2. My Word Coach My Word Coach is a video game from Ubisoft for the Nintendo DS and Wii that was released on November 6th, 2007. It involves vocabulary and is intended to develop the ability to express oneself with confidence. The data of three players may be saved, and one can compete on both platforms using Nintendo Wi-fi Connection. There are six training exercises for one player, as well as 4 games for multiple players
3. My French Coach My French Coach for the Nintendo DS and Wii. The game teaches French through a series of lessons and games. Players begin by starting a lesson, which introduces 10 new words, including nouns, verbs, adjectives, or adverbs. The lessons contain spoken translations of the words as well as games. When the lesson is completed, the player must go to the game section, a collection of activities such as Multiple Choice, Hit-A-Word, Word Find, Flash Cards, Memory, Bridge Builder, and Spelltastic. The player must accrue enough points by playing these games to "master" the 10 words. Once all the words are mastered, the next lesson is unlocked and the process repeats itself.
4. Maths Training Like other mental fitness software in the Touch Generations series, Professor Kageyama’s Maths Training sports a daily training mode with recommended exercises. After training for five days, your level increases and along with it the difficulty level. In addition to the Hundred Cell calculations and daily training, Professor Kageyama’s Maths Training features 40 additional exercises based on simple maths skills . After finishing an exercise, you’re awarded a medal based on your performance.
5. Brain Training Brain Training is designed to be played a little each day and is entirely touch and voice-controlled; in some puzzles, the player must write out their answer, or have to speak the answer into the microphone. The player has four modes that they can play - Brain Age Check, Training, Quick Play, and Sudoku. The Brain Age Check gives the player three puzzles to complete. At the end of the Brain Age Check, Professor Kawashima assesses the age of the player's brain (or a "brain age"). The higher the brain age, the worse the player performed. The ideal age for a brain in Brain Age is 20, as Kawashima's theories claim that the brain stops developing at 20. The player may then replay the Brain Age Check, but it will not change his brain age for the day.
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7. Guitar Hero Guitar Hero is a popular series of music video games published by RedOctane and Activision. The series is notable for its use of a guitar-shaped peripheral to simulate the playing of rock music, represented on-screen by coloured notes that correspond to fret buttons on the controller. The games support both individual play, as well as cooperative and competitive modes for two players. The series has used a range of both licensed and independent rock music tracks from the 1960s to the present, several of which are master tracks from the bands. In total, four games have been released for video game consoles, while one game has been released for mobile phones. The game has been successfully used in a number of schools as a stimulus for creative writing and to establish a context for learning.
8. Buzz the Schools Quiz Buzz!: The Schools Quiz is a version of the Buzz for 7-11 year olds designed for use in primary schools. The questions, cover the entire KS2 syllabus, are written by teachers and the game includes 'teacher features' and game modes which let the teacher direct the game as they see fit. As with other Buzz Games the game includes for multiple choice buzzers. Buzz!: The Schools Quiz is not a replacement for teachers but we hope it will be a useful and fun tool for teaching . At worst it will be an interesting experiment.
9. Wii Sports Wii Sports is a sports game developed and produced by Nintendo as a launch title for the Wii video game console. The game is a collection of five sports simulations, designed to demonstrate the motion-sensing capabilities of the Wii Remote to new players. The five sports included are tennis, baseball, bowling, golf, and boxing . Players use the Wii Remote to mimic actions performed in real life sports, such as swinging a tennis racket. The rules for each game are simplified in order to make them more accessible to new players. The game also features training and fitness modes that monitor player progress in the sports.
10. Endless Ocean Endless Ocean places the player in the role of a scuba diver exploring a fictional sea —in search of sea life and sunken treasure under the guidance of an assistant named Katherine Sunday. In the sea, they will encounter a number of marine species ranging from smaller fish and penguins to massive whale sharks, manta rays and humpback whales. The range of marine wildlife in the game is extensive and includes many common and rare species. The player will also encounter dolphins and other cetaceans that can be trained to perform certain tricks and become companions on dives. This game has huge potential for descriptive writing.
11. Hot Brain Hot Brain: Fire Up Your Mind is guaranteed to raise the activity and temperature of your brain. Challenging, fun mental activities help ignite your mind in areas like logic,memory, math, language and concentration. Test your skills in several single player modes or you can play with up to three people via ad-hoc connection. Whether you're an expert or a beginner, a robust tutorial mode makes the game accessible and enjoyable to people of all ages. Test Mode quizzes the player in each of the five categories. The player is given a score for each category and an overall performance score. Players try to get their brain to be On Fire