3d web together
Target Audience
Designers, framework developers, VR, AR, futurists, storytellers
Five Things Audience Members Will Learn
Current and future 3D immersive web trends and technologies
Interaction design for 3D web
Development tools for VR / AR
Lessons from game design
Assessing UX complexity for your project
22. FEATURES:
Artist menu using object recognition
Artist desk = hub for information
Exhibit of works
Physical movement around space
Voice prompts
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31. Metaphors to consider:
Reading screens
Moving things
Opening things
Moving in space
Back, saving, deleting
Communication w/ people and things
Inputs from and to the real world
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52. Amorphous system + Familiar environment + General context → User Experience can be more interpretive
Structured system + Foreign environment + Specific context → User Experience might require more directiveness
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