Game-lynch is a special format of the event when game development experts will speak about highs and lows of the presented games.
They will discuss the drawbacks in game design , visuals, usability, etc.
2. О линче
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Игры выбираются именно по играм, а не
разработчикам
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В первый раз у нас нет физических пазлов
0_о
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Выигрывает самая стойкая игра
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Голосование по окончанию линча
14. Doing the same thing over and
over again expecting sh@t to
change.
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Starts off intuitively; fun button mashing
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Bonus levels out of nowhere
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Mechanic stays the same; just adds more
characters
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Gets frustratingly boring
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Bonus levels have no urgency or purpose
•
Make the damn progression more interesting!
16. What is Diamond Mania 2?
The AppStore Description says:
"Diamonds Mania, popular and loved by many gamers, returns!
The best in its genre game has transformed and acquired great new features."
Let's check and lynch that game! ;)
17. Tutorial / Controls
Consistency in Graphics and assets is usualy very
much appreciated
Drop the diamond?
Err... how? Flicking?
Dragging? Tapping?
23. The Game modes
Let's check the manual then...
...ok, it's official. 2 of the modes are the same!
24. The Game modes
The difference comes mostly through difficulty levels:
beginner: match 3
advanced: match 4
master: match 5
and that's it.... =(
25. Gameplay
- Match the Diamonds
- Get points
- Consumable Power Ups
- Different levels. What for...?
Problems:
- No goal besides making the highest score
- No Progression
- All modes and difficulty levels feel the same
- Diamonds not moving up -> almost standard in EVERY match 3 game
(makes combos very hard and gameplay not enjoyable)
- If you leave the game session through the ingame menu, you'll lose
all you current progress. NO WARNING!!! (in DM1 there was one)
26. Currency
Currency = red diamonds
Same red diamonds in gameplay = not currency! WTF!?
Can I get the currency other than through IAP? Yes, through combos
27. Game over...
Err... I know that the game is over. But how did I perform? Was I good? Bad?
28. A few words on the free version
Ads hide parts of the gameplay area. The HUD is completely hidden...
29. A few words on the free version
no option of removing the Ads, same monetisation as full version!
Full version Free version
30. Summary
- What could have been a nice match 3 game, ends up in being a prototype with very
rudimentary gameplay
- Game modes with more obvious and entertaining differences
- tutorial for each mode
- end game is disappointing -> no stats, no user praising, no user motivation, etc...
- better communication with the user (tutorial, currency, better manual)
- in lite version, Ads cover the HUD
- better monetisation (eg. in lite (next) version, "remove ads" IAP
- and and and....
33. The Name - branding
It’s important to think on the branding of your game:
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The name (and the icon) is the first thing users will see – tempt them to
download it!
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Don’t look just for a catchy name, but also look for something that has no
negative association
35. Another entrance
So – out of the 2- how’s the game is going to look like??
The same inconsistent can be seen between the level ‘s
graphic design and the menus
36. Main Menu
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Where did the great smile disappeared?
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It’s good to have a focus on the character, but it can be more
outstanding, and with less anger…
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Notice the “Pain” – always try to present words in a visual way,
animated and interesting
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“Play” – location, location, location
38. Gameplay
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Tutorials must be clear – preferable with graphical help (arrows, animation)
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What helps the main character to win? What should be avoided??
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Level design – flow and progression
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How do you fail?
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How do you finish a level successfully?
39. Tutorials
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No one likes to read texts, no one reads even if needed, and all of us are
just looking for buttons
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A good tutorial should be part of the gameplay.
42. To sum up…
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“Level Failed” is better looking than
the “Level completed” menu –
Confusing!!! What is the goal??
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Attachment to the characters –
missing!
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Store – missing!
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Engagement – missing!
A runner game with a twist and
potential – great, but why so messy?
71. •
сложно полноценно привыкнуть
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трудно целиться в противника на расстоянии
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сложно попадать распылителем
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неудобно биться с боссами
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тяжело собирать монетки и одновременно целиться
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трудно долго удерживать кнопку мыши
Минусы : управление только мышкой