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@g33konaut
What happens on the GPU doesn’t stay on the GPU
Life of a pixel
@g33konaut
Доброго ранку, Київ!
Як поживаєте?
@g33konaut
ZURICH, SWITZERLAND - yeah!
@g33konaut
But before we look into browsers...
@g33konaut
Software development is hard...
@g33konaut
Things go wrong...
@g33konaut
...a lot...
@g33konaut
… seriously!
@g33konaut
Why do we put up with this?
@g33konaut
We do it for our users!
@g33konaut
And we’re not alone!
@g33konaut
… and we’ve got many, many tools!
@g33konaut
So much choice can be puzzling...
@g33konaut
… because we don’t wanna go wrong ...
@g33konaut
Here. It. Comes.
@g33konaut
It’s mostly choice & flavour
@g33konaut
Creating user value >
@g33konaut
Some are simple
@g33konaut
Some are complex
@g33konaut
Some require … effort ...
@g33konaut
It’s about people, learning & fun!
Please keep it like that.
@g33konaut
Anyway.
Let’s fight Jank!
@g33konaut
First things first: What the flip is a pixel?
RGB
@g33konaut
Make it sparkle!
Memory
01010111001010101001001010
10100100100101010100100100
11101010101010101011010110
10111001001110101010111101
1
@g33konautSource: Google Developers, CC-BY 3.0
@g33konaut
Rendering flow
Image CC-BY 3.0 by Paul Lewis, Google
Developers
@g33konaut
Rendering flow
Image CC-BY 3.0 by Paul Lewis, Google
Developers
CPU GPU
@g33konaut
GPU, CPU, OMG, WTF?
CPU
● general purpose
● multitasking is a must
● data dependencies
● assumption:
I/O slower than
calculations
GPU
● specialised for graphics
● no dependencies
● highly parallel
● assumption:
unidirectional data flow
@g33konaut
Why should we not use JS for drawing stuff?
1920 x 1080 pixels = 2’073’600 pixels
24bit color = 3 byte per pixel = 6’220’800 byte = ~5,3 MB
@g33konaut
Hey, main thread,
please draw 2 million pixels in 10ms,
kthxbye.
@g33konaut
Hey, CPU, ...
@g33konaut
Hey, GPU, ...
@g33konaut
Don’t worry, Browsers are clever
@g33konaut
Efficient painting in browsers: Tiles
@g33konaut
Tiles: How?
● page is organised in layers
● layers may be broken down into tiles
● tiles are saved as bitmaps & uploaded into VRAM
● tiles can very often be reused (minimise/maximise, scroll)
@g33konaut
Aaaand action!
@g33konaut
CSS Triggers: csstriggers.com
@g33konaut
Contain changes with layers JSbin
@g33konaut
Make everything a layer! Or… should we?
● layers require VRAM, which is often limited
● tiny overhead at creation time: Upload into VRAM
● things get very, very slow when you overflow VRAM
● you have no idea how much VRAM there is...
@g33konaut
Canvas time!
● we are on a separate layer
● we get direct pixel access
● yet there’s performance considerations!
@g33konaut
Canvas tips
● don’t do a lot of text rendering
● avoid scaling images in canvas
● avoid a large amount of bit copies (i.e. sweeping fillRect)
● minimise the amount of draw calls (i.e. combine paths)
● try to change as few pixels as possible between frames
@g33konaut
Canvas example
requestAnimationFrame(function draw()
{
x = (x+1) % 300;
ctx.fillStyle = '#000';
ctx.fillRect( 0, 0, 300, 300)
ctx.fillStyle = '#f00';
ctx.fillRect(x, 50, 50, 50)
requestAnimationFrame(draw)
})
@g33konaut
Canvas example
requestAnimationFrame(function draw()
{
x = (x+1) % 301;
ctx.fillStyle = '#000';
ctx.fillRect( x-1, 50, 1, 50)
ctx.fillStyle = '#f00';
ctx.fillRect(x, 50, 50, 50)
requestAnimationFrame(draw)
})
@g33konaut
Canvas performance vs. WebGL
Source: Tizen
CC-BY 3.0
@g33konaut
WebGL basically gives you
parallel pixel access
@g33konaut
Plus: You can program the GPU
@g33konaut
WebGL pipeline (simplified)
@g33konaut
Shaders: Vertex Shader & Fragment Shader
● Vertex shaders
○ IN: Vertex
○ OUT: transformed vertex
○ can do things like projection, waves, fish eye lens, etc.
● Fragment shaders
○ IN: screen position, material, light, normal, textures, …
○ OUT: Colour, depth value
○ can do things like reflection, shading, lens flares, HDR
@g33konaut
Summary
● Browsers are clever
● Do as much on the GPU, not the CPU
● Beware of Layout & Paint
● Canvas = CPU-bound pixel access
● WebGL = GPU-bound pixel access
● Think of your users & colleagues
● Don’t panic.
@g33konaut
Дякую!
Slides: bit.ly/fwd16-performance
Twitter: @g33konaut
Web: archilogic.com

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