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Digital badges - NERCOMP Gameful Learning Presentation

Presentation given at NERCOMP Gameful Learning Professional Development workshop, September 2014. This presentation explored some aspects of applying a gamification framework toa Graduate Instructional Design course, and the initial application of digital badges to this course.

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Digital badges - NERCOMP Gameful Learning Presentation

  1. 1. Digital Badges The case of INSDSG 619 also available on SlideShare Apostolos Koutropoulos, MBA, MSIT, MEd, MA
  2. 2. Agenda Gamification Framework  Framework & the semester schedule  Digital Badges for INSDSG 619/684  Badges  How it worked out  Future steps
  3. 3. Ground Rule Questions? Ask! No need to wait until the end. If there is something I will get to at a later point in the presentation I will let you know 
  4. 4. Gamification Framework 1 2 Early Late Onboarding Early Late Midgame 3 4 Endgame Everlasting Epicwinblog
  5. 5. Framework applied 619 (retcon) Week 0 Week 1 Welcoming remarks, Initial overview, Introductions, Priming Week 2 Week 3 Review & foundation setting Week 4 ~ Week 9 Core Design Content Week 10 ~ Week 12 Teaching, Implementation, Peer Review Week 13 Wrap-up Early Onboarding Late Onboarding Midgame Endgame ? Add/Drop Ends
  6. 6. What was useful, with little modification Gamification Mechanics
  7. 7. Mechanics used (Level 1) Early Onboarding
  8. 8. Mechanics used (Level 2) Late Onboarding
  9. 9. Mechanics used (Level 3) Early Midgame
  10. 10. Mechanics used (Level 4) Late Midgame
  11. 11. Mechanics used (Level 5) Endgame
  12. 12. Mechanics used (Level 6) Everlasting Experience
  13. 13. Can someone define a badge? Badges
  14. 14. Why Badges? 1. Very specific recognition 2. Motivation to produce better final projects
  15. 15. Known Badges LMS Initiate Design Competition
  16. 16. (Discovered) Easter Egg Badges No Walled Gardens Left: Discussion Initiator Discussion Kindler Helping Hand Right: Sharing is caring Beyond the course Bug Squasher
  17. 17. (undiscovered) Easter Egg Badges Beyond the Basics
  18. 18. Some figures: Easter Eggs 14/17 (82%) opted to participate in the experiment No Walled Gardens 8 57% Discussion Initiator 2 14% Discussion Kindler 5 36% Helping Hand 10 71% Sharing is Caring 9 64% Bug Squasher 4 29% Beyond the Course 11 79%
  19. 19. Some figures: Competition Badge Activity Gold 365 Silver 15 Bronze 56
  20. 20. Lessons Learned Writing testimonials, and providing evidence, for behavioral badges is tough!  Most Easter Eggs revealed after week 6 (late midgame)  Generally speaking: Students who earned badges liked the recognition – however no significant boost in motivation.  For the most part: knowing that peers would be voting on the final project encouraged student to “up their game” when designing their final project.
  21. 21. Possible Future Directions  Rethink current assignments  Start from scratch with most  Use badges instead of grades  Improve Midgame experience  Student Sourced Badges  Create an Open Course  Engage alumni mentors  Enhance Level 6 mechanics
  22. 22. Discussion
  23. 23. http://www.epicwinblog.net/2013/10/the-35-gamification-mechanics- toolkit.html See Epic Win Blog for Gamification Mechanics

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