5. 2015
2014
Client: City of Aarhus
Partner: Realdania, Realdania Byg
Client Advisor: Rambøll DK
Architects: schmidt hammer lassen architects
Co-advisers: Arkitekt Kristine Jensens Tegnestue and Alectia
A/S
6. Urban Mediaspace Aarhus
Dokk1:
• Main Library
• Citizens’ Services
– 17.500 m2
• Partners and network
– 11.000 m2
Automatic parking space - 1000 cars
Two new urban harbour squares
Arrival centre for light rail
Uncovering of the river
Traffic regulation
Climate security
App.: 340 mill US$
7. The Vision
• Space for co-operation
• Place for dialogue,
knowledge, ideas and
inspiration
• Open informal learning
space
• A unique place for children
and families
8. From To
information that can be What can only be
found anywhere experienced at the library
Space for media Space as a media
On-line On site
Information Meaning
Facts Credibility
Meeting information Meeting people
Knowing Experimenting
Visitors Resource person
Neutrality Sensing
Seriousness Sense of humour
Arranged events Things that happen
Ivar Moltke, Create
9. The Library of the future
Recognition/Experience
Innovation Empowerment
D.Skot-Hansen
C.H. Rasmussen
Engagement H. Jochumsen
11. The purpose of userdriven innovation is to…
• develop our organisation and staff through
cooperation with citizens
• involve citizens in and make them familiar
with Dokk1 and Urban Mediaspace
• facilitate unformal learning spaces
• develop relevant services
• create spaces for
democratic processes
12. Lead users
Co-creators
Situational involvement
Kilde: How to Engage Youth, Hovedbiblioteket Aarhus
14. The purpose of partnerships includes
• Having the opportunity to experiment and uncover new opportunities
• Creating better connections with the local community
• Creating contacts with new users
• Reaching current users in new ways
• Creating and strengthening political or strategic relations
• Using resources in new ways
• Gaining new knowledge about specific target groups
• Gaining new competences
• Having the opportunity to disseminate or offer new services
15. Interaction
Innovation in hybrid organisations
Development of business models
Volunteers as consultants
Research and development
Co-productions
Advocacy campaigns
Branding
Dialogue on services
Short tail Long tail
Short sponsorships Network, clubs
Donations, gifts Long sponsorships
Distance
16. What is a partnership?
A formalised collaborative relation that is
built on equality and respect. The partners
create something which they would not
create by themselves and thus the
partnership becomes a win-win situation
32. People’s Lab
• Create two x three rooms in 2 years
• Collect knowledge on how libraries can
work with Makerspaces
• Develop strategic recommendations for
libraries
People’s Lab
33. How can the library create a room
that encourages citizens’ ability to
innovate?
People’s Lab People’s Lab
34. How can the library arrange
meetings between inter-
disciplinary knowledge areas?
People’s Lab People’s Lab
35. How can we create something
with power and energy in the
local community?
People’s Lab
37. People’s lab
• Collaborative innovation: Roskilde
Libraries, Citizens’ Service and Libraries,
Aarhus University, Roskilde University,
Open Space Aarhus, INSP!, Aarhus school
of Architecture, Sager der samler
• Userdriven innovation
• We do nothing on our own!
People’s Lab
48. 2nd room in Aarhus
• In October
• Combination of inter-disiciplinary
professions and themes
• Working with topics from various
perspective
People’s Lab
49.
50. BACKGROUND STORY
• A ’demotek’ functions as an
underground library where the
citizens lend out their own
artistic pieces
• The first Danish Demotek
opened in Copenhagen in 2010.
• DemotekAarhus evolved from a
project initiated by young
people and was launched
October 2012
51. THE PURPOSE
DemotekAarhus will…
• …stimulate the city’s creative underground
societies/environment by creating a scene where
”up-coming” artists can show off their pieces
• …create a platform for interdisciplinary artistic
expressions between the different environments,
different art styles and genres.
• …become a living workshop with different events,
which gives the artists the opportunity for meeting,
learning and inspiring each other.
• …Create an interaction between the artists and
users via DemotekAarhus’ physical space in the
library, the webpage and app.
52. Website
The App
Lending
Events
Longterm
interdisciplinary artistic projects
53. THE PROCESS
• A process where young
people, cultural institutions
and library staff co-created on
developing the concept and
the exhibition furniture.
• DemotekAarhus is realised
through co-operation with
talented, creative young
people, who has invented the
logo, the graphs, webpage
and the exhibition furniture.
55. THE GOOD STORY
• Enormous interest in the project and
lots of goodwill from external
partners.
• The good collaboration which
resulted in:
> A new Demotek built in no time for
a minimum amount of money
> An exhibition where trying artists
get the courage to show their art
work in the public room
> Writing workshops where people
with same interest for words meet
and inspire each other.
59. Recommendations
• Make the library attractive to gaming enthusiasts. Provide them with something they do not
have at home and give them an opportunity to become involved when they visit the library.
• Make the gaming strategy part of the event strategy.
• Invite people behind the game productions, users of the games, and professionals to talk
about games and gaming culture. Gaming dissemination (also) consists of meetings between
people with an interest in the same medium.
• Cultivate a community through attractive events.
• Consider partnerships and cooperation when planning gaming activities, hybrid events and
dissemination.
• By creating and developing games, users will gain knowledge of, competences in, and insight
into a medium which they meet everywhere in their daily lives.
60. A Maker Library is…
• co-creation2014… users, partners and the library
between
• a focus on community building
• creating meetings between knowledge domains and
people
• facilitating innovation processes
• a transformation from collection to connection
• a mashup library
• room for prototyping in the physical library
• to create the possibility for citizens to gain knowledge
together
www.multimediehuset.dk/mediaspace