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Concept Game (Video Game) Simulation Based Learning Game Based Learning Gamification
Definition A Video Game is an electronic
entertainment medium developed to
engage the players who control a
computer generated program.
Simulation is an imitation of real
world process in a virtual world.
A computer that looks and works like an
actual game but serves the purpose of
learning
Purpose The primary purpose of a game is FUN,
whereas inherently it develops higher
order skills such as decision making, risk
taking, leadership development, team
playing and more.
Primarily used to train people on
real life processes or systems in a
risk-free environment.
This type of program is developed to
facilitate learning through a computer
game. Here FUN and knowledge are
equally balanced to create an engaging
experience.
Team required to
develop
 Game Designers
 Game Developers/Programmers
 Digital Artists (2D/3D)
 Game Level Designers
 Game Producer
 Game Director
 Story Writer
 Audio Editing Expert
 Voice-over Artists
 Actors (as a reference for CG
characters)
 Subject Matter Expert
 Instructional Designer/Learning
Designer
 Authoring Tool
Experts/Software Programmers
 Digital artists (2D/3D)
 Audio Editing Expert
 Voice-over Artists
This type of effort would require almost
the same team as in a Video Game
Development along with specialists from
Learning domain such as SMEs and
Instructional Designers.
Cost to develop High Medium High Low-Medium
Examples  Super Mario
 Angry Birds
 Temple Run
 Call of Duty
 Plants Vs Zombies
 Candy Crush
 Need for Speed
 Vehicle Simulations
(car/flight/train, etc.,)
 Military Training Simulations
 Software Simulation Training

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  • 1.
  • 2. Concept Game (Video Game) Simulation Based Learning Game Based Learning Gamification Definition A Video Game is an electronic entertainment medium developed to engage the players who control a computer generated program. Simulation is an imitation of real world process in a virtual world. A computer that looks and works like an actual game but serves the purpose of learning Purpose The primary purpose of a game is FUN, whereas inherently it develops higher order skills such as decision making, risk taking, leadership development, team playing and more. Primarily used to train people on real life processes or systems in a risk-free environment. This type of program is developed to facilitate learning through a computer game. Here FUN and knowledge are equally balanced to create an engaging experience. Team required to develop  Game Designers  Game Developers/Programmers  Digital Artists (2D/3D)  Game Level Designers  Game Producer  Game Director  Story Writer  Audio Editing Expert  Voice-over Artists  Actors (as a reference for CG characters)  Subject Matter Expert  Instructional Designer/Learning Designer  Authoring Tool Experts/Software Programmers  Digital artists (2D/3D)  Audio Editing Expert  Voice-over Artists This type of effort would require almost the same team as in a Video Game Development along with specialists from Learning domain such as SMEs and Instructional Designers. Cost to develop High Medium High Low-Medium Examples  Super Mario  Angry Birds  Temple Run  Call of Duty  Plants Vs Zombies  Candy Crush  Need for Speed  Vehicle Simulations (car/flight/train, etc.,)  Military Training Simulations  Software Simulation Training