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Gamifying learning

A research-based presentation on the gamification of learning prepared for EDDE 803 (Athabasca University EdD Program). Cohort 7. The presentation has some elements of audience interaction (hence little text). Not sure what the provenance of the graphic is for Bartle's player types.

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Gamifying learning

  1. 1. Gamifying Learning Apostolos Koutropoulos EDDE 803 November 2015 some images fair use
  2. 2. Pick your time machine of choice...
  3. 3. Huizinga and the Magic Circle Board games (Monopoly)
  4. 4. Huizinga and the Magic Circle Athletic Magic Circles (Soccer)
  5. 5. Huizinga and the Magic Circle Virtual Worlds (Star Trek Online)
  6. 6. Huizinga and the Magic Circle Augmented Reality Games (Ingress) Magic Circle bleeding through to real life?
  7. 7. Deterding et al. Jen Porter, EDDE 801
  8. 8. Gee’s Gaming Principles Jen Porter, EDDE 801
  9. 9. Caillois Typology Caillois, R. (1958). Les jeux et hommes. Gallimard (p. 92)
  10. 10. Bartle’s Player Types
  11. 11. Manrique game mechanics On-boarding Late on-boarding Midgame Late-midgame Endgame Everlasting Experience (partial list)
  12. 12. Manrique game mechanics On-boarding Late on-boarding Midgame Late-midgame Endgame Everlasting Experience (partial list)
  13. 13. Gamification...defined? “the use of game mechanics and experience design to digitally engage and motivate people to achieve their goals” (Burke, 2014, p. 6).
  14. 14. Non-game contexts Nike+ GoWalla (ca. 2010)
  15. 15. Gamification meets Instructional Design
  16. 16. Structural Gamification Gamification as a wrapper to current Using game elements to engage learners If your current content is boring… you still have a problem Some Tips: Yes to smaller goals, building up to a bigger goal Opt-in status mechanisms Use tracking mechanisms
  17. 17. Content Gamification Modifying existing content to be more game-like Using game lingo and developing a magic circle No need to create an entire game Some mechanics to keep in mind: Stories Challenges Curiosity http://www.mylarpcostume.com/2013/04/orc-male-larp- costume/ LARP Orc
  18. 18. Remember this?
  19. 19. The end...continue?
  20. 20. BibliographyBurke, B. (2014). Gamify. Brookline, MA: Bibliomotion Csikszentmihalyi, M. (2004, February). Mihaly Csikszentmihalyi: Flow, the secret to happiness [Video File]. Retrieved from: https://www.ted.com/talks/mihaly_csikszentmihalyi_on_flow Deterding, S., Dixon, D., Khaled, R., & Nackle, L. (2011). From Game Design Elements to Gamefulness: Defining “Gamification”. Proceedings of MindTrek 2011. September 28-30. Tempere. Finland. Gagne, R. & Driscoll, M. (1988). Essentials of Learning for Instruction. Englewood Cliffs, New Jersey: Prentice-Hall. Gee, J.P. (2007). What videos games have to teach us about learning and literacy. New York: Palgrave Macmillan. Kapp, K. (2012). The gamification of learning and instruction: Game-based methods and strategies for training and instruction. San Francisco. Pfeiffer. Kapp, K., Blair, L., & Mesch, R. (2014). The Gamification of learning and instruction fieldbook. San Francisco: Wiley Keller, J. M. (2010). Motivational design for learning and performance: The ARCS model approach. New York: Springer. Khan Academy (n.d.). Badges. Retrieved from: https://www.khanacademy.org/badges Knowles, M. (1984). Andragogy in Action. San Francisco: Jossey-Bass. Laurillard, D. (2012). Teaching as design science: Building pedagogical patterns for learning and technology. New York: Routledge Manrique, V. (2013). The 35 gamification mechanics toolkit v2.0. Retrieved from: http://www.epicwinblog.net/2013/10/the-35-gamification-mechanics-toolkit.html McGonigal, J. (2010, February) Jane McGonigal: Gaming can make a better world [Video File]. Retrieved from: https://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world McGonigal, J. (2011). Reality is Broken: Why games make us better and how they can change the world. New York: Penguin Books. Open2Study (n.d.) Badges. Retrieved from: https://www.open2study.com/badges Schell, J. (2010, February) When games invade your life [Video File]. DICE summit 2010 keynote. Retrieved from: https://www.ted.com/talks/jesse_schell_when_games_invade_real_life Sheldon, L. (2011). The multiplayer classroom: Designing coursework as a game. Boston, MA: Cengage. Vygotsky, L. S. (1978) Mind in society: The development of higher order psychological processes. Cambridge, MA: Harvard University Press. Werbach, K. (2015a). Kevin Werbach: Definition of Gamification [Video File]. Retrieved from: https://www.coursera.org/course/gamification Werbach, K. (2015b). Kevin Werbach: History of Gamification [Video File]. Retrieved from: https://www.coursera.org/course/gamification Werbach, K. (2015c). Kevin Werbach: Examples and Categories [Video File]. Retrieved from: https://www.coursera.org/course/gamification Werbach, K. (2015d). Kevin Werbach: What is a Game? [Video File]. Retrieved from: https://www.coursera.org/course/gamification

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