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Aalborg University Postgraduate Programme in Operations and Innovation Management


            STRATEGY AND INNOVATION
                 IN CONVERGING
              MEDIA ORGANISATIONS




                   Johan Winbladh – march 2013
johanwinbladh@gmail.com            M: 21915612                 www.medieinnovation.dk
About me (career part1 – fun analogue content production)
  …but late 90’ies I was attracted by the digital opportunity…


200 x TV & Cinema Productions 1984-1998
Musician 1982-1992
Set Designs (Theatre) 1991-1994
About me (2)
  About me (career part 2 – digital business)
  ..which actually became a complementary adventure…

 Strategist, Marketing Agency1999-2001
 Market Research 2001-2005
 Innovation Manager (digital) 2006-2011
 Project Manager (digital) 2011-12
 Media Innovation Biz developer 2012 >
In my beginning, this interactive sphere was approx. where I spent my first years:




   Interactive TV 2000   Mobile News/voting 2001 Teletext 1983 (2002)   Dr.dk 1996 (2003)
For TV, participation, interaction, engagement is no news
Creativity quickly adapted new opportunities

     1950            1960         1970                1980        1990               2000
         Phone Donation                      Golden Arrow     Hugo     Eurovision
           for Hungary         Crime           (game)                 Song Contest
                            Investigation                    (game)
                                                                You Decide    Pick a Movie
                                                                  (vote)         (vote)

                                                                                     What is it worth?
                                            Animals and me            Ask the doctor
                                                                                 Do it Yourself
                                                                                   assistance
PARTICIPATING IN THE DIGITAL AGE



It’s not content (still very creative)
-Participation
-Lean forward
-Communities
-“broadcast?” vs.
But other things than content changed the game:
          ‘SOME DEFINING MOMENTS’




                        2006 podcast
Content Production companies in Denmark
       Game growth – goes global


                        Revenue 2011
                        •TV: 1.110 mio.dk (export: 230m)
                        •Cinema: 885 mio dkk (export: 113m)
                        •Computer games: 425 mio dkk (export 240m)
                        •Advertising: 390 mio dkk (export: 42m)
MUSIC - fragmentation
NEWS PAPERS – Rapid decline…




                         Borrowed from Jon Lund
NEWS PAPERS – Rapid decline…




                         Borrowed from Jon Lund
ADVERTISING – changing channels
         The money flow changes channels
(mio dkk)   Advertising spending/year - Denmark




                                        Own figure, data provided through Mediawatch/FDIM
It’s all about the business model
All 9 aspects…
It’s all about the business model
All 9 aspects…

                                           Relations: Digital is
         Competences,                      new rules of game
        culture, mission                        (il) loyalty

                              New
  Partners gravitate                              Consumers change
                           competitors
     to best ROI                                 needs and behaviour
                           Offer better
                              value
   Ressources: Global                       New technology for
  Corporations are BIG                         distribution

              New initiatives              Revenue stream:
            increase expenses             disrupted by free /
                                            freemium etc
NEW STRATEGIES

• Create new revenue streams (business development)
• Find new + maintain partners (increase brand position,)
• Improve customer service (ARPU, Cable-co open channels etc)

• Establish content paywalls (subscribe, micro, freemium)
• Reduce cost: Downsizing, outsourcing, processing

• Play politics (governmental support/funding)
• Improve products (Behav.target., BigData, 2nd Screen etc)
• Establish culture of innovation (departments, initiatives, Incubation)
• Re organize to meet demands (structure, roles, tasks)
NEW STRATEGIES > new jobs
MEDIA FOCUS IN DK – PAID, OWNED
 EARNED CHANNELS




http://www.arlafoods.dk/upload/arla%20dk/group/students/pdf%20filer/fra%20push%20til%20pull.pdf
A case story
A song contest in 3 stages ending with one winner
1. First unknown candidates are presented and selected by 4 coaches
2. Then teams duel internally, eliminating half
3. Finally live broadcasts, with viewer participation

  •   It's TV 2's most ambitious entertainment cross-media venture ever.
  •   Objective: to engage the audience more than ever before.
  •   Reduce silos. TV & digital must merge in equal mutual dependecy.
  •   Find new revenue streams
TV creates emotions, digital media is the tool to strengthen
them and provide the opportunity to express experiences.

• User involvement was essential as a part of the
  TV show
• Engaging video was a key ‘water cooler’ asset
• Attract audience ambassadors that virally helps to
  create loyalty and engagement
• Produce the feeling of being an important and
  active part of something bigger
Channels we used
• 2 responsive-designed websites
• 3 mobile apps: iPhone, Android,
  Html5
• Full broadcast on TV 2 Play
• Integration with Radio 100
• 45 Facebook pages
• 25 twitter accounts
• SMS polls
• A branded iTunes channel where a
  music download counted as a sms
  vote
• 44 playlists on Spotify, Wimp,
  iTunes
• Integration of digital into TV
  program
Content
•Ca 150 News Articles
•Ca 200 Unique Video clips= ca 13 hours
•Ca 120 tv highlight clips= ca 4 hours
•19 completetshows on demand= ca 16 hours
•15 live backstage webtv = ca 5 hours
•Ca 200 viewer’ online karaoke’ audition videos
•Ca. 200 photos in galleries
•44 profilepages(pics, bio, comment, social etc)
‘Backstage’ Live




              My desktop….
6 recommendations for crossmedia projects:

1. Start with users and root the concept in your understanding of their
   behavior, motives and needs. Go create value!
2. It’s a creative and ‘liquid’ process. Begin with the final outcome and work
   backwards. With the vision, the roadmap and priorities comes easier.
3. Establish crossfunctional teams in the key development tasks instead of
   just handing over. Connect analysis, design, technology, content,
   marketing, sales etc. To remain flexible, fast and avoiding waste.
4. Think of iterative loops to create space for development, freedom for
   creativity and room for unforeseen tasks. Stay agile to adapt.
5. Ensure continuous measurement. Use KPI’s, benchmarks as baseline.
   Monitor frequently, and listen to your users. You’re happy, when they are.
   Listen to users all the time. They often bring ideas..
The Media industry share an understanding that 80%
of the revenue would come from radical innovation.

The remaining come from projects
focused on incremental
improvement of existing business.

The reality is the opposite.
         Mikkel Rasmussen (ReD Associates)




                                    http://cko.dk/gruppeindlaeg/status-mediebranchen-i-danmark
Barriers – Case:
CULTURE business value is achieved
                    Know how
                             AND STRUCTURE
               What is measured, gets paid, What gets rewarded, gets done.

• Culture: The ‘way of life’ and stable beliefs as understood by employees
• Burning platforms, new values, reward systems and job designs

• Dismantle silos and build organisational alignment (crossfunctional, selfdirected)
• Learn teams to be self-directed and improve methods, communication, cost control etc

• Value ‘idea champions’ as risc-taking creators of competitive advantage
• Ensure ‘sponsor’s for resources – a protegé that lends positional power
• Add a ‘Godfather’ to clear political obstacles for commercialisation
• Concider establishing an organisational greenhouse

                                                                             PRODUCTION
                                             CUSTOMER   MARKETING
                                   FINANCE
               SALE   R &D LEGAL              SERVICE
          IT
CULTURE OF INNOVATION




                        Innovation Inside. February, 2010,
                        The RISE of the CREATIVE MASSES
Why Media Companies Are Being Eaten by Tech
Companies

New technologies have been massively
disrupting the media space for 10+ years

Google isn't moving into media based on the existing rules that the media
companies play by – it is approaching media through the lens of technology.

There is a vast gulf between the executive leadership of media companies
and the needs to understand technology.

A super smart engineer who can wrap his or her head around platforms and
technology issues can probably learn business concepts and issues faster
than a super smart business person can learn technology



 http://www.adexchanger.com/data-driven-thinking/why-media-companies-are-being-eaten-by-tech-companies/
TRADESHIFT’s APPROACH
Tradeshift is currently used by over 150k businesses in 190 countries
Tradeshift was awarded Best Enterprise Startup 2010 at The TechCrunch Europe startup award
   •Think like pirates
   •Act like pirates
   •Think outside the box – challenge decisions
   •Agile
   •Validated Learning (it’s OK to make mistakes)
   •Team Camps
   •Transparency
   •Break up structures




                                                                      From Tradeshift presentaion;
                                                                    Symbion Investor Day, dec 2012
Disruption from the inside: Media   “If you continue to
                                    disrupt our industry, we
companies seek hope in incubators   want to work with you.”
Johan Winbladh
johanwinbladh@gmail.com     M: 21915612    www.medieinnovation.dk

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Media innovation and operation management - AAU

  • 1. Aalborg University Postgraduate Programme in Operations and Innovation Management STRATEGY AND INNOVATION IN CONVERGING MEDIA ORGANISATIONS Johan Winbladh – march 2013 johanwinbladh@gmail.com M: 21915612 www.medieinnovation.dk
  • 2. About me (career part1 – fun analogue content production) …but late 90’ies I was attracted by the digital opportunity… 200 x TV & Cinema Productions 1984-1998 Musician 1982-1992 Set Designs (Theatre) 1991-1994
  • 3. About me (2) About me (career part 2 – digital business) ..which actually became a complementary adventure… Strategist, Marketing Agency1999-2001 Market Research 2001-2005 Innovation Manager (digital) 2006-2011 Project Manager (digital) 2011-12 Media Innovation Biz developer 2012 > In my beginning, this interactive sphere was approx. where I spent my first years: Interactive TV 2000 Mobile News/voting 2001 Teletext 1983 (2002) Dr.dk 1996 (2003)
  • 4.
  • 5. For TV, participation, interaction, engagement is no news Creativity quickly adapted new opportunities 1950 1960 1970 1980 1990 2000 Phone Donation Golden Arrow Hugo Eurovision for Hungary Crime (game) Song Contest Investigation (game) You Decide Pick a Movie (vote) (vote) What is it worth? Animals and me Ask the doctor Do it Yourself assistance
  • 6. PARTICIPATING IN THE DIGITAL AGE It’s not content (still very creative) -Participation -Lean forward -Communities -“broadcast?” vs.
  • 7. But other things than content changed the game: ‘SOME DEFINING MOMENTS’ 2006 podcast
  • 8. Content Production companies in Denmark Game growth – goes global Revenue 2011 •TV: 1.110 mio.dk (export: 230m) •Cinema: 885 mio dkk (export: 113m) •Computer games: 425 mio dkk (export 240m) •Advertising: 390 mio dkk (export: 42m)
  • 10. NEWS PAPERS – Rapid decline… Borrowed from Jon Lund
  • 11. NEWS PAPERS – Rapid decline… Borrowed from Jon Lund
  • 12. ADVERTISING – changing channels The money flow changes channels (mio dkk) Advertising spending/year - Denmark Own figure, data provided through Mediawatch/FDIM
  • 13. It’s all about the business model All 9 aspects…
  • 14. It’s all about the business model All 9 aspects… Relations: Digital is Competences, new rules of game culture, mission (il) loyalty New Partners gravitate Consumers change competitors to best ROI needs and behaviour Offer better value Ressources: Global New technology for Corporations are BIG distribution New initiatives Revenue stream: increase expenses disrupted by free / freemium etc
  • 15. NEW STRATEGIES • Create new revenue streams (business development) • Find new + maintain partners (increase brand position,) • Improve customer service (ARPU, Cable-co open channels etc) • Establish content paywalls (subscribe, micro, freemium) • Reduce cost: Downsizing, outsourcing, processing • Play politics (governmental support/funding) • Improve products (Behav.target., BigData, 2nd Screen etc) • Establish culture of innovation (departments, initiatives, Incubation) • Re organize to meet demands (structure, roles, tasks)
  • 16. NEW STRATEGIES > new jobs
  • 17. MEDIA FOCUS IN DK – PAID, OWNED EARNED CHANNELS http://www.arlafoods.dk/upload/arla%20dk/group/students/pdf%20filer/fra%20push%20til%20pull.pdf
  • 18.
  • 19.
  • 21. A song contest in 3 stages ending with one winner 1. First unknown candidates are presented and selected by 4 coaches 2. Then teams duel internally, eliminating half 3. Finally live broadcasts, with viewer participation • It's TV 2's most ambitious entertainment cross-media venture ever. • Objective: to engage the audience more than ever before. • Reduce silos. TV & digital must merge in equal mutual dependecy. • Find new revenue streams
  • 22. TV creates emotions, digital media is the tool to strengthen them and provide the opportunity to express experiences. • User involvement was essential as a part of the TV show • Engaging video was a key ‘water cooler’ asset • Attract audience ambassadors that virally helps to create loyalty and engagement • Produce the feeling of being an important and active part of something bigger
  • 23. Channels we used • 2 responsive-designed websites • 3 mobile apps: iPhone, Android, Html5 • Full broadcast on TV 2 Play • Integration with Radio 100 • 45 Facebook pages • 25 twitter accounts • SMS polls • A branded iTunes channel where a music download counted as a sms vote • 44 playlists on Spotify, Wimp, iTunes • Integration of digital into TV program
  • 24. Content •Ca 150 News Articles •Ca 200 Unique Video clips= ca 13 hours •Ca 120 tv highlight clips= ca 4 hours •19 completetshows on demand= ca 16 hours •15 live backstage webtv = ca 5 hours •Ca 200 viewer’ online karaoke’ audition videos •Ca. 200 photos in galleries •44 profilepages(pics, bio, comment, social etc)
  • 25. ‘Backstage’ Live My desktop….
  • 26. 6 recommendations for crossmedia projects: 1. Start with users and root the concept in your understanding of their behavior, motives and needs. Go create value! 2. It’s a creative and ‘liquid’ process. Begin with the final outcome and work backwards. With the vision, the roadmap and priorities comes easier. 3. Establish crossfunctional teams in the key development tasks instead of just handing over. Connect analysis, design, technology, content, marketing, sales etc. To remain flexible, fast and avoiding waste. 4. Think of iterative loops to create space for development, freedom for creativity and room for unforeseen tasks. Stay agile to adapt. 5. Ensure continuous measurement. Use KPI’s, benchmarks as baseline. Monitor frequently, and listen to your users. You’re happy, when they are. Listen to users all the time. They often bring ideas..
  • 27. The Media industry share an understanding that 80% of the revenue would come from radical innovation. The remaining come from projects focused on incremental improvement of existing business. The reality is the opposite. Mikkel Rasmussen (ReD Associates) http://cko.dk/gruppeindlaeg/status-mediebranchen-i-danmark
  • 29. CULTURE business value is achieved Know how AND STRUCTURE What is measured, gets paid, What gets rewarded, gets done. • Culture: The ‘way of life’ and stable beliefs as understood by employees • Burning platforms, new values, reward systems and job designs • Dismantle silos and build organisational alignment (crossfunctional, selfdirected) • Learn teams to be self-directed and improve methods, communication, cost control etc • Value ‘idea champions’ as risc-taking creators of competitive advantage • Ensure ‘sponsor’s for resources – a protegé that lends positional power • Add a ‘Godfather’ to clear political obstacles for commercialisation • Concider establishing an organisational greenhouse PRODUCTION CUSTOMER MARKETING FINANCE SALE R &D LEGAL SERVICE IT
  • 30. CULTURE OF INNOVATION Innovation Inside. February, 2010, The RISE of the CREATIVE MASSES
  • 31. Why Media Companies Are Being Eaten by Tech Companies New technologies have been massively disrupting the media space for 10+ years Google isn't moving into media based on the existing rules that the media companies play by – it is approaching media through the lens of technology. There is a vast gulf between the executive leadership of media companies and the needs to understand technology. A super smart engineer who can wrap his or her head around platforms and technology issues can probably learn business concepts and issues faster than a super smart business person can learn technology http://www.adexchanger.com/data-driven-thinking/why-media-companies-are-being-eaten-by-tech-companies/
  • 32. TRADESHIFT’s APPROACH Tradeshift is currently used by over 150k businesses in 190 countries Tradeshift was awarded Best Enterprise Startup 2010 at The TechCrunch Europe startup award •Think like pirates •Act like pirates •Think outside the box – challenge decisions •Agile •Validated Learning (it’s OK to make mistakes) •Team Camps •Transparency •Break up structures From Tradeshift presentaion; Symbion Investor Day, dec 2012
  • 33. Disruption from the inside: Media “If you continue to disrupt our industry, we companies seek hope in incubators want to work with you.”
  • 34.
  • 35. Johan Winbladh johanwinbladh@gmail.com M: 21915612 www.medieinnovation.dk