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Speculative design
and
experiential futures
Stuart Candy, Ph.D | @futuryst
Director of the Situation Lab | @sitlab
Asst Pr...
“Always design a thing
by considering it
in its next larger context
– a chair in a room,
a room in a house,
a house in an ...
Source: Candy 2014, based on Wendy Schultz /
Hawaii Research Center for Futures Studies
planning
admin/ops
foresight
TIME
...
Source: Candy 2014, based on Wendy Schultz /
Hawaii Research Center for Futures Studies
TIME
SCOPE
PARTICIPATION
What usua...
Source: Candy 2014, based on Wendy Schultz /
Hawaii Research Center for Futures Studies
TIME
SCOPE
PARTICIPATION
How desig...
the present
moment
time 
Chess:
After one player moves: 20
After 1 move each: 400
After 2 moves each: 72,084
After 3 moves each: 9,000,000+
After 4...
Source: Candy 2010
Based on Hancock & Bezold, 1994
Setting
Story
Situation
Arc
Terrain
Object
Arc
Terrain
Object
Mood
#futurething
@futuryst | futuryst.com
@sitlab | situationlab.org
Speculative Design and Experiential Futures
Speculative Design and Experiential Futures
Speculative Design and Experiential Futures
Speculative Design and Experiential Futures
Speculative Design and Experiential Futures
Speculative Design and Experiential Futures
Speculative Design and Experiential Futures
Speculative Design and Experiential Futures
Speculative Design and Experiential Futures
Speculative Design and Experiential Futures
Speculative Design and Experiential Futures
Speculative Design and Experiential Futures
Speculative Design and Experiential Futures
Speculative Design and Experiential Futures
Speculative Design and Experiential Futures
Speculative Design and Experiential Futures
Speculative Design and Experiential Futures
Speculative Design and Experiential Futures
Speculative Design and Experiential Futures
Speculative Design and Experiential Futures
Speculative Design and Experiential Futures
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Speculative Design and Experiential Futures

Speculative design and experiential futures are practices for influencing what is possible by materialising the imaginary.

This is an edited version of a presentation by design futurist Stuart Candy to the Stanford d.School class "Decay of Digital Things" (http://decay.io) at the invitation of Elizabeth Goodman (@egoodman) on May 1, 2014.

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Speculative Design and Experiential Futures

  1. 1. Speculative design and experiential futures Stuart Candy, Ph.D | @futuryst Director of the Situation Lab | @sitlab Asst Prof, Faculty of Design, OCAD University | @OCAD Stanford d.School 1 May 2014
  2. 2. “Always design a thing by considering it in its next larger context – a chair in a room, a room in a house, a house in an environment, an environment in a city plan.” - Eliel Saarinen (1873-1950)
  3. 3. Source: Candy 2014, based on Wendy Schultz / Hawaii Research Center for Futures Studies planning admin/ops foresight TIME SCOPE PARTICIPATION What should happen in orgs: Planning for alternative futures ‘Outside in’ thinking; foresight informing action today
  4. 4. Source: Candy 2014, based on Wendy Schultz / Hawaii Research Center for Futures Studies TIME SCOPE PARTICIPATION What usually happens in orgs: Planning for the present planning admin/ops (foresight?) ‘Inside-out’ thinking; extrapolation of the present
  5. 5. Source: Candy 2014, based on Wendy Schultz / Hawaii Research Center for Futures Studies TIME SCOPE PARTICIPATION How design should work: informed by experimentation from both sides ‘Inside-out’ thinking and ‘outside in’ simultaneously design making foresight
  6. 6. the present moment time 
  7. 7. Chess: After one player moves: 20 After 1 move each: 400 After 2 moves each: 72,084 After 3 moves each: 9,000,000+ After 4 moves each: 288,000,000,000+
  8. 8. Source: Candy 2010 Based on Hancock & Bezold, 1994
  9. 9. Setting Story Situation
  10. 10. Arc Terrain Object
  11. 11. Arc Terrain Object Mood
  12. 12. #futurething @futuryst | futuryst.com @sitlab | situationlab.org

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