Ce diaporama a bien été signalé.
Le téléchargement de votre SlideShare est en cours. ×

Multichannel me - Chasing after the multichannel user

Publicité
Publicité
Publicité
Publicité
Publicité
Publicité
Publicité
Publicité
Publicité
Publicité
Publicité
Publicité
Prochain SlideShare
Brugnoli System Ux
Brugnoli System Ux
Chargement dans…3
×

Consultez-les par la suite

1 sur 28 Publicité

Plus De Contenu Connexe

Diaporamas pour vous (17)

Similaire à Multichannel me - Chasing after the multichannel user (20)

Publicité

Plus par frog (20)

Multichannel me - Chasing after the multichannel user

  1. 1. Multichannel me Chasing after the multichannel user A user centered approach to design multichannel experiences Gianluca Brugnoli frog design http://twitter.com/lowresolution November 2010
  2. 2. Where do we start?
  3. 3. The digital world. Yesterday. This is just a PC This is a web browser and a This is a search web site engine Single device, PC-based, browser centered, web site navigation. The main starting point is a search engine, the destination is a web site.
  4. 4. The digital world. Today. The ecosystem is wider and open Social network This is still a PC Tablet a twitter client mobile app There is still a search engine Mobile and pervasive, multichannel and multiscreen, application based. The main starting point is a social network, relevant content is found following social connections or a location.
  5. 5. The digital world. Today. Fragmentation is a necessity Users are mobile and multichannel by nature. To reach them the same content and service must be distributed through multiple touch points, channels and devices. Chasing after the multichannel user, the digital ecosystem gets more and more fragmented.
  6. 6. A multi channel experience is not just a technical innovation. It is a natural condition for end users. They live their digital experience across multiple touchpoints and situations. The more a digital system is open and agnostic against channels and devices the better is for the user. Image: http://www.flickr.com/photos/estherase/340565398
  7. 7. Example: Google eBooks Keep on reading your favorite books, no matter what device you are using and where the content is stored.
  8. 8. Multiple screens and devices live together Users access data, content and services with the best screen available in that situation
  9. 9. Example: metamirror Media and services integrate and complete each other
  10. 10. Example: twitter Word Cup 2010 Gathering the real-time tweets tra c during the football matches
  11. 11. Example: twitter and MTV Tracking real-time twitter tra c during the MTV VMA 2010
  12. 12. Example: frog design TV Chatter iPhone app
  13. 13. Scenario change: the future is mobile and pervasive By 2013, mobile phones will overtake PCs as the most common Web access device worldwide PC installed base forecast, the total number of PCs in use will reach 1.78 billion units in 2013. By 2013, the combined installed base of smartphones and browser-equipped enhanced phones will exceed 1.82 billion units and will be greater than the installed base for PCs thereafter. Mobile Web users are typically prepared to make fewer clicks on a website than users accessing sites from a PC. Although a growing number of websites and Web-based applications o er support for small-form-factor mobile devices, many still do not. Websites not optimized for the smaller-screen formats will become a market barrier for their owners — much content and many sites will need to be reformatted/rebuilt.
  14. 14. “Two decades after its birth, the World Wide Web is in decline, as simpler, sleeker services — think apps — are less about the searching and more about the getting.” Maybe “The reports about death of the web are greatly exaggerated”
  15. 15. The web is not dead. But another model is rising. “Because the screens are smaller, such mobile tra c tends to be driven by specialty software, mostly apps, designed for a single purpose. For the sake of the optimized experience on mobile devices, users forgo the general- purpose browser. They use the Net, but not the Web.” Mostly likely the web-browser-centered model won’t be the principal way to access data and services online. Nevertheless tra c on the internet is expected to grow over and over.
  16. 16. The internet tra c has grown. And the channels are multiplying. Email Video Social media Applications Mobile web Web
  17. 17. The multichannel shopping experience The multichannel shopping User Experience flows on a service platform made of di erent channels and touchpoints. 1. LANDING AND 2. PRODUCT 3. PRODUCT 4. SHOPPING CART 5. ORDER SET UP 6. CRM AND PROMOTION DISCOVERY PRESENTATION MANAGEMENT CHECK OUT SUPPORT Website eMail Mobile Store Call Center Paper
  18. 18. The multichannel shopping experience End users build their own experience across the platform, jumping from a channel to another, connecting the available touchpoints. 1. LANDING AND 2. PRODUCT 3. PRODUCT 4. SHOPPING CART 5. ORDER SET UP 6. CRM AND PROMOTION DISCOVERY PRESENTATION MANAGEMENT CHECK OUT SUPPORT Website eMail Mobile Store Call Center Paper
  19. 19. Mobile is the bridge between online and in- store experience Sources: PSFK “Future of Retail” and eMarketer
  20. 20. Shopkick http://www.shopkick.com Mobile is the bridge between online and in- store experience
  21. 21. Example: Albert Heijn - Appie shopping assistant. From the web to the grocery store through a mobile app
  22. 22. New digital services and devices are changing the way we shop within the store
  23. 23. New digital services and devices are changing the way we shop within the store
  24. 24. Example: DieselCam Straight from the store to facebook
  25. 25. Example: Smart Shopping - Intel Point of Sale Kiosk
  26. 26. Example: Intel Augmented reality retail touchscreen
  27. 27. Example: Intel Augmented reality retail touchscreen
  28. 28. Thank you Grazie gianluca brugnoli @lowresolution

×