Personal Information
Entreprise/Lieu de travail
Sheffield, United Kingdom United Kingdom
Profession
VR &AR Trend Analyst & Futurist, Academic, Ph.D., Game Executive/Producer/Designer/Mentor
Site Web
gamedesignstudies.online
À propos
When you look at my career path you can see I am a non-conformist. I have navigated my way through being a literature student on to working in game development and academic research, seamlessly adapting from one side of the table to the next. I have left highly secure jobs to pursue my passion and interest, in an ultimate quest to continually develop myself and think out of the box.
That's why I am hard to classify: I am at once a game designer, a scholar, a line manager, a product lead, a scrum manager, a PhD or Master's thesis supervisor, a creative director, a consultant, a mentor, a hobbyist programmer, and an innovator.
My expertise has been recognized through a number of invited ...
Mots-clés
social games
game design
aki
game
facebook
social media
interaction design
social networks
design
järvinen
games
theory
monetization
free to play
f2p
metrics
cgo
design research
game research
design management
game studies
ux
gaming
experience
emotional
ludology
play
emotions
Tout plus
Présentations
(12)J’aime
(83)Elemental Experiential Design & Immersive Storytelling
Kent Bye
•
il y a 6 ans
Drawing Futures Together. Diagrams for the Design of Scenarios of Liveable Cities
serena pollastri
•
il y a 9 ans
Key Digital Trends for 2016
Ogilvy Consulting
•
il y a 8 ans
Activate Tech and Media Outlook 2016
Activate
•
il y a 8 ans
Foresight metaskills
Neil Houghton
•
il y a 13 ans
Wind, Not Sand: Mapping Dynamic Emotion Across a Product Landscape
Erin Hoffman-John
•
il y a 8 ans
The 7 Habits of Breakthrough Innovators
Amy Jo Kim
•
il y a 9 ans
Cross Impact Analysis: Finding Emerging Opportunities
Peter Leighton
•
il y a 10 ans
Scenario Building Workshop - How to Build and Use Scenarios
Adam Vigdor Gordon
•
il y a 15 ans
Foresight scenario planning
atelier t*h
•
il y a 11 ans
A swift introduction to Swift
Giordano Scalzo
•
il y a 9 ans
Game Studio Management: Making It Great
Jesse Schell
•
il y a 9 ans
3 years with Clojure
Michael Klishin
•
il y a 9 ans
Gameful Design for Online Learning
Sebastian Deterding
•
il y a 10 ans
5 tips for user research ppt
Laura Klein
•
il y a 10 ans
Making Core Games in HTML5
Henric Suuronen
•
il y a 11 ans
Paying To Win
Ben Cousins
•
il y a 13 ans
Metrics Driven Design by Joshua Porter
Andrew Chen
•
il y a 13 ans
Outside the Box (One critical question)
Sebastian Deterding
•
il y a 12 ans
Scrum & Kanban for Social Games
Wooga
•
il y a 12 ans
DESIGN BRIEF: What's Your Engagement Style?
Amy Jo Kim
•
il y a 12 ans
Principles and patterns of social games
Staffan Björk
•
il y a 13 ans
Gamification Workshop 2010
Amy Jo Kim
•
il y a 13 ans
101130 lol-ravenwood
Chris Morrison
•
il y a 13 ans
Wooga Next Generation Social Games
Chris Morrison
•
il y a 13 ans
Creating Start-Up Success
Alexander Osterwalder
•
il y a 13 ans
Zhan Ye - What US Game Developers Need to Know about Free-to-Play in China
Virtual Goods Summit
•
il y a 14 ans
Gaia - Managing Dual Currencies
Virtual Goods Summit
•
il y a 14 ans
Taking Virtual Economies to the Next Level
William Grosso
•
il y a 13 ans
Everything about Social Games
Charles Pyo
•
il y a 13 ans
Personal Information
Entreprise/Lieu de travail
Sheffield, United Kingdom United Kingdom
Profession
VR &AR Trend Analyst & Futurist, Academic, Ph.D., Game Executive/Producer/Designer/Mentor
Site Web
gamedesignstudies.online
À propos
When you look at my career path you can see I am a non-conformist. I have navigated my way through being a literature student on to working in game development and academic research, seamlessly adapting from one side of the table to the next. I have left highly secure jobs to pursue my passion and interest, in an ultimate quest to continually develop myself and think out of the box.
That's why I am hard to classify: I am at once a game designer, a scholar, a line manager, a product lead, a scrum manager, a PhD or Master's thesis supervisor, a creative director, a consultant, a mentor, a hobbyist programmer, and an innovator.
My expertise has been recognized through a number of invited ...
Mots-clés
social games
game design
aki
game
facebook
social media
interaction design
social networks
design
järvinen
games
theory
monetization
free to play
f2p
metrics
cgo
design research
game research
design management
game studies
ux
gaming
experience
emotional
ludology
play
emotions
Tout plus