I start this talk by exploring how humans gathered and shared knowledge in ancient times only for it to be lost during the dark ages. Not unlike the information overload of today, making knowledge a commodity for the first time in human history.
I follow these concepts with the closely interconnected "6 Rules for Building Amazing Apps for Mobile & Tablet Devices" including how to look at your data, how context influences the users interactions, how to influence users behavior and how to use design to create touchable, almost real life product experiences. Concluded with resetting peoples expectations of how to build mobile apps, making sure they account for a lot more time than other projects.
32. ABACUS AMPHITHEATER AQUEDUCT ARCH
BOOK BRASS BRIDGE CAMEOS CAST_IRON
CEMENT CRANE DAM DOME LOOM
FLAMETHROWER GLASS BLOWING
HAND_SOAP HYDRAULICS HYDROMETER
KNIFE LIGHTHOUSES LEATHER MILLS
STEAM_ENGINE NEWSPAPER ODOMETER
PADDLE_WHEEL PEWTER POTTERY
REAPER SAILS RUDDER SAUSAGE SEWERS
SPIRAL_STAIRCASE STENOGRAPHY
STREET_MAPS SURGICAL_INSTRUMENTS
Some Innovations from the Roman Empire
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44. “In an economy where the only certainty is
uncertainty, the one source of lasting
competitive advantage is knowledge. When
markets shift, technologies proliferate, and
products become obsolete almost overnight,
successful companies are those that
consistently create new knowledge,
disseminate it widely throughout the
organization and quickly embody it in new
technologies and products”
45.
46.
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48.
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54.
55. with Brian Fling
Rules for Building
Amazing Apps for
Mobile & Tablet
61. UNDERSTAND THE MEDIUM
Get to know what your tablet means to
your users and how they will use them.
2. GET YOUR DATA DIALED
Data is the new content, and it comes from
everywhere.
3. BE A MASTER OF CONTEXT
Dive into context, it is the easiest way to
level up to awesomeness.
4. DESIGN FOR INTERACTION
Chances are you’ve never done anything
like it before.
5. FOCUS ON THE DETAILS
A gift for pixel perfection and psych degree
can come in handy.
6. ALLOW AMPLE TIME
It takes a lot longer than you might think.
#1
62. with Brian Fling
Rules for Building
Amazing Apps for
Mobile & Tablet
61. UNDERSTAND THE MEDIUM
Get to know what your tablet means to
your users and how they will use them.
2. GET YOUR DATA DIALED
Data is the new content, and it comes from
everywhere.
3. BE A MASTER OF CONTEXT
Dive into context, it is the easiest way to
level up to awesomeness.
4. DESIGN FOR INTERACTION
Chances are you’ve never done anything
like it before.
5. FOCUS ON THE DETAILS
A gift for pixel perfection and psych degree
can come in handy.
6. ALLOW AMPLE TIME
It takes a lot longer than you might think.
#2
63. 1 out of 3 projects
gosidewaysbecauseof
BAD DATA
76. Figure out how your app
will Push & Pull data
before you begin.
77. with Brian Fling
Rules for Building
Amazing Apps for
Mobile & Tablet
61. UNDERSTAND THE MEDIUM
Get to know what your tablet means to
your users and how they will use them.
2. GET YOUR DATA DIALED
Data is the new content, and it comes from
everywhere.
3. BE A MASTER OF CONTEXT
Dive into context, it is the easiest way to
level up to awesomeness.
4. DESIGN FOR INTERACTION
Chances are you’ve never done anything
like it before.
5. FOCUS ON THE DETAILS
A gift for pixel perfection and psych degree
can come in handy.
6. ALLOW AMPLE TIME
It takes a lot longer than you might think.
#3
78. JARGON ALERT
Context
The circumstances that form
the setting for an event,
statement, or idea, and in
terms of which it can be fully
understood and assessed.
89. Always add value to the
users context*
*Doing so requires a little Psych 101
90. with Brian Fling
Rules for Building
Amazing Apps for
Mobile & Tablet
61. UNDERSTAND THE MEDIUM
Get to know what your tablet means to
your users and how they will use them.
2. GET YOUR DATA DIALED
Data is the new content, and it comes from
everywhere.
3. BE A MASTER OF CONTEXT
Dive into context, it is the easiest way to
level up to awesomeness.
4. DESIGN FOR INTERACTION
Chances are you’ve never done anything
like it before.
5. FOCUS ON THE DETAILS
A gift for pixel perfection and psych degree
can come in handy.
6. ALLOW AMPLE TIME
It takes a lot longer than you might think.
#4
96. Abraham Harold Maslow
(April 1, 1908 – June 8, 1970)
was an American psychologist.
He is noted for his concept-
ualization of a "hierarchy of
human needs", and is
considered the founder of
humanistic psychology.
115. The “deck” is still very much
alive and doing incredibly
well.
116.
117.
118.
119. with Brian Fling
Rules for Building
Amazing Apps for
Mobile & Tablet
61. UNDERSTAND THE MEDIUM
Get to know what your tablet means to
your users and how they will use them.
2. GET YOUR DATA DIALED
Data is the new content, and it comes from
everywhere.
3. BE A MASTER OF CONTEXT
Dive into context, it is the easiest way to
level up to awesomeness.
4. DESIGN FOR INTERACTION
Chances are you’ve never done anything
like it before.
5. FOCUS ON THE DETAILS
A gift for pixel perfection and psych degree
can come in handy.
6. ALLOW AMPLE TIME
It takes a lot longer than you might think.
#5
120.
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129. with Brian Fling
Rules for Building
Amazing Apps for
Mobile & Tablet
61. UNDERSTAND THE MEDIUM
Get to know what your tablet means to
your users and how they will use them.
2. GET YOUR DATA DIALED
Data is the new content, and it comes from
everywhere.
3. BE A MASTER OF CONTEXT
Dive into context, it is the easiest way to
level up to awesomeness.
4. DESIGN FOR INTERACTION
Chances are you’ve never done anything
like it before.
5. FOCUS ON THE DETAILS
A gift for pixel perfection and psych degree
can come in handy.
6. ALLOW AMPLE TIME
It takes a lot longer than you might think.
#6
146. Get in Touch
Find Out How We Can Help You.
Brian Fling
Founder & President
brian@pinchzoom.com
+1 206 351-6060
Charlie Barr
Client Director
charlie@pinchzoom.com
+1 206 395-5085
My name is Brian Fling and
Iʼm a Mobile Designer
twitter.com/fling
bookmobiledesign.org
companypinchzoom.com
blogflingmedia.com
THANK YOU