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Ling Ran (Kevin)
Zhao Xiaoyi
Lin Wenhao
Lim Shuqiang
MT 5016 Biz model for Hi-tech Products
MT 5016 Biz Model for
Hi-tech product
Introduction
Garena+
Talk Talk
BeeTalk
Business transformation & Network effect
Competitor Analysis
Strategy Control
Customer Selection & Scope of Activities
Future Development
Introduction
• Garena is a consumer internet platform
provider.
– Headquartered in Singapore (Fusionopoli, One North)
– Founded in 2009
– Started as internet game provider (LOL; Fifa Online, etc…)
– Huge expansion within 6 years (4000+ employee; 6
countries)
– $ 2.5Billion Valuation, biggest IT company in Southeast
Asia
How online game works
Offline Game Online Game
Better Skills = More Victories More Money = More Victories
By pumping in money, players can buy best players and get maximum enjoyment
Over $10 million transaction daily for FifaOnline worldwide
What are game platform providers
Server provider & maintenance
Game operation and supervision
Platform integration
Marketing & Sales
Pay and PlayGame Development
Bug fixing
Platform ProviderDevelopers Player
How does game developer choose
platform provider
Stable server operation Precise game cheater spot
Excellent marketing ability
Event hosting
The ability to increase user base and let them
PAY MORE
Introduction
Garena+
Talk Talk
BeeTalk
Business transformation & Network effect
Competitor Analysis
Strategic Control
Customer Selection & Scope of Activities
Future Development
Launched in 2010
An online game and social platform for people to
meet, chat and make friends with each other
PC Platform --- Garena + Mobile Platform --- Gas
A single platform login for all the online game hosted by Garena
Average online user: 1.5million on weekdays ; 2.5million on weekends
For online game player
• One single access for multiple games
• Social interaction with other game players
• Community building
• Teamwork platform
• Mobile access
• Integration with social media (Facebook, Twitter, etc)
Value Proposition
For game developer
• Provider a larger customer base
• Locality
• Data management
• Marketing platform
Value Proposition
Value Capture
3 most popular game on Garena+
Game
content
Developer
Garena+/Gas
Consumer
Game Platform
Pay for Virtual equipment/ extra
features
Commission
Royalties
Advertiser
Provide
server
Subscription
Fee
Buy Ads
Place banner ads on welcome
window / game interface
Introduction
Garena+
Talk Talk
BeeTalk
Business transformation & Network effect
Competitor Analysis
Strategic Control
Customer Selection & Scope of Activities
Future Development
Launched 2012
A highly engaging real-time video
communication and game streaming
platform
For Audience
• Real-time communication with DJ
• Live streaming of popular game
competition
• Choice based on audience-driven
criteria
• Multi-sensory entertainment
• Improvement of gaming skills
For DJ
• Earn more easy money
• Generate sense of pride
• Gain popularity
Value Proposition
Value Capture
Consumers registering for following channels.
Commission fees from followers buying virtual gift to greet
DJs.
Advertisements.
Gaming
DJ
Live Show
DJ
TalkTalk Consumer
Advertiser
(game developer)
Signing fees for
popular DJs
Subscribe shows
Subscribe shows
Provide live game instructions to attract
subscribers
Provide live shows to attract
subscribers
Buy virtual gift to greet
DJs
Share profit from selling virtual gifts
Buyads
Playadsonpopular
channels
Registration fees
Permissions to subscribe
channels
Introduction
Garena+
Talk Talk
BeeTalk
Business transformation & Network effect
Competitor Analysis
Strategic Control
Customer Selection & Scope of Activities
Future Development
Launched 2014
A mobile App for people to connect
and communicate with each other
based on locations and interests
• Free messaging and calls
• Easy connect with people nearby and with
same interest
• Business opportunities
- Play games, order meals, order taxi
• Best serves the emotional needs of people
• Curiosity – Majority of users are young
people with a huge portion of under 18
people
• Fulfill loneliness --- peak usage after 11pm
Value Proposition
Value Capture
• Makes most of its money by selling customers virtual goods
(like virtual gifts, online stickers and emoticons).
• Make money from assigning VIP permission (permit to tract who
has seen your personal portfolio, could set specific age range to search
around, discount charge for virtual goods)
• Investment from Gas (provide Gas’ trail version game to consumers,
help to transfer customer to Gas)
• Advertisement fee
Consumer
Advertiser
(game developer)
Buy online
stickers/icons/emoticons,
Vip permission
Free mobile social platform
Banner ads on
welcome window
Buy Ads
Value Capture
Game
function
connect to
Gas
Provide game
Thunder Strike
Free trial version Thunder Strike
Buy complete version Thunder Strike
Investment
Introduction
Garena+
Talk Talk
BeeTalk
Business transformation & Synergistic
effect
Competitor Analysis
Strategic Control
Customer Selection & Scope of Activities
Future Development
WHY:
 Southeast Asia is less mature than Chinese game publishing and game operations
 A very tough competition in Chinese market and less capital
 The strong consumption power for potential customers in SEA
Key for success--Blue ocean strategy
First Entry for South East Asia
• Performance
 Commercial expansion on emerging markets in SEA, HongKong and Taiwan
 Learn successful experiences from big firms in Red ocean market(Tencent), apply it to
emerging markets.
 2009-2010,10X revenue, 2010-2011,4.5X revenue,2011-2012,3X revenue
Key for success--Blue ocean strategy
2010: Garena+ 2012: Talk Talk 2013: BeeTalk 2015 Shoppee
Product Suites & Transformation
Transformation from online game provider into a comprehensive IT company
Key for success: First-mover in South East Asia
New business
<10%
>90%
Revenue Stream
Purpose
• Use Synergistic Effect to promote gaming
business.
Synergistic Effect
• TalkTalk was integrated in the Garena+ platform
to transform game player into the game
streaming audience. At the same time, TalkTalk is
streaming popular game competitions provided
by Garena+
• Highly overlapping of customers!
• However, the intended connection failed due to
insufficient user of TalkTalk (mainly because the
company failed to predict the customer
behavior).
• According to the Garena employee, TalkTalk will
be suspended in SEA market
Synergistic Effect
• Game function on BeeTalk platform is connect to
Gas (Garena+ on mobile) for only the most
profitable game Thunder Strike.
This will transfer potential customer from
BeeTalk to Gas/Garena+
• BeeTalk game platform has become the major
(almost all) revenue income for the products.
Customer Selection & Scope of Activities
Introduction
Garena+
Talk Talk
BeeTalk
Business transformation & Network effect
Competitor Analysis
Strategic Control
Future Development
Customer Selection
Table 1. Study on 200 games with 465 million monthly active users
Customer Selection
• Gamers
• Male and Female
• Average age: 18 – 35
Scope of Activities
• Vertically Disintegrated
• Is an online internet platform provider
• Share risk and more responsible to changes in
market conditions
Outsource
• Developing of games
• Advertising
• Maintenance of games
In-house
• System Management
• R&D
• Marketing
• Payment (AirPay)
• Partnership and investment
• Maintenance of system and
relevant add on functions
Customer Selection & Scope of Activities
Introduction
Garena+
Talk Talk
BeeTalk
Business transformation & Network effect
Competitor Analysis
Strategy Control
Future Development
Competitor Analysis
 Focus in Vietnam
market
 30 million active users
 Products spread spans
from social media to
entertainment to
mobile games
 Games were of poorer
resolution and quality
VNG Asiasoft
 Focus in the Thailand
market
 Provides promotional
media and advertising
activities
 Device that increases
level of security
 Absence of
complimentary social
media or add on
features
Garena+ Focus in Taiwan and
Hong Kong market
 28 million active users
 Products spread spans
from social media to
entertainment to
mobile games
 Any?
 Complimentary assets
such as Talktalk and
Beetalk to enhance
user’s experience
Customer Selection & Scope of Activities
Introduction
Garena+
Talk Talk
BeeTalk
Business transformation & Network effect
Competitor Analysis
Strategic Control
Future Development
Emphasis in brand awareness:
- Exhibition like Garena Carnival
- Cosplay competition
- Communication with gamer
- Lottery
Strategic Control (Branding)
- Enhance Network Effects
- Partnership
- Healthy ecosystem of developers and stakeholders
Strategic Control (Network effect)
GPL as a part of eSports ecosystem, enhances the connection and network effect
between online gaming platform and TalkTalk (i.e. free gifts or lottery), thus, push its
hot games ultimately.
-More incentive (High reward like LOL S5, nearly 200m)
-Large scale competition
Strategic Control (Network effect)
Garena Premier League (GPL) is a professional Garena LOL league
with teams in SEA, which lasts for few months annually
- Sole agent in Taiwan & SEA
- Low ‘ping’ value-better network connection
- High switching cost to other servers
Strategic Control (Appropriability)
- Build in new and integrated support features (Garena Authenticator )
- Enhance stability and connectivity of systems (One account log-in all products)
- Enhance security in payment (AirPay)
AirPay, an Indian third-party payment provider, affords payment gateways to Garena.
Strategic Control
Garena Authenticator providing 2-step authentication for your Garena Account
Introduction
Garena+
Talk Talk
BeeTalk
Business transformation & Network effect
Competitor Analysis
Strategy Control
Customer Selection & Scope of Activities
Future Development
Changing trends in games:
• Esport is still hot now!! But more revenue is in market.
• Thunder Strike (Existing hot Garena mobile game)is not enough. Garena needs to
import more hot mobile games to BeeTalk and Gas
http://blogjob.com/oneangrygamer/2015/05/global-games-market-to-hit-74-2-billion-in-2015-according-to-superdata/
Future Trends
MMO game revenue sharing rule
MMO game developer
Game Platform
>60%
<30%
Alliance /Acquisition=> Independent developer
Models can be followed:
 Alliance: NetEase corporate with Oriental DreamWorks (movie company) and game
designers from other labs that developed Kung Fu Panda mobile game
 Acquisition: Tencent Acquires Riot Games (League of Legends developer) for
$400M
- Develop competencies for game developing
Future Development
Garena Online

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Garena Online

  • 1. Ling Ran (Kevin) Zhao Xiaoyi Lin Wenhao Lim Shuqiang MT 5016 Biz model for Hi-tech Products MT 5016 Biz Model for Hi-tech product
  • 2. Introduction Garena+ Talk Talk BeeTalk Business transformation & Network effect Competitor Analysis Strategy Control Customer Selection & Scope of Activities Future Development
  • 3. Introduction • Garena is a consumer internet platform provider. – Headquartered in Singapore (Fusionopoli, One North) – Founded in 2009 – Started as internet game provider (LOL; Fifa Online, etc…) – Huge expansion within 6 years (4000+ employee; 6 countries) – $ 2.5Billion Valuation, biggest IT company in Southeast Asia
  • 4. How online game works Offline Game Online Game Better Skills = More Victories More Money = More Victories
  • 5. By pumping in money, players can buy best players and get maximum enjoyment Over $10 million transaction daily for FifaOnline worldwide
  • 6. What are game platform providers Server provider & maintenance Game operation and supervision Platform integration Marketing & Sales Pay and PlayGame Development Bug fixing Platform ProviderDevelopers Player
  • 7. How does game developer choose platform provider Stable server operation Precise game cheater spot Excellent marketing ability Event hosting
  • 8. The ability to increase user base and let them PAY MORE
  • 9. Introduction Garena+ Talk Talk BeeTalk Business transformation & Network effect Competitor Analysis Strategic Control Customer Selection & Scope of Activities Future Development
  • 10. Launched in 2010 An online game and social platform for people to meet, chat and make friends with each other PC Platform --- Garena + Mobile Platform --- Gas
  • 11. A single platform login for all the online game hosted by Garena Average online user: 1.5million on weekdays ; 2.5million on weekends
  • 12. For online game player • One single access for multiple games • Social interaction with other game players • Community building • Teamwork platform • Mobile access • Integration with social media (Facebook, Twitter, etc) Value Proposition
  • 13. For game developer • Provider a larger customer base • Locality • Data management • Marketing platform Value Proposition
  • 14. Value Capture 3 most popular game on Garena+ Game content Developer Garena+/Gas Consumer Game Platform Pay for Virtual equipment/ extra features Commission Royalties Advertiser Provide server Subscription Fee Buy Ads Place banner ads on welcome window / game interface
  • 15. Introduction Garena+ Talk Talk BeeTalk Business transformation & Network effect Competitor Analysis Strategic Control Customer Selection & Scope of Activities Future Development
  • 16. Launched 2012 A highly engaging real-time video communication and game streaming platform For Audience • Real-time communication with DJ • Live streaming of popular game competition • Choice based on audience-driven criteria • Multi-sensory entertainment • Improvement of gaming skills For DJ • Earn more easy money • Generate sense of pride • Gain popularity Value Proposition
  • 17. Value Capture Consumers registering for following channels. Commission fees from followers buying virtual gift to greet DJs. Advertisements.
  • 18. Gaming DJ Live Show DJ TalkTalk Consumer Advertiser (game developer) Signing fees for popular DJs Subscribe shows Subscribe shows Provide live game instructions to attract subscribers Provide live shows to attract subscribers Buy virtual gift to greet DJs Share profit from selling virtual gifts Buyads Playadsonpopular channels Registration fees Permissions to subscribe channels
  • 19. Introduction Garena+ Talk Talk BeeTalk Business transformation & Network effect Competitor Analysis Strategic Control Customer Selection & Scope of Activities Future Development
  • 20. Launched 2014 A mobile App for people to connect and communicate with each other based on locations and interests • Free messaging and calls • Easy connect with people nearby and with same interest • Business opportunities - Play games, order meals, order taxi • Best serves the emotional needs of people • Curiosity – Majority of users are young people with a huge portion of under 18 people • Fulfill loneliness --- peak usage after 11pm Value Proposition
  • 21. Value Capture • Makes most of its money by selling customers virtual goods (like virtual gifts, online stickers and emoticons). • Make money from assigning VIP permission (permit to tract who has seen your personal portfolio, could set specific age range to search around, discount charge for virtual goods) • Investment from Gas (provide Gas’ trail version game to consumers, help to transfer customer to Gas) • Advertisement fee
  • 22. Consumer Advertiser (game developer) Buy online stickers/icons/emoticons, Vip permission Free mobile social platform Banner ads on welcome window Buy Ads Value Capture Game function connect to Gas Provide game Thunder Strike Free trial version Thunder Strike Buy complete version Thunder Strike Investment
  • 23. Introduction Garena+ Talk Talk BeeTalk Business transformation & Synergistic effect Competitor Analysis Strategic Control Customer Selection & Scope of Activities Future Development
  • 24. WHY:  Southeast Asia is less mature than Chinese game publishing and game operations  A very tough competition in Chinese market and less capital  The strong consumption power for potential customers in SEA Key for success--Blue ocean strategy First Entry for South East Asia
  • 25. • Performance  Commercial expansion on emerging markets in SEA, HongKong and Taiwan  Learn successful experiences from big firms in Red ocean market(Tencent), apply it to emerging markets.  2009-2010,10X revenue, 2010-2011,4.5X revenue,2011-2012,3X revenue Key for success--Blue ocean strategy
  • 26. 2010: Garena+ 2012: Talk Talk 2013: BeeTalk 2015 Shoppee Product Suites & Transformation Transformation from online game provider into a comprehensive IT company Key for success: First-mover in South East Asia
  • 28. Purpose • Use Synergistic Effect to promote gaming business.
  • 29. Synergistic Effect • TalkTalk was integrated in the Garena+ platform to transform game player into the game streaming audience. At the same time, TalkTalk is streaming popular game competitions provided by Garena+ • Highly overlapping of customers! • However, the intended connection failed due to insufficient user of TalkTalk (mainly because the company failed to predict the customer behavior). • According to the Garena employee, TalkTalk will be suspended in SEA market
  • 30. Synergistic Effect • Game function on BeeTalk platform is connect to Gas (Garena+ on mobile) for only the most profitable game Thunder Strike. This will transfer potential customer from BeeTalk to Gas/Garena+ • BeeTalk game platform has become the major (almost all) revenue income for the products.
  • 31. Customer Selection & Scope of Activities Introduction Garena+ Talk Talk BeeTalk Business transformation & Network effect Competitor Analysis Strategic Control Future Development
  • 32. Customer Selection Table 1. Study on 200 games with 465 million monthly active users
  • 33. Customer Selection • Gamers • Male and Female • Average age: 18 – 35
  • 34. Scope of Activities • Vertically Disintegrated • Is an online internet platform provider • Share risk and more responsible to changes in market conditions Outsource • Developing of games • Advertising • Maintenance of games In-house • System Management • R&D • Marketing • Payment (AirPay) • Partnership and investment • Maintenance of system and relevant add on functions
  • 35. Customer Selection & Scope of Activities Introduction Garena+ Talk Talk BeeTalk Business transformation & Network effect Competitor Analysis Strategy Control Future Development
  • 36. Competitor Analysis  Focus in Vietnam market  30 million active users  Products spread spans from social media to entertainment to mobile games  Games were of poorer resolution and quality VNG Asiasoft  Focus in the Thailand market  Provides promotional media and advertising activities  Device that increases level of security  Absence of complimentary social media or add on features Garena+ Focus in Taiwan and Hong Kong market  28 million active users  Products spread spans from social media to entertainment to mobile games  Any?  Complimentary assets such as Talktalk and Beetalk to enhance user’s experience
  • 37. Customer Selection & Scope of Activities Introduction Garena+ Talk Talk BeeTalk Business transformation & Network effect Competitor Analysis Strategic Control Future Development
  • 38. Emphasis in brand awareness: - Exhibition like Garena Carnival - Cosplay competition - Communication with gamer - Lottery Strategic Control (Branding)
  • 39. - Enhance Network Effects - Partnership - Healthy ecosystem of developers and stakeholders Strategic Control (Network effect)
  • 40. GPL as a part of eSports ecosystem, enhances the connection and network effect between online gaming platform and TalkTalk (i.e. free gifts or lottery), thus, push its hot games ultimately. -More incentive (High reward like LOL S5, nearly 200m) -Large scale competition Strategic Control (Network effect) Garena Premier League (GPL) is a professional Garena LOL league with teams in SEA, which lasts for few months annually
  • 41. - Sole agent in Taiwan & SEA - Low ‘ping’ value-better network connection - High switching cost to other servers Strategic Control (Appropriability)
  • 42. - Build in new and integrated support features (Garena Authenticator ) - Enhance stability and connectivity of systems (One account log-in all products) - Enhance security in payment (AirPay) AirPay, an Indian third-party payment provider, affords payment gateways to Garena. Strategic Control Garena Authenticator providing 2-step authentication for your Garena Account
  • 43. Introduction Garena+ Talk Talk BeeTalk Business transformation & Network effect Competitor Analysis Strategy Control Customer Selection & Scope of Activities Future Development
  • 44. Changing trends in games: • Esport is still hot now!! But more revenue is in market. • Thunder Strike (Existing hot Garena mobile game)is not enough. Garena needs to import more hot mobile games to BeeTalk and Gas http://blogjob.com/oneangrygamer/2015/05/global-games-market-to-hit-74-2-billion-in-2015-according-to-superdata/ Future Trends
  • 45. MMO game revenue sharing rule MMO game developer Game Platform >60% <30% Alliance /Acquisition=> Independent developer Models can be followed:  Alliance: NetEase corporate with Oriental DreamWorks (movie company) and game designers from other labs that developed Kung Fu Panda mobile game  Acquisition: Tencent Acquires Riot Games (League of Legends developer) for $400M - Develop competencies for game developing Future Development