The digitalization brought along massive changes in almost all aspects of our daily life. More than ever businesses, brands and advertising agencies need to react to these changes. We defined 11+1 overall rules any company should consider in today’s world.
Inbound Marekting 2.0 - The Paradigm Shift in Marketing | Axon Garside
THE Big 11 + 1 Successful Digital Strategies
1. THE BIG 11 + 1
SUCCESSFUL DIGITAL STRATEGIES
The digitalization brought along massive changes in almost all
aspects of our daily life. More than ever businesses, brands and
advertising agencies need to react to these changes. We defined
11+1 overall rules any company should consider in today’s
world
Created by The Main, a strategy consulting firm for digital
marketing.
2. THE MAIN
AGENDA
1 Digital Change
2 Technology, New Business and Changing Behavior
3 Innovation, Speed, Digital Darwinism, Success Factors
4 The Future of Marketing: Learning from the best
5 Digital Planning
6 The Big 11 + 1 Guidelines
7 Homework
3. THE MAIN
HANNES LEY
Kaospilot
Creative Strategist
Interactive Planner
Consultant
Workshop Designer & Facilitator
Founder & CEO of The Main – Guidance in Digital
Speaker & Facilitator at Hyper Island and now...
Good School
Let‘s go...
HANNES LEY
6. THE MAIN
WHAT IS A REVOLUTION?
A revolution is a fundamental change in power or organizational structures that
takes place in a relatively short period of time. It‘s results include major
changes in culture, economy, and socio-political institutions.
The term revolution has also been used to denote great changes outside the
political sphere. Such revolutions are usually recognized as having transformed in
society, culture, philosophy and technology much more than political systems; they
are often often known as social revolutions. One of the classic examples of the
usage of the word revolution in such context is the Industrial Revolution.
/ Wikipedia
7. THE MAIN
MAJOR CHANGES IN CULTURE, ECONOMY, AND
SOCIO-POLITICAL INSTITUTIONS.
‣ Riots: The Arab Spring ...
‣ New Agendas: Data Protection …
‣ Ideologies: Liquid Democracy ...
‣ Elections: Obama 2008, #btw2013 ...
‣ Platforms: Change.org,...
‣ Activists: Manning, Snowden ...
‣ Appeals: #OccupyWallstreet, ...
‣ Leaks: Diplomatic Cables, ...
POLITICS
‣ New Platforms: Spotify, Last.fm,
tumblr, Behance, vine ...
‣ New Stars: Justin Bieber, , PSY ...
‣ Hypes: HarlemShake, FoodPorn,
Nyancat, Cat Content, ...
‣ New Formats: Memes, GIFs,
Infographics ...
‣ Co-Creation: Life in a Day …
‣ Language: YOLO, WTF, Shitstorm …
CULTURE
‣ MOOCs: Coursera, Udacity, Khan
Academy ...
‣ Q&A Platforms: Quora, Fluther, Wer
weiß was, Gute Frage ...
‣ Experts: Seth Godin, Sascha Lobo, ...
‣ New Formats: Twiducate, Edmodo, ...
‣ New Education Subjects: Privacy &
Data Protection...
EDUCATION
‣ Participation Possibilities:
Comments, Discussions, Shares, ....
‣ Breaking News: Hudson River,
Osama Raid, ...
‣ Crisis Management: #AshCloud,
Sandy NY, Boston Marathon, ...
‣ Hacks: AP Twitter Hack, Burger
King Twitter Hack, …
MEDIA
‣ New Global Player: Facebook,
Twitter, ...
‣ New Industries: Apps, Shareconomy,
Big Data, Social Service...
‣ New Business Models: Why Own It,
Polyvvore, 9flats, ...
‣ New Jobs: Blogger, Community
Manager, Social Media Strategist, ...
ECONOMY
8. THE MAIN
THE CONSEQUENCES OF DIGITAL CHANGE.
The real threat and opportunity in technology’s disruption lies in the evolution of
customer and employee behavior, values, and expectations.
Because it’s focusing on customer behavior, digital transformation is actually in its
own way making businesses more human. As such, digital transformation is not
specifically about technology, its empowered by it.
This is a time of digital Darwinism — an era where technology and society are
evolving faster than businesses can naturally adapt.
/ Brian Solis
9. THE MAIN
THIS REVOLUTION SEEMS TO BE A COMBINATION
OF...
TECHNOLOGY
NEW BUSINESS
CUSTOMER BEHAVIOUR
11. THE MAIN
TECHNOLOGY IS „JUST“ AN AMPLIFIER.
WWW
28 / 56K MODEM
BUSINESS
USER
WEB 2.0
BROADBAND
MOBILE
INTERNET
WIRELESS
1990 - 1994 1999 - 2004 2007 - 2014
24 YEARS
12. THE MAIN
AN AVERAGE DOMESTIC HOME CONTAINS ABOUT 5.3 WEB-
ENABLED DEVICES TODAY.
28. THE MAIN
THE WHEEL OF CHANGE
TECHNOLOGY
APPLICATIONS
USAGE
BEHAVIOUR
WWW -> WEB 2.0 -> MOBILE INTERNET
PLATFORMS, APPS, SERVICES
RELEVANT, ACCESSIBLE, EASY TO USE
NEW HABITS
BEST PERFORMER
NEWNEEDS
NEWNEEDS
FALL OUT
NO BENEFIT / NOT EASY TO USE
BUSINESS
USER
31. THE MAIN
GROUP WORK – 10 MINUTES
Discuss „the wheel of change“ with your neighbor. Find one business, which has
been developed because of internet technology.
Talk about the use of this application or service and how it might or did change
behavior. What made it become successful or not?
Did the change in behavior create a new need, that could even end up in a new
service?
49. THE MAIN
„A PART OF OUR BRAIN IS ACTIVATED LESS OFTEN BECAUSE IT IS TIRING, REQUIRES
DISCIPLINE, AND IS EXPENSIVE IN TERMS OF ENERGY REQUIREMENTS.“ – DANIEL
KAHNEMAN
FEAR
LAZINESS
WHY?
KNOWLEDGE
GAP
NO CHANGE
OF
PERSPECTIVE
TOO SLOW
TO ADAPT
58. THE MAIN
THE FUTURE OF MARKETING
MARKETING WILL BECOME MEDIATION BETWEEN
BRANDS AND CONSUMERS.
“Solutions, that blend strategy,
creative, technology, media, and
data offerings to connect brands
and their audiences in ways that
balance satisfying customer
needs against achieving business
goals.”
BRANDS CUSTOMERS
Source: Forrester Research, 2013, Value Exchange Mediation Modell
63. THE MAIN
Magneto
Sunglasses
NIKE+
Website & iPod
Sport Kit
NIKE
DIGITAL
SPORTS
NIKE+
Fuelband
1994 2006
20102008
2012
THE TREND OF QUANTIFIED SELF AND WEARABLE DEVICES.
NIKE+
Sportband
67. THE MAIN
„WE‘VE NOW CREATED AN ENTIRE [DIGITAL] ECOSYSTEM OF
SERVICES THAT COMPLEMENT THE PRODUCT.“
(STEFAN OLANDER, VICE PRESIDENT NIKE DIGITAL SPORT)
68. NIKE DIGITAL SPORTS. 200 MASTERMINDS, DESIGNER, ENGINEERS AND
MARKETEERS DEVELOP NEW DIGITAL SERVICES.
THE MAIN
69. THE MAIN
R/GA
Advertising:
Digital Services,
UI/UX Design &
Marketing
WHIPSAW & SYNAPSE
Technology & Engineering:
Development of a Lithium battery
in the shape of a wristband,
Implementation of 120 LEDs
UNIVERSITY
ARIZONA
Tracking-Technology
„Oxygen Kinetics“
ASTRO
Design
Wristband
NIKE
Idea, Coach,
Traffic Cop
...
AND YET THEY DID NOT BUILD THIS ALONE.
71. THE MAIN
AWARENESS INVOLVEMENT
ACTIVE
CONSIDERATION
PURCHASE CONSUMPTION
RELATIONSHIP
BUILDING
ADVOCACY
*2010 Consumer Pathway – Integrated Communications Planning In The Digital Era | Antony Young
▸ The AIDA Model (Awareness, Interest, Desire, Action) was developed by Elmo Lewis in 1898.
▸ The Marketing Funnel (Awareness, Consideration, Preference, Action, Loyalty) respects the issue
of consumers searching information before purchase.
▸ The New Marketing Funnel (Awareness, Consideration, Conversion, Loyalty, Advocacy) considers
the feedback loop created by social technologies and was developed by Forrester Research in 2008.
▸ The Consumer Pathway integrates the emotional aspects of consumer engagement and advocacy
and was developed in 2010.
THE CONSUMER PATHWAY EVOLUTION*.
102. THE MAIN
BIG ELEVEN OVERVIEW
2. STRIVE FOR VISIBILITY 3. CREATE SPECIAL
EXPERIENCES
4. DELIVER REAL AND
BENEFICIAL VALUE
1. THINK USER JOURNEY AND
TOUCHPOINTS
6. CREATE NATIVE CONTENT 7. CURATE, SIMPLIFY AND
VISUALIZE
8. USE DATA IN CREATIVE WAYS5. OFFER SOCIAL AND
INTERACTIVE MEASURES
10. TRY, TEST, FAIL AND
IMPROVE
9. BE ACCESSIBLE AND
AVAILABLE
11. WORK IN DIVERSE AND
INTEGRATED TEAMS
+1
103. THE MAIN 103
BUILD SOLUTIONS,
THAT MAKE LIFE EASIER
OR BETTER FOR THE
PEOPLE!
106. THE MAIN
THE BIG DIGITAL 11
Client: ___________________
Product:__________________
The task: Find ideas / solutions, that make life easier
or better for the people.
1. Where are your consumers‘
most important touchpoints?
4. How could you deliver real
beneficial value to them?
2. How could you create digital
awareness where they are?
3. What special experiences/
content can you create?
9. How can you secure ongoing
accessibility and availability?
5. What social and interactive
measures can you offer?
7. What information could you
curate, simplify and visualize?
8. What (existing) data could you
use in creative ways?
6. What native content could you
deliver in which channel?
10. How and where could you
experiment, learn and improve?
11. Who could you work with to
develop new/realistic ideas?