8. Games … CHALLENGE students are HIGHLY motivating CAPTURE the attention of students
9. Games … ENGAGE students in learning MATCH learning outcomes
10. Games … Can be used in a VARIETY of settings from whole class to individual activities
11. Games may cause…. Competition Difficulty for less able students rather than learning Financial difficulty Interest in winning
12. But how do I use G . A . M . E . S . in the classroom? Choose games that are age appropriate. Allow students to use games to help them demonstrate mastery in a subject.