Chromaroma is a team game played on London Transport. Where you play as one of a coloured team- red yellow or red. But you also play as an individual and within groups you can define with your friends
Location gaming has come of age there are a lot of different applications out there.
Dedicated time frames, happening outside, interacting with a time based narrative. Highly orchestrated. Commited early adopters
The new player is using it a social event informing other of their whereabouts.
Checking in. actively locating.
Lo-tech. Only requiring an oyster card. Creating an imaginary layer on regular activity
Passive in the background, happening despite yourself
Assigning relevance to pre-defined activity
Adding significance to physical infrastructure
Compared to standard web development there is a lot of complexity associated with processing a lot of events and applying game mechanics to it.
The cost of change is high
Like slow food - slow gaming
A user has to wait 48 hours to receive the results of their play.
we like to think of it as a turn based game.
Events are processed as Acheivements, Missions and Collections
A mission. Some are simple like Goose other more complex.
Create an excting playback of the events you planned before. Getting rich feedback and creating visual replay of real event
Show bike journeys
Items creates interaction within the interface enabling people to place.
Show bike journeys
If you can follow someones path you can observe a number of interesting behavioural activities.
You can choose who sees your journey history.
You can find your friends via Twitter and, very soon, Facebook. But be aware, because your Journey History at TFL is 48 hours behind, so is your game data
The goose mission - people discovering that the difference between getting off one stop earlier. Can sometimes be as small as a five minute walk
Mother and daughter team discovering London together and apart. Filling in the gaps
Discoveing the benefits of auto top-up
Swipe out and in within a certain time frame does not incur a cost.
Sebastien Detarding talk about gamifying life adding badges and easy rewards is not a game.
But we are trying to create an additional act of determination sharing activities coming to gethe to take stations by hitting barriers all at once.
Altering behaviour because the existing behaviour is tedious
Adding bus journeys is a big ask: 600 stations versus 1500 routes and 55,000 stops