2. Concept Game (Video Game) Simulation Based Learning Game Based Learning Gamification
Definition A Video Game is an electronic
entertainment medium developed to
engage the players who control a
computer generated program.
Simulation is an imitation of real
world process in a virtual world.
A computer that looks and works like an
actual game but serves the purpose of
learning
Purpose The primary purpose of a game is FUN,
whereas inherently it develops higher
order skills such as decision making, risk
taking, leadership development, team
playing and more.
Primarily used to train people on
real life processes or systems in a
risk-free environment.
This type of program is developed to
facilitate learning through a computer
game. Here FUN and knowledge are
equally balanced to create an engaging
experience.
Team required to
develop
Game Designers
Game Developers/Programmers
Digital Artists (2D/3D)
Game Level Designers
Game Producer
Game Director
Story Writer
Audio Editing Expert
Voice-over Artists
Actors (as a reference for CG
characters)
Subject Matter Expert
Instructional Designer/Learning
Designer
Authoring Tool
Experts/Software Programmers
Digital artists (2D/3D)
Audio Editing Expert
Voice-over Artists
This type of effort would require almost
the same team as in a Video Game
Development along with specialists from
Learning domain such as SMEs and
Instructional Designers.
Cost to develop High Medium High Low-Medium
Examples Super Mario
Angry Birds
Temple Run
Call of Duty
Plants Vs Zombies
Candy Crush
Need for Speed
Vehicle Simulations
(car/flight/train, etc.,)
Military Training Simulations
Software Simulation Training