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Achieving product market fit

Product Manager à Google
1 Oct 2019
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Achieving product market fit

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  3. Achieving Product-Market Fit Gannon Hall - Sept, 2019 3
  4. GO-TO-MARKET STRATEGY What does it mean? 4
  5. What is a GTM Strategy? A go-to-market strategy specifies how a company will reach customers, commercialize its offering, and achieve market-leading status. The purpose of a GTM strategy is to provide a blueprint for delivering a product or service to the end user or business buyer, taking into account such factors as target user(s), pricing, geography, distribution, logistics, and sales and marketing tactics. Determining Product-Market Fit is a vital first step towards a successful GTM strategy
  6. Product-Market Fit Pyramid 6 Start with defining the market, not the product 1. Identify Target Customer 2. Enumerate Unmet Needs 3. Define Value Prop 4. Identify Key Features 5. Develop & Test User Experience
  7. MARKET Defining our users and their needs 7
  8. Focus 8 “People think focus means saying yes to the thing you’ve got to focus on. But that’s not what it means at all. It means saying no to the hundred other good ideas that there are. You have to pick carefully. I’m actually as proud of the things we haven’t done as the things I have done. Innovation is saying no to 1,000 things.” - Steve Jobs
  9. Define One Persona 9 The only path to success is a focused and sequential market strategy; In trying to be everything to everyone, you become nothing to no one ➔ Focus more resources on meeting fewer needs ➔ Increased velocity towards product-market fit With rare exception, every great company began with one product aimed to meet the needs of one user type
  10. Identifying User Problems & Needs ➔ Quantitative data analysis ➔ Qualitative surveys & user studies ➔ Market research ➔ Informal discussions ➔ Heuristics (intuition based on prior experience)
  11. Identify Underserved Needs 11 Consider user needs along two dimensions: 1. Unmet Needs: Customer needs that aren’t adequately met by current solutions 2. Unrealized Needs: Rather than seek to improve upon what already exists, identify needs that users don’t know they have Identify the specific needs that correspond to the market opportunity
  12. ➔ Delivers what users want ➔ Iterative improvements ➔ Mitigates risk ➔ User Data analysis ➔ Opportunities easy to spot ➔ Slow and steady growth User Inspired Addressing user needs as they express them is core to any post-launch product strategy - but its value is limited to existing models users know and understand Technology Inspired Uncovering latent user needs by disregarding “table stakes” and focusing on problems through the creative lens of technological possibilities Meeting Unmet User Needs Meeting Unrealized User Needs ➔ Solves a latent problem ➔ Greenfield bets ➔ High risk, high reward ➔ Disregards status quo ➔ Requires fresh thinking ➔ Creates new markets Unmet and Unrealized Needs
  13. PRODUCT Value, Features, and User Experience 13
  14. Define the Value Proposition 14 ➔ What: the product/service you are building ➔ Who: the user with a significant need for the product ➔ How: the business model employed to deliver the product; the marketing strategy used to drive growth
  15. Define the Value Proposition 15 Ask yourself 3 questions: 1. How will your product address customer needs better than any alternative? 2. Out of all the potential customer needs your product could address, which ones matter most? 3. Which will have the biggest impact and take the least amount of time and effort to produce?
  16. 16 Value, Service & Convenience 3 tenets to a differentiated market position VALUE Delivering more value than any competitive solution SERVICE CX as a first principle; establish user trust CONVENIENCE personalization, subscriptions, easy returns, fast shipping, etc.
  17. Ideate Potential Solution Hypotheses 17 ➔ Now that the value you intend to deliver has been defined (the “what”), you need to specify how to deliver that value as quickly and simply as possible (the “how) ➔ This is when you move from the “problem space” to the “solution space” ➔ There may be one or several potential hypotheses to be validated ➔ An ideation document should be created for each solution to be evaluated ➔ One should practice non-attachment to these ideas; think of them as theories that can only be proven through research and/or experimentation
  18. Exploration & Discovery Group Discussion Collaborative Refinement TEST INVALIDATE VALIDATE SOLUTION IDEATION REJECT ITERATE FEATURE BRIEF CONSENSUS Solution Hypothesis Solution Ideation & Validating Basic Assumptions
  19. 19 Problems, Not Solutions ➔ Grow attached to user problems rather than potential solutions ➔ Allows PMs to assess potential solutions with scientific objectivity ➔ Stimulates innovative thinking
  20. The Scientific Method 1. BASIC ASSUMPTIONS: A modern understanding of best practices and winning approaches is presupposed (ideation exercises) 2. SOLUTION HYPOTHESIS: A proposed solution to a user need or problem based on information inputs 3. INFORMATION INPUTS: Includes existing data and observable user behavior, user feedback, intuitive hunches, or the results of related studies or competitive products 4. DATA INPUTS: Quantifiable measurements and observations subjected to systematized statistical scrutiny 5. DISPROVEN HYPOTHESIS: A disproven solution hypothesis is often the result of incorrect assumptions about user motivation and behavior 6. ITERATIONS AND IMPROVEMENT: Technology and user needs are constantly evolving; a solution that serves those needs must also evolve Validating Solution Hypotheses
  21. Define the Product MVP (minimum viable product) Feature Set 21 ➔ Now that the value you intend to deliver has been defined (the “why”), and a solution has been identified (the “what”), you need to specify how to deliver that value as quickly and simply as possible (the “how) ➔ This means saying no to a myriad of great ideas and having the evidence to establish confidence and relative priority that the features we intend to deliver have a high probability of providing significant user value. ➔ Understand you development capacity (e.g., number of design & engineering hours per week) ➔ Use RICE scoring to prioritize features ➔ What falls “below the line” of our capacity planning become “fast follows” to our MVP
  22. Prioritization with RICE Scores (Reach, Impact, Confidence, Effort) Determine relative priority among various features. Unlike most effort/value-based prioritization techniques, RICE takes confidence into account. RICE Score = (Reach * Impact * Confidence) / Effort ➔ Reach: # users impacted ➔ Impact (per user multiplier): 3x, 2x, 1x, 0x ➔ Confidence (of the estimates for reach, impact, and effort): High = 100%, Medium = 80%, Low = 50%, Very Low = 20% ➔ Effort: person weeks (inclusive of engineering, product, design, and stakeholders)
  23. Feature Brief ➔ Prerequisite to a proposed solution’s acceptance and prioritization in a feature roadmap ➔ Articulates the problem and proposed solution in a way that anyone can understand, including non-technical stakeholders and teams ➔ Determines viability by testing assumptions prior to writing production code, increasing the probability of success ➔ The canonical source of truth for a feature, includes references to all other assets and artifacts related to the project ➔ Serves as the exit criteria for entering the design phase (technical and visual)
  24. Prototype ➔ No matter how much research we’ve done, we simply do not know how our product will be received until people are actually using it (or not). ➔ To mitigate risk, create a functional, but non-production ready prototype so we can, as quickly as possible, get a facsimile of the product in front of real users. ➔ Prototypes have varying degrees of fidelity, from paper diagrams, to interactive walkthroughs, to manufactured devices; start with the simplest way to convey the core product thesis to real users ➔ Conduct focus groups, consumer surveys and other means of gather user feedback ➔ Focus entirely on the user experience and functional capabilities, as experienced by the user.
  25. GO-TO-MARKET Start Small & Iterate 25
  26. Product Launch ➔ Assuming that we received valuable feedback from our prototype testing and have the confidence that our MVP will work, it’s time to build the actual product ➔ Provide pre-release access to a small number of qualified users, and just like with the prototype, instrument the product and provide channels for qualitative feedback ➔ Keep iterating with this group until you’re confident that you’re ready to go broad and launch the product with the necessary marketing and communications muscle to get the word out
  27. Impact Analysis ➔ About 30 days after shipping your MVP, do a deep and objective analysis of the impact. What’s working? what’s not? what features should you add or lose? The answers to these questions constitute your roadmap and the iterations to come ➔ After analyzing the customer feedback, you may want to revise your hypothesis based on what you’ve learned and loop back to an earlier step in the process ➔ You may conclude that in order to achieve higher levels of product-market fit you need to pivot (change one or more of our major hypotheses).
  28. 28 Summary 1. PERSONA 2. NEEDS 3. VALUE PROP 2. VALIDATION 3. LAUNCH 4. ANALYZE 5. ITERATE
  29. THANKS Gannon Hall Blackstar Consulting 29
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